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<!--
a11oy — 3D Holographic Energy View (/energy-3d). Standalone sovereign page.
SOVEREIGN: Three.js r160 (MIT) vendored in-image at /hero/vendor3d. 0 runtime CDN.
TECHNIQUE (patterns reimplemented in our own code, permissive-licensed only):
- GPGPU FBO ping-pong particles — Three.js GPUComputationRenderer pattern (MIT), our own shaders
- Vizceral-style node-edge graph — Netflix Vizceral pattern (Apache-2.0), our own geometry/shaders
BINDING: GET /api/a11oy/v1/energy/mesh (poll ~2s) — per-node {role, live, watts, joules, draw}.
HONESTY DOCTRINE v11 LOCKED — particle speed/density ∝ live watts/draw; node brightness ∝ live
watts; DOWN nodes are dark (NEVER a fake glow); when the meter is UNAVAILABLE the structure is
shown in a clearly-labelled "posture-only, energy UNAVAILABLE" state with NO fabricated flow.
Λ = Conjecture 1 (advisory, NOT a theorem). locked-proven kernel = EXACTLY 8.
© Stephen P. Lutar Jr. (ORCID 0009-0001-0110-4173) · Apache-2.0
-->
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover" />
<title>a11oy — 3D Holographic Energy View</title>
<meta name="description" content="A live holographic view of the a11oy sovereign compute mesh: particle speed and edge flow bound to MEASURED watts/joules from the NVML meter. Down nodes shown dark; no fabricated energy." />
<link rel="icon" href="/social-preview.svg" />
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</head>
<body>
<!-- ============================ NAV ============================ -->
<header class="nav">
<div class="wrap">
<a class="brand" href="/" aria-label="a11oy home">
<svg width="28" height="28" viewBox="0 0 32 32" fill="none" aria-hidden="true">
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</svg>
<span>a11oy<span class="sub" style="margin-left:8px">SZL Holdings</span></span>
</a>
<nav>
<a href="/energy">Energy</a>
<a href="/energy-ops">Energy Ops</a>
<a class="cur" href="/energy-3d">3D Holographic</a>
<a href="/console">Console</a>
<a href="/governance">Governance</a>
</nav>
</div>
</header>
<!-- ============================ STAGE ============================ -->
<div id="stage"><canvas id="scene-canvas"></canvas></div>
<!-- ============================ HUD ============================ -->
<div class="hud" id="hud-top">
<div class="panel">
<p class="kick">Proven Energy Engine · 3D Holographic View</p>
<h1>Sovereign mesh, live in joules.</h1>
<p>Particle speed and edge flow are bound to <b>MEASURED</b> watts from the on-box NVML meter.
A node that is down is shown dark — never a fake glow.</p>
<div class="statline">
<span class="chip wait" id="status-chip"><span class="dot"></span>connecting…</span>
<span class="chip wait" id="mesh-chip"><span class="dot"></span>mesh —</span>
</div>
<div class="totals">
<div class="t"><div class="k teal" id="tot-watts">—</div><div class="l">Total mesh draw (W)</div></div>
<div class="t"><div class="k" id="tot-joules">—</div><div class="l">Total joules</div></div>
</div>
</div>
</div>
<div class="hud" id="hud-nodes" aria-live="polite">
<div class="panel"><div class="muted mono" style="font-size:12px">Querying /api/a11oy/v1/energy/mesh…</div></div>
</div>
<div class="hud" id="hud-foot">
<div class="panel">
Energy is <b>MEASURED</b> only from a reachable NVML exporter; when the meter is UNAVAILABLE the
mesh structure is shown posture-only with <b>no fabricated flow</b>. Λ is Conjecture 1 (advisory,
not a theorem); the locked-proven kernel is exactly 8. Reimplemented patterns: GPGPU particles
(Three.js, MIT) · Vizceral-style graph (Apache-2.0). © Stephen P. Lutar Jr. · Apache-2.0.
</div>
<div class="panel legend">
<span><i style="background:linear-gradient(90deg,#39d8c8,#6a7bff)"></i>energy flow ∝ draw</span>
<span><i style="background:#39d8c8;box-shadow:0 0 8px #39d8c8"></i>live node</span>
<span><i style="background:#2a3550"></i>down / dark</span>
</div>
</div>
<!-- honest no-WebGL fallback: 2D node list with the same honest labels -->
<div id="fallback">
<div class="panel">
<h2>WebGL unavailable — honest 2D fallback</h2>
<p>Your browser/device did not provide a WebGL context, so the holographic scene cannot render.
The live mesh posture is shown below with the same honest labels — no fabricated energy.</p>
<div class="fb-nodes" id="fb-nodes"><div class="muted mono">loading mesh…</div></div>
</div>
</div>
<!-- ===================== SOVEREIGN IMPORTMAP (vendored, NO CDN) ===================== -->
<script type="importmap">
{ "imports": {
"three": "/hero/vendor3d/three.module.min.js",
"three/addons/": "/hero/vendor3d/"
} }
</script>
<!-- ===================== BOOT (Three.js holographic energy mesh) ===================== -->
<script type="module">
import { mountEnergy3D } from "/energy-3d/app.js";
const canvas = document.getElementById("scene-canvas");
function showFallback(){
canvas.style.display = "none";
document.getElementById("stage").style.display = "none";
document.getElementById("fallback").style.display = "flex";
}
try {
const h = mountEnergy3D({ canvas, fallback: showFallback });
if (!h || !h.ok) showFallback();
else window.__a11oyEnergy3D = h;
} catch (e) {
console.error("[energy-3d] boot failed:", e);
showFallback();
}
</script>
</body>
</html>
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