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// © 2026 Lutar, Stephen P. — SZL Holdings · ORCID 0009-0001-0110-4173 · Doctrine v11
//
// surfaces/mor.js — MIXTURE-OF-RECURSIONS (MoR) organ for the holographic
// frontier ring. Renders ONE shared transformer block applied at a VARIABLE
// per-token recursion DEPTH: a per-token depth HEATMAP (each token coloured by
// how many times the SAME shared weights were looped over it, 1..max_depth),
// plus a HUD showing compute_saved vs a fixed-max-depth recursive baseline and
// the MODELED quality-retained proxy. Live snapshot comes from
// /api/killinchu/v1/mor/route. Honesty label "MODELED" is read VERBATIM from
// the JSON and displayed as-is; it is never upgraded.
//
// >>> DISTINCT FROM THE 'router' ORGAN <<<
// router = parameter SELECTION: dispatch each token/query to one of several
// DIFFERENT, independently-parameterized models/experts (which weights).
// mor = parameter REUSE: loop ONE shared block a variable number of times
// per token (how many times the same weights). One weight set here; only
// the recursion depth changes. The surface copy states this explicitly.
//
// Surface export shape (mirrors specdecode.js / testtime.js exactly):
// export default { id, title, endpoints, mount(ctx), unmount() }
// ctx = { stage, container, live, label, THREE, szl3d }
//
// DATA SHOWN (all from live endpoint):
// tokens, max_depth, threshold, per_token_depth[], depth_histogram[],
// mean_depth, fixed_depth_flops, mor_flops, compute_saved_frac,
// speedup_vs_fixed, kv_cache_frac, quality_retained, shared_block
//
// LEADERS ADOPTED & CITED (clean-room; NOT claimed as SZL's own):
// Mixture-of-Recursions (adaptive per-token recursion depth over a shared block):
// Bae et al. 2025, arXiv:2507.10524
// https://arxiv.org/abs/2507.10524
// MoR reference implementation (reference only):
// https://github.com/raymin0223/mixture_of_recursions
//
// HONESTY LABELS: MODELED (deterministic re-implementation of the adaptive
// depth-routing arithmetic; NOT the MoR model; NEVER-CLAIMED-AS production).
// Read verbatim from JSON; never upgraded here.
// COLOURS: lattice-blue 0x5b8dee (depth-1 / shallow), violet-blue 0x8a6bff
// (mid depth), proof-teal 0x3af4c8 (deepest recursion / HUD accent), greys
// (degraded / no-live-data). Purple BANNED as UI/background.
// 0 RUNTIME CDN. Vendored three.js via ctx.THREE (page importmap).
// DOCTRINE v11: degrades gracefully (grey) on 404/error; honesty label still shown.
// Nothing here is in the locked-8. Λ stays Conjecture 1. Trust never 100%.
const ID = "mor";
const TITLE = "Mixture-of-Recursions · Adaptive Per-Token Depth (live)";
// Endpoint is hosted on the dedicated killinchu Space (isolated compute), reached
// cross-origin (killinchu returns access-control-allow-origin: https://a-11-oy.com).
// This keeps the MoR organ's rebuilds/faults isolated from the flagship.
const EP = "https://szlholdings-killinchu.hf.space/api/killinchu/v1/mor/route?seed=42&tokens=256&max_depth=4&threshold=0.5";
// data-viz hues — purple BANNED. Depth ramp: shallow(blue) -> mid(violet-blue)
// -> deep(proof-teal). Greys reserved for degraded / no-live state.
const C_SHALLOW = 0x5b8dee; // lattice-blue (depth 1 — token exited early / easy)
const C_MID = 0x8a6bff; // violet-blue (mid recursion depth)
const C_DEEP = 0x3af4c8; // proof-teal (deepest recursion / HUD accent)
const C_DIM = 0x42505d; // grey (degraded / no-live-data)
const C_GRID = 0x1b3a44; // floor / link colour
// per-token depth heatmap layout geometry
const COLS = 16; // heatmap columns
const ROWS = 16; // heatmap rows (COLS*ROWS = 256 = default token count)
const CELL = 0.62; // world-units between heatmap cells
const MAX_CELLS = COLS * ROWS;
let _stage = null, _THREE = null, _ctx = null, _group = null, _overlay = null;
let _frameReg = false, _polls = [], _el = {}, _badge = null;
let _plain = false;
// geometry handles
let _floor = null;
let _cellMesh = []; // Array<THREE.Mesh> — one per token cell in the heatmap
let _column = null; // THREE.Group — depth-histogram columns
let _colBars = []; // Array<THREE.Mesh> — one bar per depth bucket
let _marker = null; // THREE.Mesh — HUD "compute saved" pulsing marker
// live state
const S = {
label: null,
tokens: null, // tokens
maxDepth: null, // max_depth
threshold: null, // threshold
perToken: null, // per_token_depth[]
histogram: null, // depth_histogram[]
meanDepth: null, // mean_depth
savedFrac: null, // compute_saved_frac
speedup: null, // speedup_vs_fixed
kvFrac: null, // kv_cache_frac
quality: null, // quality_retained
sharedBlock: null, // shared_block (bool)
state: "init",
};
// map a recursion depth (1..maxDepth) onto the shallow->mid->deep hue ramp
function _depthColor(depth, maxDepth) {
if (maxDepth <= 1) return C_DEEP;
const f = (depth - 1) / (maxDepth - 1); // 0 (shallow) .. 1 (deep)
if (f <= 0.5) return _lerpHex(C_SHALLOW, C_MID, f / 0.5);
return _lerpHex(C_MID, C_DEEP, (f - 0.5) / 0.5);
}
function _lerpHex(a, b, t) {
t = Math.max(0, Math.min(1, t));
const ar = (a >> 16) & 255, ag = (a >> 8) & 255, ab = a & 255;
const br = (b >> 16) & 255, bg = (b >> 8) & 255, bb = b & 255;
const r = Math.round(ar + (br - ar) * t);
const g = Math.round(ag + (bg - ag) * t);
const bl = Math.round(ab + (bb - ab) * t);
return (r << 16) | (g << 8) | bl;
}
// =============================================================================
// mount(ctx)
// =============================================================================
export function mount(ctx) {
_ctx = ctx; _stage = ctx.stage; _THREE = ctx.THREE;
_group = new _THREE.Group();
_stage.scene.add(_group);
_stage.camera.position.set(0, 9, 17);
try { if (_stage.controls && _stage.controls.target) { _stage.controls.target.set(0, 1, 0); _stage.controls.update(); } } catch (_) {}
try { _stage.setBloom(true); } catch (_) {}
_buildFloor();
_buildHeatmap();
_buildHistogram();
_buildMarker();
if (!_frameReg) { _stage.onFrame(_onFrame); _frameReg = true; }
_badge = ctx.live.createBadge();
_polls.push(ctx.live.poll(EP, 5000, _onMor, { badge: _badge, onState: (m) => { S.state = m.state; _paintOverlay(); _updateScene(); } }));
_buildOverlay();
return { id: ID, started: true };
}
// =============================================================================
// builders
// =============================================================================
function _buildFloor() {
const THREE = _THREE;
const grid = new THREE.GridHelper(36, 36, C_GRID, 0x0f2027);
grid.material.opacity = 0.18; grid.material.transparent = true; grid.position.y = -0.01;
_group.add(grid);
_floor = grid;
}
// Pre-allocate a fixed COLS x ROWS grid of token cells. Colour/height are
// toggled in-place per poll from live per_token_depth (no geometry churn).
function _buildHeatmap() {
const THREE = _THREE;
const cellGeo = new THREE.BoxGeometry(CELL * 0.82, 1.0, CELL * 0.82);
const x0 = -(COLS - 1) * CELL * 0.5;
const z0 = -(ROWS - 1) * CELL * 0.5;
for (let i = 0; i < MAX_CELLS; i++) {
const col = i % COLS;
const row = (i / COLS) | 0;
const mesh = new THREE.Mesh(
cellGeo,
new THREE.MeshStandardMaterial({ color: C_DIM, emissive: C_DIM, emissiveIntensity: 0.12, transparent: true, opacity: 0.0 }),
);
mesh.position.set(x0 + col * CELL, 0.02, z0 + row * CELL);
mesh.scale.y = 0.05;
mesh.visible = false;
_group.add(mesh);
_cellMesh.push(mesh);
}
}
// depth-histogram columns rise behind the heatmap (one bar per depth bucket)
function _buildHistogram() {
const THREE = _THREE;
_column = new THREE.Group();
_column.position.set(0, 0, -(ROWS * CELL * 0.5) - 2.4);
const MAXBARS = 16;
const barGeo = new THREE.BoxGeometry(0.55, 1.0, 0.55);
for (let d = 0; d < MAXBARS; d++) {
const bar = new THREE.Mesh(
barGeo,
new THREE.MeshStandardMaterial({ color: C_DIM, emissive: C_DIM, emissiveIntensity: 0.2, transparent: true, opacity: 0.0 }),
);
bar.position.set((d - MAXBARS / 2) * 0.75, 0.02, 0);
bar.scale.y = 0.05;
bar.visible = false;
_column.add(bar);
_colBars.push(bar);
}
_group.add(_column);
}
function _buildMarker() {
const THREE = _THREE;
_marker = new THREE.Mesh(
new THREE.IcosahedronGeometry(0.30, 1),
new THREE.MeshStandardMaterial({ color: C_DEEP, emissive: C_DEEP, emissiveIntensity: 0.5, wireframe: true, transparent: true, opacity: 0.85 }),
);
_marker.position.set(0, 3.6, 0);
_group.add(_marker);
}
// =============================================================================
// live data handler
// =============================================================================
function _onMor(j) {
// read honesty label VERBATIM — never upgrade. Endpoint puts label at the
// TOP LEVEL of the JSON (this module's own response shape), so read j.label;
// fall back to a nested payload.label defensively in case of a wrapper.
const rawLabel = (j && typeof j.label === "string") ? j.label
: (j && j.payload && typeof j.payload.label === "string") ? j.payload.label
: "MODELED";
const src = (j && j.payload && typeof j.payload === "object") ? j.payload : (j || {});
S.label = String(rawLabel).toUpperCase();
S.tokens = typeof src.tokens === "number" ? src.tokens : null;
S.maxDepth = typeof src.max_depth === "number" ? src.max_depth : null;
S.threshold = typeof src.threshold === "number" ? src.threshold : null;
S.perToken = Array.isArray(src.per_token_depth) ? src.per_token_depth : null;
S.histogram = Array.isArray(src.depth_histogram) ? src.depth_histogram : null;
S.meanDepth = typeof src.mean_depth === "number" ? src.mean_depth : null;
S.savedFrac = typeof src.compute_saved_frac === "number" ? src.compute_saved_frac : null;
S.speedup = typeof src.speedup_vs_fixed === "number" ? src.speedup_vs_fixed : null;
S.kvFrac = typeof src.kv_cache_frac === "number" ? src.kv_cache_frac : null;
S.quality = typeof src.quality_retained === "number" ? src.quality_retained : null;
S.sharedBlock = typeof src.shared_block === "boolean" ? src.shared_block : null;
_updateScene();
_paintOverlay();
}
// =============================================================================
// geometry updater — drives the heatmap + histogram from live data
// =============================================================================
function _updateScene() {
const live = S.state === "live";
const maxDepth = live && S.maxDepth ? S.maxDepth : 0;
const depths = live && S.perToken && S.perToken.length ? S.perToken : [];
// --- per-token depth heatmap ---
for (let i = 0; i < MAX_CELLS; i++) {
const mesh = _cellMesh[i];
if (!live || i >= depths.length || maxDepth <= 0) {
mesh.visible = false;
continue;
}
const d = depths[i];
mesh.visible = true;
const color = _depthColor(d, maxDepth);
mesh.material.color.setHex(color);
mesh.material.emissive.setHex(color);
// deeper recursion => taller, brighter cell (more compute spent on token)
const h = 0.25 + (d / maxDepth) * 2.4;
mesh.scale.y = h;
mesh.position.y = h * 0.5;
mesh.material.emissiveIntensity = 0.18 + 0.4 * (d / maxDepth);
mesh.material.opacity = 0.92;
}
// --- depth histogram columns ---
const hist = live && S.histogram && S.histogram.length ? S.histogram : [];
const maxCount = hist.length ? Math.max(1, ...hist) : 1;
for (let d = 0; d < _colBars.length; d++) {
const bar = _colBars[d];
if (!live || d >= hist.length) { bar.visible = false; continue; }
bar.visible = true;
const color = _depthColor(d + 1, hist.length);
bar.material.color.setHex(color);
bar.material.emissive.setHex(color);
const h = 0.15 + (hist[d] / maxCount) * 3.4;
bar.scale.y = h;
bar.position.y = h * 0.5;
bar.material.emissiveIntensity = 0.35;
bar.material.opacity = 0.9;
}
// --- compute-saved marker ---
if (_marker) {
if (live && S.savedFrac != null) {
_marker.material.color.setHex(C_DEEP);
_marker.material.emissive.setHex(C_DEEP);
_marker.material.opacity = 0.85;
// marker scale reads the compute-saved fraction (bigger = more saved)
_marker.scale.setScalar(0.7 + (S.savedFrac || 0) * 1.4);
} else {
_marker.material.color.setHex(C_DIM);
_marker.material.emissive.setHex(C_DIM);
_marker.material.opacity = 0.3;
_marker.scale.setScalar(0.7);
}
}
}
// =============================================================================
// per-frame animation
// =============================================================================
function _onFrame() {
const t = performance.now();
if (_group) _group.rotation.y = Math.sin(t * 0.00008) * 0.16;
if (_marker) {
_marker.rotation.y += 0.022;
_marker.rotation.x += 0.011;
}
}
// =============================================================================
// overlay
// =============================================================================
function _buildOverlay() {
const ctx = _ctx;
_overlay = document.createElement("div");
Object.assign(_overlay.style, {
position: "absolute", left: "14px", top: "14px", zIndex: "6",
display: "flex", flexDirection: "column", gap: "8px",
maxWidth: "min(94%,460px)",
font: "12px ui-sans-serif,system-ui,Segoe UI,Roboto,Arial",
color: "#eef3f6",
});
const h = document.createElement("div");
h.style.cssText = "font:600 13px ui-sans-serif,system-ui;letter-spacing:.4px";
h.textContent = TITLE;
_overlay.appendChild(h);
const sub = document.createElement("div");
sub.style.cssText = "color:#9fb1bf;font-size:11px;line-height:1.55";
sub.innerHTML =
'ONE shared transformer block is applied a <b>variable number of times per token</b>: a lightweight ' +
'router gives each token a recursion <b>depth</b> (1\\u2026N loops of the <i>same</i> weights). ' +
'Easy tokens exit early; hard tokens recurse deeper. Cells below are coloured by depth ' +
'(blue = shallow \\u2192 teal = deep); height = compute spent. ' +
'Honesty label <b>MODELED</b> (deterministic depth-routing simulation; NOT the MoR model). 0 runtime CDN.';
_overlay.appendChild(sub);
// explicit router-vs-mor distinction banner
const dist = document.createElement("div");
dist.style.cssText = "font-size:10.5px;color:#c9d6df;line-height:1.5;border:1px solid #26333f;border-radius:7px;padding:7px 9px;background:#0a1117";
dist.innerHTML =
'<b style="color:#3af4c8">Not the ‘router’ organ.</b> ' +
'The <b>router</b> organ is parameter <b>SELECTION</b> \\u2014 it dispatches each token to one of several ' +
'<i>different, independently-parameterized</i> models/experts (<i>which</i> weights). ' +
'<b>Mixture-of-Recursions</b> is parameter <b>REUSE</b> \\u2014 it loops <i>one</i> shared block a variable ' +
'number of times per token (<i>how many times</i> the same weights). One weight set here; only the depth changes.';
_overlay.appendChild(dist);
const brow = document.createElement("div");
brow.style.cssText = "display:flex;gap:8px;align-items:center;flex-wrap:wrap";
if (_badge && _badge.el) brow.appendChild(_badge.el);
_overlay.appendChild(brow);
const card = document.createElement("div");
card.style.cssText = "background:#0a1117;border:1px solid #1d2a36;border-radius:9px;padding:9px 10px;display:flex;flex-direction:column;gap:6px";
const chead = document.createElement("div");
chead.style.cssText = "display:flex;align-items:center;gap:8px;flex-wrap:wrap";
const dot = document.createElement("span");
dot.style.cssText = "width:9px;height:9px;border-radius:50%;background:#3af4c8;box-shadow:0 0 7px #3af4c8";
const nm = document.createElement("b");
nm.style.cssText = "font-size:12px;color:#3af4c8;letter-spacing:.3px";
nm.textContent = "mixture-of-recursions";
chead.appendChild(dot); chead.appendChild(nm);
card.appendChild(chead);
const grid = document.createElement("div");
grid.style.cssText = "display:grid;grid-template-columns:1fr;gap:4px";
function kpiRow(id, label) {
const r = document.createElement("div");
r.style.cssText = "display:flex;justify-content:space-between;gap:10px;font-size:11px";
const l = document.createElement("span"); l.style.cssText = "color:#9fb1bf"; l.textContent = label;
const v = document.createElement("b");
v.id = id;
v.style.cssText = "font-variant-numeric:tabular-nums;color:#eef3f6;text-align:right;max-width:58%";
v.textContent = "\u2014";
_el[id] = v;
r.appendChild(l); r.appendChild(v); return r;
}
grid.appendChild(kpiRow("mor-tokens", "tokens routed"));
grid.appendChild(kpiRow("mor-maxdepth", "max_depth (loops of ONE block)"));
grid.appendChild(kpiRow("mor-meandepth","mean recursion depth"));
grid.appendChild(kpiRow("mor-saved", "compute_saved vs fixed-depth \u2014 MODELED"));
grid.appendChild(kpiRow("mor-speedup", "speedup_vs_fixed \u2014 MODELED"));
grid.appendChild(kpiRow("mor-kv", "KV-cache footprint vs uniform"));
grid.appendChild(kpiRow("mor-quality", "quality_retained (proxy)"));
grid.appendChild(kpiRow("mor-shared", "shared block? (parameter REUSE)"));
grid.appendChild(kpiRow("mor-label", "honesty label"));
card.appendChild(grid);
const fn = document.createElement("div");
fn.style.cssText = "font-size:9.5px;color:#6b7a86;line-height:1.5";
fn.textContent = "Bae et al. arXiv:2507.10524 (Mixture-of-Recursions) \u00b7 github.com/raymin0223/mixture_of_recursions. MODELED \u00b7 not claimed-as.";
card.appendChild(fn);
_overlay.appendChild(card);
const pl = document.createElement("button");
pl.textContent = "\u25d1 what this means";
pl.title = "Toggle plain-language explanation for investors & consumers.";
pl.style.cssText = "font:11px ui-monospace,monospace;padding:5px 11px;border-radius:7px;border:1px solid #3af4c8;background:#08140f;color:#3af4c8;cursor:pointer;width:fit-content";
pl.addEventListener("click", () => {
_plain = !_plain;
pl.style.background = _plain ? "#0f2a20" : "#08140f";
_applyPlain();
});
_overlay.appendChild(pl);
const pd = document.createElement("div");
pd.id = "mor-plain";
pd.style.cssText = "font-size:10.5px;color:#c9d6df;line-height:1.55;border:1px dashed #26333f;border-radius:7px;padding:7px 9px;display:none";
_el["plain"] = pd;
_overlay.appendChild(pd);
(ctx.container || document.body).appendChild(_overlay);
_paintOverlay();
}
function _applyPlain() {
const pd = _el["plain"];
if (!pd) return;
pd.style.display = _plain ? "block" : "none";
if (!_plain) return;
const md = S.maxDepth != null ? String(S.maxDepth) : "loading\u2026";
const mean = S.meanDepth != null ? S.meanDepth.toFixed(2) : "loading\u2026";
const savedPc = S.savedFrac != null ? (S.savedFrac * 100).toFixed(1) + "%" : "loading\u2026";
const spd = S.speedup != null ? S.speedup.toFixed(2) + "\u00d7" : "loading\u2026";
pd.innerHTML =
"<b>What this means:</b> A normal model runs every word through the <i>same</i> amount of work. " +
"Mixture-of-Recursions reuses <b>one</b> block of the model and simply <b>loops it more times " +
"for hard words and fewer times for easy words</b> (up to <b>" + md + "</b> loops). On average each " +
"word here needs about <b>" + mean + "</b> loops instead of the full " + md + ", which saves roughly " +
"<b>" + savedPc + "</b> of the compute (about a <b>" + spd + "</b> speedup) while keeping quality, " +
"because only the genuinely hard words get the deep treatment. " +
"<b>Key difference from a ‘router’:</b> a router picks <i>which</i> of several different " +
"models to use; MoR reuses <i>one</i> model and only changes <i>how many times</i> it runs. " +
"This view is a <b>MODELED</b> simulation of the depth-routing math, not a run of the real MoR model.";
}
function _tok(s) {
if (s === "live") return null;
if (s === "missing") return "NO-LIVE-DATA";
if (s === "degraded") return "DEGRADED";
if (s === "error") return "OFFLINE";
return "\u2026";
}
function fx(v, d) { return typeof v === "number" ? v.toFixed(d) : "\u2014"; }
function pct(v, d) { return typeof v === "number" ? (v * 100).toFixed(d) + "%" : "\u2014"; }
function _set(id, v) { if (_el[id]) _el[id].textContent = v; }
function _paintOverlay() {
const t = _tok(S.state);
_set("mor-tokens", t || (S.tokens != null ? String(S.tokens) : "\u2014"));
_set("mor-maxdepth", t || (S.maxDepth != null ? String(S.maxDepth) : "\u2014"));
_set("mor-meandepth", t || fx(S.meanDepth, 3));
_set("mor-saved", t || pct(S.savedFrac, 2));
_set("mor-speedup", t || (S.speedup != null ? S.speedup.toFixed(3) + "\u00d7" : "\u2014"));
_set("mor-kv", t || pct(S.kvFrac, 2));
_set("mor-quality", t || pct(S.quality, 2));
_set("mor-shared", t || (S.sharedBlock === true ? "yes (ONE reused block)" : S.sharedBlock === false ? "no" : "\u2014"));
// honesty label verbatim — never upgraded
_set("mor-label", t || (S.label || "MODELED"));
if (_plain) _applyPlain();
}
// =============================================================================
// unmount — clean up everything; must not affect other organs
// =============================================================================
export function unmount() {
_polls.forEach((p) => { try { p.stop(); } catch (_) {} }); _polls = [];
try { if (_overlay && _overlay.parentNode) _overlay.parentNode.removeChild(_overlay); } catch (_) {}
try {
if (_group && _stage) {
_group.traverse((o) => {
if (o.geometry && o.geometry.dispose) o.geometry.dispose();
if (o.material) {
const ms = Array.isArray(o.material) ? o.material : [o.material];
ms.forEach((m) => { if (m.dispose) m.dispose(); });
}
});
_stage.scene.remove(_group);
}
} catch (_) {}
_group = _overlay = null;
_floor = null; _cellMesh = []; _column = null; _colBars = []; _marker = null;
_el = {}; _badge = null; _plain = false; _frameReg = false;
_stage = _THREE = _ctx = null;
S.label = S.tokens = S.maxDepth = S.threshold = null;
S.perToken = S.histogram = S.meanDepth = S.savedFrac = null;
S.speedup = S.kvFrac = S.quality = S.sharedBlock = null;
S.state = "init";
}
export default { id: ID, title: TITLE, endpoints: [EP], mount, unmount };
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