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Sep 2

Chain of World: World Model Thinking in Latent Motion

Vision-Language-Action (VLA) models are a promising path toward embodied intelligence, yet they often overlook the predictive and temporal-causal structure underlying visual dynamics. World-model VLAs address this by predicting future frames, but waste capacity reconstructing redundant backgrounds. Latent-action VLAs encode frame-to-frame transitions compactly, but lack temporally continuous dynamic modeling and world knowledge. To overcome these limitations, we introduce CoWVLA (Chain-of-World VLA), a new "Chain of World" paradigm that unifies world-model temporal reasoning with a disentangled latent motion representation. First, a pretrained video VAE serves as a latent motion extractor, explicitly factorizing video segments into structure and motion latents. Then, during pre-training, the VLA learns from an instruction and an initial frame to infer a continuous latent motion chain and predict the segment's terminal frame. Finally, during co-fine-tuning, this latent dynamic is aligned with discrete action prediction by jointly modeling sparse keyframes and action sequences in a unified autoregressive decoder. This design preserves the world-model benefits of temporal reasoning and world knowledge while retaining the compactness and interpretability of latent actions, enabling efficient visuomotor learning. Extensive experiments on robotic simulation benchmarks show that CoWVLA outperforms existing world-model and latent-action approaches and achieves moderate computational efficiency, highlighting its potential as a more effective VLA pretraining paradigm. The project website can be found at https://fx-hit.github.io/cowvla-io.

  • 9 authors
·
Mar 3 2

Dual-Stream Diffusion for World-Model Augmented Vision-Language-Action Model

Recently, augmenting Vision-Language-Action models (VLAs) with world modeling has shown promise in improving robotic policy learning. However, it remains challenging to jointly predict next-state observations and action sequences because of the inherent difference between the two modalities. To address this, we propose DUal-STream diffusion (DUST), a world-model augmented VLA framework that handles the modality conflict and enhances the performance of VLAs across diverse tasks. Specifically, we propose a multimodal diffusion transformer architecture that explicitly maintains separate modality streams while still enabling cross-modal knowledge sharing. In addition, we introduce independent noise perturbations for each modality and a decoupled flow-matching loss. This design enables the model to learn the joint distribution in a bidirectional manner while avoiding the need for a unified latent space. Based on the decoupling of modalities during training, we also introduce a joint sampling method that supports test-time scaling, where action and vision tokens evolve asynchronously at different rates. Through experiments on simulated benchmarks such as RoboCasa and GR-1, DUST achieves up to 6% gains over baseline methods, while our test-time scaling approach provides an additional 2-5% boost. On real-world tasks with the Franka Research 3, DUST improves success rates by 13%, confirming its effectiveness beyond simulation. Furthermore, pre-training on action-free videos from BridgeV2 yields significant transfer gains on RoboCasa, underscoring DUST's potential for large-scale VLA pretraining.

  • 5 authors
·
Oct 31, 2025 1

Being-H0.7: A Latent World-Action Model from Egocentric Videos

Visual-Language-Action models (VLAs) have advanced generalist robot control by mapping multimodal observations and language instructions directly to actions, but sparse action supervision often encourages shortcut mappings rather than representations of dynamics, contact, and task progress. Recent world-action models introduce future prediction through video rollouts, yet pixel-space prediction is a costly and indirect substrate for control, as it may model visual details irrelevant to action generation and introduces substantial training or inference overhead. We present Being-H0.7, a latent world-action model that brings future-aware reasoning into VLA-style policies without generating future frames. Being-H0.7 inserts learnable latent queries between perception and action as a compact reasoning interface, and trains them with a future-informed dual-branch design: a deployable prior branch infers latent states from the current context, while a training-only posterior branch replaces the queries with embeddings from future observations. Jointly aligning the two branches at the latent reasoning space leads the prior branch to reason future-aware, action-useful structure from current observations alone. At inference, Being-H0.7 discards the posterior branch and performs no visual rollout. Experiments across six simulation benchmarks and diverse real-world tasks show that Being-H0.7 achieves state-of-the-art or comparable performance, combining the predictive benefits of world models with the efficiency and deployability of direct VLA policies.

  • 9 authors
·
Apr 29

Geometric Action Model for Robot Policy Learning

Generalist robot policies must follow user instructions while reasoning about how objects, cameras, and robot actions interact in the 3D physical world. Recent vision-language-action models (VLAs) and video world-action models (WAMs) inherit strong semantic or temporal priors from large-scale foundation models, but they still operate primarily on 2D image frames or 2D-derived latent spaces, leaving implicit the 3D geometry required for contact-rich manipulation. We propose the Geometric Action Model (GAM), a language-conditioned manipulation policy that directly repurposes a pretrained geometric foundation model (GFM) as a shared substrate for perception, temporal prediction, and action decoding. GAM splits the GFM at an intermediate layer: the shallow layers serve as an observation encoder, and a causal future predictor inserted at the split layer forecasts future latent tokens conditioned on language, proprioception, and action history. The predicted future tokens are then routed through the remaining GFM blocks for feature propagation and decoding, allowing a single backbone to produce both future geometry and actions. This design equips the GFM with language-conditioned temporal world modeling through minimal architectural modification while preserving its rich geometric priors. Across a broad suite of simulation and real-robot manipulation benchmarks, GAM is more accurate, more robust, faster, and lighter than current foundation-model-scale baselines.

ETHZurich ETH Zürich
·
Jun 14 3

MA-VLA: Multi-Arm Vision-Language-Action Model for Collaboration and Compositional Generalization

Multi-arm collaboration is becoming a core capability in embodied manipulation. Recent vision-language-action (VLA) models integrate perception, language, and control, but most represent language as a single global instruction and do not provide an explicit mechanism for assigning and composing arm-specific behaviors. This design limits transfer to collaboration patterns that differ from those observed during training. We present MA-VLA, a unified framework for multi-arm collaboration via atomic action assignment. MA-VLA decomposes cooperative behavior into mid-level atomic prompts and allocates them to individual arms, enabling explicit subgoal specification and compositional reuse across tasks. To reduce reliance on fixed execution roles, we introduce Arm Shuffle, a training-time permutation of the observation, state, and assigned atomic prompts for each arm. This permutation enforces role-agnostic instruction following and supports recomposition into unseen coordination patterns, which we term multi-arm compositional generalization. We also construct a benchmark in which test-time collaboration patterns are absent in training set. Across simulation and real-world evaluations, prior state-of-the-art VLAs largely fail under these unseen collaborations, while MA-VLA consistently succeeds. These results indicate that structured, per-arm atomic action assignment offers a practical route to scalable generalization in multi-arm embodied systems. Code, models, and data are available at https://github.com/zhangzaibin/future-robots

HapticVLA: Contact-Rich Manipulation via Vision-Language-Action Model without Inference-Time Tactile Sensing

Tactile sensing is a crucial capability for Vision-Language-Action (VLA) architectures, as it enables dexterous and safe manipulation in contact-rich tasks. However, reliance on dedicated tactile hardware increases cost and reduces reproducibility across robotic platforms. We argue that tactile-aware manipulation can be learned offline and deployed without direct haptic feedback at inference. To this end, we present HapticVLA, which proceeds in two tightly coupled stages: Safety-Aware Reward-Weighted Flow Matching (SA-RWFM) and Tactile Distillation (TD). SA-RWFM trains a flow-matching action expert that incorporates precomputed, safety-aware tactile rewards penalizing excessive grasping force and suboptimal grasping trajectories. TD further transfers this tactile-aware capability into a conventional VLA: we distill a compact tactile token from the SA-RWFM teacher and train a student VLA to predict that token from vision and state modalities, enabling tactile-aware action generation at inference without requiring on-board tactile sensors. This design preserves contact-rich tactile-aware reasoning within VLA while removing the need for on-board tactile sensors during deployment. On real-world experiments, HapticVLA achieves a mean success rate of 86.7%, consistently outperforming baseline VLAs - including versions provided with direct tactile feedback during inference.

  • 10 authors
·
Mar 15

MiVLA: Towards Generalizable Vision-Language-Action Model with Human-Robot Mutual Imitation Pre-training

While leveraging abundant human videos and simulated robot data poses a scalable solution to the scarcity of real-world robot data, the generalization capability of existing vision-language-action models (VLAs) remains limited by mismatches in camera views, visual appearance, and embodiment morphologies. To overcome this limitation, we propose MiVLA, a generalizable VLA empowered by human-robot mutual imitation pre-training, which leverages inherent behavioral similarity between human hands and robotic arms to build a foundation of strong behavioral priors for both human actions and robotic control. Specifically, our method utilizes kinematic rules with left/right hand coordinate systems for bidirectional alignment between human and robot action spaces. Given human or simulated robot demonstrations, MiVLA is trained to forecast behavior trajectories for one embodiment, and imitate behaviors for another one unseen in the demonstration. Based on this mutual imitation, it integrates the behavioral fidelity of real-world human data with the manipulative diversity of simulated robot data into a unified model, thereby enhancing the generalization capability for downstream tasks. Extensive experiments conducted on both simulation and real-world platforms with three robots (ARX, PiPer and LocoMan), demonstrate that MiVLA achieves strong improved generalization capability, outperforming state-of-the-art VLAs (e.g., boldsymbolπ_{0}, boldsymbolπ_{0.5} and H-RDT) by 25% in simulation, and 14% in real-world robot control tasks.

  • 11 authors
·
Dec 17, 2025

Spatial Forcing: Implicit Spatial Representation Alignment for Vision-language-action Model

Vision-language-action (VLA) models have recently shown strong potential in enabling robots to follow language instructions and execute precise actions. However, most VLAs are built upon vision-language models pretrained solely on 2D data, which lack accurate spatial awareness and hinder their ability to operate in the 3D physical world. Existing solutions attempt to incorporate explicit 3D sensor inputs such as depth maps or point clouds, but these approaches face challenges due to sensor noise, hardware heterogeneity, and incomplete depth coverage in existing datasets. Alternative methods that estimate 3D cues from 2D images also suffer from the limited performance of depth estimators.We propose Spatial Forcing (SF), a simple yet effective alignment strategy that implicitly forces VLA models to develop spatial comprehension capabilities without relying on explicit 3D inputs or depth estimators. SF aligns intermediate visual embeddings of VLAs with geometric representations produced by pretrained 3D foundation models. By enforcing alignment at intermediate layers, SF guides VLAs to encode richer spatial representations that enhance action precision.Extensive experiments in simulation and real-world environments demonstrate that SF achieves state-of-the-art results, surpassing both 2D- and 3D-based VLAs. SF further accelerates training by up to 3.8x and improves data efficiency across diverse robotic tasks. Project page is at https://spatial-forcing.github.io/

HKUSTGZ HKUSTGZ
·
Oct 14, 2025 4

VTAM: Video-Tactile-Action Models for Complex Physical Interaction Beyond VLAs

Video-Action Models (VAMs) have emerged as a promising framework for embodied intelligence, learning implicit world dynamics from raw video streams to produce temporally consistent action predictions. Although such models demonstrate strong performance on long-horizon tasks through visual reasoning, they remain limited in contact-rich scenarios where critical interaction states are only partially observable from vision alone. In particular, fine-grained force modulation and contact transitions are not reliably encoded in visual tokens, leading to unstable or imprecise behaviors. To bridge this gap, we introduce the Video-Tactile Action Model (VTAM), a multimodal world modeling framework that incorporates tactile perception as a complementary grounding signal. VTAM augments a pretrained video transformer with tactile streams via a lightweight modality transfer finetuning, enabling efficient cross-modal representation learning without tactile-language paired data or independent tactile pretraining. To stabilize multimodal fusion, we introduce a tactile regularization loss that enforces balanced cross-modal attention, preventing visual latent dominance in the action model. VTAM demonstrates superior performance in contact-rich manipulation, maintaining a robust success rate of 90 percent on average. In challenging scenarios such as potato chip pick-and-place requiring high-fidelity force awareness, VTAM outperforms the pi 0.5 baseline by 80 percent. Our findings demonstrate that integrating tactile feedback is essential for correcting visual estimation errors in world action models, providing a scalable approach to physically grounded embodied foundation models.

Geometry Guided Self-Consistency for Physical AI

State-of-the-art physical AI models generate a chunk of actions per inference through diffusion or flow matching, iteratively refining an initial noise sample into an action trajectory. Because this inference process is inherently stochastic, committing to a single trajectory per round is brittle, and this brittleness compounds across the many sequential rounds that comprise a complete episode. We introduce KeyStone, an inference-time self-consistency method for diffusion-based action generation that draws K candidate action chunks in parallel from a shared model context, clusters them in continuous action space, and returns the medoid of the largest cluster -- no additional model required. Two properties make this practical. First, the compact nature of action trajectories makes diffusion inference memory-bandwidth bound, leaving spare compute capacity to run K chains in parallel with no additional wall-clock latency. Second, unlike token or pixel spaces where distance carries no semantic meaning and selection requires a learned judge, action chunks are geometrically structured such that Euclidean distance directly reflects physical similarity, making selection principled and judge-free. Across diverse vision-language-action models (VLAs) and world-action models (WAMs), KeyStone improves task success rates by up to 13.3\% over single-trajectory sampling with negligible latency overhead, while having on par accuracy with model-based selectors at no training cost. We open source KeyStone at https://github.com/dywsjtu/keystone.

  • 4 authors
·
May 8

Ask-to-Clarify: Resolving Instruction Ambiguity through Multi-turn Dialogue

The ultimate goal of embodied agents is to create collaborators that can interact with humans, not mere executors that passively follow instructions. This requires agents to communicate, coordinate, and adapt their actions based on human feedback. Recently, advances in VLAs have offered a path toward this goal. However, most current VLA-based embodied agents operate in a one-way mode: they receive an instruction and execute it without feedback. This approach fails in real-world scenarios where instructions are often ambiguous. In this paper, we address this problem with the Ask-to-Clarify framework. Our framework first resolves ambiguous instructions by asking questions in a multi-turn dialogue. Then it generates low-level actions end-to-end. Specifically, the Ask-to-Clarify framework consists of two components, one VLM for collaboration and one diffusion for action. We also introduce a connection module that generates conditions for the diffusion based on the output of the VLM. This module adjusts the observation by instructions to create reliable conditions. We train our framework with a two-stage knowledge-insulation strategy. First, we fine-tune the collaboration component using ambiguity-solving dialogue data to handle ambiguity. Then, we integrate the action component while freezing the collaboration one. This preserves the interaction abilities while fine-tuning the diffusion to generate actions. The training strategy guarantees our framework can first ask questions, then generate actions. During inference, a signal detector functions as a router that helps our framework switch between asking questions and taking actions. We evaluate the Ask-to-Clarify framework in 8 real-world tasks, where it outperforms existing state-of-the-art VLAs. The results suggest that our proposed framework, along with the training strategy, provides a path toward collaborative embodied agents.

  • 8 authors
·
Sep 18, 2025 3

Do World Action Models Generalize Better than VLAs? A Robustness Study

Robot action planning in the real world is challenging as it requires not only understanding the current state of the environment but also predicting how it will evolve in response to actions. Vision-language-action (VLA), which repurpose large-scale vision-language models for robot action generation using action experts, have achieved notable success across a variety of robotic tasks. Nevertheless, their performance remains constrained by the scope of their training data, exhibiting limited generalization to unseen scenarios and vulnerability to diverse contextual perturbations. More recently, world models have been revisited as an alternative to VLAs. These models, referred to as world action models (WAMs), are built upon world models that are trained on large corpora of video data to predict future states. With minor adaptations, their latent representation can be decoded into robot actions. It has been suggested that their explicit dynamic prediction capacity, combined with spatiotemporal priors acquired from web-scale video pretraining, enables WAMs to generalize more effectively than VLAs. In this paper, we conduct a comparative study of prominent state-of-the-art VLA policies and recently released WAMs. We evaluate their performance on the LIBERO-Plus and RoboTwin 2.0-Plus benchmarks under various visual and language perturbations. Our results show that WAMs achieve strong robustness, with LingBot-VA reaching 74.2% success rate on RoboTwin 2.0-Plus and Cosmos-Policy achieving 82.2% on LIBERO-Plus. While VLAs such as π_{0.5} can achieve comparable robustness on certain tasks, they typically require extensive training with diverse robotic datasets and varied learning objectives. Hybrid approaches that partially incorporate video-based dynamic learning exhibit intermediate robustness, highlighting the importance of how video priors are integrated.

  • 14 authors
·
Mar 31 3

A Survey on Efficient Vision-Language-Action Models

Vision-Language-Action models (VLAs) represent a significant frontier in embodied intelligence, aiming to bridge digital knowledge with physical-world interaction. While these models have demonstrated remarkable generalist capabilities, their deployment is severely hampered by the substantial computational and data requirements inherent to their underlying large-scale foundation models. Motivated by the urgent need to address these challenges, this survey presents the first comprehensive review of Efficient Vision-Language-Action models (Efficient VLAs) across the entire data-model-training process. Specifically, we introduce a unified taxonomy to systematically organize the disparate efforts in this domain, categorizing current techniques into three core pillars: (1) Efficient Model Design, focusing on efficient architectures and model compression; (2) Efficient Training, which reduces computational burdens during model learning; and (3) Efficient Data Collection, which addresses the bottlenecks in acquiring and utilizing robotic data. Through a critical review of state-of-the-art methods within this framework, this survey not only establishes a foundational reference for the community but also summarizes representative applications, delineates key challenges, and charts a roadmap for future research. We maintain a continuously updated project page to track our latest developments: https://evla-survey.github.io/

Tongji Tongji Unversity
·
Oct 27, 2025 2

Refined Policy Distillation: From VLA Generalists to RL Experts

Vision-Language-Action Models (VLAs) have demonstrated remarkable generalization capabilities in real-world experiments. However, their success rates are often not on par with expert policies, and they require fine-tuning when the setup changes. In this work, we introduce Refined Policy Distillation (RPD), a novel Reinforcement Learning (RL)-based policy refinement method that bridges this performance gap through a combination of on-policy RL with behavioral cloning. The core idea of RPD is to distill and refine VLAs into compact, high-performing expert policies by guiding the student policy during RL exploration using the actions of a teacher VLA, resulting in increased sample efficiency and faster convergence. We complement our method by fine-tuned versions of Octo and OpenVLA for ManiSkill3 to evaluate RPD in simulation. While this is a key requirement for applying RL, it also yields new insights beyond existing studies on VLA performance in real-world settings. Our experimental results across various manipulation tasks show that RPD enables the RL student to learn expert policies that outperform the VLA teacher in both dense and sparse reward settings, while also achieving faster convergence than the RL baseline. Our approach is even robust to changes in camera perspective and can generalize to task variations that the underlying VLA cannot solve. Our code, dataset, VLA checkpoints, and videos are available at https://refined-policy-distillation.github.io

  • 3 authors
·
Mar 6, 2025

World-VLA-Loop: Closed-Loop Learning of Video World Model and VLA Policy

Recent progress in robotic world models has leveraged video diffusion transformers to predict future observations conditioned on historical states and actions. While these models can simulate realistic visual outcomes, they often exhibit poor action-following precision, hindering their utility for downstream robotic learning. In this work, we introduce World-VLA-Loop, a closed-loop framework for the joint refinement of world models and Vision-Language-Action (VLA) policies. We propose a state-aware video world model that functions as a high-fidelity interactive simulator by jointly predicting future observations and reward signals. To enhance reliability, we introduce the SANS dataset, which incorporates near-success trajectories to improve action-outcome alignment within the world model. This framework enables a closed-loop for reinforcement learning (RL) post-training of VLA policies entirely within a virtual environment. Crucially, our approach facilitates a co-evolving cycle: failure rollouts generated by the VLA policy are iteratively fed back to refine the world model precision, which in turn enhances subsequent RL optimization. Evaluations across simulation and real-world tasks demonstrate that our framework significantly boosts VLA performance with minimal physical interaction, establishing a mutually beneficial relationship between world modeling and policy learning for general-purpose robotics. Project page: https://showlab.github.io/World-VLA-Loop/.

  • 5 authors
·
Feb 6

mimic-video: Video-Action Models for Generalizable Robot Control Beyond VLAs

Prevailing Vision-Language-Action Models (VLAs) for robotic manipulation are built upon vision-language backbones pretrained on large-scale, but disconnected static web data. As a result, despite improved semantic generalization, the policy must implicitly infer complex physical dynamics and temporal dependencies solely from robot trajectories. This reliance creates an unsustainable data burden, necessitating continuous, large-scale expert data collection to compensate for the lack of innate physical understanding. We contend that while vision-language pretraining effectively captures semantic priors, it remains blind to physical causality. A more effective paradigm leverages video to jointly capture semantics and visual dynamics during pretraining, thereby isolating the remaining task of low-level control. To this end, we introduce mimic-video, a novel Video-Action Model (VAM) that pairs a pretrained Internet-scale video model with a flow matching-based action decoder conditioned on its latent representations. The decoder serves as an Inverse Dynamics Model (IDM), generating low-level robot actions from the latent representation of video-space action plans. Our extensive evaluation shows that our approach achieves state-of-the-art performance on simulated and real-world robotic manipulation tasks, improving sample efficiency by 10x and convergence speed by 2x compared to traditional VLA architectures.

  • 6 authors
·
Dec 17, 2025

PointVLA: Injecting the 3D World into Vision-Language-Action Models

Vision-Language-Action (VLA) models excel at robotic tasks by leveraging large-scale 2D vision-language pretraining, but their reliance on RGB images limits spatial reasoning critical for real-world interaction. Retraining these models with 3D data is computationally prohibitive, while discarding existing 2D datasets wastes valuable resources. To bridge this gap, we propose PointVLA, a framework that enhances pre-trained VLAs with point cloud inputs without requiring retraining. Our method freezes the vanilla action expert and injects 3D features via a lightweight modular block. To identify the most effective way of integrating point cloud representations, we conduct a skip-block analysis to pinpoint less useful blocks in the vanilla action expert, ensuring that 3D features are injected only into these blocks--minimizing disruption to pre-trained representations. Extensive experiments demonstrate that PointVLA outperforms state-of-the-art 2D imitation learning methods, such as OpenVLA, Diffusion Policy and DexVLA, across both simulated and real-world robotic tasks. Specifically, we highlight several key advantages of PointVLA enabled by point cloud integration: (1) Few-shot multi-tasking, where PointVLA successfully performs four different tasks using only 20 demonstrations each; (2) Real-vs-photo discrimination, where PointVLA distinguishes real objects from their images, leveraging 3D world knowledge to improve safety and reliability; (3) Height adaptability, Unlike conventional 2D imitation learning methods, PointVLA enables robots to adapt to objects at varying table height that unseen in train data. Furthermore, PointVLA achieves strong performance in long-horizon tasks, such as picking and packing objects from a moving conveyor belt, showcasing its ability to generalize across complex, dynamic environments.

  • 6 authors
·
Mar 10, 2025

Does VLA Even Know the Basics? Measuring Commonsense and World Knowledge Retention in Vision-Language-Action Models

Embodied Vision-Language-Action (VLA) models are typically obtained by fine-tuning powerful pretrained VLMs on robotics data, yet it is unclear how much commonsense and factual knowledge they retain after adaptation. Failures on knowledge-sensitive tasks are ambiguous, conflating missing knowledge with poor generalization of low-level control. We introduce Act2Answer, a lightweight protocol that adapts VLM knowledge benchmarks to VLA evaluation by requiring agents to answer through action. Each question becomes a short tabletop episode where the agent performs a single object-placement action to select among candidate answers, yielding an action-grounded success rate with reduced control confounds. We curate a test suite of such environments across diverse commonsense and world-knowledge categories and introduce layerwise intent probing to localize answer-relevant information across the VLM backbone and action head. In a large-scale study of 7 VLA models and 9 VLM baselines, we systematically rank models across categories, finding that VLAs show solid performance on simple concepts while exhibiting larger gaps on richer semantic categories relative to their source VLMs, that VQA co-training is associated with better knowledge retention, and that answer-relevant signals peak in middle VLA layers but attenuate in upper layers. Act2Answer is available at https://tttonyalpha.github.io/act2answer/.

  • 13 authors
·
Jun 16 2

World Reasoning Arena

World models (WMs) are intended to serve as internal simulators of the real world that enable agents to understand, anticipate, and act upon complex environments. Existing WM benchmarks remain narrowly focused on next-state prediction and visual fidelity, overlooking the richer simulation capabilities required for intelligent behavior. To address this gap, we introduce WR-Arena, a comprehensive benchmark for evaluating WMs along three fundamental dimensions of next world simulation: (i) Action Simulation Fidelity, the ability to interpret and follow semantically meaningful, multi-step instructions and generate diverse counterfactual rollouts; (ii) Long-horizon Forecast, the ability to sustain accurate, coherent, and physically plausible simulations across extended interactions; and (iii) Simulative Reasoning and Planning, the ability to support goal-directed reasoning by simulating, comparing, and selecting among alternative futures in both structured and open-ended environments. We build a task taxonomy and curate diverse datasets designed to probe these capabilities, moving beyond single-turn and perceptual evaluations. Through extensive experiments with state-of-the-art WMs, our results expose a substantial gap between current models and human-level hypothetical reasoning, and establish WR-Arena as both a diagnostic tool and a guideline for advancing next-generation world models capable of robust understanding, forecasting, and purposeful action. The code is available at https://github.com/MBZUAI-IFM/WR-Arena.

  • 18 authors
·
Mar 26

Fine-Tuning Vision-Language-Action Models: Optimizing Speed and Success

Recent vision-language-action models (VLAs) build upon pretrained vision-language models and leverage diverse robot datasets to demonstrate strong task execution, language following ability, and semantic generalization. Despite these successes, VLAs struggle with novel robot setups and require fine-tuning to achieve good performance, yet how to most effectively fine-tune them is unclear given many possible strategies. In this work, we study key VLA adaptation design choices such as different action decoding schemes, action representations, and learning objectives for fine-tuning, using OpenVLA as our representative base model. Our empirical analysis informs an Optimized Fine-Tuning (OFT) recipe that integrates parallel decoding, action chunking, a continuous action representation, and a simple L1 regression-based learning objective to altogether improve inference efficiency, policy performance, and flexibility in the model's input-output specifications. We propose OpenVLA-OFT, an instantiation of this recipe, which sets a new state of the art on the LIBERO simulation benchmark, significantly boosting OpenVLA's average success rate across four task suites from 76.5% to 97.1% while increasing action generation throughput by 26times. In real-world evaluations, our fine-tuning recipe enables OpenVLA to successfully execute dexterous, high-frequency control tasks on a bimanual ALOHA robot and outperform other VLAs (pi_0 and RDT-1B) fine-tuned using their default recipes, as well as strong imitation learning policies trained from scratch (Diffusion Policy and ACT) by up to 15% (absolute) in average success rate. We release code for OFT and pretrained model checkpoints at https://openvla-oft.github.io/.

  • 3 authors
·
Feb 26, 2025

Align-Then-stEer: Adapting the Vision-Language Action Models through Unified Latent Guidance

Vision-Language-Action (VLA) models pre-trained on large, diverse datasets show remarkable potential for general-purpose robotic manipulation. However, a primary bottleneck remains in adapting these models to downstream tasks, especially when the robot's embodiment or the task itself differs from the pre-training data. This discrepancy leads to a significant mismatch in action distributions, demanding extensive data and compute for effective fine-tuning. To address this challenge, we introduce Align-Then-stEer (\texttt{ATE)}, a novel, data-efficient, and plug-and-play adaptation framework. ATE first aligns disparate action spaces by constructing a unified latent space, where a variational autoencoder constrained by reverse KL divergence embeds adaptation actions into modes of the pre-training action latent distribution. Subsequently, it steers the diffusion- or flow-based VLA's generation process during fine-tuning via a guidance mechanism that pushes the model's output distribution towards the target domain. We conduct extensive experiments on cross-embodiment and cross-task manipulation in both simulation and real world. Compared to direct fine-tuning of representative VLAs, our method improves the average multi-task success rate by up to 9.8\% in simulation and achieves a striking 32\% success rate gain in a real-world cross-embodiment setting. Our work presents a general and lightweight solution that greatly enhances the practicality of deploying VLA models to new robotic platforms and tasks.

  • 10 authors
·
Sep 2, 2025

HazardArena: Evaluating Semantic Safety in Vision-Language-Action Models

Vision-Language-Action (VLA) models inherit rich world knowledge from vision-language backbones and acquire executable skills via action demonstrations. However, existing evaluations largely focus on action execution success, leaving action policies loosely coupled with visual-linguistic semantics. This decoupling exposes a systematic vulnerability whereby correct action execution may induce unsafe outcomes under semantic risk. To expose this vulnerability, we introduce HazardArena, a benchmark designed to evaluate semantic safety in VLAs under controlled yet risk-bearing contexts. HazardArena is constructed from safe/unsafe twin scenarios that share matched objects, layouts, and action requirements, differing only in the semantic context that determines whether an action is unsafe. We find that VLA models trained exclusively on safe scenarios often fail to behave safely when evaluated in their corresponding unsafe counterparts. HazardArena includes over 2,000 assets and 40 risk-sensitive tasks spanning 7 real-world risk categories grounded in established robotic safety standards. To mitigate this vulnerability, we propose a training-free Safety Option Layer that constrains action execution using semantic attributes or a vision-language judge, substantially reducing unsafe behaviors with minimal impact on task performance. We hope that HazardArena highlights the need to rethink how semantic safety is evaluated and enforced in VLAs as they scale toward real-world deployment.

  • 11 authors
·
Apr 13

Towards Generalist Robot Policies: What Matters in Building Vision-Language-Action Models

Foundation Vision Language Models (VLMs) exhibit strong capabilities in multi-modal representation learning, comprehension, and reasoning. By injecting action components into the VLMs, Vision-Language-Action Models (VLAs) can be naturally formed and also show promising performance. Existing work has demonstrated the effectiveness and generalization of VLAs in multiple scenarios and tasks. Nevertheless, the transfer from VLMs to VLAs is not trivial since existing VLAs differ in their backbones, action-prediction formulations, data distributions, and training recipes. This leads to a missing piece for a systematic understanding of the design choices of VLAs. In this work, we disclose the key factors that significantly influence the performance of VLA and focus on answering three essential design choices: which backbone to select, how to formulate the VLA architectures, and when to add cross-embodiment data. The obtained results convince us firmly to explain why we need VLA and develop a new family of VLAs, RoboVLMs, which require very few manual designs and achieve a new state-of-the-art performance in three simulation tasks and real-world experiments. Through our extensive experiments, which include over 8 VLM backbones, 4 policy architectures, and over 600 distinct designed experiments, we provide a detailed guidebook for the future design of VLAs. In addition to the study, the highly flexible RoboVLMs framework, which supports easy integrations of new VLMs and free combinations of various design choices, is made public to facilitate future research. We open-source all details, including codes, models, datasets, and toolkits, along with detailed training and evaluation recipes at: robovlms.github.io.

  • 10 authors
·
Dec 18, 2024

AttackVLA: Benchmarking Adversarial and Backdoor Attacks on Vision-Language-Action Models

Vision-Language-Action (VLA) models enable robots to interpret natural-language instructions and perform diverse tasks, yet their integration of perception, language, and control introduces new safety vulnerabilities. Despite growing interest in attacking such models, the effectiveness of existing techniques remains unclear due to the absence of a unified evaluation framework. One major issue is that differences in action tokenizers across VLA architectures hinder reproducibility and fair comparison. More importantly, most existing attacks have not been validated in real-world scenarios. To address these challenges, we propose AttackVLA, a unified framework that aligns with the VLA development lifecycle, covering data construction, model training, and inference. Within this framework, we implement a broad suite of attacks, including all existing attacks targeting VLAs and multiple adapted attacks originally developed for vision-language models, and evaluate them in both simulation and real-world settings. Our analysis of existing attacks reveals a critical gap: current methods tend to induce untargeted failures or static action states, leaving targeted attacks that drive VLAs to perform precise long-horizon action sequences largely unexplored. To fill this gap, we introduce BackdoorVLA, a targeted backdoor attack that compels a VLA to execute an attacker-specified long-horizon action sequence whenever a trigger is present. We evaluate BackdoorVLA in both simulated benchmarks and real-world robotic settings, achieving an average targeted success rate of 58.4% and reaching 100% on selected tasks. Our work provides a standardized framework for evaluating VLA vulnerabilities and demonstrates the potential for precise adversarial manipulation, motivating further research on securing VLA-based embodied systems.

  • 7 authors
·
Nov 14, 2025

Object-Centric Residual RL for Zero-Shot Sim-to-Real VLA Enhancement

Vision-Language-Action (VLA) models can generalize across diverse manipulation tasks, but their imitation-learning-based policies remain brittle in precise physical interactions due to compounding execution errors; Can a reinforcement learning policy trained purely in simulation improve the robustness of real-world VLAs zero-shot? Residual RL, which learns a corrective policy on top of a frozen VLA, offers a natural framework, but existing approaches face a fundamental sim-to-real dilemma: privileged-state methods require lossy distillation for deployment; image-based methods suffer from the visual domain gap; and real-world RL is costly and unsafe. We propose an object-centric residual RL framework that refines VLA actions using object poses, enabling a compact observation space that transfers consistently between simulation and reality. To align the two domains, we additionally replay the same teleoperation demonstrations in simulation to train a sim counterpart of the real-world VLA. The residual RL policy is trained only in simulation with pose noise injection and dropout, and transfers zero-shot to the real robot. Across five manipulation tasks on a real Franka Research 3 (FR3) robot, our method improves the success rate from 42% to 76% zero-shot, and the improved rollouts can be further reused to retrain the base VLA for self-improvement without additional teleoperation. Project page: https://www.microsoft.com/en-us/research/articles/object-centric-residual-rl/

Do Vision-Language Models Have Internal World Models? Towards an Atomic Evaluation

Internal world models (WMs) enable agents to understand the world's state and predict transitions, serving as the basis for advanced deliberative reasoning. Recent large Vision-Language Models (VLMs), such as OpenAI o3, GPT-4o and Gemini, exhibit potential as general-purpose WMs. While the latest studies have evaluated and shown limitations in specific capabilities such as visual understanding, a systematic evaluation of VLMs' fundamental WM abilities remains absent. Drawing on comparative psychology and cognitive science, we propose a two-stage framework that assesses Perception (visual, spatial, temporal, quantitative, and motion) and Prediction (mechanistic simulation, transitive inference, compositional inference) to provide an atomic evaluation of VLMs as WMs. Guided by this framework, we introduce WM-ABench, a large-scale benchmark comprising 23 fine-grained evaluation dimensions across 6 diverse simulated environments with controlled counterfactual simulations. Through 660 experiments on 15 latest commercial and open-source VLMs, we find that these models exhibit striking limitations in basic world modeling abilities. For instance, almost all models perform at near-random accuracy when distinguishing motion trajectories. Additionally, they lack disentangled understanding -- e.g., some models tend to believe blue objects move faster than green ones. More rich results and analyses reveal significant gaps between VLMs and human-level world modeling.

  • 24 authors
·
Jun 26, 2025 1

Adapting Vision-Language Models for Evaluating World Models

World models -- generative models that simulate environment dynamics conditioned on past observations and actions -- are gaining prominence in planning, simulation, and embodied AI. However, evaluating their rollouts remains a fundamental challenge, requiring fine-grained, temporally grounded assessment of action alignment and semantic consistency -- capabilities not captured by existing metrics. Vision-Language Models (VLMs) have shown promise as automatic evaluators of generative content due to their strong multimodal reasoning abilities. Yet, their use in fine-grained, temporally sensitive evaluation tasks remains limited and requires targeted adaptation. We introduce a evaluation protocol targeting two recognition tasks -- action recognition and character recognition -- each assessed across binary, multiple-choice, and open-ended formats. To support this, we present UNIVERSE (UNIfied Vision-language Evaluator for Rollouts in Simulated Environments), a method for adapting VLMs to rollout evaluation under data and compute constraints. We conduct a large-scale study comparing full, partial, and parameter-efficient finetuning across task formats, context lengths, sampling strategies, and data compositions. The resulting unified evaluator matches the performance of task-specific baselines using a single checkpoint. Human studies confirm strong alignment with human judgments, establishing UNIVERSE as a scalable, semantics-aware evaluator for world models.

  • 8 authors
·
Jun 22, 2025

ManipArena: Comprehensive Real-world Evaluation of Reasoning-Oriented Generalist Robot Manipulation

Vision-Language-Action (VLA) models and world models have recently emerged as promising paradigms for general-purpose robotic intelligence, yet their progress is hindered by the lack of reliable evaluation protocols that reflect real-world deployment. Existing benchmarks are largely simulator-centric, which provide controllability but fail to capture the reality gap caused by perception noise, complex contact dynamics, hardware constraints, and system latency. Moreover, fragmented real-world evaluations across different robot platforms prevent fair and reproducible comparison. To address these challenges, we introduce ManipArena, a standardized evaluation framework designed to bridge simulation and real-world execution. ManipArena comprises 20 diverse tasks across 10,812 expert trajectories emphasizing reasoning-oriented manipulation tasks requiring semantic and spatial reasoning, supports multi-level generalization through controlled out-of-distribution settings, and incorporates long-horizon mobile manipulation beyond tabletop scenarios. The framework further provides rich sensory diagnostics, including low-level motor signals, and synchronized real-to-sim environments constructed via high-quality 3D scanning. Together, these features enable fair, realistic, and reproducible evaluation for both VLA and world model approaches, providing a scalable foundation for diagnosing and advancing embodied intelligence systems.

  • 18 authors
·
Mar 30

Learning Visual Feature-Based World Models via Residual Latent Action

World models predict future transitions from observations and actions. Existing works predominantly focus on image generation only. Visual feature-based world models, on the other hand, predict future visual features instead of raw video pixels, offering a promising alternative that is more efficient and less prone to hallucination. However, current feature-based approaches rely on direct regression, which leads to blurry or collapsed predictions in complex interactions, while generative modeling in high-dimensional feature spaces still remains challenging. In this work, we discover that a new type of latent action representation, which we refer to as *Residual Latent Action* (RLA), can be easily learned from DINO residuals. We also show that RLA is predictive, generalizable, and encodes temporal progression. Building on RLA, we propose *RLA World Model* (RLA-WM), which predicts RLA values via flow matching. RLA-WM outperforms both state-of-the-art feature-based and video-diffusion world models on simulation and real-world datasets, while being orders of magnitude faster than video diffusion. Furthermore, we develop two robot learning techniques that use RLA-WM to improve policy learning. The first one is a minimalist world action model with RLA that learns from actionless demonstration videos. The second one is the first visual RL framework trained entirely inside a world model learned from offline videos only, using a video-aligned reward and no online interactions or handcrafted rewards. Project page: https://mlzxy.github.io/rla-wm

  • 6 authors
·
May 7 2

World Tokens: Enhancing Embodied Policies with Training-Time World Modeling

Vision-language-action (VLA) models are a widely adopted paradigm for embodied policies. They excel at efficient closed-loop control but do not explicitly model how physical scenes evolve as a task unfolds. Recently emerging world-action models (WAMs) leverage pretrained video world models to capture spatiotemporal evolution, yet retaining future generation or a large video backbone in the control loop substantially increases inference cost. We introduce World Tokens, an embodied policy architecture built around a World Adapter that bridges visual-language understanding, world-dynamics modeling, and action generation. It uses world modeling during training to enhance the action policy while preserving efficient deployment. Specifically, the World Adapter transforms VLM features into a fixed set of world tokens, which condition a jointly fine-tuned future-video denoiser and simultaneously serve as the action expert's sole visual-language context. This shared conditioning allows gradients from future-video denoising to directly shape the representation used for action prediction, while exclusive routing prevents the policy from bypassing that representation. At deployment, the world-model branch is removed, leaving only the VLM, World Adapter, and action expert, with no online video-model inference. With a 2B backbone and no embodied action pretraining, World Tokens is highly competitive on LIBERO, attains the best reported averages on SIMPLER, substantially improves real-world R1 Pro success over a matched action-only baseline, and generates each action chunk at VLA-level latency.

  • 6 authors
·
Aug 9

TeleWorld: Towards Dynamic Multimodal Synthesis with a 4D World Model

World models aim to endow AI systems with the ability to represent, generate, and interact with dynamic environments in a coherent and temporally consistent manner. While recent video generation models have demonstrated impressive visual quality, they remain limited in real-time interaction, long-horizon consistency, and persistent memory of dynamic scenes, hindering their evolution into practical world models. In this report, we present TeleWorld, a real-time multimodal 4D world modeling framework that unifies video generation, dynamic scene reconstruction, and long-term world memory within a closed-loop system. TeleWorld introduces a novel generation-reconstruction-guidance paradigm, where generated video streams are continuously reconstructed into a dynamic 4D spatio-temporal representation, which in turn guides subsequent generation to maintain spatial, temporal, and physical consistency. To support long-horizon generation with low latency, we employ an autoregressive diffusion-based video model enhanced with Macro-from-Micro Planning (MMPL)--a hierarchical planning method that reduces error accumulation from frame-level to segment-level-alongside efficient Distribution Matching Distillation (DMD), enabling real-time synthesis under practical computational budgets. Our approach achieves seamless integration of dynamic object modeling and static scene representation within a unified 4D framework, advancing world models toward practical, interactive, and computationally accessible systems. Extensive experiments demonstrate that TeleWorld achieves strong performance in both static and dynamic world understanding, long-term consistency, and real-time generation efficiency, positioning it as a practical step toward interactive, memory-enabled world models for multimodal generation and embodied intelligence.

  • 27 authors
·
Dec 31, 2025

Facing Off World Model Backbones: RNNs, Transformers, and S4

World models are a fundamental component in model-based reinforcement learning (MBRL). To perform temporally extended and consistent simulations of the future in partially observable environments, world models need to possess long-term memory. However, state-of-the-art MBRL agents, such as Dreamer, predominantly employ recurrent neural networks (RNNs) as their world model backbone, which have limited memory capacity. In this paper, we seek to explore alternative world model backbones for improving long-term memory. In particular, we investigate the effectiveness of Transformers and Structured State Space Sequence (S4) models, motivated by their remarkable ability to capture long-range dependencies in low-dimensional sequences and their complementary strengths. We propose S4WM, the first world model compatible with parallelizable SSMs including S4 and its variants. By incorporating latent variable modeling, S4WM can efficiently generate high-dimensional image sequences through latent imagination. Furthermore, we extensively compare RNN-, Transformer-, and S4-based world models across four sets of environments, which we have tailored to assess crucial memory capabilities of world models, including long-term imagination, context-dependent recall, reward prediction, and memory-based reasoning. Our findings demonstrate that S4WM outperforms Transformer-based world models in terms of long-term memory, while exhibiting greater efficiency during training and imagination. These results pave the way for the development of stronger MBRL agents.

  • 3 authors
·
Jul 5, 2023

Is Sora a World Simulator? A Comprehensive Survey on General World Models and Beyond

General world models represent a crucial pathway toward achieving Artificial General Intelligence (AGI), serving as the cornerstone for various applications ranging from virtual environments to decision-making systems. Recently, the emergence of the Sora model has attained significant attention due to its remarkable simulation capabilities, which exhibits an incipient comprehension of physical laws. In this survey, we embark on a comprehensive exploration of the latest advancements in world models. Our analysis navigates through the forefront of generative methodologies in video generation, where world models stand as pivotal constructs facilitating the synthesis of highly realistic visual content. Additionally, we scrutinize the burgeoning field of autonomous-driving world models, meticulously delineating their indispensable role in reshaping transportation and urban mobility. Furthermore, we delve into the intricacies inherent in world models deployed within autonomous agents, shedding light on their profound significance in enabling intelligent interactions within dynamic environmental contexts. At last, we examine challenges and limitations of world models, and discuss their potential future directions. We hope this survey can serve as a foundational reference for the research community and inspire continued innovation. This survey will be regularly updated at: https://github.com/GigaAI-research/General-World-Models-Survey.

  • 17 authors
·
May 6, 2024

World-Env: Leveraging World Model as a Virtual Environment for VLA Post-Training

Vision-Language-Action (VLA) models trained via imitation learning suffer from significant performance degradation in data-scarce scenarios due to their reliance on large-scale demonstration datasets. Although reinforcement learning (RL)-based post-training has proven effective in addressing data scarcity, its application to VLA models is hindered by the non-resettable nature of real-world environments. This limitation is particularly critical in high-risk domains such as industrial automation, where interactions often induce state changes that are costly or infeasible to revert. Furthermore, existing VLA approaches lack a reliable mechanism for detecting task completion, leading to redundant actions that reduce overall task success rates. To address these challenges, we propose World-Env, an RL-based post-training framework that replaces physical interaction with a low-cost, world model-based virtual simulator. World-Env consists of two key components: (1) a video-based world simulator that generates temporally consistent future visual observations, and (2) a vision-language model (VLM)-guided instant reflector that provides continuous reward signals and predicts action termination. This simulated environment enables VLA models to safely explore and generalize beyond their initial imitation learning distribution. Our method achieves notable performance gains with as few as five expert demonstrations per task. Experiments on complex robotic manipulation tasks demonstrate that World-Env effectively overcomes the data inefficiency, safety constraints, and inefficient execution of conventional VLA models that rely on real-world interaction, offering a practical and scalable solution for post-training in resource-constrained settings.

  • 8 authors
·
Sep 29, 2025

World Action Models: A Survey

World Action Models (WAMs) are embodied predictive-action models that make a forecast of the future available to action. Recent WAMs repurpose large video generation models, and a parallel line relies on language or vision-language backbones without a video-generation core. This rapid expansion has blurred the boundary among broad world models, video generation models, action-grounded video world models, Vision-Language-Action policies, and WAMs. This survey gives the field a common account. It first clarifies these boundaries, then organizes existing works through two complementary views. The first view asks what each method is required to generate, spanning rendered futures, latent futures, and video-generation-free action reasoning. The second view decomposes each method by predictive substrate, backbone, action coupling, and deployment regime. This anatomy supports a unified discussion of interactability, causality, persistence, physical plausibility, and generalization, followed by data, evaluation, and open challenges. Across these axes, a consistent design pattern emerges: WAMs are not simply video generators with action heads, but predictive-action methods whose design choices trade representational richness against compute, memory, latency, and action-label cost. The field is moving toward methods that generate less of the future while preserving what control requires. The survey homepage is available at https://world-action-models.github.io/.

Self-Correcting VLA: Online Action Refinement via Sparse World Imagination

Standard vision-language-action (VLA) models rely on fitting statistical data priors, limiting their robust understanding of underlying physical dynamics. Reinforcement learning enhances physical grounding through exploration yet typically relies on external reward signals that remain isolated from the agent's internal states. World action models have emerged as a promising paradigm that integrates imagination and control to enable predictive planning. However, they rely on implicit context modeling, lacking explicit mechanisms for self-improvement. To solve these problems, we propose Self-Correcting VLA (SC-VLA), which achieve self-improvement by intrinsically guiding action refinement through sparse imagination. We first design sparse world imagination by integrating auxiliary predictive heads to forecast current task progress and future trajectory trends, thereby constraining the policy to encode short-term physical evolution. Then we introduce the online action refinement module to reshape progress-dependent dense rewards, adjusting trajectory orientation based on the predicted sparse future states. Evaluations on challenging robot manipulation tasks from simulation benchmarks and real-world settings demonstrate that SC-VLA achieve state-of-the-art performance, yielding the highest task throughput with 16% fewer steps and a 9% higher success rate than the best-performing baselines, alongside a 14% gain in real-world experiments. Code is available at https://github.com/Kisaragi0/SC-VLA.

  • 7 authors
·
Feb 25

CarDreamer: Open-Source Learning Platform for World Model based Autonomous Driving

To safely navigate intricate real-world scenarios, autonomous vehicles must be able to adapt to diverse road conditions and anticipate future events. World model (WM) based reinforcement learning (RL) has emerged as a promising approach by learning and predicting the complex dynamics of various environments. Nevertheless, to the best of our knowledge, there does not exist an accessible platform for training and testing such algorithms in sophisticated driving environments. To fill this void, we introduce CarDreamer, the first open-source learning platform designed specifically for developing WM based autonomous driving algorithms. It comprises three key components: 1) World model backbone: CarDreamer has integrated some state-of-the-art WMs, which simplifies the reproduction of RL algorithms. The backbone is decoupled from the rest and communicates using the standard Gym interface, so that users can easily integrate and test their own algorithms. 2) Built-in tasks: CarDreamer offers a comprehensive set of highly configurable driving tasks which are compatible with Gym interfaces and are equipped with empirically optimized reward functions. 3) Task development suite: This suite streamlines the creation of driving tasks, enabling easy definition of traffic flows and vehicle routes, along with automatic collection of multi-modal observation data. A visualization server allows users to trace real-time agent driving videos and performance metrics through a browser. Furthermore, we conduct extensive experiments using built-in tasks to evaluate the performance and potential of WMs in autonomous driving. Thanks to the richness and flexibility of CarDreamer, we also systematically study the impact of observation modality, observability, and sharing of vehicle intentions on AV safety and efficiency. All code and documents are accessible on https://github.com/ucd-dare/CarDreamer.

  • 6 authors
·
May 15, 2024

Sword: Style-Robust World Models as Simulators via Dynamic Latent Bootstrapping for VLA Policy Post-Training

The integration of Vision-Language-Action (VLA) models with World Models has gained increasing attention. One representative approach treats learned World Models as generative simulators, enabling policy optimization entirely within "imagination." However, when deployed as simulators for specific environments such as the LIBERO benchmark, existing World Models often suffer from poor generalization and long-horizon error accumulation. During closed-loop rollouts, these models are highly sensitive to initial-state perturbations; minor changes in color, illumination, and other visual factors can trigger cascading hallucinations, leading to severe blurriness or overexposure. Moreover, long-horizon error accumulation further degrades the quality and fidelity of predicted future states. These issues limit the reliability of World Models as simulators. To mitigate these problems, we propose Sword, a robust World Model framework. Our method introduces Structure-Guided Style Augmentation to disentangle the visual textures of interactive environments from task-relevant dynamics, thereby improving generalization. We further propose Dynamic Latent Bootstrapping, which maintains consistency between training and inference while keeping memory consumption low. Extensive experiments on the LIBERO benchmark show that our method significantly outperforms the baseline WoVR in terms of generalization, generation quality, robustness, fidelity, and the success rate of reinforcement-learning post-training for VLA models.

  • 8 authors
·
May 7

DriveDreamer-Policy: A Geometry-Grounded World-Action Model for Unified Generation and Planning

Recently, world-action models (WAM) have emerged to bridge vision-language-action (VLA) models and world models, unifying their reasoning and instruction-following capabilities and spatio-temporal world modeling. However, existing WAM approaches often focus on modeling 2D appearance or latent representations, with limited geometric grounding-an essential element for embodied systems operating in the physical world. We present DriveDreamer-Policy, a unified driving world-action model that integrates depth generation, future video generation, and motion planning within a single modular architecture. The model employs a large language model to process language instructions, multi-view images, and actions, followed by three lightweight generators that produce depth, future video, and actions. By learning a geometry-aware world representation and using it to guide both future prediction and planning within a unified framework, the proposed model produces more coherent imagined futures and more informed driving actions, while maintaining modularity and controllable latency. Experiments on the Navsim v1 and v2 benchmarks demonstrate that DriveDreamer-Policy achieves strong performance on both closed-loop planning and world generation tasks. In particular, our model reaches 89.2 PDMS on Navsim v1 and 88.7 EPDMS on Navsim v2, outperforming existing world-model-based approaches while producing higher-quality future video and depth predictions. Ablation studies further show that explicit depth learning provides complementary benefits to video imagination and improves planning robustness.

VisualPatchWorld: Code World Models as Latent Structured Representations for Planning

Different research lines use the term world model in different ways, yet they share a common aim: to capture how the world evolves under action in a form that supports perception, simulation, and planning. Two prominent realizations are neural predictors that learn dynamics in continuous vector spaces, and hand-built physics engines that expose explicit state and physical laws. Neural predictors scale from data but leave the form of the dynamics implicit; physics engines are inspectable and editable but difficult to construct at scale. We introduce VisualPatchWorld (VPW), which represents world dynamics as code. VPW first selects a qualitative dynamical form with short active probes, then fits that form's free parameters from recorded state-action traces by minimizing multi-step prediction error. The resulting programs can be rolled forward like a simulator, inspected in source form, and used inside model-predictive control; image-derived scene graphs can supply the live state at replan time. Across comparisons with prior code-based world models, VPW attains 69.0% mean planning success and exceeds the strongest code baseline by 23.5 points. The largest gains arise when choosing the correct qualitative dynamics is essential. Under the same planner, the induced models approach ground-truth engine success on navigation and grasp-rich control; a residual gap remains for contact-rich pushing, and checking a shortlist of promising plans in the engine closes most of that gap. These results establish a practical route toward automatically constructed code world models that are useful for planning. Code is available at https://github.com/HKBU-KnowComp/VisualPatchWorld/.

World Models Meet Language Models: On the Complementarity of Concrete and Abstract Reasoning

World models and multimodal large language models (MLLMs) provide complementary capabilities for predicting future outcomes from static visual observations. World models can generate concrete visual rollouts of possible futures, while MLLMs can reason abstractly over questions, goals, and rules. However, generated rollouts are stochastic and may be visually plausible but task-incorrect, making it necessary to determine when visual simulation is useful, whether a rollout is credible, and how it should influence the final answer. We formulate this problem as controlled concrete reasoning, where a model learns to invoke, verify, and integrate visual future simulation alongside abstract reasoning. To study this setting, we construct two human-verified benchmarks, VRQABench for controllable spatial lookahead and OpenWorldQA for open-domain physical prediction, and propose Privileged-Future On-Policy Self-Distillation (PF-OPSD). During training, PF-OPSD uses ground-truth future videos and answers only as teacher-side privileged context to evaluate on-policy concrete-reasoning trajectories, while the deployable student never observes true futures at test time. Experimental results show that PF-OPSD outperforms baseline by 10.6% and 10.9% on VRQABench and OpenWorldQA, respectively, while increasing robustness to noisy or conflicting rollouts. Our code and dataset are available at https://github.com/yczhou001/PF-OPSD.

tencent Tencent
·
Jun 2 1

Thinking with Imagination: Agentic Visual Spatial Reasoning with World Simulators

While Vision-Language Models (VLMs) have shown strong visual reasoning capabilities, their spatial reasoning abilities remain largely constrained to the observed images and text-oriented chain-of-thought. They often struggle to infer unobserved layouts, maintain cross-view consistency, and reason from alternative viewpoints when only limited egocentric observations are available. In this work, we study this problem as thinking with imagination, where a VLM actively acquires imagined visual evidence by interacting with a world simulator during reasoning. We propose Astra, an agentic spatial reasoning framework that empowers VLMs with action-conditioned visual imagination. Specifically, Astra couples Astra-VL, an RL-trained VLM policy, with Astra-WM, a Bagel-based world simulator that generates novel-view observations from context images and natural-language camera motions. To provide reliable imagined evidence, Astra-WM is trained with view consistency tuning to improve pose and content consistency across views. In the RL stage, we propose a world-simulator-in-the-loop two-phase RL curriculum to stabilize tool-use exploration and advance the model's ability to invoke the simulator only when imagined observations improve over direct answering. Experiments demonstrate that both the world simulator and the agentic policy are necessary: Astra-WM improves simulator-augmented Gemini-3-Flash on MMSI-Bench from 45.1 to 49.5, while Astra-VL improves the Qwen3-VL backbone from 29.8 to 38.8 on MMSI-Bench and from 36.8 to 42.7 on MindCube. These results show that imagined observations can provide useful spatial evidence, but effective world-model-augmented reasoning requires learning when, where, and how to imagine.

Robot Control Stack: A Lean Ecosystem for Robot Learning at Scale

Vision-Language-Action models (VLAs) mark a major shift in robot learning. They replace specialized architectures and task-tailored components of expert policies with large-scale data collection and setup-specific fine-tuning. In this machine learning-focused workflow that is centered around models and scalable training, traditional robotics software frameworks become a bottleneck, while robot simulations offer only limited support for transitioning from and to real-world experiments. In this work, we close this gap by introducing Robot Control Stack (RCS), a lean ecosystem designed from the ground up to support research in robot learning with large-scale generalist policies. At its core, RCS features a modular and easily extensible layered architecture with a unified interface for simulated and physical robots, facilitating sim-to-real transfer. Despite its minimal footprint and dependencies, it offers a complete feature set, enabling both real-world experiments and large-scale training in simulation. Our contribution is twofold: First, we introduce the architecture of RCS and explain its design principles. Second, we evaluate its usability and performance along the development cycle of VLA and RL policies. Our experiments also provide an extensive evaluation of Octo, OpenVLA, and Pi Zero on multiple robots and shed light on how simulation data can improve real-world policy performance. Our code, datasets, weights, and videos are available at: https://robotcontrolstack.github.io/

RobotControlStack Robot Control Stack
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Sep 18, 2025

WorldArena 2.0: Extending Embodied World Model Benchmarking on Modality, Functionality and Platform

World models have emerged as a central paradigm for embodied intelligence, enabling agents to predict action-conditioned future and reason about environmental dynamics. However, existing embodied world model benchmarks are still largely confined to vision-only prediction, offline embodied applications, and simulator-based evaluation, making them insufficient for assessing increasingly comprehensive world models. In this work, we introduce WorldArena 2.0, an expanded benchmark that systematically broadens embodied world model evaluation along three dimensions: modality, functionality, and platform. Along the modality dimension, WorldArena 2.0 extends evaluation from vision-only to visuotactile modalities, enabling assessment of multimodal perception and prediction. Along the functionality dimension, it extends beyond policy evaluation and planning to assess world models as interactive RL environments for policy optimization. Along the platform dimension, it moves beyond simulator-only evaluation to a diverse suite of simulated and real-world robotic settings across multiple embodiments. Under a standardized protocol, WorldArena 2.0 comprehensively evaluates perceptual quality, interactive utility, and cross-platform performance, providing a comprehensive testbed for tracking progress toward embodied world models. The benchmark is available at: https://world-arena.ai.

  • 25 authors
·
May 17

Locality Sensitive Sparse Encoding for Learning World Models Online

Acquiring an accurate world model online for model-based reinforcement learning (MBRL) is challenging due to data nonstationarity, which typically causes catastrophic forgetting for neural networks (NNs). From the online learning perspective, a Follow-The-Leader (FTL) world model is desirable, which optimally fits all previous experiences at each round. Unfortunately, NN-based models need re-training on all accumulated data at every interaction step to achieve FTL, which is computationally expensive for lifelong agents. In this paper, we revisit models that can achieve FTL with incremental updates. Specifically, our world model is a linear regression model supported by nonlinear random features. The linear part ensures efficient FTL update while the nonlinear random feature empowers the fitting of complex environments. To best trade off model capacity and computation efficiency, we introduce a locality sensitive sparse encoding, which allows us to conduct efficient sparse updates even with very high dimensional nonlinear features. We validate the representation power of our encoding and verify that it allows efficient online learning under data covariate shift. We also show, in the Dyna MBRL setting, that our world models learned online using a single pass of trajectory data either surpass or match the performance of deep world models trained with replay and other continual learning methods.

  • 4 authors
·
Jan 23, 2024

World2VLM: Distilling World Model Imagination into VLMs for Dynamic Spatial Reasoning

Vision-language models (VLMs) have shown strong performance on static visual understanding, yet they still struggle with dynamic spatial reasoning that requires imagining how scenes evolve under egocentric motion. Recent efforts address this limitation either by scaling spatial supervision with synthetic data or by coupling VLMs with world models at inference time. However, the former often lacks explicit modeling of motion-conditioned state transitions, while the latter incurs substantial computational overhead. In this work, we propose World2VLM, a training framework that distills spatial imagination from a generative world model into a vision-language model. Given an initial observation and a parameterized camera trajectory, we use a view-consistent world model to synthesize geometrically aligned future views and derive structured supervision for both forward (action-to-outcome) and inverse (outcome-to-action) spatial reasoning. We post-train the VLM with a two-stage recipe on a compact dataset generated by this pipeline and evaluate it on multiple spatial reasoning benchmarks. World2VLM delivers consistent improvements over the base model across diverse benchmarks, including SAT-Real, SAT-Synthesized, VSI-Bench, and MindCube. It also outperforms the test-time world-model-coupled methods while eliminating the need for expensive inference-time generation. Our results suggest that world models can serve not only as inference-time tools, but also as effective training-time teachers, enabling VLMs to internalize spatial imagination in a scalable and efficient manner.

  • 9 authors
·
Apr 28

Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond

As AI systems move from generating text to accomplishing goals through sustained interaction, the ability to model environment dynamics becomes a central bottleneck. Agents that manipulate objects, navigate software, coordinate with others, or design experiments require predictive environment models, yet the term world model carries different meanings across research communities. We introduce a "levels x laws" taxonomy organized along two axes. The first defines three capability levels: L1 Predictor, which learns one-step local transition operators; L2 Simulator, which composes them into multi-step, action-conditioned rollouts that respect domain laws; and L3 Evolver, which autonomously revises its own model when predictions fail against new evidence. The second identifies four governing-law regimes: physical, digital, social, and scientific. These regimes determine what constraints a world model must satisfy and where it is most likely to fail. Using this framework, we synthesize over 400 works and summarize more than 100 representative systems spanning model-based reinforcement learning, video generation, web and GUI agents, multi-agent social simulation, and AI-driven scientific discovery. We analyze methods, failure modes, and evaluation practices across level-regime pairs, propose decision-centric evaluation principles and a minimal reproducible evaluation package, and outline architectural guidance, open problems, and governance challenges. The resulting roadmap connects previously isolated communities and charts a path from passive next-step prediction toward world models that can simulate, and ultimately reshape, the environments in which agents operate.

  • 42 authors
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Apr 23 5

WoVR: World Models as Reliable Simulators for Post-Training VLA Policies with RL

Reinforcement learning (RL) promises to unlock capabilities beyond imitation learning for Vision-Language-Action (VLA) models, but its requirement for massive real-world interaction prevents direct deployment on physical robots. Recent work attempts to use learned world models as simulators for policy optimization, yet closed-loop imagined rollouts inevitably suffer from hallucination and long-horizon error accumulation. Such errors do not merely degrade visual fidelity; they corrupt the optimization signal, encouraging policies to exploit model inaccuracies rather than genuine task progress. We propose WoVR, a reliable world-model-based reinforcement learning framework for post-training VLA policies. Instead of assuming a faithful world model, WoVR explicitly regulates how RL interacts with imperfect imagined dynamics. It improves rollout stability through a controllable action-conditioned video world model, reshapes imagined interaction to reduce effective error depth via Keyframe-Initialized Rollouts, and maintains policy-simulator alignment through World Model-Policy co-evolution. Extensive experiments on LIBERO benchmarks and real-world robotic manipulation demonstrate that WoVR enables stable long-horizon imagined rollouts and effective policy optimization, improving average LIBERO success from 39.95% to 69.2% (+29.3 points) and real-robot success from 61.7% to 91.7% (+30.0 points). These results show that learned world models can serve as practical simulators for reinforcement learning when hallucination is explicitly controlled.

RLinf RLinf
·
Feb 14

SimuRA: Towards General Goal-Oriented Agent via Simulative Reasoning Architecture with LLM-Based World Model

AI agents built on large language models (LLMs) hold enormous promise, but current practice focuses on a one-task-one-agent approach, which not only falls short of scalability and generality, but also suffers from the fundamental limitations of autoregressive LLMs. On the other hand, humans are general agents who reason by mentally simulating the outcomes of their actions and plans. Moving towards a more general and powerful AI agent, we introduce SimuRA, a goal-oriented architecture for generalized agentic reasoning. Based on a principled formulation of optimal agent in any environment, \modelname overcomes the limitations of autoregressive reasoning by introducing a world model for planning via simulation. The generalized world model is implemented using LLM, which can flexibly plan in a wide range of environments using the concept-rich latent space of natural language. Experiments on difficult web browsing tasks show that \modelname improves the success of flight search from 0\% to 32.2\%. World-model-based planning, in particular, shows consistent advantage of up to 124\% over autoregressive planning, demonstrating the advantage of world model simulation as a reasoning paradigm. We are excited about the possibility for training a single, general agent model based on LLMs that can act superintelligently in all environments. To start, we make SimuRA, a web-browsing agent built on \modelname with pretrained LLMs, available as a research demo for public testing.

  • 7 authors
·
Jul 31, 2025

Generative Visual Code Mobile World Models

Mobile Graphical User Interface (GUI) World Models (WMs) offer a promising path for improving mobile GUI agent performance at train- and inference-time. However, current approaches face a critical trade-off: text-based WMs sacrifice visual fidelity, while the inability of visual WMs in precise text rendering led to their reliance on slow, complex pipelines dependent on numerous external models. We propose a novel paradigm: visual world modeling via renderable code generation, where a single Vision-Language Model (VLM) predicts the next GUI state as executable web code that renders to pixels, rather than generating pixels directly. This combines the strengths of both approaches: VLMs retain their linguistic priors for precise text rendering while their pre-training on structured web code enables high-fidelity visual generation. We introduce gWorld (8B, 32B), the first open-weight visual mobile GUI WMs built on this paradigm, along with a data generation framework (gWorld) that automatically synthesizes code-based training data. In extensive evaluation across 4 in- and 2 out-of-distribution benchmarks, gWorld sets a new pareto frontier in accuracy versus model size, outperforming 8 frontier open-weight models over 50.25x larger. Further analyses show that (1) scaling training data via gWorld yields meaningful gains, (2) each component of our pipeline improves data quality, and (3) stronger world modeling improves downstream mobile GUI policy performance.

Simulating the Visual World with Artificial Intelligence: A Roadmap

The landscape of video generation is shifting, from a focus on generating visually appealing clips to building virtual environments that support interaction and maintain physical plausibility. These developments point toward the emergence of video foundation models that function not only as visual generators but also as implicit world models, models that simulate the physical dynamics, agent-environment interactions, and task planning that govern real or imagined worlds. This survey provides a systematic overview of this evolution, conceptualizing modern video foundation models as the combination of two core components: an implicit world model and a video renderer. The world model encodes structured knowledge about the world, including physical laws, interaction dynamics, and agent behavior. It serves as a latent simulation engine that enables coherent visual reasoning, long-term temporal consistency, and goal-driven planning. The video renderer transforms this latent simulation into realistic visual observations, effectively producing videos as a "window" into the simulated world. We trace the progression of video generation through four generations, in which the core capabilities advance step by step, ultimately culminating in a world model, built upon a video generation model, that embodies intrinsic physical plausibility, real-time multimodal interaction, and planning capabilities spanning multiple spatiotemporal scales. For each generation, we define its core characteristics, highlight representative works, and examine their application domains such as robotics, autonomous driving, and interactive gaming. Finally, we discuss open challenges and design principles for next-generation world models, including the role of agent intelligence in shaping and evaluating these systems. An up-to-date list of related works is maintained at this link.

  • 6 authors
·
Nov 11, 2025 3

SimWorld: An Open-ended Realistic Simulator for Autonomous Agents in Physical and Social Worlds

While LLM/VLM-powered AI agents have advanced rapidly in math, coding, and computer use, their applications in complex physical and social environments remain challenging. Building agents that can survive and thrive in the real world (for example, by autonomously earning income or running a business) requires massive-scale interaction, reasoning, training, and evaluation across diverse embodied scenarios. However, existing world simulators for such development fall short: they often rely on limited hand-crafted environments, simulate simplified game-like physics and social rules, and lack native support for LLM/VLM agents. We introduce SimWorld, a new simulator built on Unreal Engine 5, designed for developing and evaluating LLM/VLM agents in rich, real-world-like settings. SimWorld offers three core capabilities: (1) realistic, open-ended world simulation, including accurate physical and social dynamics and language-driven procedural environment generation; (2) a rich interface for LLM/VLM agents, with multimodal world inputs and open-vocabulary actions at varying levels of abstraction; and (3) diverse and extensible physical and social reasoning scenarios that are easily customizable by users. We demonstrate SimWorld by deploying frontier LLM agents (e.g., GPT-4o, Gemini-2.5-Flash, Claude-3.5, and DeepSeek-Prover-V2) on long-horizon multi-agent delivery tasks involving strategic cooperation and competition. The results reveal distinct reasoning patterns and limitations across models. We open-source SimWorld and hope it becomes a foundational platform for advancing real-world agent intelligence across disciplines: https://simworld.org.

SimWorld-AI SimWorld
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Nov 30, 2025 3

World-Language-Action Model for Unified World Modeling, Language Reasoning, and Action Synthesis

We propose world-language-action (WLA) models as a new class of embodied foundation models. WLA takes textual instructions, images, and robot states as inputs to jointly predict textual subtasks, subgoal images, and robot actions, conjoining the world modeling interface to learn from extensive egocentric videos as in the world-action model (WAM) and the language reasoning capacities to solve complex long-horizon tasks as in vision-language-action (VLA) models. At the core of WLA lies an autoregressive (AR) Transformer backbone, instead of a bidirectional diffusion Transformer as in WAMs, to predict the next state, comprising the semantic-level textual intention and complementary fine-grained physical dynamics. The physical dynamics are supervised by the world modeling objective based on a dedicated World Expert, and are leveraged to ease the characterization of the state-action correlation for the Action Expert. WLA leverages meta-queries to make the world prediction implicitly impact the action generation so that the former can be disabled during inference. The world prediction can also be activated to enable test-time scaling for improved robot control. Our WLA-0 prototype, with 2B active parameters, achieves 40 ms per inference on an NVIDIA RTX 5090. Evaluations across simulated and real-world environments demonstrate that WLA-0 achieves state-of-the-art multi-task and long-horizon learning abilities, e.g., 92.94\% success rate on RoboTwin2.0 Clean and 56.5\% success rate on RMBench. WLA-0 also holds the promise to learn novel tasks directly from cross-embodiment robot videos without action annotations.

  • 12 authors
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Jun 3 1

HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds

We introduce HY-World 2.0, a multi-modal world model framework that advances our prior project HY-World 1.0. HY-World 2.0 accommodates diverse input modalities, including text prompts, single-view images, multi-view images, and videos, and produces 3D world representations. With text or single-view image inputs, the model performs world generation, synthesizing high-fidelity, navigable 3D Gaussian Splatting (3DGS) scenes. This is achieved through a four-stage method: a) Panorama Generation with HY-Pano 2.0, b) Trajectory Planning with WorldNav, c) World Expansion with WorldStereo 2.0, and d) World Composition with WorldMirror 2.0. Specifically, we introduce key innovations to enhance panorama fidelity, enable 3D scene understanding and planning, and upgrade WorldStereo, our keyframe-based view generation model with consistent memory. We also upgrade WorldMirror, a feed-forward model for universal 3D prediction, by refining model architecture and learning strategy, enabling world reconstruction from multi-view images or videos. Also, we introduce WorldLens, a high-performance 3DGS rendering platform featuring a flexible engine-agnostic architecture, automatic IBL lighting, efficient collision detection, and training-rendering co-design, enabling interactive exploration of 3D worlds with character support. Extensive experiments demonstrate that HY-World 2.0 achieves state-of-the-art performance on several benchmarks among open-source approaches, delivering results comparable to the closed-source model Marble. We release all model weights, code, and technical details to facilitate reproducibility and support further research on 3D world models.

  • 45 authors
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Apr 14 8

From Economic Agents to Agentic Economies: A Systems Blueprint for Economic World Models

Economic World Models (EWMs) are generative economic models that simulate how economies evolve from within by modeling heterogeneous agents, their beliefs and actions, and the market and institutional mechanisms through which their interactions produce aggregate outcomes. This paper develops an implementation roadmap for building economic world models as generative engines in which heterogeneous agents act, interact, adapt, and co-evolve with markets and institutions, thereby producing economic dynamics from the inside. We organize EWM systems into a six-level capability ladder, from fixed rule-based agent worlds to adaptive and LLM-based agent worlds, self-evolving agents, evolving institutional worlds, and sim-to-real economic twins aligned with real observations. A systematic literature survey across these levels reveals that existing work remains concentrated in lower-level agent and simulation environments, while systems with self-evolving agents, endogenous institutions, persistent empirical alignment, and validated economic mechanisms remain rare. By translating the EWM agenda into an implementation blueprint, this paper aims to accelerate the development of the next generation of economic simulation environments that can serve as high-fidelity sandboxes for human decision-makers and as training, planning, evaluation, and safety substrates for AI agents. We release a curated paper list and related resources to support future research.

FreedomIntelligence FreedomAI
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Aug 5 6

World-Gymnast: Training Robots with Reinforcement Learning in a World Model

Robot learning from interacting with the physical world is fundamentally bottlenecked by the cost of physical interaction. The two alternatives, supervised finetuning (SFT) from expert demonstrations and reinforcement learning (RL) in a software-based simulator, are limited by the amount of expert data available and the sim-to-real gap for manipulation. With the recent emergence of world models learned from real-world video-action data, we ask the question of whether training a policy in a world model can be more effective than supervised learning or software simulation in achieving better real-robot performance. We propose World-Gymnast, which performs RL finetuning of a vision-language-action (VLA) policy by rolling out the policy in an action-conditioned video world model and rewarding the rollouts with a vision-language model (VLM). On the Bridge robot setup, World-Gymnast outperforms SFT by as much as 18x and outperforms software simulator by as much as 2x. More importantly, World-Gymnast demonstrates intriguing capabilities of RL with a world model, including training on diverse language instructions and novel scenes from the world model, test-time training in a novel scene, and online iterative world model and policy improvement. Our results suggest learning a world model and training robot policies in the cloud could be the key to bridging the gap between robots that work in demonstrations and robots that can work in anyone's household.

  • 6 authors
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Feb 2

DriveWorld-VLA: Unified Latent-Space World Modeling with Vision-Language-Action for Autonomous Driving

End-to-end (E2E) autonomous driving has recently attracted increasing interest in unifying Vision-Language-Action (VLA) with World Models to enhance decision-making and forward-looking imagination. However, existing methods fail to effectively unify future scene evolution and action planning within a single architecture due to inadequate sharing of latent states, limiting the impact of visual imagination on action decisions. To address this limitation, we propose DriveWorld-VLA, a novel framework that unifies world modeling and planning within a latent space by tightly integrating VLA and world models at the representation level, which enables the VLA planner to benefit directly from holistic scene-evolution modeling and reducing reliance on dense annotated supervision. Additionally, DriveWorld-VLA incorporates the latent states of the world model as core decision-making states for the VLA planner, facilitating the planner to assess how candidate actions impact future scene evolution. By conducting world modeling entirely in the latent space, DriveWorld-VLA supports controllable, action-conditioned imagination at the feature level, avoiding expensive pixel-level rollouts. Extensive open-loop and closed-loop evaluations demonstrate the effectiveness of DriveWorld-VLA, which achieves state-of-the-art performance with 91.3 PDMS on NAVSIMv1, 86.8 EPDMS on NAVSIMv2, and 0.16 3-second average collision rate on nuScenes. Code and models will be released in https://github.com/liulin815/DriveWorld-VLA.git.

  • 7 authors
·
Feb 5

Ctrl-World: A Controllable Generative World Model for Robot Manipulation

Generalist robot policies can now perform a wide range of manipulation skills, but evaluating and improving their ability with unfamiliar objects and instructions remains a significant challenge. Rigorous evaluation requires a large number of real-world rollouts, while systematic improvement demands additional corrective data with expert labels. Both of these processes are slow, costly, and difficult to scale. World models offer a promising, scalable alternative by enabling policies to rollout within imagination space. However, a key challenge is building a controllable world model that can handle multi-step interactions with generalist robot policies. This requires a world model compatible with modern generalist policies by supporting multi-view prediction, fine-grained action control, and consistent long-horizon interactions, which is not achieved by previous works. In this paper, we make a step forward by introducing a controllable multi-view world model that can be used to evaluate and improve the instruction-following ability of generalist robot policies. Our model maintains long-horizon consistency with a pose-conditioned memory retrieval mechanism and achieves precise action control through frame-level action conditioning. Trained on the DROID dataset (95k trajectories, 564 scenes), our model generates spatially and temporally consistent trajectories under novel scenarios and new camera placements for over 20 seconds. We show that our method can accurately rank policy performance without real-world robot rollouts. Moreover, by synthesizing successful trajectories in imagination and using them for supervised fine-tuning, our approach can improve policy success by 44.7\%.

  • 4 authors
·
Oct 11, 2025 1

GigaWorld-0: World Models as Data Engine to Empower Embodied AI

World models are emerging as a foundational paradigm for scalable, data-efficient embodied AI. In this work, we present GigaWorld-0, a unified world model framework designed explicitly as a data engine for Vision-Language-Action (VLA) learning. GigaWorld-0 integrates two synergistic components: GigaWorld-0-Video, which leverages large-scale video generation to produce diverse, texture-rich, and temporally coherent embodied sequences under fine-grained control of appearance, camera viewpoint, and action semantics; and GigaWorld-0-3D, which combines 3D generative modeling, 3D Gaussian Splatting reconstruction, physically differentiable system identification, and executable motion planning to ensure geometric consistency and physical realism. Their joint optimization enables the scalable synthesis of embodied interaction data that is visually compelling, spatially coherent, physically plausible, and instruction-aligned. Training at scale is made feasible through our efficient GigaTrain framework, which exploits FP8-precision and sparse attention to drastically reduce memory and compute requirements. We conduct comprehensive evaluations showing that GigaWorld-0 generates high-quality, diverse, and controllable data across multiple dimensions. Critically, VLA model (e.g., GigaBrain-0) trained on GigaWorld-0-generated data achieve strong real-world performance, significantly improving generalization and task success on physical robots without any real-world interaction during training.

  • 25 authors
·
Nov 24, 2025 6

Hardware Co-Design Scaling Laws via Roofline Modelling for On-Device LLMs

Vision-Language-Action Models (VLAs) have emerged as a key paradigm of Physical AI and are increasingly deployed in autonomous vehicles, robots, and smart spaces. In these resource-constrained on-device settings, selecting an appropriate large language model (LLM) backbone is a critical challenge: models must balance accuracy with strict inference latency and hardware efficiency constraints. This makes hardware-software co-design a game-changing requirement for on-device LLM deployment, where each hardware platform demands a tailored architectural solution. We propose a hardware co-design law that jointly captures model accuracy and inference performance. Specifically, we model training loss as an explicit function of architectural hyperparameters and characterise inference latency via roofline modelling. We empirically evaluate 1,942 candidate architectures on NVIDIA Jetson Orin, training 170 selected models for 10B tokens each to fit a scaling law relating architecture to training loss. By coupling this scaling law with latency modelling, we establish a direct accuracy-latency correspondence and identify the Pareto frontier for hardware co-designed LLMs. We further formulate architecture search as a joint optimisation over precision and performance, deriving feasible design regions under industrial hardware and application budgets. Our approach reduces architecture selection from months to days. At the same latency as Qwen2.5-0.5B on the target hardware, our co-designed architecture achieves 19.42% lower perplexity on WikiText-2. To our knowledge, this is the first principled and operational framework for hardware co-design scaling laws in on-device LLM deployment. We will make the code and related checkpoints publicly available.

  • 12 authors
·
Feb 10 2

World Value Models for Robotic Manipulation

Generalist value models play a pivotal role in scaling robotic policy learning from large-scale, mixed-quality data. Mathematically, accurate value estimation demands deep temporal understanding, requiring models to both ground the current belief using historical context and plan over future outcomes. However, most existing robotic value models are built on Vision-Language Model (VLM) backbones that are pretrained primarily on static or temporally sparse visual observations, lacking the requisite temporal modeling capabilities for value estimation. Unlike VLMs, world models naturally excel at temporal modeling and future planning, making them ideal foundations for learning generalizable value functions. Driven by this insight, we marry world models with value estimation to construct a new generalist robotic value model, World Value Model (WVM), that offers accurate task progressions to assess data quality. On standard benchmarks, WVM delivers state-of-the-art (SOTA) Value-Order Correlation (VOC) results. Complementing standard evaluation suites that contains only expert data, we further introduce Suboptimal-Value-Bench, a multi-embodiment benchmark consisting of 800 suboptimal trajectories with high-fidelity, human-labeled frame annotations. Our evaluations show that WVM maintains its SOTA performance on Suboptimal-Value-Bench, establishing its robustness in handling both expert and suboptimal data. When deployed for policy learning, WVM improves manipulation performance across various policy extraction approaches in both simulated and real-world deployment, providing robust guidance for learning from mixed-quality data.

ByteDance-Seed ByteDance Seed
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Jun 22