Commit ·
5959180
1
Parent(s): a7feb6c
docs: align README keyboard and gamepad mappings with current bindings
Browse filesPartial pick of hub PR #7 (the landing-overlay part was superseded by
the layout-aware keycaps from PR #2).
Co-authored-by: Cursor <cursoragent@cursor.com>
README.md
CHANGED
|
@@ -36,10 +36,12 @@ and [pollen-robotics/microduck_rl](https://github.com/pollen-robotics/microduck_
|
|
| 36 |
|
| 37 |
## Controls
|
| 38 |
|
| 39 |
-
- Arrows or WASD
|
| 40 |
- M: switch legs <-> rollers
|
| 41 |
- Q / E (A / E on AZERTY): kick left / right (legs only)
|
| 42 |
-
-
|
|
|
|
|
|
|
| 43 |
- C: toggle the chase camera (on by default; dragging detaches it)
|
| 44 |
- Space: reset
|
| 45 |
- Drag to orbit, scroll to zoom
|
|
@@ -67,11 +69,13 @@ Plug in a controller and the same mapping as the real robot runtime applies:
|
|
| 67 |
- Left stick: forward / back + turn
|
| 68 |
- Right stick: orbit the camera (detaches the chase cam)
|
| 69 |
- R3 (right stick click): toggle the chase cam back on
|
| 70 |
-
- X:
|
|
|
|
|
|
|
| 71 |
- RB / LB: right / left kick (legs only)
|
| 72 |
-
- D-pad down: sit / stand toggle (legs only)
|
| 73 |
- D-pad up: hold ~1 s to switch legs <-> rollers (the real robot uses a 3 s hold)
|
| 74 |
- Right trigger: mouth (analog) + quack
|
|
|
|
| 75 |
- A: enter / resume the game while the title or pause overlay is up
|
| 76 |
- Menu/Start (or Select): exit back to the title overlay while in-game
|
| 77 |
|
|
|
|
| 36 |
|
| 37 |
## Controls
|
| 38 |
|
| 39 |
+
- Arrows or WASD / ZQSD: forward / back + turn
|
| 40 |
- M: switch legs <-> rollers
|
| 41 |
- Q / E (A / E on AZERTY): kick left / right (legs only)
|
| 42 |
+
- F: alternate left / right kicks (legs only)
|
| 43 |
+
- R: sit / stand (legs) / crouch-glide (rollers)
|
| 44 |
+
- G: ground pick (legs only)
|
| 45 |
- C: toggle the chase camera (on by default; dragging detaches it)
|
| 46 |
- Space: reset
|
| 47 |
- Drag to orbit, scroll to zoom
|
|
|
|
| 69 |
- Left stick: forward / back + turn
|
| 70 |
- Right stick: orbit the camera (detaches the chase cam)
|
| 71 |
- R3 (right stick click): toggle the chase cam back on
|
| 72 |
+
- X or D-pad down: sit / stand (legs) / crouch-glide (rollers)
|
| 73 |
+
- A: ground pick (legs only)
|
| 74 |
+
- Y: toggle head control
|
| 75 |
- RB / LB: right / left kick (legs only)
|
|
|
|
| 76 |
- D-pad up: hold ~1 s to switch legs <-> rollers (the real robot uses a 3 s hold)
|
| 77 |
- Right trigger: mouth (analog) + quack
|
| 78 |
+
- Left trigger: hold for wheee
|
| 79 |
- A: enter / resume the game while the title or pause overlay is up
|
| 80 |
- Menu/Start (or Select): exit back to the title overlay while in-game
|
| 81 |
|