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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>The a11oy Brain — moldable · SZL Holdings</title>
<!-- 0 runtime CDN. three.js is vendored in-image and served same-origin through the
     /static/3d/vendor/... importmap below (see VENDOR_MANIFEST.md). System fonts only.

     This page is a SELF-CONTAINED, MOLDABLE 3D brain of the SZL Holdings estate.
     Eight lobes are wired to one same-origin evidence contract. On each request the
     server performs fixed-allowlist, read-only, timeout + byte-bounded public reads:
       · Models / Datasets / Spaces / Collections — Hugging Face Hub API (SZLHOLDINGS)
       · Repositories — GitHub REST API (org szl-holdings)
       · Proved formulas — a commit-pinned ProvedFormulas.lean artifact, fetched
         server-side, SHA-256 verified, then counted for `theorem` declarations.
       · Fleet vitals — live /healthz probes of the organ Spaces (a11oy · killinchu ·
         anatomy · amaru · sentra), each answer is that organ's own, right now.
       · Open frontier — live Hub counts of the open-weights orgs the a11oy backbone
         is built to route to (DeepSeek · Qwen · Kimi/Moonshot) plus GLM/Z.ai (watched).
     Every number on screen is MEASURED from those live reads (a real 0 stays 0) or
     UNKNOWN where the source exposes none; an unreachable feed degrades to an honest
     NO-LIVE-DATA state. There is no stale cache or hidden fallback. Nothing is fabricated.

     MOLDING is a local, display-only sculpt: dragging in Mold mode displaces mesh
     vertices on YOUR device only. It never changes, and can never change, any
     measured number. Λ = Conjecture 1. -->
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<style>
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 a{color:var(--teal);text-decoration:none}
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 #stage{position:absolute;inset:0}
 #stage canvas{display:block;width:100%;height:100%;touch-action:none;cursor:grab}
 #fallback{position:absolute;inset:0;display:none;align-items:center;justify-content:center;
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  margin:-2px 0 1px 16px;border-left:2px solid #375464;background:rgba(8,20,15,.58);
  overflow-wrap:anywhere;word-break:break-word}
 #hud .attestation[data-state="VERIFIED"]{color:var(--proof);border-left-color:var(--proof)}
 #hud .attestation[data-state="UNAVAILABLE"]{color:#e08a8a;border-left-color:#e08a8a}
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 #mold-ui button.on{border-color:var(--proof);color:var(--proof);background:#08140f;
  box-shadow:0 0 14px rgba(58,244,200,.25)}
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  footer{font-size:9px;padding:5px 10px}
 }
</style>
</head>
<body>
<header>
 <h1>🧠 The a11oy Brain</h1>
 <span class="badge" id="backend">renderer: …</span>
 <span class="badge" id="three-rev-badge">three r<span id="three-rev"></span></span>
 <span class="badge" id="cdn-badge">0 runtime CDN</span>
 <span class="badge">Λ = Conjecture 1</span>
 <a href="/static/3d/estate.html" class="badge" title="Holographic estate map — every live Hub asset">◇ estate</a>
 <a href="/static/3d/holographic.html" class="badge" title="The full holographic estate — 100+ live 3D surfaces">◇ surfaces</a>
 <a href="/" style="margin-left:auto;font:11px ui-monospace,monospace">← a11oy</a>
</header>
<div id="stage-wrap">
 <div id="stage"></div>
 <div id="fallback">3D unavailable on this device — the brain needs a WebGL2 or WebGPU canvas.<br>
  All underlying data is still available as JSON / source, e.g.<br>
  <code>huggingface.co/api/models?author=SZLHOLDINGS</code> ·
  <code>api.github.com/orgs/szl-holdings/repos</code></div>
 <!-- Live lobe rollup HUD (built in JS so every chip is a real doctrine label). -->
 <div id="hud"></div>
 <div id="mold-ui">
  <span id="mold-hint">drag the cortex to push it out · hold <b>Shift</b> (or use two fingers) to carve in ·
   sculpting is display-only on your device, the measured numbers never change</span>
  <button id="mode-btn" type="button" title="Toggle between orbiting the brain and molding its cortex">🖐 Mold</button>
  <button id="reset-btn" type="button" title="Restore the original cortex (display-only)">↺ Reset sculpt</button>
 </div>
</div>
<div id="surface-caption" title=""></div>
<footer>Doctrine v11 · Λ = Conjecture 1 · eight lobes wired live: Hugging Face Hub (SZLHOLDINGS + open-frontier orgs) ·
 GitHub org (szl-holdings) · ProvedFormulas.lean counted through a same-origin bounded evidence route · organ /healthz vitals ·
 every count MEASURED or honestly UNKNOWN / NO-LIVE-DATA · sculpting is local + display-only ·
 0 runtime CDN (three.js vendored in-image) · trust &lt; 100%</footer>

<script type="module">
import szl3d from "/static/3d/szl3d/szl3d_boot.js";
import * as live from "/static/3d/szl3d/szl3d_live.js";
import * as label from "/static/3d/szl3d/szl3d_label.js";
import * as THREE from "three";

// ---------------------------------------------------------------------------
// Doctrine v11 (binding): WIRE TO LIVE DATA. Eight lobes = one same-origin
// evidence contract backed by fixed, bounded, read-only public observations.
// Every value is MEASURED from a live read (a real 0 stays 0), or UNKNOWN where
// the source exposes none. A failed feed shows NO-LIVE-DATA, never a guess.
// Molding is a local display-only sculpt — it cannot alter any measured value.
// ---------------------------------------------------------------------------

const HF_ORG = "SZLHOLDINGS";
const GH_ORG = "szl-holdings";
const BRAIN_EVIDENCE = "/api/a11oy/v1/holographic/brain/evidence";

// Palette accents (doctrine-safe — NEVER purple). One per lobe.
const COL = {
  formulas: 0x3af4c8,    // proof-teal — the reasoning cortex
  models: 0xe8c074,      // gold
  datasets: 0x39d3c4,    // teal
  spaces: 0x6fb1ff,      // sky
  collections: 0x2fd07a, // green
  repos: 0xe08a8a,       // rose — the motor cortex (code)
  fleet: 0xd9e46e,       // lime — brainstem vitals
  frontier: 0xff9d5c,    // amber — the harnessed open frontier
  cortex: 0x0f2f33,
  wire: 0x2a8f86,
};

// Each lobe: a fixed anatomical direction on the cortex + one live read.
// `fetchStat` returns { text, honesty, caption } — resolved independently so a
// single failing feed only degrades its own lobe.
async function getEvidence() {
  // One same-origin browser read. The server performs a fixed-allowlist, read-only,
  // timeout + byte-bounded observation. There is no last-good or hidden fallback.
  const r = await fetch(BRAIN_EVIDENCE, {
    headers: { accept: "application/json" }, cache: "no-store",
    signal: AbortSignal.timeout(12000),
  });
  if (!r.ok) throw new Error("HTTP " + r.status);
  const j = await r.json();
  if (!j || j.schema !== "a11oy.holographic.brain-evidence.v1" || !j.lobes) {
    throw new Error("unexpected evidence payload");
  }
  return j;
}
const EVIDENCE = getEvidence();

function requireLive(evidence, key) {
  const lobe = evidence.lobes && evidence.lobes[key];
  if (!lobe || lobe.state !== "LIVE") {
    throw new Error((lobe && lobe.reason) || "source unavailable");
  }
  return lobe;
}

function countText(lobe) {
  return lobe.lower_bound ? lobe.count + "+ (page cap — lower bound)" : String(lobe.count);
}

const LOBES = [
  {
    key: "formulas", name: "Frontal — proved formulas", color: COL.formulas,
    dir: [0, 0.55, 0.95], url: "https://github.com/" + GH_ORG + "/a11oy/blob/22b084d4a74abb4d5911ca9dc303c35d222bd284/proofs/lutar-lean/Lutar/Puriq/Formulas/ProvedFormulas.lean",
    fetchStat: async () => {
      const s = requireLive(await EVIDENCE, "formulas");
      if (s.integrity_state !== "VERIFIED" || s.mutable_reference !== false ||
          !/^[0-9a-f]{40}$/.test(s.source_commit || "") ||
          !/^[0-9a-f]{64}$/.test(s.content_sha256 || "")) {
        throw new Error("formula integrity contract incomplete");
      }
      const n = s.theorem_count;
      return { text: n + " theorems", honesty: "MEASURED",
        attestation: "proof artifact · immutable commit " + s.source_commit +
          " · SHA-256 " + s.content_sha256 + " · " + s.integrity_state,
        caption: "Frontal lobe · " + n + " `theorem` declarations counted server-side from a commit-pinned " +
          "ProvedFormulas.lean artifact · SHA-256 " + s.content_sha256.slice(0, 12) + "… VERIFIED · " +
          "MEASURED via same-origin bounded evidence route · click to read the pinned proofs" };
    },
  },
  {
    key: "models", name: "Parietal — models", color: COL.models,
    dir: [0.55, 0.85, -0.15], url: "https://huggingface.co/" + HF_ORG,
    fetchStat: async () => {
      const s = requireLive(await EVIDENCE, "models");
      return { text: countText(s), honesty: s.lower_bound ? "STRUCTURAL-ONLY" : "MEASURED",
        caption: "Parietal lobe · " + countText(s) + " models on the live Hub · " +
          (s.downloads_sum_known ? "Σ " + s.downloads_sum.toLocaleString() + " downloads · MEASURED (live Hub)" : "some download counts UNKNOWN") +
          " · click to open " + HF_ORG + " on Hugging Face" };
    },
  },
  {
    key: "datasets", name: "Temporal L — datasets", color: COL.datasets,
    dir: [-0.95, -0.05, 0.15], url: "https://huggingface.co/" + HF_ORG + "?tab=datasets" ,
    fetchStat: async () => {
      const s = requireLive(await EVIDENCE, "datasets");
      return { text: countText(s), honesty: s.lower_bound ? "STRUCTURAL-ONLY" : "MEASURED",
        caption: "Left temporal lobe · " + countText(s) + " datasets on the live Hub · " +
          (s.downloads_sum_known ? "Σ " + s.downloads_sum.toLocaleString() + " downloads · MEASURED (live Hub)" : "some download counts UNKNOWN") +
          " · click to open the datasets" };
    },
  },
  {
    key: "spaces", name: "Temporal R — Spaces", color: COL.spaces,
    dir: [0.95, -0.05, 0.15], url: "https://huggingface.co/" + HF_ORG + "?tab=spaces",
    fetchStat: async () => {
      const s = requireLive(await EVIDENCE, "spaces");
      return { text: countText(s), honesty: s.lower_bound ? "STRUCTURAL-ONLY" : "MEASURED",
        caption: "Right temporal lobe · " + countText(s) + " live Spaces · " +
          (s.likes_sum_known ? "Σ " + s.likes_sum.toLocaleString() + " likes · MEASURED (live Hub)" : "some like counts UNKNOWN") +
          " · Space downloads: UNKNOWN (Hub exposes none) · click to open the Spaces" };
    },
  },
  {
    key: "collections", name: "Occipital — collections", color: COL.collections,
    dir: [0, 0.35, -1], url: "https://huggingface.co/" + HF_ORG,
    fetchStat: async () => {
      const s = requireLive(await EVIDENCE, "collections");
      const honesty = s.lower_bound ? "STRUCTURAL-ONLY" : "MEASURED";
      return { text: countText(s), honesty,
        caption: "Occipital lobe · " + countText(s) + " curated collections on the live Hub · " + honesty + " · " +
          "click to open " + HF_ORG };
    },
  },
  {
    key: "repos", name: "Cerebellum — repositories", color: COL.repos,
    dir: [0, -0.75, -0.75], url: "https://github.com/" + GH_ORG,
    fetchStat: async () => {
      const s = requireLive(await EVIDENCE, "repos");
      return { text: countText(s), honesty: s.lower_bound ? "STRUCTURAL-ONLY" : "MEASURED",
        caption: "Cerebellum · " + countText(s) + " public repositories in the live GitHub org · " +
          (s.stargazers_count_sum_known ? "Σ " + s.stargazers_count_sum.toLocaleString() + " stars · MEASURED (GitHub API)" : "some star counts UNKNOWN") +
          " · click to open github.com/" + GH_ORG };
    },
  },
  {
    key: "fleet", name: "Brainstem — fleet vitals", color: COL.fleet,
    dir: [0, -0.92, 0.05], url: "https://huggingface.co/" + HF_ORG,
    fetchStat: async () => {
      const s = requireLive(await EVIDENCE, "fleet");
      return { text: s.up_count + "/" + s.organ_count + " organs report ok", honesty: "MEASURED",
        caption: "Brainstem · live /healthz probes made by the same-origin bounded evidence route — " +
          s.organs.map((r) => r.organ + ": " + (r.up ? "ok" : r.health_state)).join(" · ") +
          " · MEASURED (each value is that organ's own live answer; a missing endpoint is said, not guessed)" };
    },
  },
  {
    key: "frontier", name: "R frontal — open frontier", color: COL.frontier,
    dir: [0.7, 0.45, 0.62], url: "https://huggingface.co/deepseek-ai",
    fetchStat: async () => {
      const s = requireLive(await EVIDENCE, "frontier");
      return { text: (s.lower_bound ? "\u2265 " + s.count : String(s.count)) + " open models",
        honesty: s.data_label,
        caption: "Right frontal · the open-weights frontier harnessed by the a11oy backbone " +
          "(DeepSeek · Qwen · Kimi/Moonshot — wired providers · GLM/Z.ai — watched) · " +
          s.sources.map((c) => c.org + ": " + c.count_display).join(" · ") +
          " · counted live from the public Hub via same-origin bounded evidence (page cap 100/org — lower bound when capped)" };
    },
  },
];

const stageEl = document.getElementById("stage");
const fallbackEl = document.getElementById("fallback");
const captionEl = document.getElementById("surface-caption");
document.getElementById("three-rev").textContent = THREE.REVISION;

let stage = null;
let brain = null;         // THREE.Group holding cortex + lobes
let cortex = null;        // the sculptable mesh
let cortexWire = null;    // wireframe overlay sharing the same geometry
let basePos = null;       // pristine vertex positions for Reset
const lobeMarkers = {};   // key -> { marker, label, lobe }
const pickable = [];      // lobe markers for raycasting

// ---------------------------------------------------------------------------
// boot the shared renderer (WebGL2 default — WebGPU is not production-safe on
// all platforms per doctrine; the toolkit falls back honestly either way).
// ---------------------------------------------------------------------------
async function ensureStage() {
  if (stage) return stage;
  try {
    stage = await szl3d.boot(stageEl, {
      bloom: { strength: 0.85, radius: 0.5, threshold: 0.18 },
      cameraPos: [0, 3.5, 12.5],
      forceWebGL: true,
    });
    document.getElementById("backend").textContent = "renderer: " + stage.backend.toUpperCase();
    stage.start();
  } catch (e) {
    fallbackEl.style.display = "flex";
    document.getElementById("backend").textContent = "renderer: UNAVAILABLE";
    console.error("[brain] stage boot failed:", e);
    throw e;
  }
  return stage;
}

// ---------------------------------------------------------------------------
// The cortex: a high-resolution icosphere shaped into a brain-like form with a
// midline fissure and deterministic sine-fold "gyri". The shaping is purely
// aesthetic (display-only); the DATA lives in the lobe reads, never the shape.
// ---------------------------------------------------------------------------
function brainShape(v) {
  // v: THREE.Vector3 on the unit sphere -> returns shaped position
  const x = v.x, y = v.y, z = v.z;
  // base ellipsoid: wider than tall, longest front-to-back
  let px = x * 1.06, py = y * 0.88, pz = z * 1.28;
  // flatten the underside a little (temporal floor)
  if (py < -0.45) py = -0.45 + (py + 0.45) * 0.55;
  // midline longitudinal fissure: pinch |x| near 0 on the upper half
  const mid = Math.exp(-(x * x) / 0.02);
  if (y > -0.1) { py -= 0.10 * mid * (y + 0.1); px *= (1 - 0.16 * mid); }
  // deterministic cortical folds (sine-noise, display-only)
  const th = Math.atan2(z, x), ph = Math.asin(Math.max(-1, Math.min(1, y)));
  const fold =
    0.028 * Math.sin(9 * th + 2.1 * Math.sin(3 * ph)) +
    0.022 * Math.sin(7 * ph + 1.7 * Math.sin(4 * th)) +
    0.014 * Math.sin(13 * th - 5 * ph);
  const r = 1 + fold * (y > -0.35 ? 1 : 0.35); // calmer folds near the base
  return new THREE.Vector3(px * r, py * r, pz * r);
}

function buildBrain() {
  brain = new THREE.Group();
  stage.scene.add(brain);

  const R = 3.1;
  const geo = new THREE.IcosahedronGeometry(1, 5); // 10242 verts — smooth enough to sculpt
  const pos = geo.attributes.position;
  const v = new THREE.Vector3();
  for (let i = 0; i < pos.count; i++) {
    v.fromBufferAttribute(pos, i).normalize();
    const p = brainShape(v).multiplyScalar(R);
    pos.setXYZ(i, p.x, p.y, p.z);
  }
  geo.computeVertexNormals();
  basePos = new Float32Array(pos.array); // pristine copy for Reset

  cortex = new THREE.Mesh(
    geo,
    new THREE.MeshStandardMaterial({
      color: COL.cortex, emissive: 0x123a3e, emissiveIntensity: 0.55,
      metalness: 0.15, roughness: 0.55, flatShading: false,
    }),
  );
  brain.add(cortex);

  // wireframe overlay SHARES the geometry — sculpting updates both in lockstep
  cortexWire = new THREE.Mesh(
    geo,
    new THREE.MeshBasicMaterial({ color: COL.wire, wireframe: true, transparent: true, opacity: 0.14 }),
  );
  cortexWire.scale.setScalar(1.001);
  brain.add(cortexWire);

  // faint polar floor grid for depth
  try {
    const grid = new THREE.PolarGridHelper(9, 8, 6, 64, 0x14212b, 0x0e1922);
    grid.position.y = -4.6;
    if (grid.material) { grid.material.transparent = true; grid.material.opacity = 0.35; }
    if (Array.isArray(grid.material)) grid.material.forEach((m) => { m.transparent = true; m.opacity = 0.35; });
    stage.scene.add(grid);
  } catch (_) {}

  // lobe markers + billboards (loading placeholders until the live reads land)
  LOBES.forEach((lobe) => {
    const d = new THREE.Vector3(lobe.dir[0], lobe.dir[1], lobe.dir[2]).normalize();
    const surf = brainShape(d).multiplyScalar(R);
    const marker = new THREE.Mesh(
      new THREE.SphereGeometry(0.22, 18, 18),
      new THREE.MeshStandardMaterial({
        color: lobe.color, emissive: lobe.color, emissiveIntensity: 0.55,
        metalness: 0.25, roughness: 0.4,
      }),
    );
    marker.position.copy(surf).multiplyScalar(1.04);
    marker.userData = { caption: lobe.name + " · loading live read…", url: lobe.url, base: 0.55 };
    brain.add(marker);
    pickable.push(marker);

    const lp = surf.clone().multiplyScalar(1.28);
    const lbl = label.billboard(THREE, "STRUCTURAL-ONLY",
      { text: lobe.name + " · …", scale: 0.42, position: [lp.x, lp.y, lp.z] });
    brain.add(lbl);
    lobeMarkers[lobe.key] = { marker, label: lbl, lobe, labelPos: lp };
  });

  // gentle idle motion + marker pulse (paused while molding so the surface holds still)
  const clock = new THREE.Clock();
  stage.onFrame(() => {
    const t = clock.getElapsedTime();
    if (!molding && !dragging) brain.rotation.y += 0.0016;
    Object.values(lobeMarkers).forEach(({ marker }, i) => {
      const s = 1 + 0.1 * Math.sin(t * 1.6 + i * 1.1);
      marker.scale.setScalar(s);
    });
  });
}

// swap a lobe billboard (billboards are cheap canvas sprites; rebuild in place)
function refreshLobeLabel(key, honesty, text) {
  const lm = lobeMarkers[key];
  if (!lm) return;
  brain.remove(lm.label);
  try { if (lm.label.material && lm.label.material.map) lm.label.material.map.dispose(); lm.label.material.dispose(); } catch (_) {}
  const p = lm.labelPos;
  const lbl = label.billboard(THREE, honesty, { text, scale: 0.42, position: [p.x, p.y, p.z] });
  brain.add(lbl);
  lm.label = lbl;
}

// ---------------------------------------------------------------------------
// MOLDING — local, display-only sculpting. Raycast the cortex, displace nearby
// vertices along the drag direction with a smooth falloff. Reset restores the
// pristine geometry. None of this touches any measured value.
// ---------------------------------------------------------------------------
let molding = false;   // Mold mode on/off
let dragging = false;  // actively sculpting this pointer-drag
const SCULPT_R = 0.9;  // falloff radius (world units)
const SCULPT_K = 0.05; // strength per move event

const modeBtn = document.getElementById("mode-btn");
const resetBtn = document.getElementById("reset-btn");
const moldHint = document.getElementById("mold-hint");

function setMold(on) {
  molding = on;
  modeBtn.classList.toggle("on", on);
  modeBtn.textContent = on ? "🧭 Orbit" : "🖐 Mold";
  moldHint.style.display = on ? "block" : "none";
  if (stage && stage.controls) stage.controls.enabled = !on;
  stage.renderer.domElement.style.cursor = on ? "crosshair" : "grab";
  captionEl.textContent = on
    ? "Mold mode · drag the cortex to push it out · hold Shift to carve in · Reset restores it · display-only, data untouched"
    : "Orbit mode · drag to orbit, scroll to zoom · hover a lobe for its live read · click a lobe to open its source";
}

function wireMolding() {
  const canvas = stage.renderer.domElement;
  const ray = new THREE.Raycaster();
  const ndc = new THREE.Vector2();
  const hitP = new THREE.Vector3();
  const vv = new THREE.Vector3();
  const nn = new THREE.Vector3();

  function castCortex(ev) {
    const rect = canvas.getBoundingClientRect();
    ndc.x = ((ev.clientX - rect.left) / rect.width) * 2 - 1;
    ndc.y = -((ev.clientY - rect.top) / rect.height) * 2 + 1;
    ray.setFromCamera(ndc, stage.camera);
    const hit = ray.intersectObject(cortex, false)[0];
    return hit || null;
  }

  function sculpt(hit, carveIn) {
    // hit.point is world-space; cortex lives inside the rotated `brain` group,
    // so work in the cortex's local space.
    hitP.copy(hit.point);
    cortex.worldToLocal(hitP);
    const pos = cortex.geometry.attributes.position;
    const nrm = cortex.geometry.attributes.normal;
    const sgn = carveIn ? -1 : 1;
    for (let i = 0; i < pos.count; i++) {
      vv.fromBufferAttribute(pos, i);
      const d = vv.distanceTo(hitP);
      if (d > SCULPT_R) continue;
      const w = Math.pow(1 - d / SCULPT_R, 2); // smooth falloff
      nn.fromBufferAttribute(nrm, i);
      vv.addScaledVector(nn, sgn * SCULPT_K * w);
      pos.setXYZ(i, vv.x, vv.y, vv.z);
    }
    pos.needsUpdate = true;
    cortex.geometry.computeVertexNormals();
  }

  canvas.addEventListener("pointerdown", (ev) => {
    if (!molding) return;
    const hit = castCortex(ev);
    if (hit) { dragging = true; canvas.setPointerCapture(ev.pointerId); sculpt(hit, ev.shiftKey || ev.button === 2); }
  });
  canvas.addEventListener("pointermove", (ev) => {
    if (!molding || !dragging) return;
    const hit = castCortex(ev);
    if (hit) sculpt(hit, ev.shiftKey || ev.buttons === 2);
  });
  const stop = (ev) => { if (dragging) { dragging = false; try { canvas.releasePointerCapture(ev.pointerId); } catch (_) {} } };
  canvas.addEventListener("pointerup", stop);
  canvas.addEventListener("pointercancel", stop);
  canvas.addEventListener("contextmenu", (ev) => { if (molding) ev.preventDefault(); });

  modeBtn.addEventListener("click", () => setMold(!molding));
  resetBtn.addEventListener("click", () => {
    const pos = cortex.geometry.attributes.position;
    pos.array.set(basePos);
    pos.needsUpdate = true;
    cortex.geometry.computeVertexNormals();
    captionEl.textContent = "Cortex restored to its pristine shape (the sculpt was display-only all along).";
  });
}

// ---------------------------------------------------------------------------
// HUD — eight live lobe reads + doctrine honesty chips.
// ---------------------------------------------------------------------------
const hudEl = document.getElementById("hud");
const hud = {};
let liveBadge = null;

function buildHud() {
  const title = document.createElement("div");
  title.className = "h-title";
  title.innerHTML = "\ud83e\udde0 The a11oy Brain <span class='h-sub'>eight lobes \u00b7 eight live reads</span>";
  hudEl.appendChild(title);

  liveBadge = live.createBadge();
  hudEl.appendChild(liveBadge.el);

  const mkRow = (key, name, color) => {
    const wrap = document.createElement("div"); wrap.className = "row";
    const left = document.createElement("span"); left.className = "name";
    if (color != null) {
      const dot = document.createElement("span"); dot.className = "dot";
      dot.style.color = "#" + color.toString(16).padStart(6, "0");
      left.appendChild(dot);
    }
    left.appendChild(document.createTextNode(name));
    const right = document.createElement("span"); right.className = "right";
    const val = document.createElement("span"); val.className = "val"; val.textContent = "…";
    const chip = label.chip("STRUCTURAL-ONLY"); chip.style.transform = "scale(.9)";
    right.appendChild(val); right.appendChild(chip);
    wrap.appendChild(left); wrap.appendChild(right);
    hudEl.appendChild(wrap);
    hud[key] = { val, chip };
  };

  LOBES.forEach((l) => {
    mkRow(l.key, l.name, l.color);
    if (l.key === "formulas") {
      const proof = document.createElement("a");
      proof.id = "formula-attestation";
      proof.className = "attestation";
      proof.href = l.url;
      proof.target = "_blank";
      proof.rel = "noopener";
      proof.setAttribute("aria-live", "polite");
      proof.dataset.state = "PENDING";
      proof.textContent = "proof artifact · integrity verification pending…";
      proof.title = "Open the immutable formula source artifact";
      hudEl.appendChild(proof);
      hud[l.key].attestation = proof;
    }
  });

  const note = document.createElement("div");
  note.className = "note";
  note.textContent = "Each lobe is one live public observation (Hugging Face Hub, GitHub API, the raw " +
    "ProvedFormulas.lean source, or the organs' own /healthz answers), exposed to this page through one " +
    "same-origin, fixed-allowlist, bounded read-only evidence contract with no stale fallback. " +
    "Every count is MEASURED from that read (a real 0 stays 0); " +
    "UNKNOWN where the source exposes none; NO-LIVE-DATA if a feed is unreachable. Molding the cortex is a " +
    "local, display-only sculpt — it never changes a measured number. Nothing is fabricated. \u039b = Conjecture 1.";
  hudEl.appendChild(note);

  const legend = label.legend(); legend.style.opacity = "0.85";
  hudEl.appendChild(legend);

  const pl = document.createElement("button");
  pl.className = "plainbtn"; pl.textContent = "\u25d1 what this means";
  pl.title = "Plain-language explanation for investors & consumers.";
  const pd = document.createElement("div"); pd.className = "plain";
  pd.innerHTML = "<b>What this means:</b> this brain is a live portrait of what SZL Holdings actually " +
    "publishes, organ by organ: its <b>AI models</b>, <b>datasets</b>, running <b>Spaces</b> and " +
    "<b>collections</b> on Hugging Face, its open <b>code repositories</b> on GitHub, and the machine-checked " +
    "<b>mathematical theorems</b> in its proof corpus \u2014 each fetched live from the public source the moment " +
    "you opened this page. The <b>brainstem</b> shows the platform's organs answering their own health checks " +
    "right now, and the <b>open frontier</b> lobe counts the open-weights model fleets (DeepSeek, Qwen, Kimi, GLM) " +
    "that a11oy's multi-provider backbone is built to harness. We only show numbers those sources actually report; " +
    "anything they don't expose is " +
    "marked <b>UNKNOWN</b>, and a feed that's down shows <b>NO-LIVE-DATA</b>, never a made-up figure. " +
    "And yes \u2014 you can <b>mold</b> the cortex with your pointer. That sculpt happens only on your screen: " +
    "it's the one part of this page that is play, and it is labeled as such.";
  pl.addEventListener("click", () => { const on = pd.style.display !== "block"; pd.style.display = on ? "block" : "none"; pl.style.background = on ? "#0f2a20" : "#08140f"; });
  hudEl.appendChild(pl); hudEl.appendChild(pd);
}

function setRow(key, text, honesty) {
  const r = hud[key];
  if (!r) return;
  r.val.textContent = text;
  label.updateChip(r.chip, honesty);
}

function setFormulaAttestation(text, state) {
  const proof = hud.formulas && hud.formulas.attestation;
  if (!proof) return;
  proof.textContent = text;
  proof.dataset.state = state;
  proof.title = text;
}

// ---------------------------------------------------------------------------
// pointer picking — hover to caption a lobe, click to open its live source.
// (Only in orbit mode; mold mode owns the pointer.)
// ---------------------------------------------------------------------------
function wirePicking() {
  const canvas = stage.renderer.domElement;
  const ray = new THREE.Raycaster();
  const ndc = new THREE.Vector2();
  let hovered = null;

  function pick(ev) {
    const rect = canvas.getBoundingClientRect();
    ndc.x = ((ev.clientX - rect.left) / rect.width) * 2 - 1;
    ndc.y = -((ev.clientY - rect.top) / rect.height) * 2 + 1;
    ray.setFromCamera(ndc, stage.camera);
    const hit = ray.intersectObjects(pickable, false)[0];
    return hit ? hit.object : null;
  }
  function setHover(obj) {
    if (hovered === obj) return;
    if (hovered) hovered.material.emissiveIntensity = hovered.userData.base;
    hovered = obj;
    if (hovered) {
      hovered.material.emissiveIntensity = Math.min(1.4, hovered.userData.base + 0.6);
      captionEl.textContent = hovered.userData.caption;
      captionEl.title = hovered.userData.caption;
      canvas.style.cursor = "pointer";
    } else {
      canvas.style.cursor = "grab";
    }
  }
  canvas.addEventListener("pointermove", (ev) => { if (!molding) setHover(pick(ev)); });
  canvas.addEventListener("pointerleave", () => setHover(null));
  canvas.addEventListener("click", (ev) => {
    if (molding) return;
    const obj = pick(ev);
    if (obj && obj.userData.url) window.open(obj.userData.url, "_blank", "noopener");
  });
}

// ---------------------------------------------------------------------------
// orchestrate: boot -> brain -> HUD -> eight live reads (each honest on its own).
// The live reads NEVER depend on the renderer: on a WebGL-less device the HUD
// still fills with real measured values (the LIVE badge reflects the feeds,
// not the canvas) — an honest fallback, never a frozen "…".
// ---------------------------------------------------------------------------
async function main() {
  buildHud();
  let stageOk = true;
  try { await ensureStage(); } catch (_) { stageOk = false; }
  if (stageOk) {
    buildBrain();
    wirePicking();
    wireMolding();
    setMold(false);
  }

  let ok = 0, structuralOnly = false;

  await Promise.all(LOBES.map(async (lobe) => {
    try {
      const s = await lobe.fetchStat();
      setRow(lobe.key, s.text, s.honesty);
      if (lobe.key === "formulas") setFormulaAttestation(s.attestation, "VERIFIED");
      refreshLobeLabel(lobe.key, s.honesty, lobe.name + " \u00b7 " + s.text);
      const lm = lobeMarkers[lobe.key];
      if (lm) lm.marker.userData.caption = s.caption;
      if (s.honesty !== "MEASURED") structuralOnly = true;
      ok++;
    } catch (e) {
      console.warn("[brain] " + lobe.key + " unavailable:", e && e.message);
      setRow(lobe.key, "NO-LIVE-DATA", "STRUCTURAL-ONLY");
      if (lobe.key === "formulas") {
        setFormulaAttestation("proof artifact · integrity UNAVAILABLE · no theorem count trusted", "UNAVAILABLE");
      }
      refreshLobeLabel(lobe.key, "STRUCTURAL-ONLY", lobe.name + " \u00b7 NO-LIVE-DATA");
      const lm = lobeMarkers[lobe.key];
      if (lm) lm.marker.userData.caption = lobe.name + " \u00b7 NO-LIVE-DATA \u2014 this feed is unreachable right now; nothing is guessed in its place.";
    }
  }));

  if (ok === LOBES.length && !structuralOnly) {
    if (liveBadge) liveBadge.set(live.LIVE_STATES.LIVE, { at: Date.now() });
  } else if (ok > 0) {
    if (liveBadge) liveBadge.set(live.LIVE_STATES.DEGRADED, { at: Date.now() });
  } else {
    if (liveBadge) liveBadge.set(live.LIVE_STATES.ERROR);
  }
}

// expose a tiny hook for headless selftest harnesses (parity with the shell).
window.__SZL3D_BRAIN__ = { get stage() { return stage; }, get cortex() { return cortex; }, lobeMarkers, LOBES };

main();
</script>
</body>
</html>