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Aug 31

WorldPrediction: A Benchmark for High-level World Modeling and Long-horizon Procedural Planning

Humans are known to have an internal "world model" that enables us to carry out action planning based on world states. AI agents need to have such a world model for action planning as well. It is not clear how current AI models, especially generative models, are able to learn such world models and carry out procedural planning in diverse environments. We introduce WorldPrediction, a video-based benchmark for evaluating world modeling and procedural planning capabilities of different AI models. In contrast to prior benchmarks that focus primarily on low-level world modeling and robotic motion planning, WorldPrediction is the first benchmark that emphasizes actions with temporal and semantic abstraction. Given initial and final world states, the task is to distinguish the proper action (WorldPrediction-WM) or the properly ordered sequence of actions (WorldPrediction-PP) from a set of counterfactual distractors. This discriminative task setup enable us to evaluate different types of world models and planners and realize a thorough comparison across different hypothesis. The benchmark represents states and actions using visual observations. In order to prevent models from exploiting low-level continuity cues in background scenes, we provide "action equivalents" - identical actions observed in different contexts - as candidates for selection. This benchmark is grounded in a formal framework of partially observable semi-MDP, ensuring better reliability and robustness of the evaluation. We conduct extensive human filtering and validation on our benchmark and show that current frontier models barely achieve 57% accuracy on WorldPrediction-WM and 38% on WorldPrediction-PP whereas humans are able to solve both tasks perfectly.

  • 5 authors
·
Jun 4, 2025

FANVID: A Benchmark for Face and License Plate Recognition in Low-Resolution Videos

Real-world surveillance often renders faces and license plates unrecognizable in individual low-resolution (LR) frames, hindering reliable identification. To advance temporal recognition models, we present FANVID, a novel video-based benchmark comprising nearly 1,463 LR clips (180 x 320, 20--60 FPS) featuring 63 identities and 49 license plates from three English-speaking countries. Each video includes distractor faces and plates, increasing task difficulty and realism. The dataset contains 31,096 manually verified bounding boxes and labels. FANVID defines two tasks: (1) face matching -- detecting LR faces and matching them to high-resolution mugshots, and (2) license plate recognition -- extracting text from LR plates without a predefined database. Videos are downsampled from high-resolution sources to ensure that faces and text are indecipherable in single frames, requiring models to exploit temporal information. We introduce evaluation metrics adapted from mean Average Precision at IoU > 0.5, prioritizing identity correctness for faces and character-level accuracy for text. A baseline method with pre-trained video super-resolution, detection, and recognition achieved performance scores of 0.58 (face matching) and 0.42 (plate recognition), highlighting both the feasibility and challenge of the tasks. FANVID's selection of faces and plates balances diversity with recognition challenge. We release the software for data access, evaluation, baseline, and annotation to support reproducibility and extension. FANVID aims to catalyze innovation in temporal modeling for LR recognition, with applications in surveillance, forensics, and autonomous vehicles.

  • 8 authors
·
Jun 8, 2025

LLaVA-Mini: Efficient Image and Video Large Multimodal Models with One Vision Token

The advent of real-time large multimodal models (LMMs) like GPT-4o has sparked considerable interest in efficient LMMs. LMM frameworks typically encode visual inputs into vision tokens (continuous representations) and integrate them and textual instructions into the context of large language models (LLMs), where large-scale parameters and numerous context tokens (predominantly vision tokens) result in substantial computational overhead. Previous efforts towards efficient LMMs always focus on replacing the LLM backbone with smaller models, while neglecting the crucial issue of token quantity. In this paper, we introduce LLaVA-Mini, an efficient LMM with minimal vision tokens. To achieve a high compression ratio of vision tokens while preserving visual information, we first analyze how LMMs understand vision tokens and find that most vision tokens only play a crucial role in the early layers of LLM backbone, where they mainly fuse visual information into text tokens. Building on this finding, LLaVA-Mini introduces modality pre-fusion to fuse visual information into text tokens in advance, thereby facilitating the extreme compression of vision tokens fed to LLM backbone into one token. LLaVA-Mini is a unified large multimodal model that can support the understanding of images, high-resolution images, and videos in an efficient manner. Experiments across 11 image-based and 7 video-based benchmarks demonstrate that LLaVA-Mini outperforms LLaVA-v1.5 with just 1 vision token instead of 576. Efficiency analyses reveal that LLaVA-Mini can reduce FLOPs by 77%, deliver low-latency responses within 40 milliseconds, and process over 10,000 frames of video on the GPU hardware with 24GB of memory.

  • 4 authors
·
Jan 7, 2025 4

4D-Bench: Benchmarking Multi-modal Large Language Models for 4D Object Understanding

Multimodal Large Language Models (MLLMs) have demonstrated impressive 2D image/video understanding capabilities. However, there are no publicly standardized benchmarks to assess the abilities of MLLMs in understanding the 4D objects (3D objects with temporal evolution over time). In this paper, we introduce 4D-Bench, the first benchmark to evaluate the capabilities of MLLMs in 4D object understanding, featuring tasks in 4D object Question Answering (4D object QA) and 4D object captioning. 4D-Bench provides 4D objects with diverse categories, high-quality annotations, and tasks necessitating multi-view spatial-temporal understanding, different from existing 2D image/video-based benchmarks. With 4D-Bench, we evaluate a wide range of open-source and closed-source MLLMs. The results from the 4D object captioning experiment indicate that MLLMs generally exhibit weaker temporal understanding compared to their appearance understanding, notably, while open-source models approach closed-source performance in appearance understanding, they show larger performance gaps in temporal understanding. 4D object QA yields surprising findings: even with simple single-object videos, MLLMs perform poorly, with state-of-the-art GPT-4o achieving only 63\% accuracy compared to the human baseline of 91\%. These findings highlight a substantial gap in 4D object understanding and the need for further advancements in MLLMs.

  • 11 authors
·
Mar 22, 2025 3

WorldBench: Disambiguating Physics for Diagnostic Evaluation of World Models

Recent advances in generative foundational models, often termed "world models," have propelled interest in applying them to critical tasks like robotic planning and autonomous system training. For reliable deployment, these models must exhibit high physical fidelity, accurately simulating real-world dynamics. Existing physics-based video benchmarks, however, suffer from entanglement, where a single test simultaneously evaluates multiple physical laws and concepts, fundamentally limiting their diagnostic capability. We introduce WorldBench, a novel video-based benchmark specifically designed for concept-specific, disentangled evaluation, allowing us to rigorously isolate and assess understanding of a single physical concept or law at a time. To make WorldBench comprehensive, we design benchmarks at two different levels: 1) an evaluation of intuitive physical understanding with concepts such as object permanence or scale/perspective, and 2) an evaluation of low-level physical constants and material properties such as friction coefficients or fluid viscosity. When SOTA video-based world models are evaluated on WorldBench, we find specific patterns of failure in particular physics concepts, with all tested models lacking the physical consistency required to generate reliable real-world interactions. Through its concept-specific evaluation, WorldBench offers a more nuanced and scalable framework for rigorously evaluating the physical reasoning capabilities of video generation and world models, paving the way for more robust and generalizable world-model-driven learning.

  • 10 authors
·
Jan 29 2

VLZip: Unified Visual and Textual Compression for Interleaved Long-Context Modeling

Vision Language Models (VLMs) face significant challenges with ultra-long, interleaved image-text sequences due to the quadratic complexity of self-attention. Current solutions either resort to aggressive token pruning, risking irreversible information loss, or adopt efficient but less precise architectures, while largely ignoring the equally vital textual component. We introduce VLZip, a framework that unifies visual and textual compression for high-fidelity reasoning within a pure Transformer. At its core, VLZip hierarchically distills visual and textual segments into compact, layer-specific "soft prefixes" and injects them into each decoder layer's hidden states, drastically shortening the attention sequence while preserving fine-grained global context. To address deficient evaluations in the field, we also introduce LongVLBench, a new benchmark derived from video narratives that demands holistic, narrative-level reasoning. Extensive experiments show VLZip achieves leading performance on long-context multimodal reasoning, enabling training up to 120K tokens, a 6x increase over the baseline, and inference beyond 280K tokens with significantly reduced memory, while demonstrating the memory scalability to handle up to 2M tokens. By excelling at extreme context lengths where existing methods collapse, VLZip establishes an efficient and powerful new standard for long-context multimodal AI. Code is available at https://github.com/ShareLab-SII/VLZip.

  • 9 authors
·
Aug 8

CrossLMM: Decoupling Long Video Sequences from LMMs via Dual Cross-Attention Mechanisms

The advent of Large Multimodal Models (LMMs) has significantly enhanced Large Language Models (LLMs) to process and interpret diverse data modalities (e.g., image and video). However, as input complexity increases, particularly with long video sequences, the number of required tokens has grown significantly, leading to quadratically computational costs. This has made the efficient compression of video tokens in LMMs, while maintaining performance integrity, a pressing research challenge. In this paper, we introduce CrossLMM, decoupling long video sequences from LMMs via a dual cross-attention mechanism, which substantially reduces visual token quantity with minimal performance degradation. Specifically, we first implement a significant token reduction from pretrained visual encoders through a pooling methodology. Then, within LLM layers, we employ a visual-to-visual cross-attention mechanism, wherein the pooled visual tokens function as queries against the original visual token set. This module enables more efficient token utilization while retaining fine-grained informational fidelity. In addition, we introduce a text-to-visual cross-attention mechanism, for which the text tokens are enhanced through interaction with the original visual tokens, enriching the visual comprehension of the text tokens. Comprehensive empirical evaluation demonstrates that our approach achieves comparable or superior performance across diverse video-based LMM benchmarks, despite utilizing substantially fewer computational resources.

  • 8 authors
·
May 22, 2025

You Only Judge Once: Multi-response Reward Modeling in a Single Forward Pass

We present a discriminative multimodal reward model that scores all candidate responses in a single forward pass. Conventional discriminative reward models evaluate each response independently, requiring multiple forward passes, one for each potential response. Our approach concatenates multiple responses with separator tokens and applies cross-entropy over their scalar scores, enabling direct comparative reasoning and efficient N-way preference learning. The multi-response design also yields up to Ntimes wall-clock speedup and FLOPs reduction over conventional single-response scoring. To enable N-way reward evaluation beyond existing pairwise benchmarks, we construct two new benchmarks: (1) MR^2Bench-Image contains human-annotated rankings over responses from 8 diverse models; (2) MR^2Bench-Video is a large-scale video-based reward benchmark derived from 94K crowdsourced pairwise human judgments over video question-answering spanning 19 models, denoised via preference graph ensemble. Both benchmarks provide 4-response evaluation variants sampled from the full rankings. Built on a 4B vision-language backbone with LoRA fine-tuning and a lightweight MLP value head, our model achieves state-of-the-art results on six multimodal reward benchmarks, including MR^2Bench-Image, MR^2Bench-Video, and four other existing benchmarks. Our model outperforms existing larger generative and discriminative reward models. We further demonstrate that our reward model, when used in reinforcement learning with GRPO, produces improved policy models that maintain performance across standard multimodal benchmarks while substantially improving open-ended generation quality, outperforming a single-response discriminative reward model (RM) baseline by a large margin in both training stability and open-ended generation quality.

Hypergraph Multi-modal Large Language Model: Exploiting EEG and Eye-tracking Modalities to Evaluate Heterogeneous Responses for Video Understanding

Understanding of video creativity and content often varies among individuals, with differences in focal points and cognitive levels across different ages, experiences, and genders. There is currently a lack of research in this area, and most existing benchmarks suffer from several drawbacks: 1) a limited number of modalities and answers with restrictive length; 2) the content and scenarios within the videos are excessively monotonous, transmitting allegories and emotions that are overly simplistic. To bridge the gap to real-world applications, we introduce a large-scale Subjective Response Indicators for Advertisement Videos dataset, namely SRI-ADV. Specifically, we collected real changes in Electroencephalographic (EEG) and eye-tracking regions from different demographics while they viewed identical video content. Utilizing this multi-modal dataset, we developed tasks and protocols to analyze and evaluate the extent of cognitive understanding of video content among different users. Along with the dataset, we designed a Hypergraph Multi-modal Large Language Model (HMLLM) to explore the associations among different demographics, video elements, EEG, and eye-tracking indicators. HMLLM could bridge semantic gaps across rich modalities and integrate information beyond different modalities to perform logical reasoning. Extensive experimental evaluations on SRI-ADV and other additional video-based generative performance benchmarks demonstrate the effectiveness of our method. The codes and dataset will be released at https://github.com/suay1113/HMLLM.

  • 11 authors
·
Jul 10, 2024

Video-Bench: A Comprehensive Benchmark and Toolkit for Evaluating Video-based Large Language Models

Video-based large language models (Video-LLMs) have been recently introduced, targeting both fundamental improvements in perception and comprehension, and a diverse range of user inquiries. In pursuit of the ultimate goal of achieving artificial general intelligence, a truly intelligent Video-LLM model should not only see and understand the surroundings, but also possess human-level commonsense, and make well-informed decisions for the users. To guide the development of such a model, the establishment of a robust and comprehensive evaluation system becomes crucial. To this end, this paper proposes Video-Bench, a new comprehensive benchmark along with a toolkit specifically designed for evaluating Video-LLMs. The benchmark comprises 10 meticulously crafted tasks, evaluating the capabilities of Video-LLMs across three distinct levels: Video-exclusive Understanding, Prior Knowledge-based Question-Answering, and Comprehension and Decision-making. In addition, we introduce an automatic toolkit tailored to process model outputs for various tasks, facilitating the calculation of metrics and generating convenient final scores. We evaluate 8 representative Video-LLMs using Video-Bench. The findings reveal that current Video-LLMs still fall considerably short of achieving human-like comprehension and analysis of real-world videos, offering valuable insights for future research directions. The benchmark and toolkit are available at: https://github.com/PKU-YuanGroup/Video-Bench.

  • 8 authors
·
Nov 27, 2023

VidNum-1.4K: A Comprehensive Benchmark for Video-based Numerical Reasoning

Video-based numerical reasoning provides a premier arena for testing whether Vision-Language Models (VLMs) truly "understand" real-world dynamics, as accurate numerical deduction necessitates a profound grasp of temporal events, object permanence, and compositional logic beyond superficial pattern matching. However, existing benchmarks are often confined to narrow domains, such as repetitive athletic motions, or treat simple counting merely as a superficial regression task, failing to assess multi-step numerical logic within the inherent complexity of real-world multimedia content. We introduce VidNum-1.4K, a comprehensive VideoQA benchmark comprising 1,379 strictly human-annotated video-question pairs designed to evaluate genuine numerical reasoning across highly diverse environments, encompassing object, action, and event quantification. The VidNum-1.4K is uniquely structured into a three-level hierarchy that evolves from direct visual perception to video-based compositional numerical reasoning, requiring models to perform arithmetic operations, comparisons, and logical deductions grounded in temporal evidence. Our evaluations across a diverse suite of state-of-the-art VLMs reveal a striking reasoning gap: while the Gemini-3.1-pro barely reaches a 60% accuracy threshold, representative open-source families struggle heavily in the 25%--45% range. These findings demonstrate that current VLMs still lack a stable "internal world model", positioning VidNum-1.4K as a demanding diagnostic testbed for the next generation of numerical video intelligence.

  • 4 authors
·
Jul 16

MMSI-Video-Bench: A Holistic Benchmark for Video-Based Spatial Intelligence

Spatial understanding over continuous visual input is crucial for MLLMs to evolve into general-purpose assistants in physical environments. Yet there is still no comprehensive benchmark that holistically assesses the progress toward this goal. In this work, we introduce MMSI-Video-Bench, a fully human-annotated benchmark for video-based spatial intelligence in MLLMs. It operationalizes a four-level framework, Perception, Planning, Prediction, and Cross-Video Reasoning, through 1,106 questions grounded in 1,278 clips from 25 datasets and in-house videos. Each item is carefully designed and reviewed by 3DV experts with explanatory rationales to ensure precise, unambiguous grounding. Leveraging its diverse data sources and holistic task coverage, MMSI-Video-Bench also supports three domain-oriented sub-benchmarks (Indoor Scene Perception Bench, Robot Bench and Grounding Bench) for targeted capability assessment. We evaluate 25 strong open-source and proprietary MLLMs, revealing a striking human--AI gap: many models perform near chance, and the best reasoning model lags humans by nearly 60%. We further find that spatially fine-tuned models still fail to generalize effectively on our benchmark. Fine-grained error analysis exposes systematic failures in geometric reasoning, motion grounding, long-horizon prediction, and cross-video correspondence. We also show that typical frame-sampling strategies transfer poorly to our reasoning-intensive benchmark, and that neither 3D spatial cues nor chain-of-thought prompting yields meaningful gains. We expect our benchmark to establish a solid testbed for advancing video-based spatial intelligence.

  • 14 authors
·
Dec 11, 2025 2

Towards World Simulator: Crafting Physical Commonsense-Based Benchmark for Video Generation

Text-to-video (T2V) models like Sora have made significant strides in visualizing complex prompts, which is increasingly viewed as a promising path towards constructing the universal world simulator. Cognitive psychologists believe that the foundation for achieving this goal is the ability to understand intuitive physics. However, the capacity of these models to accurately represent intuitive physics remains largely unexplored. To bridge this gap, we introduce PhyGenBench, a comprehensive Physics Generation Benchmark designed to evaluate physical commonsense correctness in T2V generation. PhyGenBench comprises 160 carefully crafted prompts across 27 distinct physical laws, spanning four fundamental domains, which could comprehensively assesses models' understanding of physical commonsense. Alongside PhyGenBench, we propose a novel evaluation framework called PhyGenEval. This framework employs a hierarchical evaluation structure utilizing appropriate advanced vision-language models and large language models to assess physical commonsense. Through PhyGenBench and PhyGenEval, we can conduct large-scale automated assessments of T2V models' understanding of physical commonsense, which align closely with human feedback. Our evaluation results and in-depth analysis demonstrate that current models struggle to generate videos that comply with physical commonsense. Moreover, simply scaling up models or employing prompt engineering techniques is insufficient to fully address the challenges presented by PhyGenBench (e.g., dynamic scenarios). We hope this study will inspire the community to prioritize the learning of physical commonsense in these models beyond entertainment applications. We will release the data and codes at https://github.com/OpenGVLab/PhyGenBench

  • 10 authors
·
Oct 7, 2024 3

MBench: A Comprehensive Benchmark on Memory Capability for Video World Models

Recent advancements in video-based world models have demonstrated an unprecedented ability to synthesize high-fidelity visual sequences. However, a fundamental gap persists between visually plausible video generation and the functional requirements of a world model, particularly in maintaining a stable and reasonable internal state over extended temporal horizons. While existing benchmarks primarily emphasize visual quality, motion coherence, and text-video alignment, they largely overlook memory, the core capability of a world model to preserve consistency across long-term horizons and complex interactions. To address this gap, we present MBench, a comprehensive benchmark dedicated to quantifying and evaluating the memory capability of video world models. We systematically decompose the memory capability of video world models into three hierarchical and complementary core dimensions: entity consistency, environment consistency, and causal consistency, which are further refined into 12 quantifiable sub-dimensions for comprehensive characterization of long-term memory. Our benchmark is built upon rigorously curated real-captured long videos, and evaluated by rule-based quantitative matrices and VLM to enable objective and comprehensive consistency assessment. Extensive evaluations of mainstream state-of-the-art video world models reveal critical systemic limitations of existing methods in long-term state retention, providing a standardized benchmark and clear research direction to advance the field.

Tsinghua-IVG Tsinghua-IVG
·
Jun 7 2

Video-SafetyBench: A Benchmark for Safety Evaluation of Video LVLMs

The increasing deployment of Large Vision-Language Models (LVLMs) raises safety concerns under potential malicious inputs. However, existing multimodal safety evaluations primarily focus on model vulnerabilities exposed by static image inputs, ignoring the temporal dynamics of video that may induce distinct safety risks. To bridge this gap, we introduce Video-SafetyBench, the first comprehensive benchmark designed to evaluate the safety of LVLMs under video-text attacks. It comprises 2,264 video-text pairs spanning 48 fine-grained unsafe categories, each pairing a synthesized video with either a harmful query, which contains explicit malice, or a benign query, which appears harmless but triggers harmful behavior when interpreted alongside the video. To generate semantically accurate videos for safety evaluation, we design a controllable pipeline that decomposes video semantics into subject images (what is shown) and motion text (how it moves), which jointly guide the synthesis of query-relevant videos. To effectively evaluate uncertain or borderline harmful outputs, we propose RJScore, a novel LLM-based metric that incorporates the confidence of judge models and human-aligned decision threshold calibration. Extensive experiments show that benign-query video composition achieves average attack success rates of 67.2%, revealing consistent vulnerabilities to video-induced attacks. We believe Video-SafetyBench will catalyze future research into video-based safety evaluation and defense strategies.

  • 9 authors
·
May 17, 2025

Eevee: Towards Close-up High-resolution Video-based Virtual Try-on

Video virtual try-on technology provides a cost-effective solution for creating marketing videos in fashion e-commerce. However, its practical adoption is hindered by two critical limitations. First, the reliance on a single garment image as input in current virtual try-on datasets limits the accurate capture of realistic texture details. Second, most existing methods focus solely on generating full-shot virtual try-on videos, neglecting the business's demand for videos that also provide detailed close-ups. To address these challenges, we introduce a high-resolution dataset for video-based virtual try-on. This dataset offers two key features. First, it provides more detailed information on the garments, which includes high-fidelity images with detailed close-ups and textual descriptions; Second, it uniquely includes full-shot and close-up try-on videos of real human models. Furthermore, accurately assessing consistency becomes significantly more critical for the close-up videos, which demand high-fidelity preservation of garment details. To facilitate such fine-grained evaluation, we propose a new garment consistency metric VGID (Video Garment Inception Distance) that quantifies the preservation of both texture and structure. Our experiments validate these contributions. We demonstrate that by utilizing the detailed images from our dataset, existing video generation models can extract and incorporate texture features, significantly enhancing the realism and detail fidelity of virtual try-on results. Furthermore, we conduct a comprehensive benchmark of recent models. The benchmark effectively identifies the texture and structural preservation problems among current methods.

  • 10 authors
·
Nov 24, 2025

CRONOS: Benchmarking Counterfactual Physical Consistency in Video Models

Video prediction is increasingly viewed as a path toward generalizable world models, yet it remains unclear whether these systems learn underlying causal structure or merely exploit superficial visual correlations for future prediction. We introduce CRONOS, an intervention-based benchmark designed to evaluate counterfactual physical consistency: whether a model's predictions of physical events respond appropriately to controlled changes in the visual input, such as variations of scene context, viewpoint, object appearance, and object category. Built in a photorealistic Unreal Engine environment, CRONOS enables controlled, high-fidelity generation of videos across diverse scenes and dynamics. In contrast to previous benchmarks, CRONOS systematically intervenes on four key factors - viewpoint, scene, object category, and object appearance - while keeping the underlying physical event type, such as a collision, occlusion, or fall, fixed. Our evaluation of recent open-source video generators reveals substantial failures in counterfactual physical consistency: prediction quality for the same physical event type is affected by appearance, environment, and, particularly by viewpoint changes. CRONOS provides a controlled and reproducible testbed for diagnosing how the quality of generated videos changes for different interventions, establishing a concrete target for developing models that perform consistently across changes of multiple conditions. The dataset and code are available at our project page.

  • 3 authors
·
May 21 3

WorldJen: An End-to-End Multi-Dimensional Benchmark for Generative Video Models

Evaluating generative video models remains an open problem. Reference-based metrics such as Structural Similarity Index Measure (SSIM) and Peak Signal to Noise Ratio (PSNR) reward pixel fidelity over semantic correctness, while Frechet Video Distance (FVD) favors distributional textures over physical plausibility. Binary Visual Question Answering (VQA) based benchmarks like VBench~2.0 are prone to yes-bias and rely on low-resolution auditors that miss temporal failures. Moreover, their prompts target a single dimension at a time, multiplying the number of videos required while still not guaranteeing reliable results. WorldJen addresses these limitations directly. Binary VQA is replaced with Likert-scale questionnaires graded by a VLM that receives frames at native video resolution. Video generation costs are addressed by using adversarially curated prompts that are designed to exercise up to 16 quality dimensions simultaneously. The framework is built around two interlocking contributions. First, A blind human preference study is conducted, accumulating (2,696 pairwise annotations from 7 annotators with 100% pair coverage over 50 of the curated prompts times 6 state-of-the-art video models. A mean inter-annotator agreement of 66.9% is achieved and the study establishes a human ground-truth Bradley-Terry (BT) rating with a three-tier structure. Second, A VLM-as-a-judge evaluation engine using prompt-specific, dimension-specific Likert questionnaires (10 questions per dimension, 47,160 scored responses) judges the videos and reproduces the human-established three-tier BT rating structure independently. The VLM achieves a Spearman hatρ=1.000,~p=0.0014 that is interpreted as tier agreement with the human results. Six focused ablation studies validate the robustness of the VLM evaluation framework.

  • 3 authors
·
May 4

Video-Bench: Human-Aligned Video Generation Benchmark

Video generation assessment is essential for ensuring that generative models produce visually realistic, high-quality videos while aligning with human expectations. Current video generation benchmarks fall into two main categories: traditional benchmarks, which use metrics and embeddings to evaluate generated video quality across multiple dimensions but often lack alignment with human judgments; and large language model (LLM)-based benchmarks, though capable of human-like reasoning, are constrained by a limited understanding of video quality metrics and cross-modal consistency. To address these challenges and establish a benchmark that better aligns with human preferences, this paper introduces Video-Bench, a comprehensive benchmark featuring a rich prompt suite and extensive evaluation dimensions. This benchmark represents the first attempt to systematically leverage MLLMs across all dimensions relevant to video generation assessment in generative models. By incorporating few-shot scoring and chain-of-query techniques, Video-Bench provides a structured, scalable approach to generated video evaluation. Experiments on advanced models including Sora demonstrate that Video-Bench achieves superior alignment with human preferences across all dimensions. Moreover, in instances where our framework's assessments diverge from human evaluations, it consistently offers more objective and accurate insights, suggesting an even greater potential advantage over traditional human judgment.

  • 13 authors
·
Apr 7, 2025

Hybrid Reasoning Network for Video-based Commonsense Captioning

The task of video-based commonsense captioning aims to generate event-wise captions and meanwhile provide multiple commonsense descriptions (e.g., attribute, effect and intention) about the underlying event in the video. Prior works explore the commonsense captions by using separate networks for different commonsense types, which is time-consuming and lacks mining the interaction of different commonsense. In this paper, we propose a Hybrid Reasoning Network (HybridNet) to endow the neural networks with the capability of semantic-level reasoning and word-level reasoning. Firstly, we develop multi-commonsense learning for semantic-level reasoning by jointly training different commonsense types in a unified network, which encourages the interaction between the clues of multiple commonsense descriptions, event-wise captions and videos. Then, there are two steps to achieve the word-level reasoning: (1) a memory module records the history predicted sequence from the previous generation processes; (2) a memory-routed multi-head attention (MMHA) module updates the word-level attention maps by incorporating the history information from the memory module into the transformer decoder for word-level reasoning. Moreover, the multimodal features are used to make full use of diverse knowledge for commonsense reasoning. Experiments and abundant analysis on the large-scale Video-to-Commonsense benchmark show that our HybridNet achieves state-of-the-art performance compared with other methods.

  • 7 authors
·
Aug 5, 2021

SynthForensics: A Multi-Generator Benchmark for Detecting Synthetic Video Deepfakes

The landscape of synthetic media has been irrevocably altered by text-to-video (T2V) models, whose outputs are rapidly approaching indistinguishability from reality. Critically, this technology is no longer confined to large-scale labs; the proliferation of efficient, open-source generators is democratizing the ability to create high-fidelity synthetic content on consumer-grade hardware. This makes existing face-centric and manipulation-based benchmarks obsolete. To address this urgent threat, we introduce SynthForensics, to the best of our knowledge the first human-centric benchmark for detecting purely synthetic video deepfakes. The benchmark comprises 6,815 unique videos from five architecturally distinct, state-of-the-art open-source T2V models. Its construction was underpinned by a meticulous two-stage, human-in-the-loop validation to ensure high semantic and visual quality. Each video is provided in four versions (raw, lossless, light, and heavy compression) to enable real-world robustness testing. Experiments demonstrate that state-of-the-art detectors are both fragile and exhibit limited generalization when evaluated on this new domain: we observe a mean performance drop of 29.19% AUC, with some methods performing worse than random chance, and top models losing over 30 points under heavy compression. The paper further investigates the efficacy of training on SynthForensics as a means to mitigate these observed performance gaps, achieving robust generalization to unseen generators (93.81% AUC), though at the cost of reduced backward compatibility with traditional manipulation-based deepfakes. The complete dataset and all generation metadata, including the specific prompts and inference parameters for every video, will be made publicly available at [link anonymized for review].

  • 8 authors
·
Feb 3

Long-RVOS: A Comprehensive Benchmark for Long-term Referring Video Object Segmentation

Referring video object segmentation (RVOS) aims to identify, track and segment the objects in a video based on language descriptions, which has received great attention in recent years. However, existing datasets remain focus on short video clips within several seconds, with salient objects visible in most frames. To advance the task towards more practical scenarios, we introduce Long-RVOS, a large-scale benchmark for long-term referring video object segmentation. Long-RVOS contains 2,000+ videos of an average duration exceeding 60 seconds, covering a variety of objects that undergo occlusion, disappearance-reappearance and shot changing. The objects are manually annotated with three different types of descriptions to individually evaluate the understanding of static attributes, motion patterns and spatiotemporal relationships. Moreover, unlike previous benchmarks that rely solely on the per-frame spatial evaluation, we introduce two new metrics to assess the temporal and spatiotemporal consistency. We benchmark 6 state-of-the-art methods on Long-RVOS. The results show that current approaches struggle severely with the long-video challenges. To address this, we further propose ReferMo, a promising baseline method that integrates motion information to expand the temporal receptive field, and employs a local-to-global architecture to capture both short-term dynamics and long-term dependencies. Despite simplicity, ReferMo achieves significant improvements over current methods in long-term scenarios. We hope that Long-RVOS and our baseline can drive future RVOS research towards tackling more realistic and long-form videos.

  • 7 authors
·
May 19, 2025

VOccl3D: A Video Benchmark Dataset for 3D Human Pose and Shape Estimation under real Occlusions

Human pose and shape (HPS) estimation methods have been extensively studied, with many demonstrating high zero-shot performance on in-the-wild images and videos. However, these methods often struggle in challenging scenarios involving complex human poses or significant occlusions. Although some studies address 3D human pose estimation under occlusion, they typically evaluate performance on datasets that lack realistic or substantial occlusions, e.g., most existing datasets introduce occlusions with random patches over the human or clipart-style overlays, which may not reflect real-world challenges. To bridge this gap in realistic occlusion datasets, we introduce a novel benchmark dataset, VOccl3D, a Video-based human Occlusion dataset with 3D body pose and shape annotations. Inspired by works such as AGORA and BEDLAM, we constructed this dataset using advanced computer graphics rendering techniques, incorporating diverse real-world occlusion scenarios, clothing textures, and human motions. Additionally, we fine-tuned recent HPS methods, CLIFF and BEDLAM-CLIFF, on our dataset, demonstrating significant qualitative and quantitative improvements across multiple public datasets, as well as on the test split of our dataset, while comparing its performance with other state-of-the-art methods. Furthermore, we leveraged our dataset to enhance human detection performance under occlusion by fine-tuning an existing object detector, YOLO11, thus leading to a robust end-to-end HPS estimation system under occlusions. Overall, this dataset serves as a valuable resource for future research aimed at benchmarking methods designed to handle occlusions, offering a more realistic alternative to existing occlusion datasets. See the Project page for code and dataset:https://yashgarg98.github.io/VOccl3D-dataset/

  • 8 authors
·
Aug 8, 2025

ShineOn: Illuminating Design Choices for Practical Video-based Virtual Clothing Try-on

Virtual try-on has garnered interest as a neural rendering benchmark task to evaluate complex object transfer and scene composition. Recent works in virtual clothing try-on feature a plethora of possible architectural and data representation choices. However, they present little clarity on quantifying the isolated visual effect of each choice, nor do they specify the hyperparameter details that are key to experimental reproduction. Our work, ShineOn, approaches the try-on task from a bottom-up approach and aims to shine light on the visual and quantitative effects of each experiment. We build a series of scientific experiments to isolate effective design choices in video synthesis for virtual clothing try-on. Specifically, we investigate the effect of different pose annotations, self-attention layer placement, and activation functions on the quantitative and qualitative performance of video virtual try-on. We find that DensePose annotations not only enhance face details but also decrease memory usage and training time. Next, we find that attention layers improve face and neck quality. Finally, we show that GELU and ReLU activation functions are the most effective in our experiments despite the appeal of newer activations such as Swish and Sine. We will release a well-organized code base, hyperparameters, and model checkpoints to support the reproducibility of our results. We expect our extensive experiments and code to greatly inform future design choices in video virtual try-on. Our code may be accessed at https://github.com/andrewjong/ShineOn-Virtual-Tryon.

  • 5 authors
·
Dec 18, 2020

DiffPose: SpatioTemporal Diffusion Model for Video-Based Human Pose Estimation

Denoising diffusion probabilistic models that were initially proposed for realistic image generation have recently shown success in various perception tasks (e.g., object detection and image segmentation) and are increasingly gaining attention in computer vision. However, extending such models to multi-frame human pose estimation is non-trivial due to the presence of the additional temporal dimension in videos. More importantly, learning representations that focus on keypoint regions is crucial for accurate localization of human joints. Nevertheless, the adaptation of the diffusion-based methods remains unclear on how to achieve such objective. In this paper, we present DiffPose, a novel diffusion architecture that formulates video-based human pose estimation as a conditional heatmap generation problem. First, to better leverage temporal information, we propose SpatioTemporal Representation Learner which aggregates visual evidences across frames and uses the resulting features in each denoising step as a condition. In addition, we present a mechanism called Lookup-based MultiScale Feature Interaction that determines the correlations between local joints and global contexts across multiple scales. This mechanism generates delicate representations that focus on keypoint regions. Altogether, by extending diffusion models, we show two unique characteristics from DiffPose on pose estimation task: (i) the ability to combine multiple sets of pose estimates to improve prediction accuracy, particularly for challenging joints, and (ii) the ability to adjust the number of iterative steps for feature refinement without retraining the model. DiffPose sets new state-of-the-art results on three benchmarks: PoseTrack2017, PoseTrack2018, and PoseTrack21.

  • 5 authors
·
Jul 31, 2023

LPM 1.0: Video-based Character Performance Model

Performance, the externalization of intent, emotion, and personality through visual, vocal, and temporal behavior, is what makes a character alive. Learning such performance from video is a promising alternative to traditional 3D pipelines. However, existing video models struggle to jointly achieve high expressiveness, real-time inference, and long-horizon identity stability, a tension we call the performance trilemma. Conversation is the most comprehensive performance scenario, as characters simultaneously speak, listen, react, and emote while maintaining identity over time. To address this, we present LPM 1.0 (Large Performance Model), focusing on single-person full-duplex audio-visual conversational performance. Concretely, we build a multimodal human-centric dataset through strict filtering, speaking-listening audio-video pairing, performance understanding, and identity-aware multi-reference extraction; train a 17B-parameter Diffusion Transformer (Base LPM) for highly controllable, identity-consistent performance through multimodal conditioning; and distill it into a causal streaming generator (Online LPM) for low-latency, infinite-length interaction. At inference, given a character image with identity-aware references, LPM 1.0 generates listening videos from user audio and speaking videos from synthesized audio, with text prompts for motion control, all at real-time speed with identity-stable, infinite-length generation. LPM 1.0 thus serves as a visual engine for conversational agents, live streaming characters, and game NPCs. To systematically evaluate this setting, we propose LPM-Bench, the first benchmark for interactive character performance. LPM 1.0 achieves state-of-the-art results across all evaluated dimensions while maintaining real-time inference.

  • 25 authors
·
Apr 8 4

Youku-mPLUG: A 10 Million Large-scale Chinese Video-Language Dataset for Pre-training and Benchmarks

To promote the development of Vision-Language Pre-training (VLP) and multimodal Large Language Model (LLM) in the Chinese community, we firstly release the largest public Chinese high-quality video-language dataset named Youku-mPLUG, which is collected from Youku, a well-known Chinese video-sharing website, with strict criteria of safety, diversity, and quality. Youku-mPLUG contains 10 million Chinese video-text pairs filtered from 400 million raw videos across a wide range of 45 diverse categories for large-scale pre-training. In addition, to facilitate a comprehensive evaluation of video-language models, we carefully build the largest human-annotated Chinese benchmarks covering three popular video-language tasks of cross-modal retrieval, video captioning, and video category classification. Youku-mPLUG can enable researchers to conduct more in-depth multimodal research and develop better applications in the future. Furthermore, we release popular video-language pre-training models, ALPRO and mPLUG-2, and our proposed modularized decoder-only model mPLUG-video pre-trained on Youku-mPLUG. Experiments show that models pre-trained on Youku-mPLUG gain up to 23.1% improvement in video category classification. Besides, mPLUG-video achieves a new state-of-the-art result on these benchmarks with 80.5% top-1 accuracy in video category classification and 68.9 CIDEr score in video captioning, respectively. Finally, we scale up mPLUG-video based on the frozen Bloomz with only 1.7% trainable parameters as Chinese multimodal LLM, and demonstrate impressive instruction and video understanding ability. The zero-shot instruction understanding experiment indicates that pretraining with Youku-mPLUG can enhance the ability to comprehend overall and detailed visual semantics, recognize scene text, and leverage open-domain knowledge.

  • 16 authors
·
Jun 7, 2023

Video-IFBench: Evaluating Instruction Following of Multimodal LLMs in Video Understanding Scenarios

Multimodal Large Language Models (MLLMs) have shown strong performance in video understanding. However, their ability to follow instructions in this domain remains under-explored. Real-world video understanding requires models not only to interpret video content correctly, but also to satisfy diverse user-specified constraints. Existing benchmarks focus primarily on task accuracy rather than instruction adherence, leaving this capability insufficiently evaluated. To address this gap, we introduce Video-IFBench, a comprehensive benchmark for evaluating instruction following in video understanding, where models must satisfy diverse user-specified constraints, including those grounded in visual and audio content. We develop an instruction taxonomy with four templates, including single-task, multi-task, selection, and nested instructions, covering 32 task types and 39 manually designed constraint categories spanning both semantic and format requirements. To reduce annotation cost, we build a semi-automatic data construction pipeline that combines MLLMs, programmatic processing, and human verification, resulting in 1.5K samples. We conduct a large-scale evaluation of more than 20 recent MLLMs and show that video instruction following remains challenging for current models, especially for instructions with many constraints, semantic constraints, or complex conditional structures that require selecting the correct branch or path based on video content. We hope our work will facilitate future research on instruction following in video understanding scenarios.

  • 15 authors
·
Aug 25 2

VCRBench: Exploring Long-form Causal Reasoning Capabilities of Large Video Language Models

Despite recent advances in video understanding, the capabilities of Large Video Language Models (LVLMs) to perform video-based causal reasoning remains underexplored, largely due to the absence of relevant and dedicated benchmarks for evaluating causal reasoning in visually grounded and goal-driven settings. To fill this gap, we introduce a novel benchmark named Video-based long-form Causal Reasoning (VCRBench). We create VCRBench using procedural videos of simple everyday activities, where the steps are deliberately shuffled with each clip capturing a key causal event, to test whether LVLMs can identify, reason about, and correctly sequence the events needed to accomplish a specific goal. Moreover, the benchmark is carefully designed to prevent LVLMs from exploiting linguistic shortcuts, as seen in multiple-choice or binary QA formats, while also avoiding the challenges associated with evaluating open-ended QA. Our evaluation of state-of-the-art LVLMs on VCRBench suggests that these models struggle with video-based long-form causal reasoning, primarily due to their difficulty in modeling long-range causal dependencies directly from visual observations. As a simple step toward enabling such capabilities, we propose Recognition-Reasoning Decomposition (RRD), a modular approach that breaks video-based causal reasoning into two sub-tasks of video recognition and causal reasoning. Our experiments on VCRBench show that RRD significantly boosts accuracy on VCRBench, with gains of up to 25.2%. Finally, our thorough analysis reveals interesting insights, for instance, that LVLMs primarily rely on language knowledge for complex video-based long-form causal reasoning tasks.

  • 2 authors
·
May 13, 2025 2

VideoWebArena: Evaluating Long Context Multimodal Agents with Video Understanding Web Tasks

Videos are often used to learn or extract the necessary information to complete tasks in ways different than what text and static imagery alone can provide. However, many existing agent benchmarks neglect long-context video understanding, instead focusing on text or static image inputs. To bridge this gap, we introduce VideoWebArena (VideoWA), a benchmark for evaluating the capabilities of long-context multimodal agents for video understanding. VideoWA consists of 2,021 web agent tasks based on manually crafted video tutorials, which total almost four hours of content. For our benchmark, we define a taxonomy of long-context video-based agent tasks with two main areas of focus: skill retention and factual retention. While skill retention tasks evaluate whether an agent can use a given human demonstration to complete a task efficiently, the factual retention task evaluates whether an agent can retrieve instruction-relevant information from a video to complete a task. We find that the best model achieves 13.3% success on factual retention tasks and 45.8% on factual retention QA pairs, far below human performance at 73.9% and 79.3%, respectively. On skill retention tasks, long-context models perform worse with tutorials than without, exhibiting a 5% performance decrease in WebArena tasks and a 10.3% decrease in VisualWebArena tasks. Our work highlights the need to improve the agentic abilities of long-context multimodal models and provides a testbed for future development with long-context video agents.

  • 8 authors
·
Oct 24, 2024 2

VideoCAD: A Large-Scale Video Dataset for Learning UI Interactions and 3D Reasoning from CAD Software

Computer-Aided Design (CAD) is a time-consuming and complex process, requiring precise, long-horizon user interactions with intricate 3D interfaces. While recent advances in AI-driven user interface (UI) agents show promise, most existing datasets and methods focus on short, low-complexity tasks in mobile or web applications, failing to capture the demands of professional engineering tools. In this work, we introduce VideoCAD, the first attempt at engineering UI interaction learning for precision tasks. Specifically, VideoCAD is a large-scale synthetic dataset consisting of over 41K annotated video recordings of CAD operations, generated using an automated framework for collecting high-fidelity UI action data from human-made CAD designs. Compared to existing datasets, VideoCAD offers an order of magnitude higher complexity in UI interaction learning for real-world engineering tasks, having up to a 20x longer time horizon than other datasets. We show two important downstream applications of VideoCAD: learning UI interactions from professional precision 3D CAD tools and a visual question-answering (VQA) benchmark designed to evaluate multimodal large language models' (LLM) spatial reasoning and video understanding abilities. To learn the UI interactions, we propose VideoCADFormer - a state-of-the-art model in learning CAD interactions directly from video, which outperforms multiple behavior cloning baselines. Both VideoCADFormer and the VQA benchmark derived from VideoCAD reveal key challenges in the current state of video-based UI understanding, including the need for precise action grounding, multi-modal and spatial reasoning, and long-horizon dependencies.

  • 4 authors
·
May 30, 2025

APT-36K: A Large-scale Benchmark for Animal Pose Estimation and Tracking

Animal pose estimation and tracking (APT) is a fundamental task for detecting and tracking animal keypoints from a sequence of video frames. Previous animal-related datasets focus either on animal tracking or single-frame animal pose estimation, and never on both aspects. The lack of APT datasets hinders the development and evaluation of video-based animal pose estimation and tracking methods, limiting real-world applications, e.g., understanding animal behavior in wildlife conservation. To fill this gap, we make the first step and propose APT-36K, i.e., the first large-scale benchmark for animal pose estimation and tracking. Specifically, APT-36K consists of 2,400 video clips collected and filtered from 30 animal species with 15 frames for each video, resulting in 36,000 frames in total. After manual annotation and careful double-check, high-quality keypoint and tracking annotations are provided for all the animal instances. Based on APT-36K, we benchmark several representative models on the following three tracks: (1) supervised animal pose estimation on a single frame under intra- and inter-domain transfer learning settings, (2) inter-species domain generalization test for unseen animals, and (3) animal pose estimation with animal tracking. Based on the experimental results, we gain some empirical insights and show that APT-36K provides a valuable animal pose estimation and tracking benchmark, offering new challenges and opportunities for future research. The code and dataset will be made publicly available at https://github.com/pandorgan/APT-36K.

  • 6 authors
·
Jun 12, 2022

Transfer of Representations to Video Label Propagation: Implementation Factors Matter

This work studies feature representations for dense label propagation in video, with a focus on recently proposed methods that learn video correspondence using self-supervised signals such as colorization or temporal cycle consistency. In the literature, these methods have been evaluated with an array of inconsistent settings, making it difficult to discern trends or compare performance fairly. Starting with a unified formulation of the label propagation algorithm that encompasses most existing variations, we systematically study the impact of important implementation factors in feature extraction and label propagation. Along the way, we report the accuracies of properly tuned supervised and unsupervised still image baselines, which are higher than those found in previous works. We also demonstrate that augmenting video-based correspondence cues with still-image-based ones can further improve performance. We then attempt a fair comparison of recent video-based methods on the DAVIS benchmark, showing convergence of best methods to performance levels near our strong ImageNet baseline, despite the usage of a variety of specialized video-based losses and training particulars. Additional comparisons on JHMDB and VIP datasets confirm the similar performance of current methods. We hope that this study will help to improve evaluation practices and better inform future research directions in temporal correspondence.

  • 6 authors
·
Mar 10, 2022

Context-Aware Academic Emotion Dataset and Benchmark

Academic emotion analysis plays a crucial role in evaluating students' engagement and cognitive states during the learning process. This paper addresses the challenge of automatically recognizing academic emotions through facial expressions in real-world learning environments. While significant progress has been made in facial expression recognition for basic emotions, academic emotion recognition remains underexplored, largely due to the scarcity of publicly available datasets. To bridge this gap, we introduce RAER, a novel dataset comprising approximately 2,700 video clips collected from around 140 students in diverse, natural learning contexts such as classrooms, libraries, laboratories, and dormitories, covering both classroom sessions and individual study. Each clip was annotated independently by approximately ten annotators using two distinct sets of academic emotion labels with varying granularity, enhancing annotation consistency and reliability. To our knowledge, RAER is the first dataset capturing diverse natural learning scenarios. Observing that annotators naturally consider context cues-such as whether a student is looking at a phone or reading a book-alongside facial expressions, we propose CLIP-CAER (CLIP-based Context-aware Academic Emotion Recognition). Our method utilizes learnable text prompts within the vision-language model CLIP to effectively integrate facial expression and context cues from videos. Experimental results demonstrate that CLIP-CAER substantially outperforms state-of-the-art video-based facial expression recognition methods, which are primarily designed for basic emotions, emphasizing the crucial role of context in accurately recognizing academic emotions. Project page: https://zgsfer.github.io/CAER

  • 5 authors
·
Jul 1, 2025 1

Pixels or Positions? Benchmarking Modalities in Group Activity Recognition

Group Activity Recognition (GAR) is well studied on the video modality for surveillance and indoor team sports (e.g., volleyball, basketball). Yet, other modalities such as agent positions and trajectories over time, i.e. tracking, remain comparatively under-explored despite being compact, agent-centric signals that explicitly encode spatial interactions. Understanding whether pixel (video) or position (tracking) modalities leads to better group activity recognition is therefore important to drive further research on the topic. However, no standardized benchmark currently exists that aligns broadcast video and tracking data for the same group activities, leading to a lack of apples-to-apples comparison between these modalities for GAR. In this work, we introduce SoccerNet-GAR, a multimodal dataset built from the 64 matches of the football World Cup 2022. Specifically, the broadcast videos and player tracking modalities for 94{,}285 group activities are synchronized and annotated with 10 categories. Furthermore, we define a unified evaluation protocol to benchmark two strong unimodal approaches: (i) a competitive video-based classifiers and (ii) a tracking-based classifiers leveraging graph neural networks. In particular, our novel role-aware graph architecture for tracking-based GAR directly encodes tactical structure through positional edges and temporal attention. Our tracking model achieves 67.2% balanced accuracy compared to 58.1% for the best video baseline, while training 4.25 times faster with 438 times fewer parameters (197K \vs 86.3M). This study provides new insights into the relative strengths of pixels and positions for group activity recognition. Overall, it highlights the importance of modality choice and role-aware modeling for GAR.

  • 5 authors
·
Nov 16, 2025

GLIMPSE: Do Large Vision-Language Models Truly Think With Videos or Just Glimpse at Them?

Existing video benchmarks often resemble image-based benchmarks, with question types like "What actions does the person perform throughout the video?" or "What color is the woman's dress in the video?" For these, models can often answer by scanning just a few key frames, without deep temporal reasoning. This limits our ability to assess whether large vision-language models (LVLMs) can truly think with videos rather than perform superficial frame-level analysis. To address this, we introduce GLIMPSE, a benchmark specifically designed to evaluate whether LVLMs can genuinely think with videos. Unlike prior benchmarks, GLIMPSE emphasizes comprehensive video understanding beyond static image cues. It consists of 3,269 videos and over 4,342 highly visual-centric questions across 11 categories, including Trajectory Analysis, Temporal Reasoning, and Forensics Detection. All questions are carefully crafted by human annotators and require watching the entire video and reasoning over full video context-this is what we mean by thinking with video. These questions cannot be answered by scanning selected frames or relying on text alone. In human evaluations, GLIMPSE achieves 94.82% accuracy, but current LVLMs face significant challenges. Even the best-performing model, GPT-o3, reaches only 66.43%, highlighting that LVLMs still struggle to move beyond surface-level reasoning to truly think with videos.

  • 13 authors
·
Jul 13, 2025

WorldOlympiad: Can Your World Model Survive a Triathlon?

We introduce WorldOlympiad, a benchmark for diagnosing video-based world models across physical faithfulness, geometric consistency, and interaction fidelity. While existing benchmarks often focus on visual quality, semantic alignment, or short-term temporal coherence, they provide limited insight into whether generated videos obey physical rules, preserve coherent 3D structure, and sustain controllable interactions over long horizons. To address this gap, WorldOlympiad decomposes world-model evaluation into three complementary dimensions. The physical track uses object segmentation and MLLM-as-judge to assess whether generated videos follow interpretable rules in mechanics, thermal phenomena, and material properties. The geometry track reconstructs generated videos with Gaussian splatting and evaluates structural consistency, cross-view coherence, and camera-trajectory alignment. The interaction track assesses whether generated rollouts follow complex action prompts and maintain smooth, coherent transitions across consecutive video chunks. WorldOlympiad further covers three major downstream scenarios, including gaming, robotics, and general real-world videos, capturing diverse challenges from interactive control and embodied manipulation to open-domain motion and camera dynamics. Together, these tracks and scenarios form a scalable and interpretable evaluation suite that exposes failure modes beyond generic video quality. Experiments on state-of-the-art models reveal substantial gaps in physical reasoning, 3D consistency, and long-horizon interaction, underscoring the need for more structured evaluation protocols for generative world models.

Alibaba-DAMO-Academy DAMO Academy
·
Jun 8 3

Attention Debiasing for Token Pruning in Vision Language Models

Vision-language models (VLMs) typically encode substantially more visual tokens than text tokens, resulting in significant token redundancy. Pruning uninformative visual tokens is therefore crucial for improving computational efficiency, and language-to-vision attention has become a widely used importance criterion for this purpose. However, we find that attention in VLMs is systematically biased. It disproportionately favors tokens appearing later in the sequence, manifesting as over-attention to lower image regions, and assigns inflated scores to semantically empty padding tokens. These behaviors stem from intrinsic recency bias and attention sink effects inherited from large language models (LLMs), and they distort attention-based pruning by preserving irrelevant visual content. To derive a pruning criterion better aligned with semantic relevance, we introduce two lightweight yet effective debiasing techniques that restore the reliability of attention. The first compensates for positional distortions by removing recency-induced attention trends, producing a content-aware and position-agnostic importance measure. The second suppresses attention sink effects by eliminating spurious attention on padding tokens. Our method is model-agnostic, pruning-method-agnostic, and task-agnostic, enabling plug-and-play integration with existing VLM pruning models. Despite its simplicity, our approach consistently delivers strong performance gains. We evaluate our method on ten vision-language benchmarks spanning both image-based and video-based tasks, in comparison with seven state-of-the-art visual token pruning methods and across two representative VLM architectures. Our method achieves substantial performance gains, demonstrating strong effectiveness and generalizability. Our code is available at https://github.com/intcomp/attention-bias.

  • 8 authors
·
Aug 25, 2025

SpaceVista: All-Scale Visual Spatial Reasoning from mm to km

With the current surge in spatial reasoning explorations, researchers have made significant progress in understanding indoor scenes, but still struggle with diverse applications such as robotics and autonomous driving. This paper aims to advance all-scale spatial reasoning across diverse scenarios by tackling two key challenges: 1) the heavy reliance on indoor 3D scans and labor-intensive manual annotations for dataset curation; 2) the absence of effective all-scale scene modeling, which often leads to overfitting to individual scenes. In this paper, we introduce a holistic solution that integrates a structured spatial reasoning knowledge system, scale-aware modeling, and a progressive training paradigm, as the first attempt to broaden the all-scale spatial intelligence of MLLMs to the best of our knowledge. Using a task-specific, specialist-driven automated pipeline, we curate over 38K video scenes across 5 spatial scales to create SpaceVista-1M, a dataset comprising approximately 1M spatial QA pairs spanning 19 diverse task types. While specialist models can inject useful domain knowledge, they are not reliable for evaluation. We then build an all-scale benchmark with precise annotations by manually recording, retrieving, and assembling video-based data. However, naive training with SpaceVista-1M often yields suboptimal results due to the potential knowledge conflict. Accordingly, we introduce SpaceVista-7B, a spatial reasoning model that accepts dense inputs beyond semantics and uses scale as an anchor for scale-aware experts and progressive rewards. Finally, extensive evaluations across 5 benchmarks, including our SpaceVista-Bench, demonstrate competitive performance, showcasing strong generalization across all scales and scenarios. Our dataset, model, and benchmark will be released on https://peiwensun2000.github.io/mm2km .

  • 11 authors
·
Oct 10, 2025 3

Chatting with Images for Introspective Visual Thinking

Current large vision-language models (LVLMs) typically rely on text-only reasoning based on a single-pass visual encoding, which often leads to loss of fine-grained visual information. Recently the proposal of ''thinking with images'' attempts to alleviate this limitation by manipulating images via external tools or code; however, the resulting visual states are often insufficiently grounded in linguistic semantics, impairing effective cross-modal alignment - particularly when visual semantics or geometric relationships must be reasoned over across distant regions or multiple images. To address these challenges, we propose ''chatting with images'', a new framework that reframes visual manipulation as language-guided feature modulation. Under the guidance of expressive language prompts, the model dynamically performs joint re-encoding over multiple image regions, enabling tighter coupling between linguistic reasoning and visual state updates. We instantiate this paradigm in ViLaVT, a novel LVLM equipped with a dynamic vision encoder explicitly designed for such interactive visual reasoning, and trained it with a two-stage curriculum combining supervised fine-tuning and reinforcement learning to promote effective reasoning behaviors. Extensive experiments across eight benchmarks demonstrate that ViLaVT achieves strong and consistent improvements, with particularly pronounced gains on complex multi-image and video-based spatial reasoning tasks.

  • 7 authors
·
Feb 11

V-Nutri: Dish-Level Nutrition Estimation from Egocentric Cooking Videos

Nutrition estimation of meals from visual data is an important problem for dietary monitoring and computational health, but existing approaches largely rely on single images of the finally completed dish. This setting is fundamentally limited because many nutritionally relevant ingredients and transformations, such as oils, sauces, and mixed components, become visually ambiguous after cooking, making accurate calorie and macronutrient estimation difficult. In this paper, we investigate whether the cooking process information from egocentric cooking videos can contribute to dish-level nutrition estimation. First, we further manually annotated the HD-EPIC dataset and established the first benchmark for video-based nutrition estimation. Most importantly, we propose V-Nutri, a staged framework that combines Nutrition5K-pretrained visual backbones with a lightweight fusion module that aggregates features from the final dish frame and cooking process keyframes extracted from the egocentric videos. V-Nutri also includes a cooking keyframes selection module, a VideoMamba-based event-detection model that targets ingredient-addition moments. Experiments on the HD-EPIC dataset show that process cues can provide complementary nutritional evidence, improving nutrition estimation under controlled conditions. Our results further indicate that the benefit of process keyframes depends strongly on backbone representation capacity and event detection quality. Our code and annotated dataset is available at https://github.com/K624-YCK/V-Nutri.

  • 3 authors
·
Apr 12

Running the Gauntlet: Re-evaluating the Capabilities of Agents Beyond Familiar Environments

As agentic systems continue to evolve and are widely deployed in real-world scenarios, there is a growing demand to faithfully evaluate their capabilities. However, current benchmarks are typically built on popular applications with relatively simple tasks and focus on a narrow set of capabilities while overlooking broader dimensions, resulting in saturated performance on modern agents and failing to probe their limitations. To this end, we introduce GauntletBench, a web-based benchmark for evaluating agent generalisation in challenging scenarios, focusing on three underexplored capabilities (temporal perception, graphical understanding, and 3D reasoning), across five less-covered professional applications (Video Editor, Workflow Builder, 3D Modeller, Flight Analyser, and Circuit Designer), each with 20 vision-intensive tasks (100 in total). Our benchmark provides a modular pipeline that comprises an environment compatible with both open- and closed-source agent frameworks, a controlled web-based application, a well-structured task suite, and an automated evaluation engine with diverse metrics. Contrary to widespread expectations, our empirical results reveal that frontier agentic systems remain far from achieving human-level performance. Even the state-of-the-art agent achieves only a 19.1% success rate on our GauntletBench, highlighting the limitations in these overlooked capabilities and generalisation. By comparison, non-expert human annotators achieve over 80% success on our challenging yet feasible tasks, revealing the substantial gap between current agent capabilities and those required for complex real-world scenarios.

SIRI-Bench: Challenging VLMs' Spatial Intelligence through Complex Reasoning Tasks

Large Language Models (LLMs) are experiencing rapid advancements in complex reasoning, exhibiting remarkable generalization in mathematics and programming. In contrast, while spatial intelligence is fundamental for Vision-Language Models (VLMs) in real-world interaction, the systematic evaluation of their complex reasoning ability within spatial contexts remains underexplored. To bridge this gap, we introduce SIRI-Bench, a benchmark designed to evaluate VLMs' spatial intelligence through video-based reasoning tasks. SIRI-Bench comprises nearly 1K video-question-answer triplets, where each problem is embedded in a realistic 3D scene and captured by video. By carefully designing questions and corresponding 3D scenes, our benchmark ensures that solving the questions requires both spatial comprehension for extracting information and high-level reasoning for deriving solutions, making it a challenging benchmark for evaluating VLMs. To facilitate large-scale data synthesis, we develop an Automatic Scene Creation Engine. This engine, leveraging multiple specialized LLM agents, can generate realistic 3D scenes from abstract math problems, ensuring faithfulness to the original descriptions. Experimental results reveal that state-of-the-art VLMs struggle significantly on SIRI-Bench, underscoring the challenge of spatial reasoning. We hope that our study will bring researchers' attention to spatially grounded reasoning and advance VLMs in visual problem-solving.

  • 5 authors
·
Jun 17, 2025

Reinforcing Spatial Reasoning in Vision-Language Models with Interwoven Thinking and Visual Drawing

As textual reasoning with large language models (LLMs) has advanced significantly, there has been growing interest in enhancing the multimodal reasoning capabilities of large vision-language models (LVLMs). However, existing methods primarily approach multimodal reasoning in a straightforward, text-centric manner, where both reasoning and answer derivation are conducted purely through text, with the only difference being the presence of multimodal input. As a result, these methods often encounter fundamental limitations in spatial reasoning tasks that demand precise geometric understanding and continuous spatial tracking-capabilities that humans achieve through mental visualization and manipulation. To address the limitations, we propose drawing to reason in space, a novel paradigm that enables LVLMs to reason through elementary drawing operations in the visual space. By equipping models with basic drawing operations, including annotating bounding boxes and drawing auxiliary lines, we empower them to express and analyze spatial relationships through direct visual manipulation, meanwhile avoiding the performance ceiling imposed by specialized perception tools in previous tool-integrated reasoning approaches. To cultivate this capability, we develop a three-stage training framework: cold-start training with synthetic data to establish basic drawing abilities, reflective rejection sampling to enhance self-reflection behaviors, and reinforcement learning to directly optimize for target rewards. Extensive experiments demonstrate that our model, named VILASR, consistently outperforms existing methods across diverse spatial reasoning benchmarks, involving maze navigation, static spatial reasoning, video-based reasoning, and multi-view-based reasoning tasks, with an average improvement of 18.4%.

  • 8 authors
·
Jun 11, 2025

OmniEdit-Bench: A Comprehensive Benchmark for Instruction-based Video Editing

Instruction-based video editing (IVE) is an emerging field with broad applications, yet evaluating editing models remains challenging. Existing benchmarks suffer from two major limitations: limited task coverage inherited from image editing, which overlooks video-specific dimensions, and inadequate metrics that fail to measure instruction fidelity, allowing incorrect edits to receive high scores due to strong visual priors from the original video. To address these issues, we introduce a comprehensive and structured benchmark for IVE. Our benchmark decomposes editing tasks into multiple video-specific dimensions, including spatial, temporal, audio, and reference-based editing, extending beyond conventional frame-level evaluation. It also distinguishes explicit and implicit instructions and incorporates reasoning-based scenarios to better reflect real-world requirements. Furthermore, we propose an evaluation framework that assesses editing quality from four complementary dimensions: accuracy, preservation, realism, and consistency, using both human judgments and state-of-the-art vision-language models. To emphasize instruction fidelity, we introduce an accuracy-aware penalty mechanism that conditions other scores on accuracy, preventing visually plausible but incorrect edits from receiving inflated evaluations. Extensive experiments on representative open-source and commercial models show that current IVE models remain far from satisfactory. OmniEdit-Bench provides a comprehensive and reliable testbed for evaluating instruction-based video editing and offers insights into future research directions.

  • 9 authors
·
Aug 4

MIVE: New Design and Benchmark for Multi-Instance Video Editing

Recent AI-based video editing has enabled users to edit videos through simple text prompts, significantly simplifying the editing process. However, recent zero-shot video editing techniques primarily focus on global or single-object edits, which can lead to unintended changes in other parts of the video. When multiple objects require localized edits, existing methods face challenges, such as unfaithful editing, editing leakage, and lack of suitable evaluation datasets and metrics. To overcome these limitations, we propose a zero-shot Multi-Instance Video Editing framework, called MIVE. MIVE is a general-purpose mask-based framework, not dedicated to specific objects (e.g., people). MIVE introduces two key modules: (i) Disentangled Multi-instance Sampling (DMS) to prevent editing leakage and (ii) Instance-centric Probability Redistribution (IPR) to ensure precise localization and faithful editing. Additionally, we present our new MIVE Dataset featuring diverse video scenarios and introduce the Cross-Instance Accuracy (CIA) Score to evaluate editing leakage in multi-instance video editing tasks. Our extensive qualitative, quantitative, and user study evaluations demonstrate that MIVE significantly outperforms recent state-of-the-art methods in terms of editing faithfulness, accuracy, and leakage prevention, setting a new benchmark for multi-instance video editing. The project page is available at https://kaist-viclab.github.io/mive-site/

  • 5 authors
·
Dec 17, 2024 2

VGA-Bench: A Unified Benchmark and Multi-Model Framework for Video Aesthetics and Generation Quality Evaluation

The rapid advancement of AIGC-based video generation has underscored the critical need for comprehensive evaluation frameworks that go beyond traditional generation quality metrics to encompass aesthetic appeal. However, existing benchmarks remain largely focused on technical fidelity, leaving a significant gap in holistic assessment-particularly with respect to perceptual and artistic qualities. To address this limitation, we introduce VGA-Bench, a unified benchmark for joint evaluation of video generation quality and aesthetic quality. VGA-Bench is built upon a principled three-tier taxonomy: Aesthetic Quality, Aesthetic Tagging, and Generation Quality, each decomposed into multiple fine-grained sub-dimensions to enable systematic assessment. Guided by this taxonomy, we design 1,016 diverse prompts and generate a large-scale dataset of over 60,000 videos using 12 video generation models, ensuring broad coverage across content, style, and artifacts. To enable scalable and automated evaluation, we annotate a subset of the dataset via human labeling and develop three dedicated multi-task neural assessors: VAQA-Net for aesthetic quality prediction, VTag-Net for automatic aesthetic tagging, and VGQA-Net for generation and basic quality attributes. Extensive experiments demonstrate that our models achieve reliable alignment with human judgments, offering both accuracy and efficiency. We release VGA-Bench as a public benchmark to foster research in AIGC evaluation, with applications in content moderation, model debugging, and generative model optimization.

  • 10 authors
·
Apr 10

Multimodal Long Video Modeling Based on Temporal Dynamic Context

Recent advances in Large Language Models (LLMs) have led to significant breakthroughs in video understanding. However, existing models still struggle with long video processing due to the context length constraint of LLMs and the vast amount of information within the video. Although some recent methods are designed for long video understanding, they often lose crucial information during token compression and struggle with additional modality like audio. In this work, we propose a dynamic long video encoding method utilizing the temporal relationship between frames, named Temporal Dynamic Context (TDC). Firstly, we segment the video into semantically consistent scenes based on inter-frame similarities, then encode each frame into tokens using visual-audio encoders. Secondly, we propose a novel temporal context compressor to reduce the number of tokens within each segment. Specifically, we employ a query-based Transformer to aggregate video, audio, and instruction text tokens into a limited set of temporal context tokens. Finally, we feed the static frame tokens and the temporal context tokens into the LLM for video understanding. Furthermore, to handle extremely long videos, we propose a training-free chain-of-thought strategy that progressively extracts answers from multiple video segments. These intermediate answers serve as part of the reasoning process and contribute to the final answer. We conduct extensive experiments on general video understanding and audio-video understanding benchmarks, where our method demonstrates strong performance. The code and models are available at https://github.com/Hoar012/TDC-Video.

  • 4 authors
·
Apr 14, 2025 2

How Good is a Video Summary? A New Benchmarking Dataset and Evaluation Framework Towards Realistic Video Summarization

Automatic video summarization is still an unsolved problem due to several challenges. The currently available datasets either have very short videos or have few long videos of only a particular type. We introduce a new benchmarking video dataset called VISIOCITY (VIdeo SummarIzatiOn based on Continuity, Intent and DiversiTY) which comprises of longer videos across six different categories with dense concept annotations capable of supporting different flavors of video summarization and other vision problems. For long videos, human reference summaries necessary for supervised video summarization techniques are difficult to obtain. We explore strategies to automatically generate multiple reference summaries from indirect ground truth present in VISIOCITY. We show that these summaries are at par with human summaries. We also present a study of different desired characteristics of a good summary and demonstrate how it is normal to have two good summaries with different characteristics. Thus we argue that evaluating a summary against one or more human summaries and using a single measure has its shortcomings. We propose an evaluation framework for better quantitative assessment of summary quality which is closer to human judgment. Lastly, we present insights into how a model can be enhanced to yield better summaries. Sepcifically, when multiple diverse ground truth summaries can exist, learning from them individually and using a combination of loss functions measuring different characteristics is better than learning from a single combined (oracle) ground truth summary using a single loss function. We demonstrate the effectiveness of doing so as compared to some of the representative state of the art techniques tested on VISIOCITY. We release VISIOCITY as a benchmarking dataset and invite researchers to test the effectiveness of their video summarization algorithms on VISIOCITY.

  • 5 authors
·
Jan 25, 2021

MJ-VIDEO: Fine-Grained Benchmarking and Rewarding Video Preferences in Video Generation

Recent advancements in video generation have significantly improved the ability to synthesize videos from text instructions. However, existing models still struggle with key challenges such as instruction misalignment, content hallucination, safety concerns, and bias. Addressing these limitations, we introduce MJ-BENCH-VIDEO, a large-scale video preference benchmark designed to evaluate video generation across five critical aspects: Alignment, Safety, Fineness, Coherence & Consistency, and Bias & Fairness. This benchmark incorporates 28 fine-grained criteria to provide a comprehensive evaluation of video preference. Building upon this dataset, we propose MJ-VIDEO, a Mixture-of-Experts (MoE)-based video reward model designed to deliver fine-grained reward. MJ-VIDEO can dynamically select relevant experts to accurately judge the preference based on the input text-video pair. This architecture enables more precise and adaptable preference judgments. Through extensive benchmarking on MJ-BENCH-VIDEO, we analyze the limitations of existing video reward models and demonstrate the superior performance of MJ-VIDEO in video preference assessment, achieving 17.58% and 15.87% improvements in overall and fine-grained preference judgments, respectively. Additionally, introducing MJ-VIDEO for preference tuning in video generation enhances the alignment performance. All our code, data, and models are available at https://aiming-lab.github.io/MJ-VIDEO.github.io/.

  • 14 authors
·
Feb 3, 2025

From Synthesis to Removal: Physics-Grounded Reflection Simulation and Diffusion-Based Video Dereflection

Videos captured through glass often contain reflections that degrade visual quality and interfere with downstream vision tasks. Although single-image reflection removal has been extensively studied, video reflection removal remains largely underexplored due to the lack of paired video data, temporally coherent removal models, and dedicated evaluation benchmarks. We present a closed-loop framework that unifies physics-grounded reflection simulation, diffusion-based video dereflection, and benchmark evaluation. Our S2R-Synthesis pipeline generates paired reflected and reflection-free videos by performing physics-grounded augmentation in the structure space and rendering realistic reflected videos with a trained video diffusion renderer; the augmentation models key glass-related effects including roughness-induced blur, thickness-induced ghosting, and reflectance variation. Based on the synthesized data, we introduce S2R-Removal, the first diffusion-based video reflection removal model, which adapts a pretrained video diffusion prior through reflection-aware latent adaptation and one-step pixel-geometric refinement, recovering the clean transmission in a single denoising step. We further build S2R-Bench, the first benchmark for video reflection removal, supporting both full-reference evaluation and real-world human perceptual assessment. Experiments on S2R-Bench and multiple public image benchmarks demonstrate state-of-the-art performance and faster inference than even non-diffusion baselines, and validate the effectiveness of S2R-Synthesis. Project page: https://codingwzp.github.io/VideoDereflection_S2R.

MeViS: A Large-scale Benchmark for Video Segmentation with Motion Expressions

This paper strives for motion expressions guided video segmentation, which focuses on segmenting objects in video content based on a sentence describing the motion of the objects. Existing referring video object datasets typically focus on salient objects and use language expressions that contain excessive static attributes that could potentially enable the target object to be identified in a single frame. These datasets downplay the importance of motion in video content for language-guided video object segmentation. To investigate the feasibility of using motion expressions to ground and segment objects in videos, we propose a large-scale dataset called MeViS, which contains numerous motion expressions to indicate target objects in complex environments. We benchmarked 5 existing referring video object segmentation (RVOS) methods and conducted a comprehensive comparison on the MeViS dataset. The results show that current RVOS methods cannot effectively address motion expression-guided video segmentation. We further analyze the challenges and propose a baseline approach for the proposed MeViS dataset. The goal of our benchmark is to provide a platform that enables the development of effective language-guided video segmentation algorithms that leverage motion expressions as a primary cue for object segmentation in complex video scenes. The proposed MeViS dataset has been released at https://henghuiding.github.io/MeViS.

  • 5 authors
·
Aug 16, 2023

Needle In A Video Haystack: A Scalable Synthetic Framework for Benchmarking Video MLLMs

Video understanding is a crucial next step for multimodal large language models (MLLMs). To probe specific aspects of video understanding ability, existing video benchmarks typically require careful video selection based on the target capability, along with laborious annotation of query-response pairs to match the specific video content. This process is both challenging and resource-intensive. In this paper, we propose VideoNIAH (Video Needle In A Haystack), a benchmark construction framework through synthetic video generation. VideoNIAH decouples test video content from their query-responses by inserting unrelated image/text 'needles' into original videos. It generates annotations solely from these needles, ensuring diversity in video sources and a variety of query-responses. Additionally, by inserting multiple needles, VideoNIAH rigorously evaluates the temporal understanding capabilities of models. We utilized VideoNIAH to compile a video benchmark VNBench, including tasks such as retrieval, ordering, and counting. VNBench can efficiently evaluate the fine-grained understanding ability and spatio-temporal modeling ability of a video model, while also supporting the long-context evaluation. Additionally, we evaluated recent video-centric multimodal large language models (MLLMs), both open-source and proprietary, providing a comprehensive analysis. We found that although proprietary models have significant advantages over open-source models, all existing video models still perform poorly on long-distance dependency tasks. VideoNIAH is a simple yet highly scalable benchmark construction framework, and we believe it will inspire future video benchmark works. The code and data are available at https://github.com/joez17/VideoNIAH.

  • 9 authors
·
Jun 13, 2024

AuroraCap: Efficient, Performant Video Detailed Captioning and a New Benchmark

Video detailed captioning is a key task which aims to generate comprehensive and coherent textual descriptions of video content, benefiting both video understanding and generation. In this paper, we propose AuroraCap, a video captioner based on a large multimodal model. We follow the simplest architecture design without additional parameters for temporal modeling. To address the overhead caused by lengthy video sequences, we implement the token merging strategy, reducing the number of input visual tokens. Surprisingly, we found that this strategy results in little performance loss. AuroraCap shows superior performance on various video and image captioning benchmarks, for example, obtaining a CIDEr of 88.9 on Flickr30k, beating GPT-4V (55.3) and Gemini-1.5 Pro (82.2). However, existing video caption benchmarks only include simple descriptions, consisting of a few dozen words, which limits research in this field. Therefore, we develop VDC, a video detailed captioning benchmark with over one thousand carefully annotated structured captions. In addition, we propose a new LLM-assisted metric VDCscore for bettering evaluation, which adopts a divide-and-conquer strategy to transform long caption evaluation into multiple short question-answer pairs. With the help of human Elo ranking, our experiments show that this benchmark better correlates with human judgments of video detailed captioning quality.

  • 9 authors
·
Oct 3, 2024 2

HyperMotion: DiT-Based Pose-Guided Human Image Animation of Complex Motions

Recent advances in diffusion models have significantly improved conditional video generation, particularly in the pose-guided human image animation task. Although existing methods are capable of generating high-fidelity and time-consistent animation sequences in regular motions and static scenes, there are still obvious limitations when facing complex human body motions (Hypermotion) that contain highly dynamic, non-standard motions, and the lack of a high-quality benchmark for evaluation of complex human motion animations. To address this challenge, we introduce the Open-HyperMotionX Dataset and HyperMotionX Bench, which provide high-quality human pose annotations and curated video clips for evaluating and improving pose-guided human image animation models under complex human motion conditions. Furthermore, we propose a simple yet powerful DiT-based video generation baseline and design spatial low-frequency enhanced RoPE, a novel module that selectively enhances low-frequency spatial feature modeling by introducing learnable frequency scaling. Our method significantly improves structural stability and appearance consistency in highly dynamic human motion sequences. Extensive experiments demonstrate the effectiveness of our dataset and proposed approach in advancing the generation quality of complex human motion image animations. Code and dataset will be made publicly available.

  • 8 authors
·
May 28, 2025

VMFormer: End-to-End Video Matting with Transformer

Video matting aims to predict the alpha mattes for each frame from a given input video sequence. Recent solutions to video matting have been dominated by deep convolutional neural networks (CNN) for the past few years, which have become the de-facto standard for both academia and industry. However, they have inbuilt inductive bias of locality and do not capture global characteristics of an image due to the CNN-based architectures. They also lack long-range temporal modeling considering computational costs when dealing with feature maps of multiple frames. In this paper, we propose VMFormer: a transformer-based end-to-end method for video matting. It makes predictions on alpha mattes of each frame from learnable queries given a video input sequence. Specifically, it leverages self-attention layers to build global integration of feature sequences with short-range temporal modeling on successive frames. We further apply queries to learn global representations through cross-attention in the transformer decoder with long-range temporal modeling upon all queries. In the prediction stage, both queries and corresponding feature maps are used to make the final prediction of alpha matte. Experiments show that VMFormer outperforms previous CNN-based video matting methods on the composited benchmarks. To our best knowledge, it is the first end-to-end video matting solution built upon a full vision transformer with predictions on the learnable queries. The project is open-sourced at https://chrisjuniorli.github.io/project/VMFormer/

  • 6 authors
·
Aug 26, 2022

Divot: Diffusion Powers Video Tokenizer for Comprehension and Generation

In recent years, there has been a significant surge of interest in unifying image comprehension and generation within Large Language Models (LLMs). This growing interest has prompted us to explore extending this unification to videos. The core challenge lies in developing a versatile video tokenizer that captures both the spatial characteristics and temporal dynamics of videos to obtain representations for LLMs, and the representations can be further decoded into realistic video clips to enable video generation. In this work, we introduce Divot, a Diffusion-Powered Video Tokenizer, which leverages the diffusion process for self-supervised video representation learning. We posit that if a video diffusion model can effectively de-noise video clips by taking the features of a video tokenizer as the condition, then the tokenizer has successfully captured robust spatial and temporal information. Additionally, the video diffusion model inherently functions as a de-tokenizer, decoding videos from their representations. Building upon the Divot tokenizer, we present Divot-Vicuna through video-to-text autoregression and text-to-video generation by modeling the distributions of continuous-valued Divot features with a Gaussian Mixture Model. Experimental results demonstrate that our diffusion-based video tokenizer, when integrated with a pre-trained LLM, achieves competitive performance across various video comprehension and generation benchmarks. The instruction tuned Divot-Vicuna also excels in video storytelling, generating interleaved narratives and corresponding videos.

  • 4 authors
·
Dec 5, 2024 2

Vamos: Versatile Action Models for Video Understanding

What makes good video representations for video understanding, such as anticipating future activities, or answering video-conditioned questions? While earlier approaches focus on end-to-end learning directly from video pixels, we propose to revisit text-based representations, such as discrete action labels, or free-form video captions, which are interpretable and can be directly consumed by large language models (LLMs). Intuitively, different video understanding tasks may require representations that are complementary and at different granularities. To this end, we propose versatile action models (Vamos), a learning framework powered by a large language model as the "reasoner", and can flexibly leverage visual embeddings, action labels, and free-form descriptions extracted from videos as its input. We evaluate Vamos on four complementary video understanding benchmarks, Ego4D, Next-QA, IntentQA, and EgoSchema, on its capability to model temporal dynamics, encode visual history, and perform reasoning. Surprisingly, we observe that text-based representations consistently achieve competitive performance on all benchmarks, and that visual embeddings provide marginal or no performance improvement, demonstrating the effectiveness of text-based video representation in the LLM era. We perform extensive ablation study and qualitative analysis to support our observations, and achieve state-of-the-art performance on three benchmarks.

  • 6 authors
·
Nov 22, 2023

SurgViVQA: Temporally-Grounded Video Question Answering for Surgical Scene Understanding

Video Question Answering (VideoQA) in the surgical domain aims to enhance intraoperative understanding by enabling AI models to reason over temporally coherent events rather than isolated frames. Current approaches are limited to static image features, and available datasets often lack temporal annotations, ignoring the dynamics critical for accurate procedural interpretation. We propose SurgViVQA, a surgical VideoQA model that extends visual reasoning from static images to dynamic surgical scenes. It uses a Masked Video--Text Encoder to fuse video and question features, capturing temporal cues such as motion and tool--tissue interactions, which a fine-tuned large language model (LLM) then decodes into coherent answers. To evaluate its performance, we curated REAL-Colon-VQA, a colonoscopic video dataset that includes motion-related questions and diagnostic attributes, as well as out-of-template questions with rephrased or semantically altered formulations to assess model robustness. Experimental validation on REAL-Colon-VQA and the public EndoVis18-VQA dataset shows that SurgViVQA outperforms existing image-based VQA benchmark models, particularly in keyword accuracy, improving over PitVQA by +11\% on REAL-Colon-VQA and +9\% on EndoVis18-VQA. A perturbation study on the questions further confirms improved generalizability and robustness to variations in question phrasing. SurgViVQA and the REAL-Colon-VQA dataset provide a framework for temporally-aware understanding in surgical VideoQA, enabling AI models to interpret dynamic procedural contexts more effectively. Code and dataset available at https://github.com/madratak/SurgViVQA.

  • 10 authors
·
Nov 5, 2025

SafeWatch: An Efficient Safety-Policy Following Video Guardrail Model with Transparent Explanations

With the rise of generative AI and rapid growth of high-quality video generation, video guardrails have become more crucial than ever to ensure safety and security across platforms. Current video guardrails, however, are either overly simplistic, relying on pure classification models trained on simple policies with limited unsafe categories, which lack detailed explanations, or prompting multimodal large language models (MLLMs) with long safety guidelines, which are inefficient and impractical for guardrailing real-world content. To bridge this gap, we propose SafeWatch, an efficient MLLM-based video guardrail model designed to follow customized safety policies and provide multi-label video guardrail outputs with content-specific explanations in a zero-shot manner. In particular, unlike traditional MLLM-based guardrails that encode all safety policies autoregressively, causing inefficiency and bias, SafeWatch uniquely encodes each policy chunk in parallel and eliminates their position bias such that all policies are attended simultaneously with equal importance. In addition, to improve efficiency and accuracy, SafeWatch incorporates a policy-aware visual token pruning algorithm that adaptively selects the most relevant video tokens for each policy, discarding noisy or irrelevant information. This allows for more focused, policy-compliant guardrail with significantly reduced computational overhead. Considering the limitations of existing video guardrail benchmarks, we propose SafeWatch-Bench, a large-scale video guardrail benchmark comprising over 2M videos spanning six safety categories which covers over 30 tasks to ensure a comprehensive coverage of all potential safety scenarios. SafeWatch outperforms SOTA by 28.2% on SafeWatch-Bench, 13.6% on benchmarks, cuts costs by 10%, and delivers top-tier explanations validated by LLM and human reviews.

  • 4 authors
·
Dec 9, 2024

Learning Cross-Modal Affinity for Referring Video Object Segmentation Targeting Limited Samples

Referring video object segmentation (RVOS), as a supervised learning task, relies on sufficient annotated data for a given scene. However, in more realistic scenarios, only minimal annotations are available for a new scene, which poses significant challenges to existing RVOS methods. With this in mind, we propose a simple yet effective model with a newly designed cross-modal affinity (CMA) module based on a Transformer architecture. The CMA module builds multimodal affinity with a few samples, thus quickly learning new semantic information, and enabling the model to adapt to different scenarios. Since the proposed method targets limited samples for new scenes, we generalize the problem as - few-shot referring video object segmentation (FS-RVOS). To foster research in this direction, we build up a new FS-RVOS benchmark based on currently available datasets. The benchmark covers a wide range and includes multiple situations, which can maximally simulate real-world scenarios. Extensive experiments show that our model adapts well to different scenarios with only a few samples, reaching state-of-the-art performance on the benchmark. On Mini-Ref-YouTube-VOS, our model achieves an average performance of 53.1 J and 54.8 F, which are 10% better than the baselines. Furthermore, we show impressive results of 77.7 J and 74.8 F on Mini-Ref-SAIL-VOS, which are significantly better than the baselines. Code is publicly available at https://github.com/hengliusky/Few_shot_RVOS.

  • 5 authors
·
Sep 5, 2023

Cosmos Policy: Fine-Tuning Video Models for Visuomotor Control and Planning

Recent video generation models demonstrate remarkable ability to capture complex physical interactions and scene evolution over time. To leverage their spatiotemporal priors, robotics works have adapted video models for policy learning but introduce complexity by requiring multiple stages of post-training and new architectural components for action generation. In this work, we introduce Cosmos Policy, a simple approach for adapting a large pretrained video model (Cosmos-Predict2) into an effective robot policy through a single stage of post-training on the robot demonstration data collected on the target platform, with no architectural modifications. Cosmos Policy learns to directly generate robot actions encoded as latent frames within the video model's latent diffusion process, harnessing the model's pretrained priors and core learning algorithm to capture complex action distributions. Additionally, Cosmos Policy generates future state images and values (expected cumulative rewards), which are similarly encoded as latent frames, enabling test-time planning of action trajectories with higher likelihood of success. In our evaluations, Cosmos Policy achieves state-of-the-art performance on the LIBERO and RoboCasa simulation benchmarks (98.5% and 67.1% average success rates, respectively) and the highest average score in challenging real-world bimanual manipulation tasks, outperforming strong diffusion policies trained from scratch, video model-based policies, and state-of-the-art vision-language-action models fine-tuned on the same robot demonstrations. Furthermore, given policy rollout data, Cosmos Policy can learn from experience to refine its world model and value function and leverage model-based planning to achieve even higher success rates in challenging tasks. We release code, models, and training data at https://research.nvidia.com/labs/dir/cosmos-policy/

nvidia NVIDIA
·
Jan 22 2

How Confident are Video Models? Empowering Video Models to Express their Uncertainty

Generative video models demonstrate impressive text-to-video capabilities, spurring widespread adoption in many real-world applications. However, like large language models (LLMs), video generation models tend to hallucinate, producing plausible videos even when they are factually wrong. Although uncertainty quantification (UQ) of LLMs has been extensively studied in prior work, no UQ method for video models exists, raising critical safety concerns. To our knowledge, this paper represents the first work towards quantifying the uncertainty of video models. We present a framework for uncertainty quantification of generative video models, consisting of: (i) a metric for evaluating the calibration of video models based on robust rank correlation estimation with no stringent modeling assumptions; (ii) a black-box UQ method for video models (termed S-QUBED), which leverages latent modeling to rigorously decompose predictive uncertainty into its aleatoric and epistemic components; and (iii) a UQ dataset to facilitate benchmarking calibration in video models. By conditioning the generation task in the latent space, we disentangle uncertainty arising due to vague task specifications from that arising from lack of knowledge. Through extensive experiments on benchmark video datasets, we demonstrate that S-QUBED computes calibrated total uncertainty estimates that are negatively correlated with the task accuracy and effectively computes the aleatoric and epistemic constituents.

  • 3 authors
·
Oct 2, 2025 2

TS-LLaVA: Constructing Visual Tokens through Thumbnail-and-Sampling for Training-Free Video Large Language Models

Recent advances in multimodal Large Language Models (LLMs) have shown great success in understanding multi-modal contents. For video understanding tasks, training-based video LLMs are difficult to build due to the scarcity of high-quality, curated video-text paired data. In contrast, paired image-text data are much easier to obtain, and there is substantial similarity between images and videos. Consequently, extending image LLMs for video understanding tasks presents an appealing alternative. Developing effective strategies for compressing visual tokens from multiple frames is a promising way to leverage the powerful pre-trained image LLM. In this work, we explore the limitations of the existing compression strategies for building a training-free video LLM. The findings lead to our method TS-LLaVA, which constructs visual tokens through a Thumbnail-and-Sampling strategy. Given a video, we select few equidistant frames from all input frames to construct a Thumbnail image as a detailed visual cue, complemented by Sampled visual tokens from all input frames. Our method establishes the new state-of-the-art performance among training-free video LLMs on various benchmarks. Notably, our 34B model outperforms GPT-4V on the MVBench benchmark, and achieves performance comparable to the 72B training-based video LLM, Video-LLaMA2, on the challenging MLVU benchmark. Code is available at https://github.com/tingyu215/TS-LLaVA.

  • 4 authors
·
Nov 17, 2024

SpeakerVid-5M: A Large-Scale High-Quality Dataset for Audio-Visual Dyadic Interactive Human Generation

The rapid development of large-scale models has catalyzed significant breakthroughs in the digital human domain. These advanced methodologies offer high-fidelity solutions for avatar driving and rendering, leading academia to focus on the next major challenge: audio-visual dyadic interactive virtual human. To facilitate research in this emerging area, we present SpeakerVid-5M dataset, the first large-scale, high-quality dataset designed for audio-visual dyadic interactive virtual human generation. Totaling over 8,743 hours, SpeakerVid-5M contains more than 5.2 million video clips of human portraits. It covers diverse scales and interaction types, including monadic talking, listening, and dyadic conversations. Crucially, the dataset is structured along two key dimensions: interaction type and data quality. First, it is categorized into four types (dialogue branch, single branch, listening branch and multi-turn branch) based on the interaction scenario. Second, it is stratified into a large-scale pre-training subset and a curated, high-quality subset for Supervised Fine-Tuning (SFT). This dual structure accommodates a wide array of 2D virtual human tasks. In addition, we provide an autoregressive (AR)-based video chat baseline trained on this data, accompanied by a dedicated set of metrics and test data to serve as a benchmark VidChatBench for future work. Both the dataset and the corresponding data processing code will be publicly released. Project page: https://dorniwang.github.io/SpeakerVid-5M/

  • 9 authors
·
Jul 13, 2025 3

UI2V-Bench: An Understanding-based Image-to-video Generation Benchmark

Generative diffusion models are developing rapidly and attracting increasing attention due to their wide range of applications. Image-to-Video (I2V) generation has become a major focus in the field of video synthesis. However, existing evaluation benchmarks primarily focus on aspects such as video quality and temporal consistency, while largely overlooking the model's ability to understand the semantics of specific subjects in the input image or to ensure that the generated video aligns with physical laws and human commonsense. To address this gap, we propose UI2V-Bench, a novel benchmark for evaluating I2V models with a focus on semantic understanding and reasoning. It introduces four primary evaluation dimensions: spatial understanding, attribute binding, category understanding, and reasoning. To assess these dimensions, we design two evaluation methods based on Multimodal Large Language Models (MLLMs): an instance-level pipeline for fine-grained semantic understanding, and a feedback-based reasoning pipeline that enables step-by-step causal assessment for more accurate evaluation. UI2V-Bench includes approximately 500 carefully constructed text-image pairs and evaluates a range of both open source and closed-source I2V models across all defined dimensions. We further incorporate human evaluations, which show strong alignment with the proposed MLLM-based metrics. Overall, UI2V-Bench fills a critical gap in I2V evaluation by emphasizing semantic comprehension and reasoning ability, offering a robust framework and dataset to support future research and model development in the field.

  • 10 authors
·
Sep 28, 2025

PKU-DyMVHumans: A Multi-View Video Benchmark for High-Fidelity Dynamic Human Modeling

High-quality human reconstruction and photo-realistic rendering of a dynamic scene is a long-standing problem in computer vision and graphics. Despite considerable efforts invested in developing various capture systems and reconstruction algorithms, recent advancements still struggle with loose or oversized clothing and overly complex poses. In part, this is due to the challenges of acquiring high-quality human datasets. To facilitate the development of these fields, in this paper, we present PKU-DyMVHumans, a versatile human-centric dataset for high-fidelity reconstruction and rendering of dynamic human scenarios from dense multi-view videos. It comprises 8.2 million frames captured by more than 56 synchronized cameras across diverse scenarios. These sequences comprise 32 human subjects across 45 different scenarios, each with a high-detailed appearance and realistic human motion. Inspired by recent advancements in neural radiance field (NeRF)-based scene representations, we carefully set up an off-the-shelf framework that is easy to provide those state-of-the-art NeRF-based implementations and benchmark on PKU-DyMVHumans dataset. It is paving the way for various applications like fine-grained foreground/background decomposition, high-quality human reconstruction and photo-realistic novel view synthesis of a dynamic scene. Extensive studies are performed on the benchmark, demonstrating new observations and challenges that emerge from using such high-fidelity dynamic data.

  • 8 authors
·
Mar 24, 2024