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配色换成深海军蓝+电光蓝/青的赛博风;abstract 右栏改成内外双循环

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  Across 140 GameCraft-Bench tasks, two game engines, and five generators, RSIGame
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  consistently improves game quality under matched development budgets.</p></div>
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  <aside class="loopcard">
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- <h3>One development round</h3>
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- <ol class="loopsteps">
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- <li><div><b>Explore</b><span>An agent plays the executable game and records what actually happens — logs, metrics, screenshots.</span></div></li>
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- <li><div><b>Diagnose</b><span>That evidence becomes one concrete objective: the place with the most improvement headroom, not a guess.</span></div></li>
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- <li><div><b>Repair</b><span>An edit agent changes the code or the content against that single objective.</span></div></li>
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- <li><div><b>Verify</b><span>An independent agent replays the game to check the intended change landed and that nothing that worked before broke.</span></div></li>
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- <li><div><b>Monitor</b><span>A Global Quality Monitor scores progress across rounds, holds the globally best build, and says when the game has saturated.</span></div></li>
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- </ol>
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- <p class="loopwhen">Saturation is not the end: sparse high-level guidance — from a human or a stronger model — opens a <b>new stage</b> of development rather than stopping the run.</p>
 
 
 
 
 
 
 
 
 
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  </aside>
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  </div>
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  </div>
 
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  Across 140 GameCraft-Bench tasks, two game engines, and five generators, RSIGame
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  consistently improves game quality under matched development budgets.</p></div>
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  <aside class="loopcard">
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+ <h3>How a game develops</h3>
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+ <section class="loopbox inner">
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+ <div class="loophead"><b>Inner loop</b><span>one development round</span></div>
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+ <ol class="loopsteps">
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+ <li><b>Explore</b><span>An agent plays the executable game and records what actually happens — logs, metrics, screenshots.</span></li>
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+ <li><b>Diagnose</b><span>That evidence becomes one concrete objective: the place with the most improvement headroom.</span></li>
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+ <li><b>Edit</b><span>A repair agent changes code or content against that single objective.</span></li>
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+ <li><b>Verify</b><span>An independent agent replays the game: did the change land, and did anything that worked before break?</span></li>
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+ </ol>
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+ <p class="loopcycle"><span aria-hidden="true">↻</span> Repeats every round, each round starting from the verified state of the last.</p>
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+ </section>
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+ <section class="loopbox outer">
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+ <div class="loophead"><b>Outer loop</b><span>across stages</span></div>
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+ <ul class="loopouter">
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+ <li><b>Global Quality Monitor</b>Scores progress across rounds, holds the globally best checkpoint, and detects when the inner loop has saturated.</li>
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+ <li><b>Sparse high-level guidance</b>On saturation, a human or a stronger model contributes new mechanics, a design direction or an art style — opening the next stage instead of ending the run.</li>
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+ </ul>
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+ </section>
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  </aside>
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  </div>
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  </div>