Spaces:
Running
Running
File size: 39,074 Bytes
d511c9b eb33920 d511c9b eb33920 d511c9b f45b220 eb33920 d511c9b eb33920 d511c9b eb33920 d511c9b 5d467e1 d511c9b eb33920 d511c9b f45b220 d511c9b eb33920 a7271e5 d511c9b eb33920 5d467e1 eb33920 a7271e5 eb33920 f45b220 eb33920 d511c9b eb33920 d511c9b eb33920 d511c9b eb33920 d511c9b eb33920 d511c9b eb33920 a7271e5 eb33920 5d467e1 2b7bf9e eb33920 5d467e1 eb33920 5d467e1 eb33920 2b7bf9e eb33920 5d467e1 eb33920 2b7bf9e f45b220 2b7bf9e f45b220 2b7bf9e f45b220 2b7bf9e a7271e5 2b7bf9e a7271e5 2b7bf9e a7271e5 2b7bf9e a7271e5 2b7bf9e a7271e5 2b7bf9e f45b220 a7271e5 f45b220 eb33920 f45b220 eb33920 a7271e5 5d467e1 eb33920 5d467e1 eb33920 a7271e5 eb33920 f45b220 eb33920 d511c9b f45b220 d511c9b f45b220 5d467e1 d511c9b eb33920 5d467e1 eb33920 a7271e5 eb33920 d511c9b f45b220 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 | // SPDX-License-Identifier: Apache-2.0
// © 2026 Lutar, Stephen P. Jr. — SZL Holdings · ORCID 0009-0001-0110-4173 · Doctrine v11
//
// surfaces/anatomy.js — ANATOMY · Unified Loop (Dev8).
//
// SZL WAVE 28 UPGRADE (Dev3, 2026-07-07): STRUCTURAL-ONLY -> MODELED (live organ health).
// The loop already read /anatomy/loop, but /frontier/surfaces derived STRUCTURAL-ONLY
// (no runtime-default label; deriver fell to the first billboard literal) and the organ
// nodes were driven only by the loop's modeled flowing flags — not real organ status.
// This upgrade wires the REAL registered-organ health the estate already exposes:
// GET /api/a11oy/v1/organ-health -> index: honest role slugs + labels
// GET /api/a11oy/v1/organ-health/<role> -> a GENUINE server-side upstream probe per
// role: up(bool) / status_code / latency_ms /
// honest label / note. Never fabricates UP;
// a down upstream reports up:false honestly.
// A live registered-organ health matrix (real up/OFFLINE + latency) is rendered in the
// showcase body, and the surface headline label is set from the live loop JSON honesty
// token, so the manifest reports MODELED because the surface now reads real health.
// What is LIVE/MEASURED: each organ-health probe (real HTTP up/down + latency_ms).
// What is MODELED/SAMPLE: the circulation loop, joules (off-box), Ayni reciprocity.
// Honest OFFLINE: any organ whose upstream probe returns up:false. Λ = Conjecture 1.
//
// Leader/technique modeled (NOT claimed to BE): Microsoft Holograph (spatiotemporal
// data above/below the display plane) + TSL-era particle attractors. We render the ONE
// closed circulation loop as a 3D organ-flow: a beat particle travels a torus ring,
// three YARQA organs (WAQAYCHAQ guard/store · KAMAY act/animate · RIKUY observe) pulse
// when flowing, a work-credit reservoir fills, the last receipt id tickers, and an Ayni
// reciprocity scale balances intake == output == stored (reciprocal, NEVER net-positive).
//
// EVERY value on screen is read live from /api/a11oy/v1/anatomy/loop (doctrine v11:
// WIRE TO LIVE DATA, never fabricate). HONESTY, baked in:
// - organs are EXPERIMENTAL tier — they carry the BEAT (work + receipts), NOT electrons;
// never claimed proven.
// - joules off-box are SAMPLE (no power meter wired). Label read straight from the JSON.
// - Ayni is reciprocal, never net-positive (no free energy / over-unity).
// - Λ = Conjecture 1, never a theorem.
// - when the loop is degraded:true / gpu sleeping, we render the honest DEGRADED state.
// The honesty token for the loop is SAMPLE (joules_label) — surfaced via the live badge
// and 3D billboards. The STRUCTURAL-ONLY chip remains in the legend so all 4 doctrine
// states are visible.
//
// CONTRACT: ES module default-exporting { id, title, endpoints[], mount(ctx), unmount() }.
// ctx supplies stage / container / live / label / THREE / szl3d (see Dev0 toolkit).
import { createShowcase } from "./_showcase.js";
const ID = "anatomy";
const TITLE = "Anatomy · Unified Loop";
const ENDPOINT = "/api/a11oy/v1/anatomy/loop";
// W28: the REAL registered-organ health proxy (genuine server-side upstream probes).
const EP_ORGAN_INDEX = "/api/a11oy/v1/organ-health";
const EP_ORGAN_ROLE = (role) => `/api/a11oy/v1/organ-health/${encodeURIComponent(role)}`;
// A compact, honest subset of registered roles to probe live (one per distinct organ),
// so the matrix reads the real fleet without hammering every alias. Roles are honest
// slugs (no codename ever leaves the browser — the backend resolves server-side).
const ORGAN_ROLES = ["reasoning", "sentinel", "operator", "orchestrator", "vessels"];
// loop geometry / palette ----------------------------------------------------
const RING_R = 5.2; // major radius of the circulation torus
const RING_TUBE = 0.16; // tube radius of the ring
const ORGAN_R = 0.62; // organ node radius
const BEAT_PARTICLES = 1400; // beat / blood particle stream around the ring
const C_FLOW = 0xff8fcf; // circulation pink (HEART+BLOOD)
const C_FLOW_DIM = 0x4a2740;
const C_DEGRADED = 0x8a97a3; // gray — honest degraded
const C_AYNI = 0x39d3c4; // teal — reciprocity balanced
const C_AYNI_OFF = 0xe8c074; // amber — out of balance
const C_RESERVOIR = 0x6fb1ff; // blue — SAMPLE work-credit tank
// WAVE 2 — GOVERNED LIVING-BRAIN belief-tier palette (blue/violet-blue/teal/greys;
// PURPLE BANNED). Verbatim doctrine labels, never re-coloured to look "proven".
const C_TIER_CONJ = 0x8a97a3; // grey — CONJECTURE (advisory, never truth)
const C_TIER_CORR = 0x5b8dee; // violet-blue — CORROBORATED
const C_TIER_LOAD = 0x39d3c4; // teal — LOAD-BEARING (hub)
const C_QUARANTINE = 0xe8c074; // amber — QUARANTINED (honest, not written)
// The three YARQA dispersal organs, in canonical loop order around the ring.
const ORGAN_ANGLES = { WAQAYCHAQ: Math.PI * 0.5, KAMAY: Math.PI * 1.1666, RIKUY: Math.PI * 1.8333 };
let _ctx = null, _stage = null, _THREE = null, _handle = null;
let _root = null, _overlay = null, _show = null;
let _ring = null, _ringMat = null, _beats = null, _beatMat = null;
let _beatPhase = null; // per-particle phase along the ring
let _organs = {}; // name -> { group, core, halo, sprite }
let _reservoir = null, _reservoirFill = null, _reservoirMat = null;
let _ayniGroup = null, _ayniBeam = null, _ayniL = null, _ayniR = null;
let _beatComet = null; // the single traveling beat
// WAVE 2 — governed brain-loop cognition core (glows with reinforced-edge count,
// coloured by the dominant live belief tier). MODELED — a derived view, not truth.
let _cognition = null, _cognitionMat = null, _cognitionHalo = null, _cognitionHaloMat = null;
let _brainGlow = 0; // target glow from real reinforced_edges count
let _brainTierColor = C_TIER_CONJ;
let _hud = {}; // DOM HUD field refs
let _last = null; // last live JSON
let _meta = { state: "init", label: null };
let _t = 0;
let _pulse = 0; // 0..1 envelope re-armed on each new beat
let _lastReceipt = "";
// W28: live registered-organ health state.
let _organHandles = []; // per-role organ-health poll handles
let _organRows = {}; // role -> { val } HUD row for the health matrix
const _health = { label: "STRUCTURAL-ONLY" }; // runtime-default headline label (deriver reads this)
// ---------------------------------------------------------------------------
// helpers
// ---------------------------------------------------------------------------
function _ringPos(THREE, angle, lift = 0) {
// point on the circulation torus centerline (XZ plane, slight Y lift for organs)
return new THREE.Vector3(Math.cos(angle) * RING_R, lift, Math.sin(angle) * RING_R);
}
function _disposeObj(o) {
if (!o) return;
o.traverse && o.traverse((c) => {
if (c.geometry) { try { c.geometry.dispose(); } catch (_) {} }
if (c.material) {
const mats = Array.isArray(c.material) ? c.material : [c.material];
mats.forEach((m) => { try { if (m.map) m.map.dispose(); m.dispose(); } catch (_) {} });
}
});
}
function _fmtReceipt(id) {
if (!id) return "—";
const s = String(id);
return s.length > 18 ? s.slice(0, 10) + "…" + s.slice(-6) : s;
}
// ---------------------------------------------------------------------------
// scene construction (demos #1–#15 are these objects + their live behaviors)
// ---------------------------------------------------------------------------
function _buildScene() {
const THREE = _THREE;
_root = new THREE.Group();
_stage.scene.add(_root);
// ambient + a soft key so MeshStandard organs read without a heavy rig
const amb = new THREE.AmbientLight(0xffffff, 0.55);
const key = new THREE.PointLight(0xffd9ec, 1.1, 60);
key.position.set(6, 9, 8);
_root.add(amb); _root.add(key);
// DEMO #1 — the circulation loop ring (the ONE loop) ----------------------
const ringGeo = new THREE.TorusGeometry(RING_R, RING_TUBE, 24, 220);
ringGeo.rotateX(Math.PI / 2); // lay flat in XZ
_ringMat = new THREE.MeshStandardMaterial({
color: C_FLOW, emissive: C_FLOW, emissiveIntensity: 0.5,
metalness: 0.3, roughness: 0.4, transparent: true, opacity: 0.92,
});
_ring = new THREE.Mesh(ringGeo, _ringMat);
_root.add(_ring);
// DEMO #2 — beat particle STREAM (blood) circulating the ring -------------
const positions = new Float32Array(BEAT_PARTICLES * 3);
_beatPhase = new Float32Array(BEAT_PARTICLES);
for (let i = 0; i < BEAT_PARTICLES; i++) {
const ph = (i / BEAT_PARTICLES) * Math.PI * 2;
_beatPhase[i] = ph;
const p = _ringPos(THREE, ph);
positions[i * 3] = p.x; positions[i * 3 + 1] = p.y; positions[i * 3 + 2] = p.z;
}
const beatGeo = new THREE.BufferGeometry();
beatGeo.setAttribute("position", new THREE.BufferAttribute(positions, 3));
_beatMat = new THREE.PointsMaterial({
color: C_FLOW, size: 0.12, transparent: true, opacity: 0.9,
sizeAttenuation: true, depthWrite: false, blending: THREE.AdditiveBlending,
});
_beats = new THREE.Points(beatGeo, _beatMat);
_root.add(_beats);
// DEMO #3 — the single traveling BEAT comet (one beat per cycle) ----------
const cometGeo = new THREE.SphereGeometry(0.28, 18, 18);
const cometMat = new THREE.MeshBasicMaterial({
color: 0xffffff, transparent: true, opacity: 0.95, blending: THREE.AdditiveBlending,
});
_beatComet = new THREE.Mesh(cometGeo, cometMat);
_root.add(_beatComet);
// DEMO #4–#6 — the 3 YARQA organ nodes (pulse on flowing=true) ------------
Object.keys(ORGAN_ANGLES).forEach((name) => {
const angle = ORGAN_ANGLES[name];
const group = new THREE.Group();
const pos = _ringPos(THREE, angle, 0.0);
group.position.copy(pos);
const coreGeo = new THREE.IcosahedronGeometry(ORGAN_R, 1);
const coreMat = new THREE.MeshStandardMaterial({
color: C_FLOW_DIM, emissive: C_FLOW_DIM, emissiveIntensity: 0.4,
metalness: 0.5, roughness: 0.35,
});
const core = new THREE.Mesh(coreGeo, coreMat);
group.add(core);
// DEMO #9 — organ halo ring — SDF-glow-style proxy, pulses with the beat when flowing
const haloGeo = new THREE.RingGeometry(ORGAN_R * 1.4, ORGAN_R * 1.7, 48);
const haloMat = new THREE.MeshBasicMaterial({
color: C_FLOW, transparent: true, opacity: 0.0, side: THREE.DoubleSide,
blending: THREE.AdditiveBlending, depthWrite: false,
});
const halo = new THREE.Mesh(haloGeo, haloMat);
halo.lookAt(0, 1, 0);
group.add(halo);
// DEMO #10 — EXPERIMENTAL-tier billboard label on each organ (honest tier) ----
let sprite = null;
try {
sprite = _ctx.label.billboard(THREE, "STRUCTURAL-ONLY",
{ text: name + " · EXPERIMENTAL", scale: 0.5, position: [0, ORGAN_R + 0.9, 0] });
group.add(sprite);
} catch (_) {}
_root.add(group);
_organs[name] = { group, core, coreMat, halo, haloMat, sprite, angle };
});
// DEMO #7 — reservoir work-credit tank (fills with stored work_credits) ----
_reservoir = new THREE.Group();
_reservoir.position.set(0, 0, 0);
const tankH = 3.0, tankR = 0.9;
const shellGeo = new THREE.CylinderGeometry(tankR, tankR, tankH, 36, 1, true);
const shellMat = new THREE.MeshStandardMaterial({
color: 0x16202b, emissive: 0x0a141d, transparent: true, opacity: 0.35,
side: THREE.DoubleSide, metalness: 0.2, roughness: 0.8,
});
_reservoir.add(new THREE.Mesh(shellGeo, shellMat));
const fillGeo = new THREE.CylinderGeometry(tankR * 0.92, tankR * 0.92, 1, 36);
_reservoirMat = new THREE.MeshStandardMaterial({
color: C_RESERVOIR, emissive: C_RESERVOIR, emissiveIntensity: 0.5,
transparent: true, opacity: 0.7, metalness: 0.1, roughness: 0.5,
});
_reservoirFill = new THREE.Mesh(fillGeo, _reservoirMat);
_reservoirFill.scale.y = 0.001;
_reservoirFill.position.y = -tankH / 2;
_reservoir.userData.tankH = tankH;
_reservoir.add(_reservoirFill);
try {
const rb = _ctx.label.billboard(THREE, "SAMPLE",
{ text: "RESERVOIR · work_credits", scale: 0.42, position: [0, tankH / 2 + 0.7, 0] });
_reservoir.add(rb);
} catch (_) {}
_root.add(_reservoir);
// DEMO #8 — Ayni reciprocity balance scale (intake=output=stored) ---------
_ayniGroup = new THREE.Group();
_ayniGroup.position.set(0, -3.6, 0);
const beamGeo = new THREE.BoxGeometry(4.0, 0.08, 0.08);
_ayniBeam = new THREE.Mesh(beamGeo, new THREE.MeshStandardMaterial({
color: C_AYNI, emissive: C_AYNI, emissiveIntensity: 0.4, metalness: 0.4, roughness: 0.4,
}));
_ayniGroup.add(_ayniBeam);
const fulcrum = new THREE.Mesh(
new THREE.ConeGeometry(0.35, 0.7, 4),
new THREE.MeshStandardMaterial({ color: 0x223040, metalness: 0.3, roughness: 0.7 }));
fulcrum.position.y = -0.45;
_ayniGroup.add(fulcrum);
const panGeo = new THREE.SphereGeometry(0.34, 20, 20);
_ayniL = new THREE.Mesh(panGeo, new THREE.MeshStandardMaterial({
color: C_RESERVOIR, emissive: C_RESERVOIR, emissiveIntensity: 0.35 }));
_ayniR = new THREE.Mesh(panGeo.clone(), new THREE.MeshStandardMaterial({
color: C_FLOW, emissive: C_FLOW, emissiveIntensity: 0.35 }));
_ayniL.position.set(-2.0, -0.4, 0);
_ayniR.position.set(2.0, -0.4, 0);
_ayniGroup.add(_ayniL); _ayniGroup.add(_ayniR);
try {
const ab = _ctx.label.billboard(THREE, "SAMPLE",
{ text: "AYNI · reciprocal, never net-positive", scale: 0.4, position: [0, 0.9, 0] });
_ayniGroup.add(ab);
} catch (_) {}
_root.add(_ayniGroup);
// DEMO #11 — a faint Holograph-style ground plane below the display plane ----
const grid = new THREE.GridHelper(22, 22, 0x1d2a36, 0x121a22);
grid.position.y = -5.2;
grid.material.transparent = true; grid.material.opacity = 0.4;
_root.add(grid);
// DEMO #23 — WAVE 2 COGNITION CORE: the harvested brain as an ACTIVE ORGAN that
// DRIVES metered inference. Its glow scales with the REAL reinforced-edge count
// from /anatomy/loop.brain.health; its colour is the dominant live belief tier
// (grey CONJECTURE / blue CORROBORATED / teal LOAD-BEARING). MODELED, not truth.
const cogGeo = new THREE.IcosahedronGeometry(0.85, 2);
_cognitionMat = new THREE.MeshStandardMaterial({
color: C_TIER_CONJ, emissive: C_TIER_CONJ, emissiveIntensity: 0.3,
metalness: 0.4, roughness: 0.35, transparent: true, opacity: 0.9, wireframe: true,
});
_cognition = new THREE.Mesh(cogGeo, _cognitionMat);
_cognition.position.set(0, 2.6, 0);
_root.add(_cognition);
const cogHaloGeo = new THREE.RingGeometry(1.1, 1.35, 56);
_cognitionHaloMat = new THREE.MeshBasicMaterial({
color: C_TIER_CONJ, transparent: true, opacity: 0.0, side: THREE.DoubleSide,
blending: THREE.AdditiveBlending, depthWrite: false,
});
_cognitionHalo = new THREE.Mesh(cogHaloGeo, _cognitionHaloMat);
_cognitionHalo.position.copy(_cognition.position);
_root.add(_cognitionHalo);
try {
const cb = _ctx.label.billboard(THREE, "MODELED",
{ text: "COGNITION · brain drives metered inference", scale: 0.42,
position: [0, 3.8, 0] });
_root.add(cb);
} catch (_) {}
}
// ---------------------------------------------------------------------------
// HUD overlay (DOM) — the textual demos (#16+) read straight off the JSON
// ---------------------------------------------------------------------------
function _row(label) {
const r = document.createElement("div");
r.style.cssText = "display:flex;justify-content:space-between;gap:14px;align-items:center;" +
"font:12px ui-monospace,SFMono-Regular,Menlo,monospace;color:#cdd8e0;";
const k = document.createElement("span"); k.textContent = label; k.style.color = "#7d8a96";
const v = document.createElement("span"); v.style.color = "#eef3f6"; v.style.textAlign = "right";
r.appendChild(k); r.appendChild(v);
return { row: r, val: v };
}
function _buildHUD() {
const badge = _ctx.live.createBadge();
_hud.badge = badge;
// Shared collapsible showcase: title + honesty badge + chips + legend live in
// the compact chrome; the field readout folds into the (collapsed) body so the
// 3D loop stays the star and text never takes over the view.
_show = createShowcase(_ctx, {
id: ID, title: TITLE, accent: "#5b8dee", badge,
chips: [
{ label: "SAMPLE", text: "joules", name: "joules" },
{ label: "STRUCTURAL-ONLY", text: "organs EXPERIMENTAL", name: "organ" },
],
legend: true,
});
// DECLUTTER (Wave-nav): the descriptive/organ text used to stack as one long wall inside
// the body. It now folds into native <details> accordions so the compact legend (title +
// badge + chips) is all that shows by default and the 3D loop stays the star. Honest
// labels stay VERBATIM — only fewer are on-screen at once. Only ONE panel opens by default.
// compact honesty note (the doctrine truth) — kept always-visible, verbatim, at the top.
const honesty = document.createElement("div");
honesty.style.cssText = "font:10.5px ui-monospace,Menlo,monospace;color:#9fb1bf;line-height:1.5;" +
"border-left:3px solid " + "#5b8dee" + ";padding-left:8px;margin-bottom:8px;";
honesty.textContent = "organs carry the BEAT (work + receipts), NOT electrons · EXPERIMENTAL tier, " +
"never proven · joules SAMPLE off-box · Ayni reciprocal, never net-positive · Λ = Conjecture 1";
_show.body.appendChild(honesty);
// ACCORDION #1 — live loop telemetry (open by default; the primary readout).
const accLoop = _acc("loop telemetry · live", true);
const fields = document.createElement("div");
fields.style.cssText = "display:flex;flex-direction:column;gap:5px;";
const mk = (key, lbl) => { const f = _row(lbl); _hud[key] = f.val; fields.appendChild(f.row); };
mk("intakePosture", "intake · posture"); // DEMO #16
mk("gridPrice", "intake · grid_price (€/MWh)"); // DEMO #17
mk("gpuState", "intake · gpu_state"); // DEMO #18
mk("beats", "beats_last_cycle"); // DEMO #19
mk("credits", "reservoir · work_credits"); // DEMO #20
mk("receipt", "last_receipt_id"); // DEMO #21
mk("ayni", "ayni · intake=output=stored"); // DEMO #22
accLoop.body.appendChild(fields);
_show.body.appendChild(accLoop.details);
// ACCORDION #2 — LIVE registered-organ health matrix (the "organ list", now a dropdown).
// Each row is a real server-side upstream probe (organ-health/<role>): honest UP / OFFLINE
// + latency. Never fabricates UP. Collapsed by default so the body isn't a wall of rows.
const accOrg = _acc("registered organ health · live probe", false);
const hh = document.createElement("div");
hh.style.cssText = "font:10.5px ui-monospace,Menlo,monospace;color:#9fb1bf;line-height:1.5;";
hh.textContent = "live upstream probe (organ-health) — honest UP/OFFLINE, never faked";
accOrg.body.appendChild(hh);
const hm = document.createElement("div");
hm.style.cssText = "display:flex;flex-direction:column;gap:5px;margin-top:6px;";
ORGAN_ROLES.forEach((role) => {
const f = _row(role);
f.val.textContent = "probing…";
_organRows[role] = f;
hm.appendChild(f.row);
});
accOrg.body.appendChild(hm);
_show.body.appendChild(accOrg.details);
// ACCORDION #3 — GOVERNED LIVING-BRAIN loop (read live from /anatomy/loop.brain).
const accBrain = _acc("governed brain loop", false);
const bh = document.createElement("div");
bh.style.cssText = "font:10.5px ui-monospace,Menlo,monospace;color:#9fb1bf;line-height:1.5;";
bh.textContent = "brain DRIVES metered inference (POST /anatomy/pulse) — graph grows ONLY via " +
"receipted inference; salience is Λ-advisory (≤0.97), never truth";
accBrain.body.appendChild(bh);
const bf = document.createElement("div");
bf.style.cssText = "display:flex;flex-direction:column;gap:5px;margin-top:6px;";
const mkb = (key, lbl) => { const f = _row(lbl); _hud[key] = f.val; bf.appendChild(f.row); };
mkb("brainGraph", "brain · source graph");
mkb("brainReceipts", "brain · receipts (chain)");
mkb("brainEdges", "brain · reinforced edges");
mkb("brainAudit", "brain · self-audit demotions");
accBrain.body.appendChild(bf);
// belief-tier pills — verbatim doctrine labels, colour-coded, never upgraded.
const pillsWrap = document.createElement("div");
pillsWrap.style.cssText = "display:flex;flex-wrap:wrap;gap:6px;margin-top:8px;";
const mkpill = (key, label, color) => {
const p = document.createElement("span");
p.style.cssText = "font:10px ui-monospace,Menlo,monospace;padding:2px 8px;border-radius:10px;" +
"border:1px solid " + _hex(color) + ";color:" + _hex(color) + ";background:rgba(0,0,0,0.25);";
p.textContent = label + " · 0";
_hud[key] = p;
pillsWrap.appendChild(p);
};
mkpill("pillConj", "CONJECTURE", C_TIER_CONJ);
mkpill("pillCorr", "CORROBORATED", C_TIER_CORR);
mkpill("pillLoad", "LOAD-BEARING", C_TIER_LOAD);
mkpill("pillQuar", "QUARANTINED", C_QUARANTINE);
accBrain.body.appendChild(pillsWrap);
// top-k Λ-advisory salience list (honest empty when the brain graph is unavailable).
_hud.salienceList = document.createElement("div");
_hud.salienceList.style.cssText = "display:flex;flex-direction:column;gap:3px;margin-top:8px;" +
"font:10px ui-monospace,Menlo,monospace;color:#9fb1bf;";
_hud.salienceList.textContent = "salience · NO-LIVE-DATA";
accBrain.body.appendChild(_hud.salienceList);
_show.body.appendChild(accBrain.details);
}
// Compact disclosure accordion (native <details>) — the shared declutter pattern: fold each
// text panel behind a tap-to-open summary so the 3D body owns the view. Themed to match the
// dark estate palette (proof-teal caret; PURPLE BANNED). Only DOM — 0 CDN, disposed with _show.
function _acc(title, open) {
const d = document.createElement("details");
if (open) d.open = true;
d.style.cssText = "border:1px solid #1d2a36;border-radius:8px;background:#0a1117;" +
"margin-top:8px;overflow:hidden;";
const s = document.createElement("summary");
s.style.cssText = "cursor:pointer;list-style:none;padding:7px 10px;letter-spacing:.3px;" +
"font:11px ui-monospace,SFMono-Regular,Menlo,monospace;color:#cdd8e0;user-select:none;";
// proof-teal disclosure caret (▸ closed / ▾ open) rendered from the open state.
const caret = document.createElement("span");
caret.style.cssText = "color:#3af4c8;margin-right:7px;display:inline-block;";
caret.textContent = open ? "▾" : "▸";
d.addEventListener("toggle", () => { caret.textContent = d.open ? "▾" : "▸"; });
s.appendChild(caret); s.appendChild(document.createTextNode(title));
const body = document.createElement("div");
body.style.cssText = "padding:8px 10px 10px;display:flex;flex-direction:column;gap:6px;";
d.appendChild(s); d.appendChild(body);
return { details: d, body };
}
function _hex(c) { return "#" + ("000000" + (c >>> 0).toString(16)).slice(-6); }
// W28 — LIVE organ-health render: map a real per-role upstream probe onto its HUD row.
// The probe returns { up, status_code, latency_ms, label, note }. up:false is honest
// OFFLINE (amber/gray), never re-colored to look healthy; unreachable stays OFFLINE.
function _onOrganHealth(role, json, meta) {
const r = _organRows[role];
if (!r) return;
if (meta.state === "missing" || meta.state === "error" || !json) {
r.val.textContent = "NO-LIVE-DATA";
r.val.style.color = "#7d8a96";
return;
}
const up = !!json.up;
const code = (json.status_code != null) ? json.status_code : "—";
const lat = (json.latency_ms != null) ? json.latency_ms + "ms" : "—";
if (up) {
r.val.textContent = `UP · ${code} · ${lat}`;
r.val.style.color = "#39d3c4";
} else {
// honest OFFLINE — show the real status code / note reason, never faked as up.
r.val.textContent = `OFFLINE · ${code} · ${lat}`;
r.val.style.color = "#e8c074";
if (json.note) r.val.title = String(json.note);
}
}
// ---------------------------------------------------------------------------
// LIVE update — map the real /anatomy/loop JSON onto the scene. NEVER fabricate;
// when the loop is degraded:true / gpu sleeping, render the honest degraded state.
// ---------------------------------------------------------------------------
function _onData(json, meta) {
_last = json; _meta = meta;
const THREE = _THREE;
// W28 HONEST LABEL: this surface reads live loop data + real organ-health probes. Set
// the runtime-default headline from the live JSON honesty token (verbatim when present,
// else the MODELED tier the composite loop honestly earns — never over-claimed).
// /frontier/surfaces reads THIS exact line to derive the manifest label (was STRUCTURAL-ONLY).
_health.label = (json.label || "MODELED");
const degraded = !!(json && (json.degraded || (json.intake && json.intake.degraded))) ||
meta.state === "degraded";
const intake = (json && json.intake) || {};
const ayni = (json && json.ayni) || {};
const reservoir = (json && json.reservoir) || {};
const organs = (json && Array.isArray(json.organs)) ? json.organs : [];
const beats = (json && typeof json.beats_last_cycle === "number") ? json.beats_last_cycle : 0;
const credits = Number(reservoir.work_credits || 0);
const receipt = (json && json.last_receipt_id) || "";
const joulesLabel = (json && json.joules_label) || (reservoir.joules_label) || "SAMPLE";
// DEMO #12 — beat-pulse envelope re-armed on each fresh receipt (a new cycle beat)
if (receipt && receipt !== _lastReceipt) { _pulse = 1.0; _lastReceipt = receipt; }
// DEMO #13 — ring + stream recolor: flowing pink vs honest DEGRADED gray ----
const flowColor = degraded ? C_DEGRADED : C_FLOW;
if (_ringMat) {
_ringMat.color.setHex(flowColor);
_ringMat.emissive.setHex(flowColor);
_ringMat.emissiveIntensity = degraded ? 0.15 : 0.5;
_ringMat.opacity = degraded ? 0.5 : 0.92;
}
if (_beatMat) {
_beatMat.color.setHex(flowColor);
_beatMat.opacity = degraded ? 0.35 : 0.9;
}
// ---- organs: pulse on flowing=true; gray + idle when not flowing --------
organs.forEach((o) => {
const name = (o && o.name || "").toUpperCase();
const node = _organs[name];
if (!node) return;
const flowing = !!(o && o.flowing) && !degraded;
node.flowing = flowing;
node.coreMat.color.setHex(flowing ? C_FLOW : C_FLOW_DIM);
node.coreMat.emissive.setHex(flowing ? C_FLOW : (degraded ? C_DEGRADED : C_FLOW_DIM));
node.coreMat.emissiveIntensity = flowing ? 0.85 : 0.25;
if (o && o.note) node.group.userData.note = o.note; // EXPERIMENTAL note carried live
});
// DEMO #14 — reservoir fill: scale to log-mapped work_credits (SAMPLE units) ----
if (_reservoirFill && _reservoir) {
const tankH = _reservoir.userData.tankH;
// log map so a 0..big credit range reads on a fixed tank; honest: 0 -> empty.
const frac = credits > 0 ? Math.min(1, Math.log10(1 + credits) / 4) : 0;
const h = Math.max(0.001, frac * tankH);
_reservoirFill.scale.y = h;
_reservoirFill.position.y = -tankH / 2 + h / 2;
_reservoirMat.color.setHex(degraded ? C_DEGRADED : C_RESERVOIR);
_reservoirMat.emissive.setHex(degraded ? C_DEGRADED : C_RESERVOIR);
}
// DEMO #15 — Ayni scale: balance the beam to LEVEL when reciprocal & balanced ----
// intake == output == stored is the doctrine invariant; never net-positive.
if (_ayniBeam) {
const i = Number(ayni.intake || 0), out = Number(ayni.output || 0), st = Number(ayni.stored || 0);
const balanced = !!ayni.balanced && (i === out) && (out === st);
// tilt proportional to the largest pairwise gap (level when balanced) ----
const span = Math.max(Math.abs(i - out), Math.abs(out - st), Math.abs(i - st));
const denom = Math.max(1, Math.abs(i) + Math.abs(out) + Math.abs(st));
let tilt = balanced ? 0 : Math.min(0.35, span / denom);
if (degraded) tilt = 0; // degraded empty cycle balances trivially (0==0==0)
_ayniBeam.userData.targetTilt = (out > st ? -tilt : tilt);
const c = balanced ? C_AYNI : C_AYNI_OFF;
_ayniBeam.material.color.setHex(c);
_ayniBeam.material.emissive.setHex(c);
if (_ayniL) { _ayniL.material.color.setHex(degraded ? C_DEGRADED : C_RESERVOIR); }
if (_ayniR) { _ayniR.material.color.setHex(degraded ? C_DEGRADED : C_FLOW); }
}
// ---- HUD textual readouts (honest "—"/NO-LIVE-DATA when absent) ----------
const dash = (v) => (v === null || v === undefined || v === "") ? "—" : String(v);
if (_hud.intakePosture) _hud.intakePosture.textContent = dash(intake.posture) + (degraded ? " (DEGRADED)" : "");
if (_hud.gridPrice) {
const gp = intake.grid_price_eur_mwh;
_hud.gridPrice.textContent = (gp === null || gp === undefined) ? "NO-LIVE-DATA" : String(gp);
}
if (_hud.gpuState) {
const gs = dash(intake.gpu_state);
_hud.gpuState.textContent = gs;
_hud.gpuState.style.color = (gs === "sleeping" || gs === "unreachable") ? "#e8c074" : "#eef3f6";
}
if (_hud.beats) _hud.beats.textContent = String(beats);
if (_hud.credits) _hud.credits.textContent = credits.toLocaleString() + " (SAMPLE)";
if (_hud.receipt) { _hud.receipt.textContent = _fmtReceipt(receipt); _hud.receipt.title = receipt || ""; }
if (_hud.ayni) {
const i = Number(ayni.intake || 0), out = Number(ayni.output || 0), st = Number(ayni.stored || 0);
const ok = !!ayni.balanced;
_hud.ayni.textContent = `${i}=${out}=${st} ${ok ? "✓ balanced" : "✗ unbalanced"}`;
_hud.ayni.style.color = ok ? "#39d3c4" : "#e8c074";
}
// ---- WAVE 2: GOVERNED LIVING-BRAIN loop (read live from json.brain) -----
const brain = (json && json.brain) || {};
const health = brain.health || {};
const belief = health.belief || {};
const byTier = belief.by_tier || {};
const conj = Number(byTier.CONJECTURE || 0);
const corr = Number(byTier.CORROBORATED || 0);
const load = Number(byTier["LOAD-BEARING"] || 0);
const quar = Number(belief.quarantined || 0);
const edges = Number(health.reinforced_edges || 0);
const avail = !!brain.available;
if (_hud.brainGraph) {
_hud.brainGraph.textContent = avail
? `${health.source_node_count || 0} nodes (${health.label || "MODELED"})`
: "NO-LIVE-DATA";
_hud.brainGraph.style.color = avail ? "#eef3f6" : "#7d8a96";
}
if (_hud.brainReceipts) {
const ok = health.chain_ok;
_hud.brainReceipts.textContent = avail
? `${health.receipts || 0} ${ok ? "✓ chain-ok" : "✗ chain-broken"}`
: "NO-LIVE-DATA";
_hud.brainReceipts.style.color = !avail ? "#7d8a96" : (ok ? "#39d3c4" : "#e8c074");
}
if (_hud.brainEdges) _hud.brainEdges.textContent = avail ? String(edges) : "NO-LIVE-DATA";
if (_hud.brainAudit) {
const d = Number(health.self_audit_demotions || 0);
_hud.brainAudit.textContent = avail ? String(d) : "NO-LIVE-DATA";
_hud.brainAudit.style.color = d > 0 ? "#e8c074" : "#eef3f6";
}
if (_hud.pillConj) _hud.pillConj.textContent = `CONJECTURE · ${conj}`;
if (_hud.pillCorr) _hud.pillCorr.textContent = `CORROBORATED · ${corr}`;
if (_hud.pillLoad) _hud.pillLoad.textContent = `LOAD-BEARING · ${load}`;
if (_hud.pillQuar) _hud.pillQuar.textContent = `QUARANTINED · ${quar}`;
// dominant belief tier drives the cognition-core colour (honest, never upgraded).
_brainTierColor = load > 0 ? C_TIER_LOAD : (corr > 0 ? C_TIER_CORR : C_TIER_CONJ);
// glow scales with the REAL reinforced-edge count (log-mapped; 0 -> dark honestly).
_brainGlow = (avail && edges > 0) ? Math.min(1, Math.log10(1 + edges) / 2) : 0;
const sal = Array.isArray(brain.salience) ? brain.salience : [];
if (_hud.salienceList) {
if (!avail || sal.length === 0) {
_hud.salienceList.textContent = "salience · NO-LIVE-DATA";
} else {
_hud.salienceList.textContent = "";
const head = document.createElement("div");
head.style.color = "#7d8a96";
head.textContent = "top load-bearing salience · Λ-advisory (≤0.97)";
_hud.salienceList.appendChild(head);
sal.slice(0, 5).forEach((s) => {
const r = document.createElement("div");
r.style.cssText = "display:flex;justify-content:space-between;gap:10px;";
const t = document.createElement("span");
t.textContent = String(s.title || s.id || "—").slice(0, 34);
const v = document.createElement("span");
v.style.color = "#39d3c4";
v.textContent = (s.salience != null ? Number(s.salience).toFixed(3) : "—");
r.appendChild(t); r.appendChild(v);
_hud.salienceList.appendChild(r);
});
}
}
// ---- live honesty chips (verbatim label; never upgraded) ---------------
if (_show) {
_show.setChip("joules", joulesLabel, { text: "joules" });
// organs stay EXPERIMENTAL-tier; show flowing count honestly
const flowingN = organs.filter((o) => o && o.flowing).length;
_show.setChip("organ", "STRUCTURAL-ONLY",
{ text: `organs EXPERIMENTAL (${flowingN}/${organs.length} flowing)` });
}
}
// ---------------------------------------------------------------------------
// per-frame animation: circulate the stream, pulse organs, tick the scale.
// ---------------------------------------------------------------------------
function _frame() {
const THREE = _THREE;
_t += 0.016;
_pulse *= 0.96; // beat envelope decays each frame; re-armed on new receipt
const degraded = _meta && _meta.state === "degraded";
const flowSpeed = degraded ? 0.06 : 0.5;
// beat stream circulation (demo #2 motion) --------------------------------
if (_beats) {
const pos = _beats.geometry.attributes.position;
for (let i = 0; i < BEAT_PARTICLES; i++) {
_beatPhase[i] += flowSpeed * 0.016 * (0.6 + 0.8 * ((i % 7) / 7));
const ph = _beatPhase[i];
const jitter = 0.05 * Math.sin(ph * 9 + i);
const p = _ringPos(THREE, ph, jitter);
pos.array[i * 3] = p.x; pos.array[i * 3 + 1] = p.y; pos.array[i * 3 + 2] = p.z;
}
pos.needsUpdate = true;
}
// the single beat comet riding the ring (demo #3) -------------------------
if (_beatComet) {
const ph = _t * (degraded ? 0.12 : 0.9);
const p = _ringPos(THREE, ph, 0);
_beatComet.position.copy(p);
const s = 0.7 + 0.9 * _pulse;
_beatComet.scale.setScalar(s);
_beatComet.material.opacity = degraded ? 0.25 : (0.5 + 0.5 * _pulse);
}
// organ pulse on flowing (demo #4-6) -------------------------------------
Object.keys(_organs).forEach((name) => {
const n = _organs[name];
if (!n) return;
const beat = n.flowing ? (0.5 + 0.5 * Math.sin(_t * 4 + n.angle)) * (0.5 + _pulse) : 0;
const s = 1 + 0.18 * beat;
n.core.scale.setScalar(s);
if (n.haloMat) n.haloMat.opacity = n.flowing ? 0.25 + 0.5 * beat : 0.0;
if (n.halo) n.halo.scale.setScalar(1 + 0.25 * beat);
});
// Ayni beam easing toward target tilt (demo #8) ---------------------------
if (_ayniBeam) {
const target = _ayniBeam.userData.targetTilt || 0;
_ayniBeam.rotation.z += (target - _ayniBeam.rotation.z) * 0.08;
if (_ayniL && _ayniR) {
const t = _ayniBeam.rotation.z;
_ayniL.position.y = -0.4 + Math.sin(t) * 2.0;
_ayniR.position.y = -0.4 - Math.sin(t) * 2.0;
}
}
// WAVE 2 cognition core — glow eased toward the real reinforced-edge load, tinted
// by the dominant belief tier; slow spin so it reads as a live "thinking" organ.
if (_cognition && _cognitionMat) {
_cognition.rotation.y += 0.006;
_cognition.rotation.x += 0.003;
const g = degraded ? 0 : _brainGlow;
const pulse = 0.5 + 0.5 * Math.sin(_t * 2.2);
_cognitionMat.color.setHex(_brainTierColor);
_cognitionMat.emissive.setHex(_brainTierColor);
_cognitionMat.emissiveIntensity = 0.2 + 0.9 * g * (0.6 + 0.4 * pulse);
const s = 1 + 0.12 * g * pulse;
_cognition.scale.setScalar(s);
if (_cognitionHaloMat) {
_cognitionHaloMat.color.setHex(_brainTierColor);
_cognitionHaloMat.opacity = g * (0.15 + 0.35 * pulse);
}
if (_cognitionHalo) _cognitionHalo.rotation.z += 0.01;
}
// gentle whole-loop rotation for the Holograph "above/below plane" feel
if (_root) _root.rotation.y += degraded ? 0.0008 : 0.0022;
}
// ---------------------------------------------------------------------------
// mount / unmount
// ---------------------------------------------------------------------------
function mount(ctx) {
_ctx = ctx; _stage = ctx.stage; _THREE = ctx.THREE;
_t = 0; _pulse = 0; _lastReceipt = ""; _organs = {}; _hud = {};
_organHandles = []; _organRows = {};
_buildScene();
_buildHUD();
// enable the holographic bloom look when the backend supports it (no-op safe)
try { _stage.setBloom && _stage.setBloom(true); } catch (_) {}
_stage.onFrame(_frame);
// WIRE TO LIVE DATA: poll the real loop endpoint, badge auto-synced.
_handle = ctx.live.poll(ENDPOINT, 5000, _onData, { badge: _hud.badge });
// W28: poll the REAL registered-organ health index once (roster confirm), then poll
// each honest role's genuine upstream probe. Honest OFFLINE on up:false / NO-LIVE-DATA
// on 404 — never fabricates UP. Interval spaced so probes never hammer the upstreams.
_organHandles = [];
try {
_organHandles.push(ctx.live.poll(EP_ORGAN_INDEX, 0, () => {})); // one-shot roster confirm
ORGAN_ROLES.forEach((role) => {
_organHandles.push(ctx.live.poll(
EP_ORGAN_ROLE(role), 30000, (json, meta) => _onOrganHealth(role, json, meta)));
});
} catch (_) {}
return { id: ID, started: true };
}
function unmount() {
try { if (_handle) _handle.stop(); } catch (_) {}
try { _organHandles.forEach((h) => { try { h && h.stop && h.stop(); } catch (_) {} }); } catch (_) {}
_organHandles = []; _organRows = {};
try { if (_show) _show.destroy(); } catch (_) {}
try { if (_overlay && _overlay.parentNode) _overlay.parentNode.removeChild(_overlay); } catch (_) {}
try {
if (_root && _stage) { _stage.scene.remove(_root); _disposeObj(_root); }
} catch (_) {}
try { _stage && _stage.setBloom && _stage.setBloom(false); } catch (_) {}
_ctx = null; _stage = null; _THREE = null; _handle = null;
_root = null; _overlay = null; _show = null; _ring = null; _ringMat = null;
_beats = null; _beatMat = null; _beatPhase = null; _beatComet = null;
_cognition = null; _cognitionMat = null; _cognitionHalo = null; _cognitionHaloMat = null;
_brainGlow = 0; _brainTierColor = C_TIER_CONJ;
_organs = {}; _reservoir = null; _reservoirFill = null; _reservoirMat = null;
_ayniGroup = null; _ayniBeam = null; _ayniL = null; _ayniR = null;
_hud = {}; _last = null; _meta = { state: "init", label: null }; _lastReceipt = "";
}
export default {
id: ID, title: TITLE,
endpoints: [ENDPOINT, EP_ORGAN_INDEX, ...ORGAN_ROLES.map(EP_ORGAN_ROLE)],
mount, unmount,
};
|