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统一命名为 RSIGame;标题与引用对齐论文

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  1. README.md +11 -11
README.md CHANGED
@@ -1,19 +1,19 @@
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  ---
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- title: EvoGame
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  emoji: 🎮
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  colorFrom: gray
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- colorTo: green
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  sdk: static
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  pinned: false
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  ---
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- # EvoGame — project page
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- Static site: plain HTML/CSS/JS, no build step, no framework. It shows every game we ran EvoGame on
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- twice — the initial generation (round 0) and the same game after 30 EvoGame rounds — plus one game
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  that visitors play in the browser.
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- Live: https://wenyiwu0111-evogame-page.static.hf.space (a public HF static Space)
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  ## Run it locally
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@@ -80,12 +80,12 @@ python _build/build_media.py # only for the v2–v4 drafts (280
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  ## Deploy
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- The live site is the HF Space `WenyiWU0111/evogame-page` (sdk: static). It holds the page **and** its
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  media, so a clone is a complete, runnable copy:
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  ```bash
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- git clone https://huggingface.co/spaces/WenyiWU0111/evogame-page
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- cd evogame-page && python -m http.server 8765
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  ```
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  Push to that repo to publish (needs write access on the Space). The Space copy differs from this repo
@@ -96,8 +96,8 @@ and `window.EVO_NO_SWITCH = true` hides the v1–v4 switcher.
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  - Scores are ×100 of the GameCraft-Bench reward, judged by Qwen3.8-27B over three passes; round 0 and
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  round 30 use the same scorer, judge and demo scripts, so the two sides are comparable.
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- - Six games are missing from the gallery because their round 30 had not finished scoring; rerun
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- `build_pairs.py` to pick them up.
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  - Authors, paper/code/dataset links and the BibTeX entry are still placeholders in `index.html`.
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  - Videos never autoplay more than a handful at a time: cards hold a poster until they scroll into
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  view, at most 12 clips play at once, and the hero is one pre-composited video rather than 30.
 
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  ---
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+ title: RSIGame
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  emoji: 🎮
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  colorFrom: gray
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+ colorTo: blue
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  sdk: static
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  pinned: false
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  ---
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+ # RSIGame — project page
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+ Static site: plain HTML/CSS/JS, no build step, no framework. It shows every game we ran RSIGame on
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+ twice — the initial generation (round 0) and the same game after 30 RSIGame rounds — plus one game
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  that visitors play in the browser.
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+ Live: https://rsigame-rsigame-page.static.hf.space (a public HF static Space)
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  ## Run it locally
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  ## Deploy
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+ The live site is the HF Space `RSIGame/rsigame-page` (sdk: static). It holds the page **and** its
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  media, so a clone is a complete, runnable copy:
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  ```bash
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+ git clone https://huggingface.co/spaces/RSIGame/rsigame-page
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+ cd rsigame-page && python -m http.server 8765
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  ```
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  Push to that repo to publish (needs write access on the Space). The Space copy differs from this repo
 
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  - Scores are ×100 of the GameCraft-Bench reward, judged by Qwen3.8-27B over three passes; round 0 and
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  round 30 use the same scorer, judge and demo scripts, so the two sides are comparable.
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+ - The gallery holds 181 of the 280 runs. The 99 skipped ones are skipped on purpose: the champion is
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+ round 0 (41), base and champion share no replayable demo (39), no og record (14), not scored yet (5).
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  - Authors, paper/code/dataset links and the BibTeX entry are still placeholders in `index.html`.
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  - Videos never autoplay more than a handful at a time: cards hold a poster until they scroll into
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  view, at most 12 clips play at once, and the hero is one pre-composited video rather than 30.