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Reorganize into narrative-ordered experiment directories

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  1. 2026-05-10__episode_000_left_p01.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-10__episode_000_left_p01.png +0 -0
  2. 2026-05-10__episode_000_left_p01rand.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-10__episode_000_left_p01rand.png +0 -0
  3. 2026-05-10__episode_000_right_p01.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-10__episode_000_right_p01.png +0 -0
  4. 2026-05-10__episode_000_right_p01rand.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-10__episode_000_right_p01rand.png +0 -0
  5. 2026-05-10__episode_005_left_p01.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-10__episode_005_left_p01.png +0 -0
  6. 2026-05-10__episode_005_left_p01rand.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-10__episode_005_left_p01rand.png +0 -0
  7. 2026-05-10__episode_005_right_p01.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-10__episode_005_right_p01.png +0 -0
  8. 2026-05-10__episode_005_right_p01rand.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-10__episode_005_right_p01rand.png +0 -0
  9. 2026-05-10__episode_006_left_p01.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-10__episode_006_left_p01.png +0 -0
  10. 2026-05-10__episode_006_left_p01rand.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-10__episode_006_left_p01rand.png +0 -0
  11. 2026-05-10__episode_006_right_p01.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-10__episode_006_right_p01.png +0 -0
  12. 2026-05-10__episode_006_right_p01rand.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-10__episode_006_right_p01rand.png +0 -0
  13. 2026-05-11__episode_003_left_p01.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-11__episode_003_left_p01.png +0 -0
  14. 2026-05-11__episode_003_left_p01rand.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-11__episode_003_left_p01rand.png +0 -0
  15. 2026-05-11__episode_003_right_p01.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-11__episode_003_right_p01.png +0 -0
  16. 2026-05-11__episode_003_right_p01rand.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-11__episode_003_right_p01rand.png +0 -0
  17. 2026-05-19__episode_002_left_p01.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-19__episode_002_left_p01.png +0 -0
  18. 2026-05-19__episode_002_left_p01rand.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-19__episode_002_left_p01rand.png +0 -0
  19. 2026-05-19__episode_002_right_p01.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-19__episode_002_right_p01.png +0 -0
  20. 2026-05-19__episode_002_right_p01rand.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-19__episode_002_right_p01rand.png +0 -0
  21. 01_tactile_delta_heatmaps_p01_vs_p01rand/README.md +12 -0
  22. debug_A_synthetic_encoder_bias.png → 02_videovae_tactile_debug/A_synthetic_input_bias.png +0 -0
  23. debug_B_per_row_vmax_2026-05-10__episode_000.png → 02_videovae_tactile_debug/B_per_row_vmax_ep000.png +0 -0
  24. debug_C_temporal_identity_2026-05-10__episode_000.png → 02_videovae_tactile_debug/C_temporal_identity_ep000.png +0 -0
  25. 02_videovae_tactile_debug/README.md +15 -0
  26. visual_debug/debug_A_synthetic_encoder_bias_VISUAL.png → 03_videovae_visual_debug_base_vae/A_synthetic_input_bias.png +0 -0
  27. visual_debug/debug_B_per_row_vmax_VISUAL_left_2026-05-10__episode_000.png → 03_videovae_visual_debug_base_vae/B_per_row_vmax_ep000_left.png +0 -0
  28. visual_debug/debug_C_temporal_identity_VISUAL_left_2026-05-10__episode_000.png → 03_videovae_visual_debug_base_vae/C_temporal_identity_ep000_left.png +0 -0
  29. 03_videovae_visual_debug_base_vae/README.md +14 -0
  30. 04_videovae_full_latents_tactile_ep000/README.md +10 -0
  31. all_latents_2026-05-10__episode_000/2026-05-10__episode_000_left_all_latents.mp4 → 04_videovae_full_latents_tactile_ep000/tactile_left_all_latents.mp4 +0 -0
  32. all_latents_2026-05-10__episode_000/2026-05-10__episode_000_right_all_latents.mp4 → 04_videovae_full_latents_tactile_ep000/tactile_right_all_latents.mp4 +0 -0
  33. 05_videovae_full_latents_visual_ep000/README.md +5 -0
  34. all_latents_2026-05-10__episode_000_visual/2026-05-10__episode_000_visual_left_all_latents.mp4 → 05_videovae_full_latents_visual_ep000/visual_left_all_latents.mp4 +0 -0
  35. cosmos_debug/cosmos_A_synthetic.png → 06_cosmos_debug/A_synthetic_input_bias.png +0 -0
  36. cosmos_debug/cosmos_C_temporal_identity_tactile_left.png → 06_cosmos_debug/C_temporal_identity_tactile_left.png +0 -0
  37. cosmos_debug/cosmos_C_temporal_identity_tactile_right.png → 06_cosmos_debug/C_temporal_identity_tactile_right.png +0 -0
  38. cosmos_debug/cosmos_C_temporal_identity_visual_left.png → 06_cosmos_debug/C_temporal_identity_visual_left.png +0 -0
  39. cosmos_debug/cosmos_C_temporal_identity_visual_middle.png → 06_cosmos_debug/C_temporal_identity_visual_middle.png +0 -0
  40. cosmos_debug/cosmos_C_temporal_identity_visual_right.png → 06_cosmos_debug/C_temporal_identity_visual_right.png +0 -0
  41. 06_cosmos_debug/README.md +13 -0
  42. 07_cosmos_vs_videovae_recon/README.md +25 -0
  43. {recon_compare_cosmos_vs_vvae → 07_cosmos_vs_videovae_recon}/metrics.json +0 -0
  44. {recon_compare_cosmos_vs_vvae → 07_cosmos_vs_videovae_recon}/recon_compare_tactile_left.mp4 +0 -0
  45. {recon_compare_cosmos_vs_vvae → 07_cosmos_vs_videovae_recon}/recon_compare_tactile_right.mp4 +0 -0
  46. {recon_compare_cosmos_vs_vvae → 07_cosmos_vs_videovae_recon}/recon_compare_visual_left.mp4 +0 -0
  47. {recon_compare_cosmos_vs_vvae → 07_cosmos_vs_videovae_recon}/recon_compare_visual_middle.mp4 +0 -0
  48. {recon_compare_cosmos_vs_vvae → 07_cosmos_vs_videovae_recon}/recon_compare_visual_right.mp4 +0 -0
  49. 08_cosmos_full_latents_ep000/README.md +27 -0
  50. {cosmos_full_episode_000 → 08_cosmos_full_latents_ep000}/tactile_left_all_latents.mp4 +0 -0
2026-05-10__episode_000_left_p01.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-10__episode_000_left_p01.png RENAMED
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2026-05-11__episode_003_left_p01.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-11__episode_003_left_p01.png RENAMED
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2026-05-11__episode_003_left_p01rand.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-11__episode_003_left_p01rand.png RENAMED
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2026-05-11__episode_003_right_p01.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-11__episode_003_right_p01.png RENAMED
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2026-05-11__episode_003_right_p01rand.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-11__episode_003_right_p01rand.png RENAMED
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2026-05-19__episode_002_left_p01.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-19__episode_002_left_p01.png RENAMED
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2026-05-19__episode_002_left_p01rand.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-19__episode_002_left_p01rand.png RENAMED
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2026-05-19__episode_002_right_p01.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-19__episode_002_right_p01.png RENAMED
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2026-05-19__episode_002_right_p01rand.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-19__episode_002_right_p01rand.png RENAMED
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01_tactile_delta_heatmaps_p01_vs_p01rand/README.md ADDED
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+ # 01 — Tactile Δ heatmaps: p01 fixed vs p01rand pool
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+
3
+ **Purpose**: motivate the reference-frame choice for `tactile_delta_to_ref` training.
4
+ Compare fixed episode-level p01 anchor vs random no-contact frame sampling.
5
+
6
+ **Format**: `<episode>_<side>_<mode>.png`, 5 episodes × 2 sides × 2 modes = 20 PNGs.
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+
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+ **Per PNG**: 6 rows (top-4 high-Δ contact + bottom-2 low-Δ background), 5 columns:
9
+ `raw t | ref RGB | ‖z_t‖ 16×16 | ‖z_ref‖ 16×16 | ‖Δz‖ 16×16`.
10
+
11
+ **Read**: contact regions concentrate in ~5×5 latent tokens (10% of 16×16 map).
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+ p01rand pool sizes: 8-19% of episode frames.
debug_A_synthetic_encoder_bias.png → 02_videovae_tactile_debug/A_synthetic_input_bias.png RENAMED
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debug_B_per_row_vmax_2026-05-10__episode_000.png → 02_videovae_tactile_debug/B_per_row_vmax_ep000.png RENAMED
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debug_C_temporal_identity_2026-05-10__episode_000.png → 02_videovae_tactile_debug/C_temporal_identity_ep000.png RENAMED
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02_videovae_tactile_debug/README.md ADDED
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+ # 02 — VideoVAE+ tactile-finetuned encoder artifact diagnosis
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+
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+ 3 tests to pin down the right-bottom hotspot + ti=0 boundary bleed.
4
+
5
+ - **A_synthetic_input_bias**: encode uniform gray (0/64/128/192/255) + noise, look at ‖z‖.
6
+ gray-192 argmax = **(15, 15) right-bottom corner** — encoder positional bias on
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+ non-zero uniform input.
8
+ - **B_per_row_vmax_ep000**: same 3+3 sample frames rendered with global vs
9
+ per-row vmax vs log-scale — proves the "contact frame right-bottom disappears"
10
+ observation is a colormap artifact (GroupNorm suppression).
11
+ - **C_temporal_identity_ep000**: encode 16 identical p01 ref frames → 4 latent
12
+ frames. left/right per-frame max = [52.67, 16.73, 10.17, 10.32] / [57.26,
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+ 17.09, 10.18, 10.22]. **ti=0 is 5× baseline**, ti=1 is 1.7×. Boundary bleed
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+ from temporal encoder's front-replicate pad + spatial encoder's
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+ `TemporalAttention` position bias.
visual_debug/debug_A_synthetic_encoder_bias_VISUAL.png → 03_videovae_visual_debug_base_vae/A_synthetic_input_bias.png RENAMED
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visual_debug/debug_B_per_row_vmax_VISUAL_left_2026-05-10__episode_000.png → 03_videovae_visual_debug_base_vae/B_per_row_vmax_ep000_left.png RENAMED
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visual_debug/debug_C_temporal_identity_VISUAL_left_2026-05-10__episode_000.png → 03_videovae_visual_debug_base_vae/C_temporal_identity_ep000_left.png RENAMED
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03_videovae_visual_debug_base_vae/README.md ADDED
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+ # 03 — Base VideoVAE+ (visual) artifact diagnosis
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+
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+ Same 3 tests as `02_videovae_tactile_debug/`, but with the base
4
+ (never-finetuned) VideoVAE+ (`sota-4-16z.ckpt`) on `view_left` data.
5
+
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+ **Confirms both artifacts are architectural**, not tactile-finetune-specific:
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+
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+ - gray-192 argmax = (15,15) — right-bottom hotspot ALSO on base VAE, and
9
+ **more severe** (max 20.51 vs tactile 16.94).
10
+ - Test C: base + visual_left = [37.39, 11.21, 7.20, 6.91] → same [5.4, 1.6, 1, 1]
11
+ temporal bleed pattern.
12
+
13
+ **Implication**: our whole vision+tactile latent pipeline suffers from these
14
+ issues, not just tactile.
04_videovae_full_latents_tactile_ep000/README.md ADDED
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+ # 04 — VideoVAE+ full-episode tactile latent video
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+
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+ Every latent frame of `2026-05-10__episode_000.pt` (both tactile sides),
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+ rendered from **non-overlapping T=16 raw windows** → 4 latent frames per window.
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+
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+ Per video frame: 3 panels: `raw RGB | ‖z‖ GLOBAL vmax | ‖z‖ PER-FRAME vmax`
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+ + caption with `wi/ti/raw_idx/|z|max/contact_score`. Duration ~69 s at 25 fps.
8
+
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+ Watch for: ti=0 anchor (window-boundary bleed) + right-bottom hotspot on
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+ background frames + spatial concentration on contact frames.
all_latents_2026-05-10__episode_000/2026-05-10__episode_000_left_all_latents.mp4 → 04_videovae_full_latents_tactile_ep000/tactile_left_all_latents.mp4 RENAMED
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all_latents_2026-05-10__episode_000/2026-05-10__episode_000_right_all_latents.mp4 → 04_videovae_full_latents_tactile_ep000/tactile_right_all_latents.mp4 RENAMED
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05_videovae_full_latents_visual_ep000/README.md ADDED
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+ # 05 — VideoVAE+ full-episode visual latent video (base VAE)
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+
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+ Same format as `04_...tactile...`, but for `view_left` of the same episode,
4
+ encoded with the base VAE. Directly comparable to the tactile version at the
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+ same window/ti index. No contact_score column (visual has none).
all_latents_2026-05-10__episode_000_visual/2026-05-10__episode_000_visual_left_all_latents.mp4 → 05_videovae_full_latents_visual_ep000/visual_left_all_latents.mp4 RENAMED
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cosmos_debug/cosmos_A_synthetic.png → 06_cosmos_debug/A_synthetic_input_bias.png RENAMED
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cosmos_debug/cosmos_C_temporal_identity_tactile_left.png → 06_cosmos_debug/C_temporal_identity_tactile_left.png RENAMED
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cosmos_debug/cosmos_C_temporal_identity_tactile_right.png → 06_cosmos_debug/C_temporal_identity_tactile_right.png RENAMED
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cosmos_debug/cosmos_C_temporal_identity_visual_left.png → 06_cosmos_debug/C_temporal_identity_visual_left.png RENAMED
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cosmos_debug/cosmos_C_temporal_identity_visual_middle.png → 06_cosmos_debug/C_temporal_identity_visual_middle.png RENAMED
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cosmos_debug/cosmos_C_temporal_identity_visual_right.png → 06_cosmos_debug/C_temporal_identity_visual_right.png RENAMED
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06_cosmos_debug/README.md ADDED
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+ # 06 — Cosmos CV4x8x8 encoder verification
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+
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+ Same tests as `02` + `03`, but with Cosmos CV4x8x8 (encoder JIT from
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+ `nvidia/Cosmos-0.1-Tokenizer-CV4x8x8`).
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+
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+ - **A_synthetic_input_bias**: gray-192 max/mean ratio = **1.6×** (VideoVAE+
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+ base was 4.5×). Right-bottom hotspot much weaker.
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+ - **C_temporal_identity_***: for each stream, encode 16 identical raw frames
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+ → 5 Cosmos latent frames. **All 5 frames identical to 4 decimal digits**
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+ (drift mean = 0.0000, bf16 precision noise). Perfect causal identity.
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+
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+ **Verifies Cosmos is strictly causal** and has no temporal boundary bleed
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+ architectural artifact.
07_cosmos_vs_videovae_recon/README.md ADDED
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+ # 07 — Cosmos vs VideoVAE+ reconstruction comparison
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+
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+ For each of 5 streams, encode a T=16 raw segment (ep000 frames [1000, 1016))
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+ with **both** tokenizers, decode back to pixels, compute PSNR/SSIM/L1 per frame.
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+
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+ **Layout per MP4 frame**:
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+ `orig | Cosmos recon | Cosmos |Δ| | VideoVAE+ recon | VideoVAE+ |Δ|`.
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+ Each panel 128→256 upsample. Per-frame PSNR/SSIM in title, stream-level
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+ averages in caption.
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+
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+ **Key result** (average over 16 frames):
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+
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+ | stream | Cosmos PSNR | Cosmos SSIM | VVAE+ PSNR | VVAE+ SSIM |
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+ |---|---|---|---|---|
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+ | visual_left | 30.04 | 0.892 | **32.99** | **0.949** |
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+ | visual_middle | 29.94 | 0.885 | **33.20** | **0.945** |
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+ | visual_right | 28.82 | 0.889 | **32.10** | **0.948** |
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+ | tactile_left | **43.98** | **0.971** | 37.42 | 0.965 |
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+ | tactile_right | **46.68** | **0.983** | 38.83 | 0.979 |
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+
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+ **Interpretation**:
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+ - VideoVAE+ wins visual by ~3 dB (expected — base VVAE+ was pretrained on
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+ natural video too; Cosmos is competitive but slightly behind).
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+ - Cosmos wins tactile by 6-8 dB **zero-shot**, despite VideoVAE+ being
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+ finetuned on our exact tactile distribution.
{recon_compare_cosmos_vs_vvae → 07_cosmos_vs_videovae_recon}/metrics.json RENAMED
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{recon_compare_cosmos_vs_vvae → 07_cosmos_vs_videovae_recon}/recon_compare_tactile_left.mp4 RENAMED
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{recon_compare_cosmos_vs_vvae → 07_cosmos_vs_videovae_recon}/recon_compare_tactile_right.mp4 RENAMED
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{recon_compare_cosmos_vs_vvae → 07_cosmos_vs_videovae_recon}/recon_compare_visual_left.mp4 RENAMED
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{recon_compare_cosmos_vs_vvae → 07_cosmos_vs_videovae_recon}/recon_compare_visual_middle.mp4 RENAMED
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{recon_compare_cosmos_vs_vvae → 07_cosmos_vs_videovae_recon}/recon_compare_visual_right.mp4 RENAMED
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08_cosmos_full_latents_ep000/README.md ADDED
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+ # 08 — Cosmos full-episode latent visualization
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+
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+ Cosmos CV4x8x8 encoding of episode_000 across all 5 streams
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+ (visual_left/middle/right + tactile_left/right).
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+
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+ Two artifacts per stream:
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+
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+ - `<stream>_all_latents.mp4` — non-overlapping T=16 raw windows encoded with
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+ Cosmos → 5 latent frames per window. Every latent frame rendered as
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+ `raw | ‖z‖ GLOBAL vmax | ‖z‖ PER-FRAME vmax`. Caption tags ti=0 as
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+ `[ANCHOR ti=0]` (which by Cosmos design is a single-frame encoding of
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+ raw[window_start]).
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+ - `<stream>_p01_delta.png` — same format as experiment 01: 6 rows × 5 cols
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+ showing raw / ref RGB / ‖z_t‖ / ‖z_ref‖ / ‖Δz‖. Reference for tactile:
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+ `_contact_meta['ref_p01_idx_<side>']` (same as experiment 01). Reference
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+ for visual: raw[0] (episode start).
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+
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+ **Reference latent computed via Cosmos causality**: replicate the ref raw
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+ frame 16× temporally → take ti=0 (which by strict causality depends only on
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+ raw[0]). Cleanest possible single-frame encoding.
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+
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+ **Compare to experiments 01/04/05 (VideoVAE+ same episode)** to see:
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+ - No right-bottom hotspot
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+ - No ti=0 boundary bleed
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+ - Cleaner Δ maps on contact frames
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+ - 5-7× smaller latent magnitudes (closer to unit variance → better for
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+ downstream diffusion training).
{cosmos_full_episode_000 → 08_cosmos_full_latents_ep000}/tactile_left_all_latents.mp4 RENAMED
File without changes