Reorganize into narrative-ordered experiment directories
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- 2026-05-10__episode_000_left_p01.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-10__episode_000_left_p01.png +0 -0
- 2026-05-10__episode_000_left_p01rand.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-10__episode_000_left_p01rand.png +0 -0
- 2026-05-10__episode_000_right_p01.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-10__episode_000_right_p01.png +0 -0
- 2026-05-10__episode_000_right_p01rand.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-10__episode_000_right_p01rand.png +0 -0
- 2026-05-10__episode_005_left_p01.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-10__episode_005_left_p01.png +0 -0
- 2026-05-10__episode_005_left_p01rand.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-10__episode_005_left_p01rand.png +0 -0
- 2026-05-10__episode_005_right_p01.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-10__episode_005_right_p01.png +0 -0
- 2026-05-10__episode_005_right_p01rand.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-10__episode_005_right_p01rand.png +0 -0
- 2026-05-10__episode_006_left_p01.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-10__episode_006_left_p01.png +0 -0
- 2026-05-10__episode_006_left_p01rand.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-10__episode_006_left_p01rand.png +0 -0
- 2026-05-10__episode_006_right_p01.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-10__episode_006_right_p01.png +0 -0
- 2026-05-10__episode_006_right_p01rand.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-10__episode_006_right_p01rand.png +0 -0
- 2026-05-11__episode_003_left_p01.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-11__episode_003_left_p01.png +0 -0
- 2026-05-11__episode_003_left_p01rand.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-11__episode_003_left_p01rand.png +0 -0
- 2026-05-11__episode_003_right_p01.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-11__episode_003_right_p01.png +0 -0
- 2026-05-11__episode_003_right_p01rand.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-11__episode_003_right_p01rand.png +0 -0
- 2026-05-19__episode_002_left_p01.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-19__episode_002_left_p01.png +0 -0
- 2026-05-19__episode_002_left_p01rand.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-19__episode_002_left_p01rand.png +0 -0
- 2026-05-19__episode_002_right_p01.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-19__episode_002_right_p01.png +0 -0
- 2026-05-19__episode_002_right_p01rand.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-19__episode_002_right_p01rand.png +0 -0
- 01_tactile_delta_heatmaps_p01_vs_p01rand/README.md +12 -0
- debug_A_synthetic_encoder_bias.png → 02_videovae_tactile_debug/A_synthetic_input_bias.png +0 -0
- debug_B_per_row_vmax_2026-05-10__episode_000.png → 02_videovae_tactile_debug/B_per_row_vmax_ep000.png +0 -0
- debug_C_temporal_identity_2026-05-10__episode_000.png → 02_videovae_tactile_debug/C_temporal_identity_ep000.png +0 -0
- 02_videovae_tactile_debug/README.md +15 -0
- visual_debug/debug_A_synthetic_encoder_bias_VISUAL.png → 03_videovae_visual_debug_base_vae/A_synthetic_input_bias.png +0 -0
- visual_debug/debug_B_per_row_vmax_VISUAL_left_2026-05-10__episode_000.png → 03_videovae_visual_debug_base_vae/B_per_row_vmax_ep000_left.png +0 -0
- visual_debug/debug_C_temporal_identity_VISUAL_left_2026-05-10__episode_000.png → 03_videovae_visual_debug_base_vae/C_temporal_identity_ep000_left.png +0 -0
- 03_videovae_visual_debug_base_vae/README.md +14 -0
- 04_videovae_full_latents_tactile_ep000/README.md +10 -0
- all_latents_2026-05-10__episode_000/2026-05-10__episode_000_left_all_latents.mp4 → 04_videovae_full_latents_tactile_ep000/tactile_left_all_latents.mp4 +0 -0
- all_latents_2026-05-10__episode_000/2026-05-10__episode_000_right_all_latents.mp4 → 04_videovae_full_latents_tactile_ep000/tactile_right_all_latents.mp4 +0 -0
- 05_videovae_full_latents_visual_ep000/README.md +5 -0
- all_latents_2026-05-10__episode_000_visual/2026-05-10__episode_000_visual_left_all_latents.mp4 → 05_videovae_full_latents_visual_ep000/visual_left_all_latents.mp4 +0 -0
- cosmos_debug/cosmos_A_synthetic.png → 06_cosmos_debug/A_synthetic_input_bias.png +0 -0
- cosmos_debug/cosmos_C_temporal_identity_tactile_left.png → 06_cosmos_debug/C_temporal_identity_tactile_left.png +0 -0
- cosmos_debug/cosmos_C_temporal_identity_tactile_right.png → 06_cosmos_debug/C_temporal_identity_tactile_right.png +0 -0
- cosmos_debug/cosmos_C_temporal_identity_visual_left.png → 06_cosmos_debug/C_temporal_identity_visual_left.png +0 -0
- cosmos_debug/cosmos_C_temporal_identity_visual_middle.png → 06_cosmos_debug/C_temporal_identity_visual_middle.png +0 -0
- cosmos_debug/cosmos_C_temporal_identity_visual_right.png → 06_cosmos_debug/C_temporal_identity_visual_right.png +0 -0
- 06_cosmos_debug/README.md +13 -0
- 07_cosmos_vs_videovae_recon/README.md +25 -0
- {recon_compare_cosmos_vs_vvae → 07_cosmos_vs_videovae_recon}/metrics.json +0 -0
- {recon_compare_cosmos_vs_vvae → 07_cosmos_vs_videovae_recon}/recon_compare_tactile_left.mp4 +0 -0
- {recon_compare_cosmos_vs_vvae → 07_cosmos_vs_videovae_recon}/recon_compare_tactile_right.mp4 +0 -0
- {recon_compare_cosmos_vs_vvae → 07_cosmos_vs_videovae_recon}/recon_compare_visual_left.mp4 +0 -0
- {recon_compare_cosmos_vs_vvae → 07_cosmos_vs_videovae_recon}/recon_compare_visual_middle.mp4 +0 -0
- {recon_compare_cosmos_vs_vvae → 07_cosmos_vs_videovae_recon}/recon_compare_visual_right.mp4 +0 -0
- 08_cosmos_full_latents_ep000/README.md +27 -0
- {cosmos_full_episode_000 → 08_cosmos_full_latents_ep000}/tactile_left_all_latents.mp4 +0 -0
2026-05-10__episode_000_left_p01.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-10__episode_000_left_p01.png
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2026-05-10__episode_006_left_p01.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-10__episode_006_left_p01.png
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2026-05-10__episode_006_right_p01rand.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-10__episode_006_right_p01rand.png
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2026-05-11__episode_003_left_p01.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-11__episode_003_left_p01.png
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2026-05-11__episode_003_left_p01rand.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-11__episode_003_left_p01rand.png
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2026-05-19__episode_002_right_p01rand.png → 01_tactile_delta_heatmaps_p01_vs_p01rand/2026-05-19__episode_002_right_p01rand.png
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01_tactile_delta_heatmaps_p01_vs_p01rand/README.md
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# 01 — Tactile Δ heatmaps: p01 fixed vs p01rand pool
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**Purpose**: motivate the reference-frame choice for `tactile_delta_to_ref` training.
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Compare fixed episode-level p01 anchor vs random no-contact frame sampling.
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**Format**: `<episode>_<side>_<mode>.png`, 5 episodes × 2 sides × 2 modes = 20 PNGs.
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**Per PNG**: 6 rows (top-4 high-Δ contact + bottom-2 low-Δ background), 5 columns:
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`raw t | ref RGB | ‖z_t‖ 16×16 | ‖z_ref‖ 16×16 | ‖Δz‖ 16×16`.
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**Read**: contact regions concentrate in ~5×5 latent tokens (10% of 16×16 map).
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p01rand pool sizes: 8-19% of episode frames.
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debug_A_synthetic_encoder_bias.png → 02_videovae_tactile_debug/A_synthetic_input_bias.png
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debug_B_per_row_vmax_2026-05-10__episode_000.png → 02_videovae_tactile_debug/B_per_row_vmax_ep000.png
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debug_C_temporal_identity_2026-05-10__episode_000.png → 02_videovae_tactile_debug/C_temporal_identity_ep000.png
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02_videovae_tactile_debug/README.md
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# 02 — VideoVAE+ tactile-finetuned encoder artifact diagnosis
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3 tests to pin down the right-bottom hotspot + ti=0 boundary bleed.
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- **A_synthetic_input_bias**: encode uniform gray (0/64/128/192/255) + noise, look at ‖z‖.
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gray-192 argmax = **(15, 15) right-bottom corner** — encoder positional bias on
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non-zero uniform input.
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- **B_per_row_vmax_ep000**: same 3+3 sample frames rendered with global vs
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per-row vmax vs log-scale — proves the "contact frame right-bottom disappears"
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observation is a colormap artifact (GroupNorm suppression).
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- **C_temporal_identity_ep000**: encode 16 identical p01 ref frames → 4 latent
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frames. left/right per-frame max = [52.67, 16.73, 10.17, 10.32] / [57.26,
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17.09, 10.18, 10.22]. **ti=0 is 5× baseline**, ti=1 is 1.7×. Boundary bleed
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from temporal encoder's front-replicate pad + spatial encoder's
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`TemporalAttention` position bias.
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visual_debug/debug_A_synthetic_encoder_bias_VISUAL.png → 03_videovae_visual_debug_base_vae/A_synthetic_input_bias.png
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visual_debug/debug_B_per_row_vmax_VISUAL_left_2026-05-10__episode_000.png → 03_videovae_visual_debug_base_vae/B_per_row_vmax_ep000_left.png
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visual_debug/debug_C_temporal_identity_VISUAL_left_2026-05-10__episode_000.png → 03_videovae_visual_debug_base_vae/C_temporal_identity_ep000_left.png
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03_videovae_visual_debug_base_vae/README.md
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# 03 — Base VideoVAE+ (visual) artifact diagnosis
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Same 3 tests as `02_videovae_tactile_debug/`, but with the base
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(never-finetuned) VideoVAE+ (`sota-4-16z.ckpt`) on `view_left` data.
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**Confirms both artifacts are architectural**, not tactile-finetune-specific:
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- gray-192 argmax = (15,15) — right-bottom hotspot ALSO on base VAE, and
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**more severe** (max 20.51 vs tactile 16.94).
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- Test C: base + visual_left = [37.39, 11.21, 7.20, 6.91] → same [5.4, 1.6, 1, 1]
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temporal bleed pattern.
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**Implication**: our whole vision+tactile latent pipeline suffers from these
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issues, not just tactile.
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04_videovae_full_latents_tactile_ep000/README.md
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# 04 — VideoVAE+ full-episode tactile latent video
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Every latent frame of `2026-05-10__episode_000.pt` (both tactile sides),
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rendered from **non-overlapping T=16 raw windows** → 4 latent frames per window.
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Per video frame: 3 panels: `raw RGB | ‖z‖ GLOBAL vmax | ‖z‖ PER-FRAME vmax`
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+ caption with `wi/ti/raw_idx/|z|max/contact_score`. Duration ~69 s at 25 fps.
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Watch for: ti=0 anchor (window-boundary bleed) + right-bottom hotspot on
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background frames + spatial concentration on contact frames.
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all_latents_2026-05-10__episode_000/2026-05-10__episode_000_left_all_latents.mp4 → 04_videovae_full_latents_tactile_ep000/tactile_left_all_latents.mp4
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all_latents_2026-05-10__episode_000/2026-05-10__episode_000_right_all_latents.mp4 → 04_videovae_full_latents_tactile_ep000/tactile_right_all_latents.mp4
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05_videovae_full_latents_visual_ep000/README.md
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# 05 — VideoVAE+ full-episode visual latent video (base VAE)
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Same format as `04_...tactile...`, but for `view_left` of the same episode,
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encoded with the base VAE. Directly comparable to the tactile version at the
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same window/ti index. No contact_score column (visual has none).
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all_latents_2026-05-10__episode_000_visual/2026-05-10__episode_000_visual_left_all_latents.mp4 → 05_videovae_full_latents_visual_ep000/visual_left_all_latents.mp4
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cosmos_debug/cosmos_A_synthetic.png → 06_cosmos_debug/A_synthetic_input_bias.png
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cosmos_debug/cosmos_C_temporal_identity_tactile_left.png → 06_cosmos_debug/C_temporal_identity_tactile_left.png
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cosmos_debug/cosmos_C_temporal_identity_tactile_right.png → 06_cosmos_debug/C_temporal_identity_tactile_right.png
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cosmos_debug/cosmos_C_temporal_identity_visual_left.png → 06_cosmos_debug/C_temporal_identity_visual_left.png
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cosmos_debug/cosmos_C_temporal_identity_visual_middle.png → 06_cosmos_debug/C_temporal_identity_visual_middle.png
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cosmos_debug/cosmos_C_temporal_identity_visual_right.png → 06_cosmos_debug/C_temporal_identity_visual_right.png
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06_cosmos_debug/README.md
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# 06 — Cosmos CV4x8x8 encoder verification
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Same tests as `02` + `03`, but with Cosmos CV4x8x8 (encoder JIT from
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`nvidia/Cosmos-0.1-Tokenizer-CV4x8x8`).
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- **A_synthetic_input_bias**: gray-192 max/mean ratio = **1.6×** (VideoVAE+
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base was 4.5×). Right-bottom hotspot much weaker.
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- **C_temporal_identity_***: for each stream, encode 16 identical raw frames
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→ 5 Cosmos latent frames. **All 5 frames identical to 4 decimal digits**
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(drift mean = 0.0000, bf16 precision noise). Perfect causal identity.
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**Verifies Cosmos is strictly causal** and has no temporal boundary bleed
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architectural artifact.
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07_cosmos_vs_videovae_recon/README.md
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| 1 |
+
# 07 — Cosmos vs VideoVAE+ reconstruction comparison
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| 2 |
+
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| 3 |
+
For each of 5 streams, encode a T=16 raw segment (ep000 frames [1000, 1016))
|
| 4 |
+
with **both** tokenizers, decode back to pixels, compute PSNR/SSIM/L1 per frame.
|
| 5 |
+
|
| 6 |
+
**Layout per MP4 frame**:
|
| 7 |
+
`orig | Cosmos recon | Cosmos |Δ| | VideoVAE+ recon | VideoVAE+ |Δ|`.
|
| 8 |
+
Each panel 128→256 upsample. Per-frame PSNR/SSIM in title, stream-level
|
| 9 |
+
averages in caption.
|
| 10 |
+
|
| 11 |
+
**Key result** (average over 16 frames):
|
| 12 |
+
|
| 13 |
+
| stream | Cosmos PSNR | Cosmos SSIM | VVAE+ PSNR | VVAE+ SSIM |
|
| 14 |
+
|---|---|---|---|---|
|
| 15 |
+
| visual_left | 30.04 | 0.892 | **32.99** | **0.949** |
|
| 16 |
+
| visual_middle | 29.94 | 0.885 | **33.20** | **0.945** |
|
| 17 |
+
| visual_right | 28.82 | 0.889 | **32.10** | **0.948** |
|
| 18 |
+
| tactile_left | **43.98** | **0.971** | 37.42 | 0.965 |
|
| 19 |
+
| tactile_right | **46.68** | **0.983** | 38.83 | 0.979 |
|
| 20 |
+
|
| 21 |
+
**Interpretation**:
|
| 22 |
+
- VideoVAE+ wins visual by ~3 dB (expected — base VVAE+ was pretrained on
|
| 23 |
+
natural video too; Cosmos is competitive but slightly behind).
|
| 24 |
+
- Cosmos wins tactile by 6-8 dB **zero-shot**, despite VideoVAE+ being
|
| 25 |
+
finetuned on our exact tactile distribution.
|
{recon_compare_cosmos_vs_vvae → 07_cosmos_vs_videovae_recon}/metrics.json
RENAMED
|
File without changes
|
{recon_compare_cosmos_vs_vvae → 07_cosmos_vs_videovae_recon}/recon_compare_tactile_left.mp4
RENAMED
|
File without changes
|
{recon_compare_cosmos_vs_vvae → 07_cosmos_vs_videovae_recon}/recon_compare_tactile_right.mp4
RENAMED
|
File without changes
|
{recon_compare_cosmos_vs_vvae → 07_cosmos_vs_videovae_recon}/recon_compare_visual_left.mp4
RENAMED
|
File without changes
|
{recon_compare_cosmos_vs_vvae → 07_cosmos_vs_videovae_recon}/recon_compare_visual_middle.mp4
RENAMED
|
File without changes
|
{recon_compare_cosmos_vs_vvae → 07_cosmos_vs_videovae_recon}/recon_compare_visual_right.mp4
RENAMED
|
File without changes
|
08_cosmos_full_latents_ep000/README.md
ADDED
|
@@ -0,0 +1,27 @@
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|
| 1 |
+
# 08 — Cosmos full-episode latent visualization
|
| 2 |
+
|
| 3 |
+
Cosmos CV4x8x8 encoding of episode_000 across all 5 streams
|
| 4 |
+
(visual_left/middle/right + tactile_left/right).
|
| 5 |
+
|
| 6 |
+
Two artifacts per stream:
|
| 7 |
+
|
| 8 |
+
- `<stream>_all_latents.mp4` — non-overlapping T=16 raw windows encoded with
|
| 9 |
+
Cosmos → 5 latent frames per window. Every latent frame rendered as
|
| 10 |
+
`raw | ‖z‖ GLOBAL vmax | ‖z‖ PER-FRAME vmax`. Caption tags ti=0 as
|
| 11 |
+
`[ANCHOR ti=0]` (which by Cosmos design is a single-frame encoding of
|
| 12 |
+
raw[window_start]).
|
| 13 |
+
- `<stream>_p01_delta.png` — same format as experiment 01: 6 rows × 5 cols
|
| 14 |
+
showing raw / ref RGB / ‖z_t‖ / ‖z_ref‖ / ‖Δz‖. Reference for tactile:
|
| 15 |
+
`_contact_meta['ref_p01_idx_<side>']` (same as experiment 01). Reference
|
| 16 |
+
for visual: raw[0] (episode start).
|
| 17 |
+
|
| 18 |
+
**Reference latent computed via Cosmos causality**: replicate the ref raw
|
| 19 |
+
frame 16× temporally → take ti=0 (which by strict causality depends only on
|
| 20 |
+
raw[0]). Cleanest possible single-frame encoding.
|
| 21 |
+
|
| 22 |
+
**Compare to experiments 01/04/05 (VideoVAE+ same episode)** to see:
|
| 23 |
+
- No right-bottom hotspot
|
| 24 |
+
- No ti=0 boundary bleed
|
| 25 |
+
- Cleaner Δ maps on contact frames
|
| 26 |
+
- 5-7× smaller latent magnitudes (closer to unit variance → better for
|
| 27 |
+
downstream diffusion training).
|
{cosmos_full_episode_000 → 08_cosmos_full_latents_ep000}/tactile_left_all_latents.mp4
RENAMED
|
File without changes
|