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<html lang="en">
<head>
<meta charset="utf-8" />
<!-- SAFE-NOW hardening (R2): browser-honored CSP subset + nosniff + Referrer-Policy.
HSTS / frame-ancestors omitted (browsers ignore them in <meta>; setting them
would be fabrication). 'unsafe-inline' is required: this page ships an inline
module script + inline styles, and Three.js is a vendored same-origin script.
connect-src is 'self' only — the cockpit reads bundled same-origin receipt JSON
and verifies entirely in-browser; it sends no key and calls no external origin. -->
<meta http-equiv="Content-Security-Policy" content="default-src 'self'; script-src 'self' 'unsafe-inline'; style-src 'self' 'unsafe-inline'; img-src 'self' data: blob:; font-src 'self'; connect-src 'self'; object-src 'none'; base-uri 'self'; form-action 'self'" />
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<meta name="referrer" content="strict-origin-when-cross-origin" />
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=2" />
<title>SZL Living Anatomy — Covenant Cockpit v1 · the holographic trust surface</title>
<meta name="description" content="Covenant Cockpit v1: a 3D provenance graph rendered from REAL szl-receipt in-toto receipts. Each decision node links to the Λ-gate that governed it, the Lean proof backing the kernel invariant, the energy it burned (measured joules or honest UNAVAILABLE), and the BFT witnesses that co-signed. Click a node for its receipt fields + a genuine WebCrypto verify badge. No receipts → an honest empty state, never fabricated nodes. Λ = Conjecture 1." />
<style>
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/* bottom-left: node inspector */
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#inspect .kind{display:inline-block;font-family:var(--font-m);font-size:9px;letter-spacing:.06em;text-transform:uppercase;
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#inspect .hint{color:var(--faint);font-size:10.5px;line-height:1.5}
.vbadge{display:inline-block;font-family:var(--font-m);font-size:10px;letter-spacing:.03em;padding:3px 10px;border-radius:99px;border:1px solid currentColor;margin-top:2px}
.v-verified{color:var(--proof)} .v-unavailable{color:var(--faint)} .v-failed{color:var(--warn)} .v-pending{color:var(--muted)}
/* bottom-right: doctrine footer */
#doctrine{bottom:16px;right:16px;width:min(300px,calc(100vw - 32px));padding:12px 15px;font-size:10px;color:var(--faint);line-height:1.55}
#doctrine b{color:var(--muted);font-weight:600}
.sw{display:inline-block;width:6px;height:6px;border-radius:50%;background:var(--proof);box-shadow:0 0 6px currentColor;color:var(--proof);margin-right:6px;vertical-align:middle}
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.legend{font-size:8px;gap:8px;bottom:10px}
}
</style>
</head>
<body>
<canvas id="scene" aria-label="3D provenance graph of governed decisions and their proofs"></canvas>
<div id="boot">loading receipts…</div>
<div class="hud" id="title"><div class="inner">
<div class="eyebrow">SZL Living Anatomy · covenant cockpit v1</div>
<h1>The <span class="accent">provenance graph</span> of every governed decision</h1>
<div class="sub">Each node is a REAL receipt. Edges bind it to the Λ-gate that governed it,
the Lean proof backing the kernel, the energy it burned, and the BFT witnesses that co-signed.
Click a node for its fields + a genuine verify badge. <a href="./index.html">← full 3D atlas</a></div>
</div></div>
<div class="hud panel" id="stats" aria-live="polite">
<div class="hdr">provenance · honest counts</div>
<div class="row"><span>decisions</span><b id="s-dec">…</b></div>
<div class="row"><span>Λ-gates</span><b id="s-gate">…</b></div>
<div class="row"><span>Lean proofs</span><b id="s-proof">…</b></div>
<div class="row"><span>BFT witnesses</span><b id="s-wit">…</b></div>
<div class="row"><span>verified / unavail</span><b id="s-ver">…</b></div>
<div class="row"><span>energy meas / UNAVAIL</span><b id="s-energy">…</b></div>
<div class="src" id="s-src">source: …</div>
</div>
<div class="hud panel" id="inspect" aria-live="polite">
<div class="hdr">node inspector</div>
<div id="inspect-body"><div class="hint">Click any node to inspect its real receipt fields.
Nothing here is fabricated — an unsigned receipt reads UNAVAILABLE, never a fake pass.</div></div>
</div>
<div class="hud panel" id="doctrine">
<span class="sw"></span><b>Λ = Conjecture 1</b> — advisory, never a theorem.<br>
<span class="sw" style="color:var(--proof)"></span>The Lean node backs the <b>kernel invariant</b>, not “the AI is correct”.<br>
<span class="sw" style="color:var(--warn)"></span>Energy = verbatim joules or honest <b>UNAVAILABLE</b> — never fabricated.<br>
<span class="sw" style="color:var(--gold)"></span>Verify badge = real WebCrypto ECDSA-P256 · read-only · no key sent.
</div>
<div class="legend hud" id="legend"></div>
<div id="empty">
<div class="glyph">◇</div>
<h2>No receipts yet</h2>
<p>The Covenant Cockpit renders only REAL receipts. Drop a <code>receipts.json</code>
(szl-receipt in-toto shape) next to this page, or restore the bundled
<code>receipts.sample.json</code>, and the provenance graph will appear.
Nothing is fabricated here. <a href="./index.html">← full 3D atlas</a></p>
</div>
<script src="./lib/three.min.js"></script>
<script type="module">
import CC from "./covenant-cockpit.js";
const THREE = window.THREE;
const K = CC.KANCHAY;
const $ = (id) => document.getElementById(id);
/* ============================ scene scaffold ============================== */
const canvas = $("scene");
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true, alpha: false });
renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 2));
renderer.setClearColor(new THREE.Color(K.void), 1);
const scene = new THREE.Scene();
scene.fog = new THREE.FogExp2(new THREE.Color(K.void), 0.055);
const camera = new THREE.PerspectiveCamera(46, 1, 0.1, 100);
camera.position.set(0, 0.6, 7.2);
scene.add(new THREE.AmbientLight(0x4a5878, 0.95));
const key = new THREE.PointLight(0x9fc2ff, 1.1, 60); key.position.set(5, 7, 9); scene.add(key);
const rim = new THREE.PointLight(0x3af4c8, 0.6, 60); rim.position.set(-7, -4, 5); scene.add(rim);
const root = new THREE.Group(); scene.add(root);
/* radial glow sprite (additive) */
function glowTexture() {
const s = 64, c = document.createElement("canvas"); c.width = c.height = s;
const g = c.getContext("2d");
const grd = g.createRadialGradient(s/2, s/2, 0, s/2, s/2, s/2);
grd.addColorStop(0, "rgba(255,255,255,1)");
grd.addColorStop(0.28, "rgba(255,255,255,0.5)");
grd.addColorStop(1, "rgba(255,255,255,0)");
g.fillStyle = grd; g.fillRect(0, 0, s, s);
const t = new THREE.CanvasTexture(c); t.needsUpdate = true; return t;
}
const GLOW = glowTexture();
function glowSprite(color, scale, opacity) {
const m = new THREE.SpriteMaterial({ map: GLOW, color: new THREE.Color(color),
transparent: true, opacity, blending: THREE.AdditiveBlending, depthWrite: false });
const sp = new THREE.Sprite(m); sp.scale.set(scale, scale, 1); return sp;
}
/* node geometry per kind */
function nodeGeo(kind) {
switch (kind) {
case "decision": return new THREE.IcosahedronGeometry(0.22, 1);
case "gate": return new THREE.DodecahedronGeometry(0.19, 0);
case "proof": return new THREE.OctahedronGeometry(0.20, 0);
case "energy": return new THREE.TetrahedronGeometry(0.18, 0);
case "witness": return new THREE.BoxGeometry(0.26, 0.26, 0.26);
default: return new THREE.SphereGeometry(0.18, 12, 12);
}
}
/* ============================ state ====================================== */
let GRAPH = { nodes: [], edges: [], stats: {} };
let RECEIPTS = [];
let COSIGN_KEY = null;
const nodeMeshes = new Map(); // node.id -> {node, core, halo, mat, baseEmissive}
const verifyCache = new Map(); // receiptIndex -> {status, detail}
let selectedId = null;
/* ============================ build scene from graph ===================== */
function edgeColor(kind) {
if (kind === "governs") return K.gold;
if (kind === "backs") return K.proof;
if (kind === "burned") return K.warn;
if (kind === "cosigned")return K.audit;
return K.lattice;
}
function buildScene() {
// nodes
for (const n of GRAPH.nodes) {
const meta = CC.NODE_KIND[n.kind] || { color: K.lattice };
let col = new THREE.Color(meta.color);
if (n.kind === "energy" && !n.meta.measured) col = new THREE.Color(K.dim); // honest UNAVAILABLE
const mat = new THREE.MeshStandardMaterial({ color: col, emissive: col,
emissiveIntensity: 0.35, metalness: 0.25, roughness: 0.45, flatShading: true });
const core = new THREE.Mesh(nodeGeo(n.kind), mat);
core.position.set(n.pos[0], n.pos[1], n.pos[2]);
core.userData.nodeId = n.id;
const halo = glowSprite(col.getStyle(), 0.85, 0.18); halo.position.copy(core.position);
root.add(core); root.add(halo);
nodeMeshes.set(n.id, { node: n, core, halo, mat, baseEmissive: 0.35 });
}
// edges (thin lines colored by relation)
const posOf = (id) => { const m = nodeMeshes.get(id); return m ? m.core.position : null; };
for (const e of GRAPH.edges) {
const a = posOf(e.from), b = posOf(e.to);
if (!a || !b) continue;
const geo = new THREE.BufferGeometry().setFromPoints([a.clone(), b.clone()]);
const mat = new THREE.LineBasicMaterial({ color: new THREE.Color(edgeColor(e.kind)),
transparent: true, opacity: 0.28 });
root.add(new THREE.Line(geo, mat));
}
}
/* ============================ stats + legend ============================= */
function renderStats(source) {
const s = GRAPH.stats;
$("s-dec").textContent = s.decisions ?? 0;
$("s-gate").textContent = s.gates ?? 0;
$("s-proof").textContent = s.proofs ?? 0;
$("s-wit").textContent = s.witnesses ?? 0;
const verified = [...verifyCache.values()].filter((v) => v.status === CC.VERIFY.VERIFIED).length;
const unavail = [...verifyCache.values()].filter((v) => v.status !== CC.VERIFY.VERIFIED).length;
$("s-ver").textContent = `${verified} / ${unavail}`;
$("s-energy").textContent = `${s.energyMeasured ?? 0} / ${s.energyUnavailable ?? 0}`;
$("s-src").textContent = "source: " + (source || "—");
}
function renderLegend() {
const items = [
["decision", K.lattice], ["Λ-gate", K.gold], ["Lean proof", K.proof],
["energy", K.warn], ["BFT witness", K.audit], ["UNAVAILABLE", K.dim],
];
$("legend").innerHTML = items.map(([t, c]) =>
`<span><i style="background:${c}"></i>${t}</span>`).join("");
}
/* ============================ verify all receipts ======================== */
async function verifyAll() {
if (COSIGN_KEY == null) return; // no key → all stay UNAVAILABLE (honest)
await Promise.all(RECEIPTS.map(async (r, i) => {
const v = await CC.verifyEnvelope(r.envelope, COSIGN_KEY);
verifyCache.set(i, v);
}));
}
/* ============================ node inspector ============================= */
function badgeClass(status) {
return status === CC.VERIFY.VERIFIED ? "v-verified"
: status === CC.VERIFY.FAILED ? "v-failed"
: status === CC.VERIFY.PENDING ? "v-pending" : "v-unavailable";
}
function frow(k, v, mut) {
return `<div class="frow"><span class="k">${k}</span><span class="v ${mut ? "mut" : ""}">${v}</span></div>`;
}
function esc(x) { return String(x == null ? "" : x)
.replace(/&/g, "&").replace(/</g, "<").replace(/>/g, ">"); }
function inspect(node) {
const meta = CC.NODE_KIND[node.kind] || {};
const col = (node.kind === "energy" && !node.meta.measured) ? K.dim : (meta.color || K.lattice);
let html = `<span class="kind" style="color:${col}">${meta.glyph || ""} ${meta.label || node.kind}</span>`;
html += `<h2>${esc(node.label)}</h2>`;
if (node.kind === "decision") {
const r = RECEIPTS[node.meta.receiptIndex];
const b = r ? r.body : {};
const en = b.energy && typeof b.energy === "object" && typeof b.energy.joules === "number"
? `${b.energy.joules} J (measured)` : "UNAVAILABLE";
html += frow("producer", esc(b.producer));
html += frow("model", esc(b.model_id));
html += frow("action", esc(b.action));
html += frow("verdict", esc(b.verdict));
if (b.reason) html += frow("reason", esc(b.reason), true);
html += frow("input", esc(b.input_digest), true);
html += frow("output", esc(b.output_digest), true);
html += frow("Λ-gate", esc(b.policy_id));
if (b.lambda) html += frow("Λ", `${esc(b.lambda.value)} ${b.lambda.pass ? "≥" : "<"} ${esc(b.lambda.floor)} · ${esc(b.lambda.uniqueness || "Conjecture 1")}`);
html += frow("Lean", `${esc(b.lean_theorem)} @ ${esc(b.kernel_commit)}`);
html += frow("energy", esc(en), en === "UNAVAILABLE");
html += frow("witnesses", esc((b.bft_witnesses || []).join(", ")));
html += frow("digest", esc((r && r.digest ? r.digest : "").slice(0, 32) + "…"), true);
const v = verifyCache.get(node.meta.receiptIndex) || { status: CC.VERIFY.PENDING, detail: "not yet run" };
html += `<div class="frow"><span class="k">verify</span><span class="v"><span class="vbadge ${badgeClass(v.status)}">${v.status === CC.VERIFY.VERIFIED ? "✓ verified" : v.status === CC.VERIFY.FAILED ? "✗ failed" : v.status === CC.VERIFY.PENDING ? "… pending" : "— UNAVAILABLE"}</span></span></div>`;
html += `<div class="hint" style="margin-top:6px">${esc(v.detail)}</div>`;
} else if (node.kind === "gate") {
const govern = RECEIPTS.filter((r) => r.body.policy_id === node.meta.policy_id).map((r) => r.id);
html += frow("policy id", esc(node.meta.policy_id));
html += frow("governs", esc(govern.join(", ")));
html += `<div class="hint" style="margin-top:6px">The deny-by-default gate that scored & governed these decisions. Λ is advisory (Conjecture 1), never a theorem.</div>`;
} else if (node.kind === "proof") {
const backs = RECEIPTS.filter((r) => r.body.lean_theorem === node.meta.lean_theorem).map((r) => r.id);
html += frow("lean theorem", esc(node.meta.lean_theorem));
html += frow("kernel", esc(node.meta.kernel_commit || "—"));
html += frow("backs", esc(backs.join(", ")));
html += `<div class="hint" style="margin-top:6px">Kernel-verified invariant backing these receipts — it proves the KERNEL property, not that the model's output is correct.</div>`;
} else if (node.kind === "energy") {
const r = RECEIPTS.find((x) => x.id === node.meta.receiptId);
html += frow("receipt", esc(node.meta.receiptId));
html += frow("joules", node.meta.measured ? esc(node.meta.joules + " J") : "UNAVAILABLE", !node.meta.measured);
html += `<div class="hint" style="margin-top:6px">${node.meta.measured ? "Verbatim measured energy from the receipt." : "No meter reported energy for this decision — honest UNAVAILABLE, never a fabricated joule."}</div>`;
} else if (node.kind === "witness") {
const cosigned = RECEIPTS.filter((r) => (r.body.bft_witnesses || []).includes(node.meta.witness)).map((r) => r.id);
html += frow("witness", esc(node.meta.witness));
html += frow("co-signed", esc(cosigned.join(", ")));
html += `<div class="hint" style="margin-top:6px">A BFT witness listed by these receipts as a co-signer of the decision.</div>`;
}
$("inspect-body").innerHTML = html;
}
/* selection highlight */
function select(id) {
if (selectedId && nodeMeshes.has(selectedId)) {
const prev = nodeMeshes.get(selectedId); prev.mat.emissiveIntensity = prev.baseEmissive;
prev.halo.material.opacity = 0.18;
}
selectedId = id;
const m = nodeMeshes.get(id);
if (m) { m.mat.emissiveIntensity = 0.95; m.halo.material.opacity = 0.5; inspect(m.node); }
}
/* ============================ raycast picking =========================== */
const raycaster = new THREE.Raycaster();
const ndc = new THREE.Vector2();
let downX = 0, downY = 0;
function pick(clientX, clientY) {
const rect = canvas.getBoundingClientRect();
ndc.x = ((clientX - rect.left) / rect.width) * 2 - 1;
ndc.y = -((clientY - rect.top) / rect.height) * 2 + 1;
raycaster.setFromCamera(ndc, camera);
const cores = [...nodeMeshes.values()].map((v) => v.core);
const hits = raycaster.intersectObjects(cores, false);
if (hits.length) select(hits[0].object.userData.nodeId);
}
/* ============================ animation loop ============================= */
let last = performance.now(), dragX = 0, dragY = 0, autoSpin = 0.05;
function animate(now) {
const dt = Math.min(0.05, (now - last) / 1000); last = now;
for (const [id, m] of nodeMeshes) {
m.core.rotation.y += dt * 0.35; m.core.rotation.x += dt * 0.15;
if (id === selectedId) {
const pulse = 0.5 + Math.sin(now * 0.006) * 0.25;
m.halo.material.opacity = 0.35 + pulse * 0.3;
}
}
root.rotation.y += dt * autoSpin + dragX;
root.rotation.x += dragY;
root.rotation.x = Math.max(-0.55, Math.min(0.55, root.rotation.x));
dragX *= 0.85; dragY *= 0.85;
renderer.render(scene, camera);
requestAnimationFrame(animate);
}
/* ============================ resize + input ============================= */
function resize() {
const w = window.innerWidth, h = window.innerHeight;
renderer.setSize(w, h, false); camera.aspect = w / h; camera.updateProjectionMatrix();
}
window.addEventListener("resize", resize); resize();
let dragging = false, moved = false, lx = 0, ly = 0;
canvas.addEventListener("pointerdown", (e) => {
dragging = true; moved = false; lx = e.clientX; ly = e.clientY;
downX = e.clientX; downY = e.clientY; autoSpin = 0;
});
window.addEventListener("pointerup", (e) => {
dragging = false; autoSpin = 0.05;
if (!moved) pick(e.clientX, e.clientY); // treat as a click (not a drag)
});
window.addEventListener("pointermove", (e) => {
if (!dragging) return;
if (Math.abs(e.clientX - downX) > 4 || Math.abs(e.clientY - downY) > 4) moved = true;
dragX = (e.clientX - lx) * 0.00020; dragY = (e.clientY - ly) * 0.00013;
lx = e.clientX; ly = e.clientY;
});
/* ============================ boot ====================================== */
(async () => {
renderLegend();
const loaded = await CC.loadReceipts();
RECEIPTS = loaded.receipts;
if (loaded.empty || RECEIPTS.length === 0) {
// HONEST empty state — never fabricate nodes
$("boot").style.display = "none";
$("empty").style.display = "flex";
renderStats(loaded.source);
// still run a bare render loop so the (empty) canvas is valid
requestAnimationFrame(animate);
// expose for headless QA
window.__cockpit = { empty: true, source: loaded.source, nodes: [], edges: [], receipts: 0 };
return;
}
// import cosign pubkey (may be absent → verify stays UNAVAILABLE, honest)
if (loaded.cosignPub) {
try { COSIGN_KEY = await CC.importCosign(loaded.cosignPub); }
catch { COSIGN_KEY = null; }
}
GRAPH = CC.buildGraph(RECEIPTS);
buildScene();
await verifyAll();
renderStats(loaded.source);
$("boot").style.display = "none";
requestAnimationFrame(animate);
// expose an honest snapshot for the headless QA harness
window.__cockpit = {
empty: false, source: loaded.source,
nodes: GRAPH.nodes.length, edges: GRAPH.edges.length,
stats: GRAPH.stats, receipts: RECEIPTS.length,
verify: [...verifyCache.entries()].map(([i, v]) => ({ i, status: v.status })),
select: (id) => { select(id); return selectedId; },
firstDecisionId: (GRAPH.nodes.find((n) => n.kind === "decision") || {}).id || null,
inspectHTML: () => $("inspect-body").innerHTML,
};
})();
</script>
</body>
</html>
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