microduck-reachy-simulator / app /vite.config.js
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feat: Vite+React+MUI+R3F app shell in app/ (framework-agnostic game core, zustand bridge)
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import { defineConfig } from "vite";
import react from "@vitejs/plugin-react";
export default defineConfig({
plugins: [react()],
// MuJoCo WASM and onnxruntime-web stay on the CDN (dynamic import with
// @vite-ignore in game/boot.js), exactly like the pre-Vite app: their
// .wasm sidecars resolve relative to the CDN URL and never touch the
// bundle.
server: {
port: 5173,
},
build: {
// Keep the JS/CSS bundle out of dist/assets/: the game's static assets
// (public/assets/) land there and must keep their historical URLs.
assetsDir: "bundle",
chunkSizeWarningLimit: 1500,
},
});