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// © 2026 Lutar, Stephen P. Jr. — SZL Holdings · ORCID 0009-0001-0110-4173 · Doctrine v11
//
// surfaces/agentops.js — AGENT OPS: the BOUNDED operate loop, in 3D. The companion
// to governedagent.js (which COMPOSES the siloed primitives into ONE composite
// receipt): this surface visualizes the OPERATE primitive — a minimal, HARD-bounded
// Ouroboros recursion that GROUNDS every step on the real brain graph and JUDGES it
// with a deterministic doctrine gate that never generates (writer≠judge).
//
// THE RING (Ouroboros — never unbounded): four stage nodes on a closed ring
// GROUND → ACT → SELF-EVAL → GATE → (retry back to GROUND)
// The recursion BOUND is shown explicitly (step-cap × (1+retry-cap) = max actions).
// After a run, each planned step drops a satellite whose colour reads its honest
// status: teal = ACCEPTED, grey = EXHAUSTED, dim-blue = GATED (doctrine deny).
//
// HONESTY (Doctrine v11 — labels read VERBATIM, never upgraded):
// * grounding is REAL (brain PPR via /agent/status → /agent/operate); a generated
// action is LIVE only if a sovereign model answered, else verbatim UNAVAILABLE.
// * the loop NEVER shows a fabricated ACCEPTED — with no model the honest final
// status is EXHAUSTED, and that is exactly what is drawn.
// * Λ = Conjecture 1 → GREY, never green. locked-8 untouched. trust ≤ 0.97.
// * palette: lattice-blue 0x5b8dee · violet-blue 0x8a6bff · proof-teal 0x3af4c8
// · greys. PURPLE BANNED. 0 runtime CDN (three.js via ctx.THREE).
//
// Surface export shape: export default { id, title, endpoints, mount(ctx), unmount() }
// ctx = { stage, container, live, label, THREE, szl3d }
import { createShowcase } from "./_showcase.js";
const ID = "agentops";
const TITLE = "Agent Ops — bounded operate loop";
// same-origin a11oy endpoints (canonical a-11-oy.com in prod; relative here)
const EP_STATUS = "/api/a11oy/v1/agent/status";
const EP_OPERATE = "/api/a11oy/v1/agent/operate";
// palette (doctrine v11) — NO purple
const C_GROUND = 0x5b8dee; // lattice-blue — GROUND (brain retrieval)
const C_ACT = 0x8a6bff; // violet-blue — ACT (writer / sovereign model)
const C_EVAL = 0x5b8dee; // lattice-blue — SELF-EVAL (heuristic)
const C_GATE = 0x3af4c8; // proof-teal — GATE (deterministic judge)
const C_RING = 0x1b3a44; // dim link — the Ouroboros ring
const C_RETRY = 0x3a5a8c; // dim lattice — the retry return arc
const C_ACCEPT = 0x3af4c8; // proof-teal — ACCEPTED step
const C_GATED = 0x5b8dee; // lattice-blue — GATED step (doctrine deny)
const C_EXH = 0x5a6570; // GREY — EXHAUSTED (e.g. model UNAVAILABLE)
const STAGES = [
{ key: "ground", name: "GROUND", color: C_GROUND },
{ key: "act", name: "ACT", color: C_ACT },
{ key: "eval", name: "SELF-EVAL", color: C_EVAL },
{ key: "gate", name: "GATE", color: C_GATE },
];
let _stage = null, _THREE = null, _ctx = null, _group = null, _show = null;
let _badge = null, _frameReg = false, _t0 = 0, _inFlight = null;
// scene objects
let _stageGeo = null, _satGeo = null;
let _stageMeshes = []; // the 4 ring stage nodes (labelable)
let _satMeshes = []; // per-step satellites (labelable)
let _ring = null, _ringGeo = null, _ringMat = null;
let _retryArc = null, _retryGeo = null, _retryMat = null;
let _stagePos = []; // Vector3 per stage
// overlay DOM
let _input = null, _runBtn = null, _traceEl = null, _onKey = null;
const _el = {};
const S = {
label: "MODELED", state: "idle",
// config (from /status)
stepCap: null, retryCap: null, maxActions: null,
brainAvailable: null, gateAvailable: null, sovereignReady: null,
// last run (from /status or a fresh /operate)
goal: "", finalStatus: null, plannedSteps: null, actionsUsed: null,
modelReachable: null, runId: null, runDigest: null, steps: null,
note: null,
};
// -------------------------------------------------------------------------- //
// mount
// -------------------------------------------------------------------------- //
function mount(ctx) {
_ctx = ctx; _stage = ctx.stage; _THREE = ctx.THREE;
_group = new _THREE.Group();
_stage.scene.add(_group);
_t0 = (typeof performance !== "undefined" ? performance.now() : Date.now());
_stageGeo = new _THREE.SphereGeometry(1, 20, 16);
_satGeo = new _THREE.SphereGeometry(1, 12, 10);
_buildOverlay(ctx);
if (ctx.live && ctx.live.createBadge) {
_badge = ctx.live.createBadge();
if (_show) _show.setBadge(_badge);
}
_buildRing();
if (_show) {
_show.attachSceneLabels({
objects: () => _stageMeshes.concat(_satMeshes),
text: (o) => (o.userData && o.userData.label) || "",
weight: (o) => (o.userData && o.userData.weight) || 0,
topN: 8, hover: true, fadeNear: 9, fadeFar: 70,
});
}
// one-shot config + last-run probe (GET — pure read, no signing).
_fetchStatus();
if (!_frameReg && _stage.onFrame) { _stage.onFrame(_animate); _frameReg = true; }
}
function _readLabel(j, fallback) {
const lbl = (j && j.label != null) ? j.label : (fallback || "MODELED");
return String(lbl).toUpperCase();
}
function _setBadge(state) {
S.state = state;
if (_badge && _badge.set) { try { _badge.set(state); } catch (_) {} }
}
// -------------------------------------------------------------------------- //
// data
// -------------------------------------------------------------------------- //
function _fetchStatus() {
fetch(EP_STATUS, { headers: { accept: "application/json" } })
.then((r) => (r.ok ? r.json() : Promise.reject(new Error("http " + r.status))))
.then((j) => {
const bl = j.bounded_loop || {};
S.stepCap = bl.step_cap; S.retryCap = bl.retry_cap; S.maxActions = bl.max_actions;
const g = j.grounding || {};
S.brainAvailable = !!g.brain_available;
S.gateAvailable = !!j.gate_available;
S.sovereignReady = !!j.sovereign_writer_ready;
const lr = j.last_run;
if (lr) {
S.goal = lr.goal || "";
S.finalStatus = lr.final_status || null;
S.plannedSteps = lr.planned_steps;
S.actionsUsed = lr.actions_used;
S.modelReachable = !!lr.model_reachable;
S.runId = lr.run_id || null;
S.runDigest = lr.run_digest || null;
}
S.state = "live";
_setBadge("live");
_rebuildSatellites();
_paintOverlay();
})
.catch(() => { S.state = "idle"; _setBadge("idle"); _paintOverlay(); });
}
function _operate(goal) {
goal = (goal || "").trim();
if (!goal) return;
S.goal = goal;
if (_input && _input.value !== goal) _input.value = goal;
_setBadge("loading");
S.state = "loading";
_paintOverlay();
const ctrl = ("AbortController" in window) ? new AbortController() : null;
if (_inFlight && _inFlight.abort) { try { _inFlight.abort(); } catch (_) {} }
_inFlight = ctrl;
const url = EP_OPERATE + "?goal=" + encodeURIComponent(goal);
fetch(url, {
method: "POST",
headers: { accept: "application/json", "content-type": "application/json" },
body: JSON.stringify({ goal: goal }),
signal: ctrl ? ctrl.signal : undefined,
})
.then((r) => (r.ok ? r.json() : Promise.reject(new Error("http " + r.status))))
.then((j) => { _inFlight = null; _onOperate(j); })
.catch((e) => {
if (e && e.name === "AbortError") return;
_inFlight = null;
S.state = "error"; _setBadge("error"); _paintOverlay();
});
}
function _onOperate(j) {
if (!j || !j.ok) { S.state = "error"; _setBadge("error"); _paintOverlay(); return; }
S.label = _readLabel(j, "MODELED");
const b = j.bounded || {};
S.stepCap = b.step_cap; S.retryCap = b.retry_cap; S.maxActions = b.max_actions;
S.actionsUsed = b.actions_used; S.plannedSteps = b.planned_steps;
S.finalStatus = j.final_status || null;
S.modelReachable = !!j.model_reachable;
S.runId = j.run_id || null;
S.runDigest = j.run_digest || null;
S.steps = Array.isArray(j.steps) ? j.steps : [];
S.note = j.honesty || null;
S.state = "live";
_setBadge("live");
_rebuildSatellites();
_paintOverlay();
}
// -------------------------------------------------------------------------- //
// build: the Ouroboros ring (4 stages + retry return arc)
// -------------------------------------------------------------------------- //
function _buildRing() {
_stagePos = [];
const R = 6.0;
STAGES.forEach((st, i) => {
const theta = -Math.PI / 2 + i * (2 * Math.PI / STAGES.length);
const p = new _THREE.Vector3(R * Math.cos(theta), R * Math.sin(theta), 0);
_stagePos.push(p);
const mat = new _THREE.MeshStandardMaterial({
color: st.color, emissive: st.color, emissiveIntensity: 0.35,
metalness: 0.15, roughness: 0.4, transparent: true, opacity: 0.95,
});
const mesh = new _THREE.Mesh(_stageGeo, mat);
mesh.scale.setScalar(0.9);
mesh.position.copy(p);
mesh.userData = { label: st.name, weight: 1, stage: st.key, baseGlow: 0.35 };
_stageMeshes.push(mesh);
_group.add(mesh);
});
// the closed ring polyline (Ouroboros)
const pts = [];
const segs = 96;
for (let i = 0; i <= segs; i++) {
const theta = -Math.PI / 2 + (i / segs) * 2 * Math.PI;
pts.push(R * Math.cos(theta), R * Math.sin(theta), 0);
}
_ringGeo = new _THREE.BufferGeometry();
_ringGeo.setAttribute("position", new _THREE.Float32BufferAttribute(pts, 3));
_ringMat = new _THREE.LineBasicMaterial({ color: C_RING, transparent: true, opacity: 0.55 });
_ring = new _THREE.Line(_ringGeo, _ringMat);
_group.add(_ring);
// the retry return arc: GATE → GROUND (an inner chord marking bounded re-entry)
const gate = _stagePos[3], ground = _stagePos[0];
const mid = gate.clone().add(ground).multiplyScalar(0.5).multiplyScalar(0.35);
const arc = [];
const asegs = 32;
for (let i = 0; i <= asegs; i++) {
const t = i / asegs;
// quadratic bezier gate→mid→ground
const x = (1 - t) * (1 - t) * gate.x + 2 * (1 - t) * t * mid.x + t * t * ground.x;
const y = (1 - t) * (1 - t) * gate.y + 2 * (1 - t) * t * mid.y + t * t * ground.y;
arc.push(x, y, 0.4);
}
_retryGeo = new _THREE.BufferGeometry();
_retryGeo.setAttribute("position", new _THREE.Float32BufferAttribute(arc, 3));
_retryMat = new _THREE.LineDashedMaterial({
color: C_RETRY, transparent: true, opacity: 0.6, dashSize: 0.4, gapSize: 0.3,
});
_retryArc = new _THREE.Line(_retryGeo, _retryMat);
if (_retryArc.computeLineDistances) _retryArc.computeLineDistances();
_group.add(_retryArc);
}
function _statusColor(st) {
if (st === "ACCEPTED") return C_ACCEPT;
if (st === "GATED") return C_GATED;
return C_EXH; // EXHAUSTED (or unknown) → honest grey
}
// per-step satellites orbit just outside the ring; colour = honest step status.
function _rebuildSatellites() {
_clearSatellites();
const steps = S.steps;
const n = (steps && steps.length) ? steps.length
: (S.plannedSteps || 0);
if (!n) return;
const R = 8.4;
for (let i = 0; i < n; i++) {
const theta = -Math.PI / 2 + (i / Math.max(1, n)) * 2 * Math.PI;
const st = steps && steps[i] ? steps[i].status : null;
const col = _statusColor(st);
const mat = new _THREE.MeshStandardMaterial({
color: col, emissive: col, emissiveIntensity: st ? 0.5 : 0.12,
metalness: 0.1, roughness: 0.5, transparent: true, opacity: st ? 0.95 : 0.5,
});
const mesh = new _THREE.Mesh(_satGeo, mat);
mesh.scale.setScalar(0.42);
mesh.position.set(R * Math.cos(theta), R * Math.sin(theta), 0.2);
const na = steps && steps[i] ? steps[i].n_attempts : null;
mesh.userData = {
label: "step " + (i + 1) + (st ? " · " + st : "") + (na ? " (" + na + "×)" : ""),
weight: 0.5, baseGlow: mat.emissiveIntensity,
};
_satMeshes.push(mesh);
_group.add(mesh);
}
}
function _clearSatellites() {
_satMeshes.forEach((m) => {
if (m.material && m.material.dispose) m.material.dispose();
_group.remove(m);
});
_satMeshes = [];
}
// -------------------------------------------------------------------------- //
// animation: gentle rotation + a pulse travelling GROUND→ACT→EVAL→GATE
// -------------------------------------------------------------------------- //
function _animate() {
if (!_group) return;
const now = (typeof performance !== "undefined" ? performance.now() : Date.now());
const t = (now - _t0) / 1000;
_group.rotation.z = Math.sin(t * 0.06) * 0.12;
const active = Math.floor(t * 0.9) % STAGES.length; // the travelling pulse
_stageMeshes.forEach((m, i) => {
if (!m.material) return;
const base = m.userData.baseGlow || 0.35;
m.material.emissiveIntensity = (i === active) ? base + 0.55 : base;
});
}
// -------------------------------------------------------------------------- //
// overlay (shared showcase helper) + the goal box
// -------------------------------------------------------------------------- //
function _buildOverlay(ctx) {
_show = createShowcase(ctx, {
id: ID, title: TITLE, accent: "#5b8dee", startExpanded: true,
chips: [{ label: "MODELED", text: "plan", name: "src" }],
legend: ["LIVE", "MODELED", "STRUCTURAL-ONLY", "UNAVAILABLE"],
description:
"<b>The bounded operate loop.</b> Give it a goal and it runs a HARD-bounded " +
"Ouroboros recursion: <b>GROUND</b> (real brain PageRank retrieval) → <b>ACT</b> " +
"(a sovereign model proposes an action over that grounding) → <b>SELF-EVAL</b> " +
"(a deterministic structural self-critique) → <b>GATE</b> (a file-backed doctrine " +
"judge — Colang flows + codename scan — that never generates, so <b>writer≠judge</b>). " +
"Each step retries within the bound; the loop can never exceed " +
"<b>step-cap × (1+retry-cap)</b> actions. With no sovereign model the action is " +
"honestly <b>UNAVAILABLE</b> and the final status is <b>EXHAUSTED</b> — never a " +
"fabricated ACCEPTED. Satellites read each step's status: teal = ACCEPTED, " +
"blue = GATED (doctrine deny), grey = EXHAUSTED.",
citations:
"Config + last run are LIVE from /api/a11oy/v1/agent/status (pure read — no signing " +
"on GET). A run POSTs /api/a11oy/v1/agent/operate?goal= and returns per-step SHA-256 " +
"hash-chained receipts (receipt-on-write). Grounding is REAL brain PPR regardless of " +
"model. Λ = Conjecture 1 (grey, never proven green). locked-8 untouched; trust ≤ 0.97.",
plain: { html: _plainHtml },
});
// --- the goal box (custom DOM into the collapsible body) ----------------- //
const wrap = document.createElement("div");
wrap.style.cssText = "display:flex;flex-direction:column;gap:7px";
const row = document.createElement("div");
row.style.cssText = "display:flex;gap:6px";
_input = document.createElement("input");
_input.type = "text";
_input.placeholder = "goal… (e.g. explain the estate thesis)";
_input.setAttribute("aria-label", "Goal for the operate loop");
_input.style.cssText =
"flex:1 1 auto;min-width:0;font:12px ui-monospace,SFMono-Regular,Menlo,monospace;" +
"padding:7px 9px;border-radius:8px;border:1px solid #1c2836;background:#0a1117;" +
"color:#e7eef6;outline:none";
_runBtn = document.createElement("button");
_runBtn.type = "button";
_runBtn.textContent = "operate";
_runBtn.style.cssText =
"flex:0 0 auto;font:600 12px ui-monospace,Menlo,monospace;padding:7px 13px;border-radius:8px;" +
"cursor:pointer;border:1px solid #3af4c8;background:#08201a;color:#3af4c8";
_onKey = (e) => { if (e.key === "Enter") { e.preventDefault(); _operate(_input.value); } };
_input.addEventListener("keydown", _onKey);
_runBtn.addEventListener("click", () => _operate(_input.value));
row.appendChild(_input); row.appendChild(_runBtn);
wrap.appendChild(row);
_show.appendBody(wrap);
// KPI rows
_el.bound = _show.addField("Recursion bound");
_el.actions = _show.addField("Actions used");
_el.final = _show.addField("Final status");
_el.model = _show.addField("Writer (model)");
_el.brain = _show.addField("Grounding (brain)");
_el.gate = _show.addField("Judge (gate)");
_el.digest = _show.addField("Run digest");
// per-step trace list
_traceEl = document.createElement("div");
_traceEl.style.cssText = "display:flex;flex-direction:column;gap:3px;font-size:10.5px;color:#9fb1bf";
_show.appendBody(_traceEl);
_el.note = document.createElement("div");
_el.note.style.cssText = "font-size:9.5px;color:#6b7a86;line-height:1.5;margin-top:2px";
_show.appendBody(_el.note);
}
function _fmt(n) { return (n == null) ? "—" : Number(n).toLocaleString("en-US"); }
function _paintOverlay() {
if (!_show) return;
_show.setChip("src", S.label || "MODELED", { text: "plan" });
const set = (k, v) => { if (_el[k]) _el[k].textContent = v; };
const bound = (S.stepCap != null && S.retryCap != null && S.maxActions != null)
? (S.stepCap + " steps × (1+" + S.retryCap + " retries) = " + S.maxActions + " max")
: "—";
set("bound", bound);
set("actions", S.state === "loading" ? "operating…"
: (S.actionsUsed != null && S.maxActions != null)
? (_fmt(S.actionsUsed) + " / " + _fmt(S.maxActions))
: "—");
set("final", S.state === "loading" ? "operating…" : (S.finalStatus || "—"));
set("model", S.sovereignReady == null ? "—"
: (S.modelReachable ? "LIVE"
: (S.sovereignReady ? "ready (idle)" : "UNAVAILABLE (no local model)")));
set("brain", S.brainAvailable == null ? "—" : (S.brainAvailable ? "LIVE (PPR)" : "UNAVAILABLE"));
set("gate", S.gateAvailable == null ? "—"
: (S.gateAvailable ? "STRUCTURAL (Colang+codename)" : "UNAVAILABLE (fail-closed)"));
set("digest", S.runDigest ? (String(S.runDigest).slice(0, 16) + "…") : "—");
if (_el.note) _el.note.textContent = S.note || "";
// per-step trace
if (_traceEl) {
_traceEl.textContent = "";
const steps = S.steps || [];
steps.slice(0, 8).forEach((s, i) => {
const line = document.createElement("div");
line.style.cssText = "white-space:nowrap;overflow:hidden;text-overflow:ellipsis";
const st = s.status || "?";
const na = s.n_attempts != null ? (" · " + s.n_attempts + "×") : "";
const dot = (st === "ACCEPTED") ? "●" : (st === "GATED") ? "◐" : "○";
line.textContent = dot + " step " + (i + 1) + ": " + st + na;
line.title = (s.plan_line || "") + " — receipt " + String(s.receipt || "").slice(0, 12);
_traceEl.appendChild(line);
});
}
if (_show.refreshPlain) _show.refreshPlain();
}
function _plainHtml() {
return (
"Give the agent a <b>goal</b> and watch it work in a tight, safe loop that can " +
"<b>never run away</b>: it looks things up in our estate's brain, proposes a step, " +
"checks its own work, then hands the step to a separate <b>rule-checker</b> that can " +
"only say allow or deny (it can't be argued with). It repeats — but only up to a fixed " +
"number of tries, shown here as the <b>recursion bound</b>. If we don't have a private " +
"AI model running, the loop honestly reports <b>UNAVAILABLE / EXHAUSTED</b> instead of " +
"pretending it succeeded. Every step leaves a tamper-evident fingerprint. " +
"Label <b>" + (S.label || "MODELED") + "</b>."
);
}
// -------------------------------------------------------------------------- //
// unmount
// -------------------------------------------------------------------------- //
function unmount() {
try { if (_inFlight && _inFlight.abort) _inFlight.abort(); } catch (_) {}
_inFlight = null;
try { if (_input && _onKey) _input.removeEventListener("keydown", _onKey); } catch (_) {}
try { if (_show) _show.destroy(); } catch (_) {}
try { _clearSatellites(); } catch (_) {}
_stageMeshes.forEach((m) => { if (m.material && m.material.dispose) m.material.dispose(); });
_stageMeshes = [];
try { if (_ring) _group.remove(_ring); } catch (_) {}
try { if (_retryArc) _group.remove(_retryArc); } catch (_) {}
if (_ringGeo) _ringGeo.dispose(); if (_ringMat) _ringMat.dispose();
if (_retryGeo) _retryGeo.dispose(); if (_retryMat) _retryMat.dispose();
_ring = _ringGeo = _ringMat = _retryArc = _retryGeo = _retryMat = null;
try { if (_stageGeo) _stageGeo.dispose(); } catch (_) {}
try { if (_satGeo) _satGeo.dispose(); } catch (_) {}
try { if (_group && _stage) _stage.scene.remove(_group); } catch (_) {}
_stageGeo = _satGeo = null;
_group = _show = _badge = null;
_input = _runBtn = _traceEl = _onKey = null;
Object.keys(_el).forEach((k) => delete _el[k]);
_stagePos = []; _frameReg = false;
_stage = _THREE = _ctx = null;
S.label = "MODELED"; S.state = "idle";
S.stepCap = S.retryCap = S.maxActions = null;
S.brainAvailable = S.gateAvailable = S.sovereignReady = null;
S.goal = ""; S.finalStatus = null; S.plannedSteps = null; S.actionsUsed = null;
S.modelReachable = null; S.runId = null; S.runDigest = null; S.steps = null; S.note = null;
}
export default { id: ID, title: TITLE, endpoints: [EP_STATUS, EP_OPERATE], mount, unmount };
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