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- <title>RSIGame: Controllable Agentic Game Development</title>
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  <meta name="description" content="RSIGame turns open-ended game improvement into goal-oriented, state-controlled progressive development through agentic verification.">
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  <div class="hero-inner">
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  <p class="eyebrow">Agentic verification 路 Progressive development</p>
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  <h1>RSIGame</h1>
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- <p class="hero-sub">Controllable Agentic Game Development with Recursive Self-Improvement</p>
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  <p class="authors">Authors to be announced</p>
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  <div class="hero-cta">
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  <a class="btn btn-primary" href="#compare">Watch games evolve</a>
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  <div class="overview">
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  <div>
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  <h2>Abstract</h2>
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- <p>Game development is a long-horizon, multi-objective process that requires repeated
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- playtesting, revision, and validation rather than a single generation pass. While recent
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- language-model agents can generate playable games and iteratively refine them, reliably
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- controlling such improvement over extended development remains challenging. An autonomous
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- developer must continuously identify where meaningful improvement headroom remains, gather
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- interaction evidence, edit the game, verify the consequences, and determine whether further
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- development is still worthwhile.</p>
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- <p>We find that a multi-agent loop of active game exploration, evidence-grounded editing, and
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- independent agentic verification can substantially improve generated games. However,
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- unguided self-improvement eventually plateaus, and continued refinement beyond that point
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- can even lead to regressions. We therefore introduce <strong>RSIGame</strong>, a controllable
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- framework for recursive game self-improvement. RSIGame autonomously explores and tests the
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- executable game, grounds improvement objectives in observed behavior, edits the game, and
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- verifies each new version before continuing development. A Global Quality Monitor
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- periodically quantifies development progress, preserves the globally best checkpoint, and
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- detects emerging saturation. Rather than treating saturation as termination, RSIGame can
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- introduce sparse high-level guidance from a human or a strong model, opening new directions
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- for progressive, multi-stage game evolution.</p>
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- <p>To support both game generation and experience internalization, we further construct a
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- large-scale game-development corpus containing <b>2,213</b> generation trajectories,
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- <b>2,108</b> planning trajectories, and <b>2,013</b> verified improvement trajectories.
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- Across 140 GameCraft-Bench tasks, two game engines, and five generators, RSIGame
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- consistently improves game quality under matched development budgets.</p></div>
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  <aside class="loopcard">
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  <h3>How a game develops</h3>
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  <section class="loopbox inner">
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  <header class="section-head"><h2>Citation</h2></header>
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  <pre class="bibtex"><button class="copy" id="copy-bib">Copy</button><code id="bib">@inproceedings{rsigame2027,
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- title = {RSIGame: Controllable Agentic Game Development with Recursive Self-Improvement},
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  author = {TBA},
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  year = {2027}
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  }</code></pre>
 
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  <head>
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  <meta charset="utf-8">
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  <meta name="viewport" content="width=device-width, initial-scale=1">
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+ <title>RSIGame: Autonomous Agentic Game Development</title>
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  <meta name="description" content="RSIGame turns open-ended game improvement into goal-oriented, state-controlled progressive development through agentic verification.">
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  <link rel="preconnect" href="https://fonts.googleapis.com">
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  <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
 
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  <div class="hero-inner">
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  <p class="eyebrow">Agentic verification 路 Progressive development</p>
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  <h1>RSIGame</h1>
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+ <p class="hero-sub">Autonomous Agentic Game Development with Recursive Self-improvement</p>
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  <p class="authors">Authors to be announced</p>
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  <div class="hero-cta">
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  <a class="btn btn-primary" href="#compare">Watch games evolve</a>
 
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  <div class="overview">
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  <div>
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  <h2>Abstract</h2>
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+ <p>Recent advances in large language models have made automatic game generation increasingly feasible, yet reliably improving generated games beyond a playable version remains challenging. Naive iterative refinement can easily overfit a small set of test cases, producing fragile games with unresolved bugs, missing behaviors, and poor generalization to broader player interactions.</p>
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+ <p>We introduce <strong>RSIGame</strong>, an autonomous agentic game development framework with recursive self-improvement. RSIGame organizes development into complementary local and global loops. Concretely, a local <em>explore-diagnose-improve</em> loop broadly explores the executable game, diagnoses and prioritizes discovered issues, and performs evidence-grounded revision, where an evolving checklist continually accumulates new testing and improvement guidance. A global loop tracks overall quality, preserves the best checkpoint, and detects saturation or regression over long-horizon development. Beyond test-time improvement, RSIGame further internalizes successful development experience into the generator through training.</p>
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+ <p>Across 140 GameCraft-Bench tasks, two game engines, and five generators, RSIGame consistently improves game quality under matched development budgets. Notably, iterative development with Qwen3.8-27B reaches 53.90 on Godot and 50.24 on Phaser, surpassing the one-shot performance of substantially stronger GPT-5.5-based generators.</p></div>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  <aside class="loopcard">
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  <h3>How a game develops</h3>
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  <section class="loopbox inner">
 
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  <div class="wrap">
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  <header class="section-head"><h2>Citation</h2></header>
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  <pre class="bibtex"><button class="copy" id="copy-bib">Copy</button><code id="bib">@inproceedings{rsigame2027,
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+ title = {RSIGame: Autonomous Agentic Game Development with Recursive Self-improvement},
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  author = {TBA},
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  year = {2027}
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  }</code></pre>