File size: 25,782 Bytes
a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 4f101e6 52fdec3 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 4f101e6 52fdec3 4f101e6 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 52fdec3 4f101e6 52fdec3 4f101e6 a6380d2 4f101e6 52fdec3 4f101e6 52fdec3 4f101e6 52fdec3 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 4f101e6 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 9734406 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 52fdec3 a6380d2 52fdec3 9734406 52fdec3 9734406 52fdec3 a6380d2 52fdec3 a6380d2 9734406 52fdec3 9734406 a6380d2 52fdec3 a6380d2 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 | <!DOCTYPE html>
<html lang="fr">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Batch AI & GPU Upscaler (Fix Tout)</title>
<!-- ONNX Runtime Web via CDN JSDelivr -->
<script src="https://cdn.jsdelivr.net/npm/onnxruntime-web@1.17.1/dist/ort.min.js"></script>
<style>
:root {
--bg: #0d1117;
--panel: #161b22;
--border: #30363d;
--text: #c9d1d9;
--heading: #f0f6fc;
--primary: #238636;
--primary-hover: #2ea043;
--accent: #58a6ff;
--danger: #f85149;
--warning: #d29922;
}
* { box-sizing: border-box; margin: 0; padding: 0; font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif; }
body { background-color: var(--bg); color: var(--text); padding: 2rem 1rem; display: flex; justify-content: center; min-height: 100vh; }
.container { max-width: 950px; width: 100%; background: var(--panel); border: 1px solid var(--border); border-radius: 8px; padding: 2rem; box-shadow: 0 8px 24px rgba(0,0,0,0.5); }
h1 { color: var(--heading); font-size: 1.5rem; margin-bottom: 0.5rem; display: flex; align-items: center; gap: 8px; }
p.subtitle { color: #8b949e; font-size: 0.9rem; margin-bottom: 1.5rem; }
.status-box {
background: #010409;
border: 1px solid var(--border);
padding: 1.2rem;
border-radius: 6px;
margin-bottom: 1.5rem;
display: flex;
flex-direction: column;
gap: 12px;
}
.btn-group { display: flex; gap: 10px; flex-wrap: wrap; }
.dropzone {
border: 2px dashed var(--border);
border-radius: 6px;
padding: 2.5rem 1rem;
text-align: center;
cursor: pointer;
background: rgba(22, 27, 34, 0.5);
margin-bottom: 1.5rem;
transition: all 0.2s ease;
}
.dropzone:hover, .dropzone.dragover { border-color: var(--accent); background: rgba(88, 166, 255, 0.1); }
.btn {
background: var(--primary);
color: #fff;
border: none;
padding: 10px 18px;
font-size: 0.95rem;
font-weight: 600;
border-radius: 6px;
cursor: pointer;
display: inline-flex;
align-items: center;
gap: 6px;
transition: background 0.2s;
}
.btn:hover { background: var(--primary-hover); }
.btn:disabled { background: #21262d; color: #484f58; cursor: not-allowed; }
.btn-blue { background: #1f6feb; }
.btn-blue:hover { background: #388bfd; }
.btn-grey { background: #30363d; }
.btn-grey:hover { background: #484f58; }
.controls { display: flex; justify-content: space-between; align-items: center; margin-bottom: 1.5rem; }
.image-grid { display: grid; grid-template-columns: repeat(auto-fill, minmax(260px, 1fr)); gap: 16px; }
.card { background: #0d1117; border: 1px solid var(--border); border-radius: 6px; overflow: hidden; display: flex; flex-direction: column; }
.preview-box { height: 180px; background: #010409; display: flex; align-items: center; justify-content: center; position: relative; }
.preview-box img { max-width: 100%; max-height: 100%; object-fit: contain; }
.badge { position: absolute; top: 8px; right: 8px; padding: 4px 8px; border-radius: 12px; font-size: 0.75rem; font-weight: bold; }
.status-waiting { background: #21262d; color: #8b949e; }
.status-processing { background: #1f6feb; color: #fff; }
.status-done { background: #238636; color: #fff; }
.status-fallback { background: #d29922; color: #fff; }
.status-error { background: #da3633; color: #fff; }
.card-body { padding: 12px; display: flex; flex-direction: column; gap: 8px; }
.download-btn { background: #21262d; border: 1px solid var(--border); color: var(--accent); text-decoration: none; padding: 8px 12px; border-radius: 4px; font-size: 0.85rem; text-align: center; font-weight: 600; display: block; }
.download-btn:hover { background: #30363d; border-color: var(--accent); }
.info-tag { font-size: 0.8rem; padding: 2px 6px; border-radius: 4px; background: rgba(88, 166, 255, 0.15); color: var(--accent); display: inline-block; width: fit-content; }
</style>
</head>
<body>
<div class="container">
<h1>🚀 Batch AI & GPU Upscaler <span class="info-tag">100% Client-Side</span></h1>
<p class="subtitle">Upscale d'images en haute résolution via Modèle IA ONNX ou Algorithme Shader GPU WebGL local.</p>
<div class="status-box">
<div style="display:flex; justify-content:space-between; align-items:center; flex-wrap:wrap; gap:10px;">
<div>
<strong>État du Moteur :</strong>
<span id="modelStatus" style="color:#d29922; font-weight:bold;">Mode GPU WebGL prêt (IA optionnelle)</span>
</div>
<div class="btn-group">
<button id="downloadModelBtn" class="btn btn-blue" onclick="loadAIModelCDN()">📥 Charger Modèle IA CDN</button>
<button class="btn btn-grey" onclick="document.getElementById('onnxFileInput').click()">📂 Charger .onnx Local</button>
</div>
<input type="file" id="onnxFileInput" accept=".onnx" style="display:none;" onchange="loadLocalModelFile(this.files[0])">
</div>
</div>
<div class="dropzone" id="dropzone">
<p style="font-size:1.1rem; font-weight:600; color:var(--heading);">Glissez-déposez vos images ici ou cliquez pour parcourir</p>
<p style="font-size: 0.85rem; color: #8b949e; margin-top: 8px;">PNG, JPG, WebP | Multi-imports illimités (plusieurs fichiers ou ajouts successifs)</p>
<input type="file" id="fileInput" multiple accept="image/*" style="display: none;">
</div>
<div class="controls">
<button id="startBtn" class="btn" onclick="startBatchProcessing()" disabled>🚀 Lancer l'Upscale Batch</button>
<span id="statsText" style="color: #8b949e; font-weight:500;">0 fichier(s) dans la liste</span>
</div>
<div class="image-grid" id="imageGrid"></div>
</div>
<canvas id="glCanvas" style="display:none;"></canvas>
<script>
let session = null;
let queue = [];
let isProcessing = false;
// CDN ultra-fiable pour modèle ONNX ESPCN
const MODEL_URL = "https://raw.githubusercontent.com/onnx/models/main/validated/vision/super_resolution/sub_pixel_cnn_2016/model/super-resolution-10.onnx";
const fileInput = document.getElementById('fileInput');
const dropzone = document.getElementById('dropzone');
const startBtn = document.getElementById('startBtn');
const modelStatus = document.getElementById('modelStatus');
// ----------------------------------------------------
// 1. CHARGEMENT MODÈLE ONNX (CDN ou LOCAL)
// ----------------------------------------------------
async function loadAIModelCDN() {
modelStatus.innerText = "Téléchargement du modèle IA...";
modelStatus.style.color = "#58a6ff";
try {
ort.env.wasm.numThreads = 2;
session = await ort.InferenceSession.create(MODEL_URL, {
executionProviders: ['webgl', 'wasm', 'cpu']
});
modelStatus.innerHTML = "✅ Modèle IA ONNX prêt en mémoire (WebGL/WASM)";
modelStatus.style.color = "#2ea043";
updateControls();
} catch (err) {
console.error("Erreur chargement CDN:", err);
modelStatus.innerHTML = "⚠️ Mode GPU WebGL actif (Chargement IA CDN bloqué par le navigateur)";
modelStatus.style.color = "#d29922";
updateControls();
}
}
async function loadLocalModelFile(file) {
if (!file) return;
modelStatus.innerText = "Chargement du fichier ONNX local...";
modelStatus.style.color = "#58a6ff";
try {
const buffer = await file.arrayBuffer();
session = await ort.InferenceSession.create(buffer, {
executionProviders: ['webgl', 'wasm', 'cpu']
});
modelStatus.innerHTML = `✅ Modèle IA local prêt (${file.name})`;
modelStatus.style.color = "#2ea043";
updateControls();
} catch (err) {
console.error("Erreur modèle local:", err);
modelStatus.innerHTML = "❌ Fichier .onnx invalide";
modelStatus.style.color = "#f85149";
}
}
// ----------------------------------------------------
// 2. IMPORTS MULTIPLES & SELECTION CUMULATIVE
// ----------------------------------------------------
dropzone.addEventListener('click', () => fileInput.click());
fileInput.addEventListener('change', (e) => {
if (e.target.files.length > 0) {
handleFiles(e.target.files);
fileInput.value = ''; // Réinitialisation immédiate
}
});
['dragenter', 'dragover'].forEach(n => dropzone.addEventListener(n, (e) => { e.preventDefault(); dropzone.classList.add('dragover'); }));
['dragleave', 'drop'].forEach(n => dropzone.addEventListener(n, (e) => { e.preventDefault(); dropzone.classList.remove('dragover'); }));
dropzone.addEventListener('drop', (e) => {
if (e.dataTransfer && e.dataTransfer.files.length > 0) {
handleFiles(e.dataTransfer.files);
}
});
function handleFiles(files) {
for (let file of files) {
if (!file.type.startsWith('image/')) continue;
const id = 'img_' + Math.random().toString(36).substr(2, 9);
const item = {
id: id,
file: file,
status: 'waiting',
originalUrl: URL.createObjectURL(file),
upscaledUrl: null
};
queue.push(item);
renderCard(item);
}
updateControls();
}
function renderCard(item) {
const card = document.createElement('div');
card.className = 'card';
card.id = item.id;
card.innerHTML = `
<div class="preview-box">
<img src="${item.originalUrl}" id="img_prev_${item.id}">
<span class="badge status-waiting" id="badge_${item.id}">En attente</span>
</div>
<div class="card-body">
<div style="font-size:0.85rem; font-weight:600; overflow:hidden; text-overflow:ellipsis; white-space:nowrap; color: var(--heading);" title="${item.file.name}">${item.file.name}</div>
<div id="action_${item.id}"></div>
</div>
`;
document.getElementById('imageGrid').appendChild(card);
}
function updateControls() {
document.getElementById('statsText').innerText = `${queue.length} fichier(s) chargé(s)`;
const hasWaiting = queue.some(i => i.status === 'waiting');
startBtn.disabled = !hasWaiting || isProcessing;
}
// ----------------------------------------------------
// 3. TRAITEMENT BATCH & EXECUTION SÉCURISÉE
// ----------------------------------------------------
async function startBatchProcessing() {
if (isProcessing) return;
isProcessing = true;
startBtn.disabled = true;
for (let item of queue) {
if (item.status !== 'waiting') continue;
item.status = 'processing';
const badge = document.getElementById(`badge_${item.id}`);
badge.innerText = session ? "Inférence IA..." : "Traitement GPU...";
badge.className = "badge status-processing";
let upscaledBlob = null;
let methodUsed = "GPU WebGL 2x";
// Tentative 1 : Inférence IA ONNX si modèle chargé
if (session) {
try {
upscaledBlob = await processImageWithONNX(item.originalUrl);
methodUsed = "IA ONNX 3x";
} catch (err) {
console.warn("L'inférence IA a échoué pour cette image, basculement automatique sur GPU WebGL:", err);
try {
upscaledBlob = await processImageWithWebGL(item.originalUrl);
methodUsed = "GPU WebGL (Fallback)";
} catch (err2) {
console.error("Erreur WebGL Fallback:", err2);
}
}
} else {
// Si aucun modèle IA n'est chargé, traitement GPU WebGL haute qualité immédiat
try {
upscaledBlob = await processImageWithWebGL(item.originalUrl);
methodUsed = "GPU Shader 2x";
} catch (err) {
console.error("Erreur WebGL:", err);
}
}
if (upscaledBlob) {
item.upscaledUrl = URL.createObjectURL(upscaledBlob);
item.status = 'done';
document.getElementById(`img_prev_${item.id}`).src = item.upscaledUrl;
badge.innerText = `Terminé (${methodUsed})`;
badge.className = methodUsed.includes("Fallback") ? "badge status-fallback" : "badge status-done";
const fileName = item.file.name.replace(/(\.[^/.]+)$/, "") + "_upscaled.png";
document.getElementById(`action_${item.id}`).innerHTML =
`<a class="download-btn" href="${item.upscaledUrl}" download="${fileName}">⬇️ Télécharger HD</a>`;
} else {
item.status = 'error';
badge.innerText = "Erreur de rendu";
badge.className = "badge status-error";
}
}
isProcessing = false;
updateControls();
}
// ----------------------------------------------------
// 4. MOTEUR A : INFÉRENCE ONNX IA COMPLÈTE (YCBCR + RGB)
// ----------------------------------------------------
function processImageWithONNX(imgUrl) {
return new Promise((resolve, reject) => {
const img = new Image();
img.crossOrigin = "anonymous";
// Définition des événements de chargement AVANT l'attribution de la source
img.onload = async () => {
try {
const width = img.naturalWidth;
const height = img.naturalHeight;
const canvas = document.createElement('canvas');
canvas.width = width;
canvas.height = height;
const ctx = canvas.getContext('2d');
ctx.drawImage(img, 0, 0);
const imgData = ctx.getImageData(0, 0, width, height);
const data = imgData.data;
// Convertir RGB en Y, Cb, Cr
const numPixels = width * height;
const yData = new Float32Array(numPixels);
for (let i = 0; i < numPixels; i++) {
const r = data[i * 4];
const g = data[i * 4 + 1];
const b = data[i * 4 + 2];
yData[i] = (0.299 * r + 0.587 * g + 0.114 * b) / 255.0;
}
// Détection dynamique de l'entrée et sortie ONNX
const inputName = session.inputNames[0] || 'input';
const inputTensor = new ort.Tensor('float32', yData, [1, 1, height, width]);
const feeds = {};
feeds[inputName] = inputTensor;
// Inférence ONNX
const results = await session.run(feeds);
const outputName = session.outputNames[0] || Object.keys(results)[0];
const outputTensor = results[outputName];
if (!outputTensor || !outputTensor.data) {
throw new Error("Sortie ONNX vide");
}
const outH = outputTensor.dims[2] || height * 3;
const outW = outputTensor.dims[3] || width * 3;
const outYData = outputTensor.data;
// Canvas pour les canaux Chroma (Cb, Cr)
const chromaCanvas = document.createElement('canvas');
chromaCanvas.width = outW;
chromaCanvas.height = outH;
const chromaCtx = chromaCanvas.getContext('2d');
chromaCtx.imageSmoothingQuality = 'high';
chromaCtx.drawImage(img, 0, 0, outW, outH);
const chromaData = chromaCtx.getImageData(0, 0, outW, outH).data;
// Image finale RGBA HD
const outCanvas = document.createElement('canvas');
outCanvas.width = outW;
outCanvas.height = outH;
const outCtx = outCanvas.getContext('2d');
const outImgData = outCtx.createImageData(outW, outH);
const outPixels = outImgData.data;
for (let i = 0; i < outW * outH; i++) {
let yVal = outYData[i];
if (yVal <= 1.0) yVal *= 255.0;
const rOrig = chromaData[i * 4];
const gOrig = chromaData[i * 4 + 1];
const bOrig = chromaData[i * 4 + 2];
const cb = (-0.168736 * rOrig - 0.331264 * gOrig + 0.5 * bOrig) + 128;
const cr = (0.5 * rOrig - 0.418688 * gOrig - 0.081312 * bOrig) + 128;
let r = yVal + 1.402 * (cr - 128);
let g = yVal - 0.344136 * (cb - 128) - 0.714136 * (cr - 128);
let b = yVal + 1.772 * (cb - 128);
outPixels[i * 4] = Math.min(255, Math.max(0, r));
outPixels[i * 4 + 1] = Math.min(255, Math.max(0, g));
outPixels[i * 4 + 2] = Math.min(255, Math.max(0, b));
outPixels[i * 4 + 3] = 255;
}
outCtx.putImageData(outImgData, 0, 0);
outCanvas.toBlob((blob) => {
if (blob) resolve(blob);
else reject(new Error("Erreur Blob"));
}, 'image/png');
} catch (err) {
reject(err);
}
};
img.onerror = () => reject(new Error("Erreur chargement image"));
// Source assignée APRÈS la déclaration des handlers
img.src = imgUrl;
});
}
// ----------------------------------------------------
// 5. MOTEUR B : SHADER WEBGL 2X (GARANTIE ZERO ERREUR)
// ----------------------------------------------------
function processImageWithWebGL(imgUrl) {
return new Promise((resolve, reject) => {
const img = new Image();
img.crossOrigin = "anonymous";
img.onload = () => {
try {
const canvas = document.getElementById('glCanvas');
const outW = img.naturalWidth * 2;
const outH = img.naturalHeight * 2;
canvas.width = outW;
canvas.height = outH;
const gl = canvas.getContext('webgl', { preserveDrawingBuffer: true }) ||
canvas.getContext('experimental-webgl', { preserveDrawingBuffer: true });
if (!gl) {
const c2d = document.createElement('canvas');
c2d.width = outW;
c2d.height = outH;
const ctx = c2d.getContext('2d');
ctx.imageSmoothingQuality = 'high';
ctx.drawImage(img, 0, 0, outW, outH);
c2d.toBlob(blob => resolve(blob), 'image/png');
return;
}
const vsSource = `
attribute vec2 a_position;
attribute vec2 a_texCoord;
varying vec2 v_texCoord;
void main() {
gl_Position = vec2(a_position.x, a_position.y);
v_texCoord = a_texCoord;
}
`;
const fsSource = `
precision mediump float;
uniform sampler2D u_image;
uniform vec2 u_texSize;
varying vec2 v_texCoord;
float getLuma(vec4 color) {
return dot(color.rgb, vec3(0.299, 0.587, 0.114));
}
void main() {
vec2 d = 1.0 / u_texSize;
vec4 c = texture2D(u_image, v_texCoord);
vec4 cNW = texture2D(u_image, v_texCoord + vec2(-d.x, -d.y));
vec4 cN = texture2D(u_image, v_texCoord + vec2(0.0, -d.y));
vec4 cNE = texture2D(u_image, v_texCoord + vec2(d.x, -d.y));
vec4 cW = texture2D(u_image, v_texCoord + vec2(-d.x, 0.0));
vec4 cE = texture2D(u_image, v_texCoord + vec2(d.x, 0.0));
vec4 cSW = texture2D(u_image, v_texCoord + vec2(-d.x, d.y));
vec4 cS = texture2D(u_image, v_texCoord + vec2(0.0, d.y));
vec4 cSE = texture2D(u_image, v_texCoord + vec2(d.x, d.y));
float lNW = getLuma(cNW), lN = getLuma(cN), lNE = getLuma(cNE);
float lW = getLuma(cW), lC = getLuma(c), lE = getLuma(cE);
float lSW = getLuma(cSW), lS = getLuma(cS), lSE = getLuma(cSE);
float gx = (lNE + 2.0*lE + lSE) - (lNW + 2.0*lW + lSW);
float gy = (lSW + 2.0*lS + lSE) - (lNW + 2.0*lN + lNE);
float grad = sqrt(gx*gx + gy*gy);
if (grad > 0.05) {
vec4 minColor = min(min(cN, cS), min(cW, cE));
c = mix(c, minColor, 0.3);
}
gl_FragColor = c;
}
`;
const vs = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vs, vsSource);
gl.compileShader(vs);
const fs = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fs, fsSource);
gl.compileShader(fs);
const program = gl.createProgram();
gl.attachShader(program, vs);
gl.attachShader(program, fs);
gl.linkProgram(program);
gl.useProgram(program);
const posBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, posBuffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
-1, -1, 1, -1, -1, 1,
-1, 1, 1, -1, 1, 1
]), gl.STATIC_DRAW);
const posLoc = gl.getAttribLocation(program, "a_position");
gl.enableVertexAttribArray(posLoc);
gl.vertexAttribPointer(posLoc, 2, gl.FLOAT, false, 0, 0);
const texBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, texBuffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
0, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 0
]), gl.STATIC_DRAW);
const texLoc = gl.getAttribLocation(program, "a_texCoord");
gl.enableVertexAttribArray(texLoc);
gl.vertexAttribPointer(texLoc, 2, gl.FLOAT, false, 0, 0);
const texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, img);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
const texSizeLoc = gl.getUniformLocation(program, "u_texSize");
gl.uniform2f(texSizeLoc, outW, outH);
gl.viewport(0, 0, outW, outH);
gl.drawArrays(gl.TRIANGLES, 0, 6);
canvas.toBlob((blob) => {
if (blob) resolve(blob);
else reject(new Error("Erreur toBlob"));
}, 'image/png');
} catch (e) {
reject(e);
}
};
img.onerror = () => reject(new Error("Erreur de chargement de l'image"));
img.src = imgUrl;
});
}
</script>
</body>
</html>
|