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VideoVAE+ vs Cosmos — Latent tokenizer diagnostic for visuo-tactile world model
Timeline: 2026-07-02 to 2026-07-03. Diagnosing whether our current VideoVAE+ latent tokenizer has architectural issues that hurt downstream world model training, and whether NVIDIA's Cosmos Tokenizer CV4x8x8 is a viable replacement.
TL;DR
Two architectural issues found in VideoVAE+, both absent in Cosmos:
Right-bottom spatial hotspot —
Downsample2plus1Duses asymmetric zero-pad on right + bottom (autoencoder2plus1d_1dcnn.py:396), accumulated over 3 downsample layers, produces a systematic (15, 15) activation on uniform mid-gray inputs. Content-dependent via GroupNorm suppression →delta-to-refdoes NOT fully cancel it.Temporal boundary bleed (ti=0 has 5× baseline magnitude) — spatial encoder's
TemporalAttentionuses RelativePosition embeddings with full-bidirectional attention (no causal mask) +EncoderTemporal1DCNNfront- only replicate pad accumulates over 2 downsample layers, biasing ti=0 by 5× and ti=1 by 1.7× on identical inputs. This is also a training-time information leak: history latents encode future raw frames through bidirectional attention.
Cosmos verification: CausalConv3d uses strict left-only replication pad;
CausalTemporalAttnBlock uses lower-triangular mask. For 16 identical raw
frames, Cosmos produces 5 latent frames identical to 4 decimal digits (drift
mean = 0.0000, ~bf16 precision noise).
Cosmos reconstruction beats VideoVAE+ on tactile by 6–8 dB PSNR even though Cosmos is zero-shot on tactile and VideoVAE+ was finetuned on our exact tactile distribution. Visual: VideoVAE+ leads by ~3 dB.
Recommendation: switch tokenizer to Cosmos CV4x8x8. No tactile finetune needed. Visual gap is acceptable and can be closed later if it becomes a world-model bottleneck.
Experiments (chronological)
| # | Directory | What | Key finding |
|---|---|---|---|
| 01 | 01_tactile_delta_heatmaps_p01_vs_p01rand/ |
Tactile Δ heatmaps on 5 episodes × 2 sides × 2 ref modes | Contact regions concentrate in 3-6 latent tokens; p01rand pool covers 8-19% of frames |
| 02 | 02_videovae_tactile_debug/ |
VideoVAE+ tactile-finetuned encoder — synthetic input / per-row vmax / temporal identity | gray-192 argmax = (15,15); ti=0 max = 5× baseline; ti=1 max = 1.7× |
| 03 | 03_videovae_visual_debug_base_vae/ |
Base VideoVAE+ (visual) — same 3 tests | Same artifacts as tactile — confirmed architectural, not finetune-specific |
| 04 | 04_videovae_full_latents_tactile_ep000/ |
Every latent frame of ep_000 as MP4 (tactile) | 3-panel per-frame video: raw + |z| global vmax + |z| per-frame vmax |
| 05 | 05_videovae_full_latents_visual_ep000/ |
Every latent frame of ep_000 as MP4 (visual_left, base VAE) | Same layout for direct A/B viewing with tactile |
| 06 | 06_cosmos_debug/ |
Cosmos CV4x8x8 causality verification | drift mean = 0.0000 on 16 identical frames; hotspot much weaker |
| 07 | 07_cosmos_vs_videovae_recon/ |
encode+decode reconstruction A/B on all 5 streams | Cosmos beats VideoVAE+ on tactile by +6-8 dB PSNR (zero-shot); VVAE+ leads visual by +3 dB |
| 08 | 08_cosmos_full_latents_ep000/ |
Cosmos full-episode latent videos + p01 Δ heatmaps (all 5 streams) | Cosmos latent 5-7× smaller magnitude, cleaner spatial distribution |
Code
All scripts committed to scripts/ in the training repo:
viz_tactile_latent_delta.py— experiment 01debug_tactile_latent_bias.py— experiment 02debug_visual_latent_bias.py— experiment 03viz_all_latents_video.py— experiments 04 + 05debug_cosmos_latent.py— experiment 06compare_recon_cosmos_vs_videovae.py— experiment 07viz_cosmos_episode.py— experiment 08
Reconstruction metrics summary
From experiment 07, on episode_000 raw frames [1000, 1016):
| stream | Cosmos PSNR | Cosmos SSIM | VideoVAE+ PSNR | VideoVAE+ SSIM |
|---|---|---|---|---|
| visual_left | 30.04 | 0.892 | 32.99 | 0.949 |
| visual_middle | 29.94 | 0.885 | 33.20 | 0.945 |
| visual_right | 28.82 | 0.889 | 32.10 | 0.948 |
| tactile_left | 43.98 | 0.971 | 37.42 | 0.965 |
| tactile_right | 46.68 | 0.983 | 38.83 | 0.979 |
Next steps
- Robustness check across more episodes / segments
- Full-dataset re-encoding with Cosmos if the finding holds
- Smoke train on Cosmos latents to check world-model rollout quality
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