SLM-Tetris-Arena / render.py
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Singular 'option' when there is one placement
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"""HTML rendering of the boards (pure strings, no JS)."""
from __future__ import annotations
import html
from tetris import HEIGHT, WIDTH
MEDALS = {1: "🥇", 2: "🥈", 3: "🥉"}
CSS = """
.arena {display:grid; grid-template-columns:repeat(auto-fit, minmax(min(128px, 100%), 1fr)); gap:12px 10px; padding:4px 0; max-width:960px; margin:0 auto;}
.pcard {width:100%; max-width:214px; min-width:0; justify-self:center; display:flex; flex-direction:column; gap:6px;}
.pname {font-weight:700; font-size:13px; line-height:1.25; overflow:hidden; text-overflow:ellipsis;
white-space:nowrap; color:var(--body-text-color);}
.pmeta {font-size:11px; color:var(--body-text-color-subdued); display:flex; justify-content:space-between; gap:6px;}
.pstats {display:grid; grid-template-columns:repeat(3,1fr); gap:4px;}
.pstats div {background:var(--block-background-fill); border:1px solid var(--border-color-primary);
border-radius:6px; padding:3px 4px; text-align:center;}
.pstats b {display:block; font-size:15px; color:var(--body-text-color); font-variant-numeric:tabular-nums;}
.pstats span {font-size:10px; text-transform:uppercase; letter-spacing:.04em; color:var(--body-text-color-subdued);}
.board {position:relative; display:grid; grid-template-columns:repeat(10,1fr); gap:1px; padding:3px;
background:#0b1020; border-radius:8px; border:1px solid #273048; aspect-ratio:1/2;}
.board i {display:block; border-radius:2px; background:#141b2e;}
.board i.c1 {background:#22d3ee;} .board i.c2 {background:#facc15;} .board i.c3 {background:#a855f7;}
.board i.c4 {background:#22c55e;} .board i.c5 {background:#ef4444;} .board i.c6 {background:#3b82f6;}
.board i.c7 {background:#f97316;}
.board i.n {box-shadow:inset 0 0 0 2px rgba(255,255,255,.85);}
.board .over {position:absolute; inset:0; display:flex; flex-direction:column; align-items:center; justify-content:center;
background:rgba(8,10,20,.78); font-weight:800; font-size:18px; border-radius:8px; gap:6px; text-align:center; padding:6px;}
.board .over, .board .over * {color:#fff !important; opacity:1 !important;}
.board .over .medal {font-size:44px; line-height:1;}
.board .over small {font-weight:600; font-size:12px;}
.pmove {font-size:11px; line-height:1.4; color:var(--body-text-color-subdued); min-height:4.3em;
display:flex; flex-direction:column; gap:1px; cursor:help; overflow-wrap:anywhere;}
.pmove .act {color:var(--body-text-color); font-variant-numeric:tabular-nums;}
.pmove b {color:var(--body-text-color);}
.pmove .vg {color:#16a34a; font-weight:700;} .pmove .vb {color:#dc2626; font-weight:700;}
.results {width:100%; max-width:760px; margin:4px auto 0; border-collapse:collapse !important; font-size:13px; border:none !important;}
.results th, .results td {padding:6px 5px !important; border:none !important; border-bottom:1px solid var(--border-color-primary) !important;
text-align:right; color:var(--body-text-color); font-variant-numeric:tabular-nums; background:transparent !important;}
.results td.p {min-width:8.5em;}
@media (max-width:480px) {.results .sm-hide {display:none;} .results {font-size:12px;}}
.results th {font-size:11px; text-transform:uppercase; letter-spacing:.04em; color:var(--body-text-color-subdued);}
.results td.l, .results th.l {text-align:left; overflow-wrap:break-word;}
.results .up {color:#16a34a;} .results .down {color:#dc2626;}
.rnote {font-size:12px; color:var(--body-text-color-subdued); margin:8px auto 0; max-width:760px; line-height:1.45;}
.rnote a {color:var(--link-text-color);}
.arena-empty {text-align:center; padding:40px 12px; color:var(--body-text-color-subdued); font-size:14px;
border:1px dashed var(--border-color-primary); border-radius:10px;}
"""
def _board(game) -> str:
hl = set(game.last_cells)
cells = []
for r in range(HEIGHT):
row = game.grid[r]
for c in range(WIDTH):
v = row[c]
if v:
cells.append(f'<i class="c{v}{" n" if (r, c) in hl else ""}"></i>')
else:
cells.append("<i></i>")
return "".join(cells)
def _last_move(game, player):
"""Two short lines: the action on the board, then the player's answer.
Returns (html, tooltip) where the tooltip is the full outcome description."""
if not game.last_piece:
return "Waiting for the first piece…", ""
action = f"{game.last_piece} → col {game.last_col}"
if game.last_rotations > 1:
action += f" · rot {game.last_rotation + 1}/{game.last_rotations}"
if game.last_lines == 4:
action += " · <b>TETRIS!</b>"
elif game.last_lines:
action += f" · <b>+{game.last_lines} line{'s' if game.last_lines > 1 else ''}</b>"
n = game.last_options
of_n = f" · {n} option{'s' if n != 1 else ''}" if n else ""
pid = getattr(player, "model_id", "")
if pid == "baseline/random":
answer = f"<b>Random:</b> uniform pick{of_n}"
elif pid.startswith("baseline/"):
answer = f"<b>Rules:</b> fixed priorities{of_n}"
elif game.last_value is not None:
v = game.last_value
verdict = "good move" if v > 0 else "bad move"
answer = f'<b>Model:</b> <span class="{"vg" if v > 0 else "vb"}">“{verdict}”</span> {v:+.2f}{of_n}'
else:
answer = ""
return f'<span class="act">{action}</span><span class="ans">{answer}</span>', html.escape(game.last_description)
def player_card(game, player, final_rank=None, elo=None) -> str:
name = html.escape(player.display)
params = "baseline" if not player.n_params else f"{player.n_params / 1e6:.1f}M params"
over = ""
if final_rank is not None:
medal = MEDALS.get(final_rank, f"#{final_rank}")
sub = "survived" if game.alive else "topped out"
elo_txt = ""
if elo is not None:
elo_txt = f"<small>Elo {elo[0]:.0f} → {elo[1]:.0f} ({elo[1] - elo[0]:+.1f})</small>"
over = f'<div class="over"><span class="medal">{medal}</span><small>{sub}</small>{elo_txt}</div>'
elif not game.alive:
over = '<div class="over">GAME OVER</div>'
move, tip = _last_move(game, player)
nxt = game.current_piece if game.alive else "–"
return (
f'<div class="pcard"><div class="pname" title="{name}">{name}</div>'
f'<div class="pmeta"><span>{params}</span><span>next: {nxt}</span></div>'
f'<div class="pstats"><div><b>{game.score}</b><span>score</span></div>'
f'<div><b>{game.lines}</b><span>lines</span></div><div><b>{game.pieces}</b><span>pieces</span></div></div>'
f'<div class="board">{_board(game)}{over}</div>'
f'<div class="pmove" title="{tip}">{move}</div></div>'
)
def arena_html(games, players, ranks=None, elos=None) -> str:
cards = []
for i, (g, p) in enumerate(zip(games, players)):
cards.append(player_card(g, p, ranks[i] if ranks else None, elos[i] if elos else None))
return f'<div class="arena">{"".join(cards)}</div>'
def empty_html(msg="Pick the models and press <b>Start match</b>. The boards will appear here.") -> str:
return f'<div class="arena-empty">{msg}</div>'
def results_html(order, ranks, players, games, elos, note_html) -> str:
rows = []
for i in order:
p, g = players[i], games[i]
if elos:
d = elos[i][1] - elos[i][0]
cls = "up" if d > 0.05 else "down" if d < -0.05 else ""
elo = f'{elos[i][1]:.0f} <span class="{cls}">({d:+.1f})</span>'
else:
elo = "–"
medal = MEDALS.get(ranks[i], str(ranks[i]))
alive = " ✓" if g.alive else ""
rows.append(
f'<tr><td class="l">{medal}</td><td class="l p">{html.escape(p.display).replace("/", "/<wbr>")}</td><td>{g.score}</td>'
f'<td class="sm-hide">{g.lines}</td><td>{g.pieces}{alive}</td><td>{elo}</td></tr>'
)
head = ('<tr><th class="l">#</th><th class="l">Player</th><th>Score</th><th class="sm-hide">Lines</th>'
"<th>Pieces</th><th>Elo</th></tr>")
return f'<table class="results">{head}{"".join(rows)}</table><div class="rnote">{note_html}</div>'