a11oy / static /3d /surfaces /steering.js
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// SPDX-License-Identifier: Apache-2.0
// © 2026 Lutar, Stephen P. — SZL Holdings · ORCID 0009-0001-0110-4173 · Doctrine v11
//
// surfaces/steering.js — STEERING VECTORS / ACTIVATION ADDITION (ActAdd) /
// REPRESENTATION ENGINEERING (RepE) organ for the holographic frontier ring.
//
// Renders a 3D "injection spine": a chosen residual-stream layer receives an
// additive steering vector v_steer = mean(h_pos) - mean(h_neg), built from a
// contrastive prompt pair ("Love" vs "Hate"), scaled by a swept coefficient.
// A row of coefficient nodes along the spine light up lattice-blue -> proof-teal
// as the MODELED sentiment_score rises, while a parallel held-out capability
// ribbon stays flat, driven by a live JumpReLU-sibling snapshot from
// /api/killinchu/v1/steering/sweep. Honesty label "MODELED" is read VERBATIM
// from the JSON and displayed as-is; it is never upgraded.
//
// DISTINCT FROM the interpretability/SAE organ: interpretability DECOMPOSES
// and EXPLAINS internal activations (passive readout of dictionary features);
// this organ INTERVENES and CONTROLS behaviour by injecting a vector into the
// forward pass at a chosen layer (active control, inference-time, no
// fine-tuning). Same visual language (ring/lattice geometry, KPI card,
// plain-language toggle), different technique and different endpoint.
//
// Surface export shape (mirrors interpretability.js / specdecode.js exactly):
// export default { id, title, endpoints, mount(ctx), unmount() }
// ctx = { stage, container, live, label, THREE, szl3d }
//
// DATA SHOWN (all from live endpoint):
// layer, d_model, contrastive_pair{positive,negative}, steering_vector_norm,
// coefficients[], sentiment_score[], capability_score[], sentiment_shift,
// capability_drift
//
// LEADERS ADOPTED & CITED (clean-room; NOT claimed as SZL's own):
// Activation Addition (ActAdd): Turner et al. 2023, arXiv:2308.10248
// https://arxiv.org/abs/2308.10248
// Representation Engineering (RepE): Zou et al. 2023, arXiv:2310.01405
// https://arxiv.org/abs/2310.01405
//
// HONESTY LABELS: MODELED (deterministic closed-form re-implementation of the
// mean-difference steering-vector + additive-injection arithmetic; NOT a
// run against a real model's weights/activations; NEVER-CLAIMED-AS a
// production steering system). Read verbatim from JSON; never upgraded here.
// COLOURS: lattice-blue 0x5b8dee (coefficient/injection spine), violet-blue
// 0x8a6bff (high-|coefficient| flash — data-viz only), proof-teal 0x3af4c8
// (sentiment-shift accent / capability ribbon). Purple BANNED as UI/background.
// 0 RUNTIME CDN. Vendored three.js r170 via ctx.THREE (page importmap).
// DOCTRINE v11: degrades gracefully (grey) on 404/error; honesty label still shown.
// Nothing here is in the locked-8. Λ stays Conjecture 1. Trust never 100%.
const ID = "steering";
const TITLE = "Steering Vectors · Activation Addition / RepE (live)";
// Endpoint is hosted on the dedicated killinchu Space (isolated compute), reached
// cross-origin (killinchu returns access-control-allow-origin: https://a-11-oy.com).
// This keeps the steering organ's rebuilds/faults isolated from the flagship.
const EP = "https://szlholdings-killinchu.hf.space/api/killinchu/v1/steering/sweep?seed=42&layer=12&d_model=512&n_coeffs=9&coeff_max=6";
// data-viz hues — purple BANNED
const C_NODE = 0x5b8dee; // lattice-blue (coefficient node / injection spine)
const C_TOP = 0x8a6bff; // violet-blue (high-|coefficient| flash — data-viz only)
const C_DIM = 0x42505d; // grey (degraded / no-live-data)
const C_ACCENT = 0x3af4c8; // proof-teal (sentiment-shift accent / capability ribbon)
const C_GRID = 0x1b3a44; // floor / link colour
// injection-spine geometry: coefficient nodes laid out along X, sentiment
// height on Y, capability ribbon as a thin bar just below the spine.
const N_SLOTS = 16; // visual coefficient slots along the spine (matches endpoint cap)
const SPAN = 9.0; // world-units spanned end-to-end along X
const AMP = 2.6; // world-units of Y amplitude for +-1 sentiment_score
let _stage = null, _THREE = null, _ctx = null, _group = null, _overlay = null;
let _frameReg = false, _polls = [], _el = {}, _badge = null;
let _plain = false;
// geometry handles
let _spine = null; // THREE.Line — the coefficient axis (injection spine)
let _nodes = []; // Array<THREE.Mesh> — one per coefficient slot
let _links = []; // Array<THREE.Line> — vertical link from axis to node
let _ribbon = null; // THREE.Line — held-out capability score ribbon
let _hub = null; // THREE.Mesh — central steering-vector hub (norm indicator)
// per-slot flash timers
const _flash = new Float32Array(N_SLOTS);
// live state
const S = {
label: null,
layer: null, // layer
dModel: null, // d_model
pair: null, // contrastive_pair {positive, negative}
vecNorm: null, // steering_vector_norm
coeffs: null, // coefficients[]
sentiment: null, // sentiment_score[]
capability: null, // capability_score[]
sentimentShift: null, // sentiment_shift
capabilityDrift: null, // capability_drift
state: "init",
};
// =============================================================================
// mount(ctx)
// =============================================================================
export function mount(ctx) {
_ctx = ctx; _stage = ctx.stage; _THREE = ctx.THREE;
_group = new _THREE.Group();
_stage.scene.add(_group);
_stage.camera.position.set(0, 6, 17);
try { if (_stage.controls && _stage.controls.target) { _stage.controls.target.set(0, 1.2, 0); _stage.controls.update(); } } catch (_) {}
try { _stage.setBloom(true); } catch (_) {}
_buildFloor();
_buildSpine();
_buildHub();
if (!_frameReg) { _stage.onFrame(_onFrame); _frameReg = true; }
_badge = ctx.live.createBadge();
_polls.push(ctx.live.poll(EP, 5000, _onSteering, { badge: _badge, onState: (m) => { S.state = m.state; _paintOverlay(); } }));
_buildOverlay();
return { id: ID, started: true };
}
// =============================================================================
// builders
// =============================================================================
function _buildFloor() {
const THREE = _THREE;
const grid = new THREE.GridHelper(40, 40, C_GRID, 0x0f2027);
grid.material.opacity = 0.18; grid.material.transparent = true; grid.position.y = -0.01;
_group.add(grid);
}
// Pre-allocate a fixed row of coefficient-node meshes plus their vertical
// links to the injection spine, and a capability ribbon underneath. We
// toggle visibility/position/color in-place as live data arrives (no
// per-poll geometry churn).
function _buildSpine() {
const THREE = _THREE;
const baseY = 1.2;
// injection spine: a straight line along X at sentiment=0 (baseline)
{
const pts = [new THREE.Vector3(-SPAN / 2, baseY, 0), new THREE.Vector3(SPAN / 2, baseY, 0)];
const geo = new THREE.BufferGeometry().setFromPoints(pts);
const mat = new THREE.LineBasicMaterial({ color: C_NODE, transparent: true, opacity: 0.4 });
_spine = new THREE.Line(geo, mat);
_group.add(_spine);
}
const nodeGeo = new THREE.OctahedronGeometry(0.22, 0);
for (let i = 0; i < N_SLOTS; i++) {
const x = -SPAN / 2 + (SPAN * i) / (N_SLOTS - 1);
const mesh = new THREE.Mesh(
nodeGeo,
new THREE.MeshStandardMaterial({ color: C_NODE, emissive: C_NODE, emissiveIntensity: 0.25, transparent: true, opacity: 0.0 }),
);
mesh.position.set(x, baseY, 0);
mesh.visible = false;
_group.add(mesh);
_nodes.push(mesh);
// vertical link from the baseline spine up/down to the node's sentiment height
const linkGeo = new THREE.BufferGeometry().setFromPoints([
new THREE.Vector3(x, baseY, 0), new THREE.Vector3(x, baseY, 0),
]);
const linkMat = new THREE.LineBasicMaterial({ color: C_GRID, transparent: true, opacity: 0.3 });
const link = new THREE.Line(linkGeo, linkMat);
link.visible = false;
_group.add(link);
_links.push(link);
}
// held-out capability ribbon: a thin line beneath the spine, one point per slot
{
const pts = [];
for (let i = 0; i < N_SLOTS; i++) {
const x = -SPAN / 2 + (SPAN * i) / (N_SLOTS - 1);
pts.push(new THREE.Vector3(x, baseY - 1.6, 0));
}
const geo = new THREE.BufferGeometry().setFromPoints(pts);
const mat = new THREE.LineBasicMaterial({ color: C_ACCENT, transparent: true, opacity: 0.6 });
_ribbon = new THREE.Line(geo, mat);
_ribbon.visible = false;
_group.add(_ribbon);
}
}
function _buildHub() {
const THREE = _THREE;
// Central hub = the steering vector itself (v_steer); scale reflects its norm.
_hub = new THREE.Mesh(
new THREE.IcosahedronGeometry(0.5, 1),
new THREE.MeshStandardMaterial({ color: C_TOP, emissive: C_TOP, emissiveIntensity: 0.35, wireframe: true, transparent: true, opacity: 0.6 }),
);
_hub.position.set(0, 3.6, 0);
_group.add(_hub);
}
// =============================================================================
// live data handler
// =============================================================================
function _onSteering(j) {
// read honesty label VERBATIM — never upgrade
S.label = (j.label || "MODELED").toUpperCase();
S.layer = typeof j.layer === "number" ? j.layer : null;
S.dModel = typeof j.d_model === "number" ? j.d_model : null;
S.pair = j.contrastive_pair && typeof j.contrastive_pair === "object" ? j.contrastive_pair : null;
S.vecNorm = typeof j.steering_vector_norm === "number" ? j.steering_vector_norm : null;
S.coeffs = Array.isArray(j.coefficients) ? j.coefficients : null;
S.sentiment = Array.isArray(j.sentiment_score) ? j.sentiment_score : null;
S.capability = Array.isArray(j.capability_score)? j.capability_score: null;
S.sentimentShift = typeof j.sentiment_shift === "number" ? j.sentiment_shift : null;
S.capabilityDrift = typeof j.capability_drift === "number" ? j.capability_drift : null;
_updateSpine();
_paintOverlay();
}
// =============================================================================
// geometry updater — drives the injection spine + capability ribbon from live data
// =============================================================================
function _updateSpine() {
const THREE = _THREE;
const live = S.state === "live";
const baseY = 1.2;
const sentiment = live && S.sentiment ? S.sentiment : [];
const capability = live && S.capability ? S.capability : [];
const n = live ? Math.min(sentiment.length, N_SLOTS) : 0;
for (let i = 0; i < N_SLOTS; i++) {
const mesh = _nodes[i];
const link = _links[i];
const show = i < n;
if (!show) {
mesh.visible = false;
link.visible = false;
continue;
}
const x = -SPAN / 2 + (SPAN * i) / (N_SLOTS - 1);
const sc = Math.max(-1, Math.min(1, sentiment[i]));
const y = baseY + sc * AMP;
mesh.visible = true;
mesh.position.set(x, y, 0);
const strong = Math.abs(sc) > 0.7;
const col = strong ? C_TOP : C_NODE;
mesh.material.color.setHex(col);
mesh.material.emissive.setHex(col);
mesh.material.emissiveIntensity = 0.2 + 0.7 * Math.abs(sc);
mesh.material.opacity = 0.9;
if (strong) _flash[i] = Math.min(30 + Math.abs(sc) * 60, 90);
link.visible = true;
const pos = link.geometry.attributes.position;
pos.setXYZ(0, x, baseY, 0);
pos.setXYZ(1, x, y, 0);
pos.needsUpdate = true;
link.material.color.setHex(C_GRID);
link.material.opacity = 0.3;
}
_spine.material.color.setHex(live ? C_NODE : C_DIM);
_spine.material.opacity = live ? 0.4 : 0.15;
if (_ribbon) {
if (live && n > 0) {
const pos = _ribbon.geometry.attributes.position;
for (let i = 0; i < N_SLOTS; i++) {
const x = -SPAN / 2 + (SPAN * i) / (N_SLOTS - 1);
const cap = i < capability.length ? capability[i] : (capability[capability.length - 1] || 0.9);
// capability in [0,1]; map to a thin band so "flat" reads visually flat
const y = baseY - 1.6 + (cap - 0.9) * 4.0;
pos.setXYZ(i, x, y, 0);
}
pos.needsUpdate = true;
_ribbon.visible = true;
_ribbon.material.color.setHex(C_ACCENT);
_ribbon.material.opacity = 0.6;
} else {
_ribbon.visible = false;
}
}
if (_hub) {
if (live && S.vecNorm != null) {
const s = 0.6 + Math.min(1.4, S.vecNorm / 30);
_hub.scale.setScalar(s);
_hub.material.color.setHex(C_TOP);
_hub.material.emissive.setHex(C_TOP);
_hub.material.opacity = 0.6;
} else {
_hub.scale.setScalar(0.6);
_hub.material.color.setHex(C_DIM);
_hub.material.emissive.setHex(C_DIM);
_hub.material.opacity = 0.25;
}
}
}
// =============================================================================
// per-frame animation
// =============================================================================
function _onFrame() {
const t = performance.now();
if (_group) _group.rotation.y = Math.sin(t * 0.0001) * 0.15;
if (_hub) { _hub.rotation.y += 0.008; _hub.rotation.x += 0.004; }
const live = S.state === "live";
_nodes.forEach((mesh, i) => {
if (_flash[i] > 0) {
_flash[i] -= 1;
const f = _flash[i] / 90;
const col = live ? C_TOP : C_DIM;
mesh.material.emissive.setHex(col);
mesh.material.emissiveIntensity = Math.max(mesh.material.emissiveIntensity, 0.2 + 0.9 * f);
}
});
}
// =============================================================================
// overlay
// =============================================================================
function _buildOverlay() {
const ctx = _ctx;
_overlay = document.createElement("div");
Object.assign(_overlay.style, {
position: "absolute", left: "14px", top: "14px", zIndex: "6",
display: "flex", flexDirection: "column", gap: "8px",
maxWidth: "min(94%,440px)",
font: "12px ui-sans-serif,system-ui,Segoe UI,Roboto,Arial",
color: "#eef3f6",
});
const h = document.createElement("div");
h.style.cssText = "font:600 13px ui-sans-serif,system-ui;letter-spacing:.4px";
h.textContent = TITLE;
_overlay.appendChild(h);
const sub = document.createElement("div");
sub.style.cssText = "color:#9fb1bf;font-size:11px;line-height:1.55";
sub.innerHTML =
'A <b>steering vector</b> is the mean difference of residual-stream activations on a ' +
'contrastive prompt pair (<b>\u201cLove\u201d</b> vs <b>\u201cHate\u201d</b>); scaled by a ' +
'coefficient and <b>added</b> into the forward pass at one layer, it shifts the model\u2019s ' +
'output <b>sentiment</b> while a held-out <b>capability</b> metric stays flat \u2014 inference-time ' +
'control, no fine-tuning. Honesty label <b>MODELED</b> (no real model weights/activations). 0 runtime CDN.';
_overlay.appendChild(sub);
const brow = document.createElement("div");
brow.style.cssText = "display:flex;gap:8px;align-items:center;flex-wrap:wrap";
if (_badge && _badge.el) brow.appendChild(_badge.el);
_overlay.appendChild(brow);
const card = document.createElement("div");
card.style.cssText = "background:#0a1117;border:1px solid #1d2a36;border-radius:9px;padding:9px 10px;display:flex;flex-direction:column;gap:6px";
const chead = document.createElement("div");
chead.style.cssText = "display:flex;align-items:center;gap:8px;flex-wrap:wrap";
const dot = document.createElement("span");
dot.style.cssText = "width:9px;height:9px;border-radius:50%;background:#5b8dee;box-shadow:0 0 7px #5b8dee";
const nm = document.createElement("b");
nm.style.cssText = "font-size:12px;color:#5b8dee;letter-spacing:.3px";
nm.textContent = "steering vectors (ActAdd / RepE)";
chead.appendChild(dot); chead.appendChild(nm);
card.appendChild(chead);
const grid = document.createElement("div");
grid.style.cssText = "display:grid;grid-template-columns:1fr;gap:4px";
function kpiRow(id, label) {
const r = document.createElement("div");
r.style.cssText = "display:flex;justify-content:space-between;gap:10px;font-size:11px";
const l = document.createElement("span"); l.style.cssText = "color:#9fb1bf"; l.textContent = label;
const v = document.createElement("b");
v.id = id;
v.style.cssText = "font-variant-numeric:tabular-nums;color:#eef3f6;text-align:right;max-width:58%";
v.textContent = "\u2014";
_el[id] = v;
r.appendChild(l); r.appendChild(v); return r;
}
grid.appendChild(kpiRow("st-layer", "injection layer"));
grid.appendChild(kpiRow("st-pair", "contrastive pair"));
grid.appendChild(kpiRow("st-norm", "steering vector norm \u2014 MODELED"));
grid.appendChild(kpiRow("st-shift", "sentiment_shift (sweep effect)"));
grid.appendChild(kpiRow("st-drift", "capability_drift (held-out cost)"));
grid.appendChild(kpiRow("st-label", "honesty label"));
card.appendChild(grid);
const fn = document.createElement("div");
fn.style.cssText = "font-size:9.5px;color:#6b7a86;line-height:1.5";
fn.textContent = "Turner et al. arXiv:2308.10248 (ActAdd) \u00b7 Zou et al. arXiv:2310.01405 (RepE). MODELED \u00b7 not claimed-as.";
card.appendChild(fn);
_overlay.appendChild(card);
const pl = document.createElement("button");
pl.textContent = "\u25d1 what this means";
pl.title = "Toggle plain-language explanation for investors & consumers.";
pl.style.cssText = "font:11px ui-monospace,monospace;padding:5px 11px;border-radius:7px;border:1px solid #3af4c8;background:#08140f;color:#3af4c8;cursor:pointer;width:fit-content";
pl.addEventListener("click", () => {
_plain = !_plain;
pl.style.background = _plain ? "#0f2a20" : "#08140f";
_applyPlain();
});
_overlay.appendChild(pl);
const pd = document.createElement("div");
pd.id = "st-plain";
pd.style.cssText = "font-size:10.5px;color:#c9d6df;line-height:1.55;border:1px dashed #26333f;border-radius:7px;padding:7px 9px;display:none";
_el["plain"] = pd;
_overlay.appendChild(pd);
(ctx.container || document.body).appendChild(_overlay);
_paintOverlay();
}
function _applyPlain() {
const pd = _el["plain"];
if (!pd) return;
pd.style.display = _plain ? "block" : "none";
if (!_plain) return;
const shift = S.sentimentShift != null ? S.sentimentShift.toFixed(2) : "loading\u2026";
const drift = S.capabilityDrift != null ? S.capabilityDrift.toFixed(3) : "loading\u2026";
const layer = S.layer != null ? String(S.layer) : "loading\u2026";
pd.innerHTML =
"<b>What this means:</b> Instead of retraining a model, you can nudge its behaviour at " +
"the moment it answers. Take one example of what you want more of (\u201cLove\u201d) and one " +
"of what you want less of (\u201cHate\u201d), find the internal direction that separates them at " +
"layer <b>" + layer + "</b>, then add a scaled copy of that direction into every answer. " +
"Turning the dial up shifted the output's <b>sentiment by " + shift + "</b> on our scale, " +
"while a separate, unrelated skill check moved by only <b>" + drift + "</b> \u2014 showing the " +
"nudge is targeted, not a lobotomy. No retraining, no fine-tuning: this is a live dial, not " +
"a rewrite. This view is a <b>MODELED</b> simulation of the technique, not a readout from a " +
"live production model.";
}
function _tok(s) {
if (s === "live") return null;
if (s === "missing") return "NO-LIVE-DATA";
if (s === "degraded") return "DEGRADED";
if (s === "error") return "OFFLINE";
return "\u2026";
}
function fx(v, d) { return typeof v === "number" ? v.toFixed(d) : "\u2014"; }
function _set(id, v) { if (_el[id]) _el[id].textContent = v; }
function _paintOverlay() {
const t = _tok(S.state);
_set("st-layer", t || (S.layer != null ? String(S.layer) : "\u2014"));
_set("st-pair", t || (S.pair ? ('"' + S.pair.positive + '" vs "' + S.pair.negative + '"') : "\u2014"));
_set("st-norm", t || fx(S.vecNorm, 3));
_set("st-shift", t || fx(S.sentimentShift, 4));
_set("st-drift", t || fx(S.capabilityDrift, 4));
// honesty label verbatim — never upgraded
_set("st-label", t || (S.label || "MODELED"));
if (_plain) _applyPlain();
}
// =============================================================================
// unmount — clean up everything; must not affect other organs
// =============================================================================
export function unmount() {
_polls.forEach((p) => { try { p.stop(); } catch (_) {} }); _polls = [];
try { if (_overlay && _overlay.parentNode) _overlay.parentNode.removeChild(_overlay); } catch (_) {}
try {
if (_group && _stage) {
_group.traverse((o) => {
if (o.geometry && o.geometry.dispose) o.geometry.dispose();
if (o.material) {
const ms = Array.isArray(o.material) ? o.material : [o.material];
ms.forEach((m) => { if (m.dispose) m.dispose(); });
}
});
_stage.scene.remove(_group);
}
} catch (_) {}
_group = _overlay = null;
_spine = null; _nodes = []; _links = []; _ribbon = null; _hub = null;
_el = {}; _badge = null; _plain = false; _frameReg = false;
_stage = _THREE = _ctx = null;
S.label = S.layer = S.dModel = S.pair = S.vecNorm = null;
S.coeffs = S.sentiment = S.capability = S.sentimentShift = S.capabilityDrift = null;
S.state = "init";
_flash.fill(0);
}
export default { id: ID, title: TITLE, endpoints: [EP], mount, unmount };