---
license: mit
base_model: deepreinforce-ai/Ornith-1.0-35B
tags:
- gguf
- quantized
- apex
- moe
- mixture-of-experts
- qwen3
- vlm
- vision
- agentic
- coding
---
⚡ Each donation = another big MoE quantized
I host 30+ free APEX MoE quantizations as independent research. My only local hardware is an NVIDIA DGX Spark (122 GB unified memory), enough for ~30-50B-class MoEs, but bigger ones (200B+) require rented compute on H100/H200/Blackwell, typically $20-100 per quant.
If APEX quants are useful to you, your support directly funds those bigger runs.
🎉 Patreon (Monthly) |
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⭐ GitHub Sponsors
# Ornith-1.0-35B — APEX GGUF
**APEX (Adaptive Precision for EXpert Models)** quantizations of [deepreinforce-ai/Ornith-1.0-35B](https://huggingface.co/deepreinforce-ai/Ornith-1.0-35B) — the lightweight, single-GPU member of the **Ornith-1.0** self-improving family of open-source agentic-coding models (Qwen3.5 MoE base).
**Brought to you by the [LocalAI](https://github.com/mudler/LocalAI) team** | [APEX Project](https://github.com/mudler/apex-quant) | [Technical Report](https://github.com/mudler/apex-quant/blob/main/paper/APEX_Technical_Report.pdf)
## Available Files
| File | Profile | Best For |
|------|---------|----------|
| Ornith-1.0-35B-APEX-I-Balanced.gguf | I-Balanced | Best overall — imatrix-enhanced, lowest worst-case divergence |
| Ornith-1.0-35B-APEX-I-Quality.gguf | I-Quality | Highest quality with imatrix |
| Ornith-1.0-35B-APEX-Quality.gguf | Quality | Highest quality (no imatrix) |
| Ornith-1.0-35B-APEX-Balanced.gguf | Balanced | General purpose |
| Ornith-1.0-35B-APEX-I-Compact.gguf | I-Compact | Consumer GPUs, imatrix-enhanced |
| Ornith-1.0-35B-APEX-Compact.gguf | Compact | Consumer GPUs |
| Ornith-1.0-35B-APEX-I-Mini.gguf | I-Mini | Smallest viable, fastest inference |
| mmproj.gguf | Vision projector | Required for image understanding |
## What is APEX?
APEX is a quantization strategy for Mixture-of-Experts (MoE) models. It classifies tensors by role (routed expert, shared expert, attention) and applies a layer-wise precision gradient — edge layers (first/last 5) get higher precision, middle layers get more aggressive compression. I-variants use diverse imatrix calibration (chat, code, reasoning, tool-calling, agentic traces, Wikipedia).
The key insight: in MoE models, expert FFN tensors make up the bulk of model weight but only ~8/256 experts activate per token. APEX compresses middle-layer experts more aggressively while preserving edge layers and keeping attention, SSM/Mamba, and shared-expert tensors at higher precision.
See the [APEX project](https://github.com/mudler/apex-quant) for full details, technical report, and scripts.
## Architecture
- **Model**: Ornith-1.0-35B (Qwen3_5MoeForConditionalGeneration, Qwen3.5 MoE base)
- **Layers**: 40
- **Experts**: 256 routed + 1 shared (8 active per token)
- **Total Parameters**: ~35B
- **Active Parameters**: ~3B per token
- **Attention**: Hybrid (full attention every 4th layer, linear otherwise)
- **Vision**: Built-in vision encoder (mmproj included)
- **APEX Config**: 5+5 symmetric edge gradient across 40 layers
- **Calibration**: v1.3 diverse dataset (chat, code, reasoning, multilingual, tool-calling, agentic traces, Wikipedia)
## Run with LocalAI
```bash
local-ai run mudler/Ornith-1.0-35B-APEX-GGUF@Ornith-1.0-35B-APEX-I-Balanced.gguf
```
## Credits
APEX is brought to you by the [LocalAI](https://github.com/mudler/LocalAI) team. Developed through human-driven, AI-assisted research. Built on [llama.cpp](https://github.com/ggerganov/llama.cpp). Base model by [DeepReinforce AI](https://huggingface.co/deepreinforce-ai).