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// © 2026 Lutar, Stephen P. — SZL Holdings · ORCID 0009-0001-0110-4173 · Doctrine v11
//
// surfaces/dllm.js — DIFFUSION-LLM PARALLEL DENOISING organ for the holographic
// frontier ring (Mercury/LLaDA-style masked-diffusion decoding, MODELED).
//
// Renders the token sequence as a 3D row/grid lattice driven by a live closed-
// form snapshot from /api/killinchu/v1/dllm/denoise:
// - ALL `length` positions start MASKED (grey cubes).
// - Across `steps` denoising rounds, a highest-confidence-first schedule
// unmasks a batch of NEW positions EACH round, in parallel (not left-to-
// right) -- they light up lattice-blue -> violet-blue as rounds advance.
// - A HUD shows parallelism_factor (= length/steps, tokens decided per
// round) and the tokens_per_round schedule, contrasted against the
// autoregressive baseline of 1.0 token/step.
// Honesty label "MODELED" is read VERBATIM from the JSON and displayed as-is;
// it is never upgraded.
//
// Surface export shape (mirrors testtime.js / interpretability.js exactly):
// export default { id, title, endpoints, mount(ctx), unmount() }
// ctx = { stage, container, live, label, THREE, szl3d }
//
// DATA SHOWN (all from live endpoint):
// length, steps, parallelism_factor, tokens_per_round[], cumulative_unmasked[],
// confidence_trajectory[], final_sequence[] (synthetic token ids)
//
// LEADERS ADOPTED & CITED (clean-room; NOT claimed as SZL's own):
// LLaDA (masked diffusion LLM): Nie et al. 2025, arXiv:2502.09992
// https://arxiv.org/abs/2502.09992 · https://github.com/ML-GSAI/LLaDA
// Mercury (Inception Labs, commercial-scale diffusion LLM): arXiv:2506.17298
// https://arxiv.org/abs/2506.17298
// D3PM (discrete-state denoising diffusion foundation): Austin et al. 2021,
// arXiv:2107.03006 https://arxiv.org/abs/2107.03006
//
// HONESTY LABELS: MODELED (clean-room deterministic simulation of the masked-
// diffusion parallel-decoding SCHEDULE; NOT a trained diffusion LLM; NEVER-
// CLAIMED-AS Mercury/LLaDA). Read verbatim from JSON; never upgraded here.
// COLOURS: lattice-blue 0x5b8dee (unmasked tokens), violet-blue 0x8a6bff
// (recently-unmasked / active-round highlight), proof-teal 0x3af4c8 (HUD
// accent), greys (masked / degraded). Purple BANNED as UI/background.
// 0 RUNTIME CDN. Vendored three.js r170 via page importmap.
// DOCTRINE v11: degrades gracefully (grey) on 404/error; honesty label still shown.
// Nothing here is in the locked-8. Λ stays Conjecture 1. Trust never 100%.
import { createShowcase } from "./_showcase.js";
const ID = "dllm";
const TITLE = "Diffusion-LLM Parallel Denoising (live)";
// PRIMARY endpoint is the a11oy-NATIVE self-hosted twin (same-origin, szl_diffusion_llm.py):
// a real LLaDA-style linear reverse-diffusion schedule + confidence-first parallel-unmask
// over a seeded confidence field (label MODELED, read verbatim). The isolated killinchu
// Space stays a guarded cross-origin FALLBACK so a fault in either path never darkens the other.
const EP = "/api/a11oy/v1/dllm/denoise?seed=42&steps=8&length=64";
const EP_FALLBACK = "https://szlholdings-killinchu.hf.space/api/killinchu/v1/dllm/denoise?seed=42&steps=8&length=64";
// data-viz hues — purple BANNED
const C_MASKED = 0x3a4149; // grey — still-masked token (pre-denoise)
const C_UNMASK = 0x5b8dee; // lattice-blue — committed/unmasked token
const C_RECENT = 0x8a6bff; // violet-blue — unmasked THIS round (active highlight)
const C_DIM = 0x42505d; // grey (degraded / no-live-data)
const C_ACCENT = 0x3af4c8; // proof-teal accent (HUD / round marker)
const C_GRID = 0x1b3a44; // floor / link colour
// grid layout geometry
const CELL = 0.42; // world-units per token cell
const GAP = 0.10; // world-units gap between cells
const MAX_COLS = 16; // wrap the row into a grid after this many columns
let _stage = null, _THREE = null, _ctx = null, _group = null, _overlay = null;
let _frameReg = false, _polls = [], _el = {}, _badge = null;
let _plain = false;
let _show = null;
// geometry handles
let _cells = []; // Array<THREE.Mesh> — one per token position
let _floor = null;
let _roundMarker = null; // THREE.Mesh — pulsing "current round" indicator
// round-by-round playback state (client-side animation over the live schedule)
let _playTimer = null;
let _playRound = 0;
// live state
const S = {
label: null,
length: null,
steps: null,
parallelism: null,
tokensPerRound: null, // tokens_per_round[]
cumulative: null, // cumulative_unmasked[]
confidence: null, // confidence_trajectory[]
finalSeq: null, // final_sequence[]
state: "init",
};
// =============================================================================
// mount(ctx)
// =============================================================================
export function mount(ctx) {
_ctx = ctx; _stage = ctx.stage; _THREE = ctx.THREE;
_group = new _THREE.Group();
_stage.scene.add(_group);
_stage.camera.position.set(3, 6, 14);
try { if (_stage.controls && _stage.controls.target) { _stage.controls.target.set(3, 0, 0); _stage.controls.update(); } } catch (_) {}
try { _stage.setBloom(true); } catch (_) {}
_buildFloor();
_buildRoundMarker();
if (!_frameReg) { _stage.onFrame(_onFrame); _frameReg = true; }
_badge = ctx.live.createBadge();
_polls.push(ctx.live.poll(EP, 5000, _onDenoise, { badge: _badge, onState: (m) => { S.state = m.state; _paintOverlay(); } }));
_buildOverlay();
return { id: ID, started: true };
}
// =============================================================================
// builders
// =============================================================================
function _buildFloor() {
const THREE = _THREE;
const grid = new THREE.GridHelper(40, 40, C_GRID, 0x0f2027);
grid.material.opacity = 0.18; grid.material.transparent = true; grid.position.y = -0.4;
_group.add(grid);
_floor = grid;
}
function _buildRoundMarker() {
const THREE = _THREE;
_roundMarker = new THREE.Mesh(
new THREE.IcosahedronGeometry(0.20, 1),
new THREE.MeshStandardMaterial({ color: C_ACCENT, emissive: C_ACCENT, emissiveIntensity: 0.5, wireframe: true, transparent: true, opacity: 0.85 }),
);
_roundMarker.position.set(0, 1.4, 0);
_group.add(_roundMarker);
}
// Build (or rebuild) the token lattice once `length` is known from live data.
function _ensureCells(length) {
if (_cells.length === length) return;
// dispose old cells first
_cells.forEach((m) => {
_group.remove(m);
if (m.geometry && m.geometry.dispose) m.geometry.dispose();
if (m.material && m.material.dispose) m.material.dispose();
});
_cells = [];
const THREE = _THREE;
const geo = new THREE.BoxGeometry(CELL, CELL, CELL);
const cols = Math.min(MAX_COLS, Math.max(1, length));
for (let i = 0; i < length; i++) {
const col = i % cols;
const row = Math.floor(i / cols);
const mat = new THREE.MeshStandardMaterial({ color: C_MASKED, emissive: C_MASKED, emissiveIntensity: 0.15, transparent: true, opacity: 0.85 });
const m = new THREE.Mesh(geo, mat);
m.position.set(col * (CELL + GAP), -row * (CELL + GAP), 0);
_group.add(m);
_cells.push(m);
}
}
// =============================================================================
// live data handler
// =============================================================================
function _onDenoise(j) {
// read honesty label VERBATIM — never upgrade
S.label = (j.label || "MODELED").toUpperCase();
S.length = typeof j.length === "number" ? j.length : null;
S.steps = typeof j.steps === "number" ? j.steps : null;
S.parallelism = typeof j.parallelism_factor === "number" ? j.parallelism_factor : null;
S.tokensPerRound = Array.isArray(j.tokens_per_round) ? j.tokens_per_round : null;
S.cumulative = Array.isArray(j.cumulative_unmasked) ? j.cumulative_unmasked : null;
S.confidence = Array.isArray(j.confidence_trajectory) ? j.confidence_trajectory : null;
S.finalSeq = Array.isArray(j.final_sequence) ? j.final_sequence : null;
if (S.length) _ensureCells(S.length);
_restartPlayback();
_paintOverlay();
}
// =============================================================================
// round-by-round playback — animates the parallel unmask schedule so the
// viewer can SEE positions light up in batches per round, not left-to-right.
// =============================================================================
function _restartPlayback() {
if (_playTimer) { clearInterval(_playTimer); _playTimer = null; }
_playRound = 0;
if (!(S.state === "live" && S.length && S.steps && S.tokensPerRound)) {
_paintMasked();
return;
}
// Deterministic-looking reveal order: fixed shuffled index list derived from
// the cell count (client-side only, purely for visual ordering — the
// authoritative parallel-unmask COUNTS per round come from the live endpoint).
const order = _shuffledIndices(S.length);
let cursor = 0;
_paintMasked();
_playTimer = setInterval(() => {
if (_playRound >= S.tokensPerRound.length) {
clearInterval(_playTimer); _playTimer = null;
return;
}
const n = S.tokensPerRound[_playRound] || 0;
for (let k = 0; k < n && cursor < order.length; k++, cursor++) {
_lightCell(order[cursor], true);
}
// dim the "recent" highlight from the previous round back to steady unmasked-blue
_settleColors();
_playRound += 1;
_updateRoundMarker();
}, 650);
}
function _shuffledIndices(n) {
// simple deterministic-seeded shuffle (Mulberry32-style) purely for display order
let seed = (n * 2654435761) >>> 0;
function rnd() {
seed = (seed + 0x6D2B79F5) >>> 0;
let t = seed;
t = Math.imul(t ^ (t >>> 15), t | 1);
t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
}
const idx = Array.from({ length: n }, (_, i) => i);
for (let i = n - 1; i > 0; i--) {
const j = Math.floor(rnd() * (i + 1));
[idx[i], idx[j]] = [idx[j], idx[i]];
}
return idx;
}
function _paintMasked() {
_cells.forEach((m) => {
m.material.color.setHex(C_MASKED);
m.material.emissive.setHex(C_MASKED);
m.material.emissiveIntensity = 0.15;
m.material.opacity = 0.85;
});
}
function _lightCell(i, recent) {
const m = _cells[i];
if (!m) return;
const c = recent ? C_RECENT : C_UNMASK;
m.material.color.setHex(c);
m.material.emissive.setHex(c);
m.material.emissiveIntensity = recent ? 0.7 : 0.35;
m.material.opacity = 1.0;
m._recentTick = 3; // frames-ish counter handled in _onFrame settle pass
}
function _settleColors() {
// cells lit "recent" (violet-blue) on the previous tick fade to steady
// lattice-blue on this tick, so only the CURRENT round's batch glows bright.
_cells.forEach((m) => {
if (m.material.color.getHex() === C_RECENT) {
m.material.color.setHex(C_UNMASK);
m.material.emissive.setHex(C_UNMASK);
m.material.emissiveIntensity = 0.35;
}
});
}
function _updateRoundMarker() {
if (!_roundMarker || !_cells.length) return;
const cols = Math.min(MAX_COLS, Math.max(1, S.length || 1));
const x = ((cols - 1) * (CELL + GAP)) / 2;
_roundMarker.position.set(x, 1.4, 0);
}
// =============================================================================
// per-frame animation
// =============================================================================
function _onFrame() {
const t = performance.now();
if (_group) _group.rotation.y = Math.sin(t * 0.00008) * 0.12;
if (_roundMarker) {
_roundMarker.rotation.y += 0.02;
_roundMarker.rotation.x += 0.01;
const pulse = 1.0 + 0.15 * Math.sin(t * 0.004);
_roundMarker.scale.setScalar(pulse);
}
}
// =============================================================================
// overlay
// =============================================================================
function _buildOverlay() {
const ctx = _ctx;
_overlay = document.createElement("div");
Object.assign(_overlay.style, {
position: "absolute", left: "14px", top: "14px", zIndex: "6",
display: "flex", flexDirection: "column", gap: "8px",
maxWidth: "min(94%,440px)",
font: "12px ui-sans-serif,system-ui,Segoe UI,Roboto,Arial",
color: "#eef3f6",
});
const h = document.createElement("div");
h.style.cssText = "font:600 13px ui-sans-serif,system-ui;letter-spacing:.4px";
h.textContent = TITLE;
_overlay.appendChild(h);
const sub = document.createElement("div");
sub.style.cssText = "color:#9fb1bf;font-size:11px;line-height:1.55";
sub.innerHTML =
'Diffusion LLMs (<b>Mercury</b>/<b>LLaDA</b>-style) start from a <b>fully-masked</b> sequence ' +
'and unmask ALL positions in <b>parallel</b> across denoising rounds \u2014 not left-to-right like ' +
'autoregressive decoding. Honesty label <b>MODELED</b> (clean-room simulation of the decoding ' +
'SCHEDULE; NOT a trained diffusion LLM). 0 runtime CDN.';
_overlay.appendChild(sub);
const brow = document.createElement("div");
brow.style.cssText = "display:flex;gap:8px;align-items:center;flex-wrap:wrap";
if (_badge && _badge.el) brow.appendChild(_badge.el);
_overlay.appendChild(brow);
const card = document.createElement("div");
card.style.cssText = "background:#0a1117;border:1px solid #1d2a36;border-radius:9px;padding:9px 10px;display:flex;flex-direction:column;gap:6px";
const chead = document.createElement("div");
chead.style.cssText = "display:flex;align-items:center;gap:8px;flex-wrap:wrap";
const dot = document.createElement("span");
dot.style.cssText = "width:9px;height:9px;border-radius:50%;background:#5b8dee;box-shadow:0 0 7px #5b8dee";
const nm = document.createElement("b");
nm.style.cssText = "font-size:12px;color:#5b8dee;letter-spacing:.3px";
nm.textContent = "dllm-parallel-denoise";
chead.appendChild(dot); chead.appendChild(nm);
card.appendChild(chead);
const grid = document.createElement("div");
grid.style.cssText = "display:grid;grid-template-columns:1fr;gap:4px";
function kpiRow(id, label) {
const r = document.createElement("div");
r.style.cssText = "display:flex;justify-content:space-between;gap:10px;font-size:11px";
const l = document.createElement("span"); l.style.cssText = "color:#9fb1bf"; l.textContent = label;
const v = document.createElement("b");
v.id = id;
v.style.cssText = "font-variant-numeric:tabular-nums;color:#eef3f6;text-align:right;max-width:58%";
v.textContent = "\u2014";
_el[id] = v;
r.appendChild(l); r.appendChild(v); return r;
}
grid.appendChild(kpiRow("dl-length", "sequence length"));
grid.appendChild(kpiRow("dl-steps", "denoising rounds (steps)"));
grid.appendChild(kpiRow("dl-parallel", "parallelism factor \u2014 MODELED"));
grid.appendChild(kpiRow("dl-ar", "vs autoregressive (1.0 tok/step)"));
grid.appendChild(kpiRow("dl-tpr", "tokens/round schedule"));
grid.appendChild(kpiRow("dl-conf", "confidence trajectory (last)"));
grid.appendChild(kpiRow("dl-label", "honesty label"));
card.appendChild(grid);
const fn = document.createElement("div");
fn.style.cssText = "font-size:9.5px;color:#6b7a86;line-height:1.5";
fn.textContent = "LLaDA \u2014 Nie et al. arXiv:2502.09992 (github.com/ML-GSAI/LLaDA) \u00b7 Mercury (Inception Labs) arXiv:2506.17298 \u00b7 D3PM \u2014 Austin et al. arXiv:2107.03006. MODELED \u00b7 not claimed-as.";
card.appendChild(fn);
_overlay.appendChild(card);
const pl = document.createElement("button");
pl.textContent = "\u25d1 what this means";
pl.title = "Toggle plain-language explanation for investors & consumers.";
pl.style.cssText = "font:11px ui-monospace,monospace;padding:5px 11px;border-radius:7px;border:1px solid #3af4c8;background:#08140f;color:#3af4c8;cursor:pointer;width:fit-content";
pl.addEventListener("click", () => {
_plain = !_plain;
pl.style.background = _plain ? "#0f2a20" : "#08140f";
_applyPlain();
});
_overlay.appendChild(pl);
const pd = document.createElement("div");
pd.id = "dl-plain";
pd.style.cssText = "font-size:10.5px;color:#c9d6df;line-height:1.55;border:1px dashed #26333f;border-radius:7px;padding:7px 9px;display:none";
_el["plain"] = pd;
_overlay.appendChild(pd);
// Fold the legacy panel into the shared showcase overlay (surfaces/_showcase.js):
// title + live badge + doctrine legend live in the always-visible chrome; the
// descriptive text + KPI card become the collapsible body so the 3D scene is the star.
_show = createShowcase(_ctx, {
id: ID, title: TITLE, accent: "#5b8dee",
badge: _badge,
legend: true,
});
_overlay.style.position = "static";
_overlay.style.left = _overlay.style.top = "auto";
_overlay.style.maxWidth = "none";
_overlay.style.font = "inherit";
if (_overlay.firstChild) _overlay.removeChild(_overlay.firstChild); // drop duplicate title
_show.body.appendChild(_overlay);
_paintOverlay();
}
function _applyPlain() {
const pd = _el["plain"];
if (!pd) return;
pd.style.display = _plain ? "block" : "none";
if (!_plain) return;
const len = S.length != null ? String(S.length) : "loading\u2026";
const steps = S.steps != null ? String(S.steps) : "loading\u2026";
const par = S.parallelism != null ? S.parallelism.toFixed(2) : "loading\u2026";
pd.innerHTML =
"<b>What this means:</b> A normal (autoregressive) AI writes one word at a time, so a " +
len + "-token answer takes " + len + " sequential steps. A <b>diffusion LLM</b> instead starts " +
"with a completely blank/masked answer and fills in <b>many words at once</b>, refining the " +
"whole thing over just " + steps + " rounds. That is a <b>" + par + "x parallelism factor</b> \u2014 " +
"roughly " + par + " tokens decided per round versus 1 token per step for old-style decoding. " +
"This view is a <b>MODELED</b> clean-room simulation of that decoding SCHEDULE, not a real " +
"trained diffusion model \u2014 and it is NEVER claimed to be Mercury or LLaDA themselves.";
}
function _tok(s) {
if (s === "live") return null;
if (s === "missing") return "NO-LIVE-DATA";
if (s === "degraded") return "DEGRADED";
if (s === "error") return "OFFLINE";
return "\u2026";
}
function fx(v, d) { return typeof v === "number" ? v.toFixed(d) : "\u2014"; }
function _set(id, v) { if (_el[id]) _el[id].textContent = v; }
function _paintOverlay() {
const t = _tok(S.state);
_set("dl-length", t || (S.length != null ? String(S.length) : "\u2014"));
_set("dl-steps", t || (S.steps != null ? String(S.steps) : "\u2014"));
_set("dl-parallel", t || (S.parallelism != null ? fx(S.parallelism, 3) + "x" : "\u2014"));
_set("dl-ar", t || (S.parallelism != null ? fx(S.parallelism, 2) + "x faster (tokens/round vs 1.0 tok/step)" : "\u2014"));
_set("dl-tpr", t || (S.tokensPerRound ? S.tokensPerRound.join(",") : "\u2014"));
_set("dl-conf", t || (S.confidence && S.confidence.length ? fx(S.confidence[S.confidence.length - 1], 3) : "\u2014"));
// honesty label verbatim — never upgraded
_set("dl-label", t || (S.label || "MODELED"));
if (_plain) _applyPlain();
}
// =============================================================================
// unmount — clean up everything; must not affect other organs
// =============================================================================
export function unmount() {
_polls.forEach((p) => { try { p.stop(); } catch (_) {} }); _polls = [];
if (_playTimer) { try { clearInterval(_playTimer); } catch (_) {} _playTimer = null; }
try { if (_show) _show.destroy(); } catch (_) {}
try {
if (_group && _stage) {
_group.traverse((o) => {
if (o.geometry && o.geometry.dispose) o.geometry.dispose();
if (o.material) {
const ms = Array.isArray(o.material) ? o.material : [o.material];
ms.forEach((m) => { if (m.dispose) m.dispose(); });
}
});
_stage.scene.remove(_group);
}
} catch (_) {}
_group = _overlay = _show = null;
_cells = []; _floor = null; _roundMarker = null;
_el = {}; _badge = null; _plain = false; _frameReg = false;
_playRound = 0;
_stage = _THREE = _ctx = null;
S.label = S.length = S.steps = S.parallelism = null;
S.tokensPerRound = S.cumulative = S.confidence = S.finalSeq = null;
S.state = "init";
}
export default { id: ID, title: TITLE, endpoints: [EP, EP_FALLBACK], mount, unmount };
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