a11oy / static /3d /surfaces /blt.js
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// SPDX-License-Identifier: Apache-2.0
// © 2026 Lutar, Stephen P. — SZL Holdings · ORCID 0009-0001-0110-4173 · Doctrine v11
//
// surfaces/blt.js — BYTE LATENT TRANSFORMER ENTROPY-PATCHING organ for the
// holographic frontier ring (Meta FAIR tokenizer-free dynamic byte-patching
// idea). Renders the input byte stream as a 3D ribbon: entropy height per
// byte (lattice-blue), patch boundaries drawn as proof-teal cut-planes where
// entropy spikes, and low-entropy runs grouped visually into big grey/dim
// patches. A HUD shows num_patches + compute_savings_ratio. Honesty label
// "MODELED" is read VERBATIM from the JSON and displayed as-is; it is never
// upgraded.
//
// Surface export shape (mirrors specdecode.js / testtime.js exactly):
// export default { id, title, endpoints, mount(ctx), unmount() }
// ctx = { stage, container, live, label, THREE, szl3d }
//
// DATA SHOWN (all from live endpoint):
// text_len, threshold, num_patches, avg_patch_len, patch_boundaries[],
// entropy_series[], compute_savings_ratio
//
// LEADER ADOPTED & CITED (clean-room; NOT claimed as SZL's own):
// Byte Latent Transformer (entropy-patching idea rendered here):
// Pagnoni, Pasunuru, Rodriguez et al. 2024, Meta FAIR
// arXiv:2412.09871 — https://arxiv.org/abs/2412.09871
// Reference implementation (reference only):
// github.com/facebookresearch/blt
// https://github.com/facebookresearch/blt
//
// HONESTY LABELS: MODELED (deterministic order-2 Markov byte-entropy
// patching simulation of the BLT dynamic-patching idea; NOT the trained
// BLT entropy model; NEVER-CLAIMED-AS Meta FAIR BLT). Read verbatim from
// JSON; never upgraded here.
// COLOURS: lattice-blue 0x5b8dee (byte ribbon / entropy height), proof-teal
// 0x3af4c8 (patch-boundary cut-planes / HUD accent), greys (low-entropy
// grouped runs / degraded state). Purple BANNED as UI/background.
// 0 RUNTIME CDN. Vendored three.js r170 via page importmap.
// DOCTRINE v11: degrades gracefully (grey) on 404/error; honesty label still shown.
// Nothing here is in the locked-8. Λ stays Conjecture 1. Trust never 100%.
import { createShowcase } from "./_showcase.js";
const ID = "blt";
const TITLE = "Byte Latent Transformer · Entropy-Patching (live)";
// Endpoint is hosted on the dedicated killinchu Space (isolated compute), reached
// cross-origin (killinchu returns access-control-allow-origin: https://a-11-oy.com).
// This keeps the BLT organ's rebuilds/faults isolated from the flagship.
const EP = "https://szlholdings-killinchu.hf.space/api/killinchu/v1/blt/entropy-patch?seed=42&threshold=2.5";
// data-viz hues — purple BANNED
const C_RIBBON = 0x5b8dee; // lattice-blue (byte ribbon / entropy height)
const C_CUT = 0x3af4c8; // proof-teal (patch-boundary cut-plane / HUD accent)
const C_PATCH = 0x5a6570; // grey (low-entropy grouped-patch fill)
const C_DIM = 0x42505d; // grey (degraded / no-live-data)
const C_GRID = 0x1b3a44; // floor / link colour
// ribbon layout geometry
const SEG_LEN = 0.16; // world-units per byte along X (ribbon axis)
const MAX_SEGS = 512; // cap on rendered byte segments (perf; matches endpoint sample cap)
const HEIGHT_SCALE = 0.55; // world-units per bit of entropy (Y)
const MAX_CUTS = 96; // cap on rendered patch-boundary cut-planes (perf)
let _stage = null, _THREE = null, _ctx = null, _group = null, _overlay = null;
let _frameReg = false, _polls = [], _el = {}, _badge = null;
let _plain = false;
let _show = null;
// geometry handles
let _floor = null;
let _spine = null; // THREE.Line — ribbon baseline axis
let _ribbon = null; // THREE.Line — entropy-height ribbon polyline
let _segMesh = []; // Array<THREE.Mesh> — per-sample entropy pillars
let _cutPlanes = []; // Array<THREE.Mesh> — patch-boundary cut-planes
let _marker = null; // THREE.Mesh — HUD "compute savings" pulsing marker
// live state
const S = {
label: null,
textLen: null, // text_len
threshold: null, // threshold
numPatches: null, // num_patches
avgPatchLen: null, // avg_patch_len
boundaries: null, // patch_boundaries[]
entropySeries: null, // entropy_series[] -> [byte_idx, bits]
savingsRatio: null, // compute_savings_ratio
state: "init",
};
// =============================================================================
// mount(ctx)
// =============================================================================
export function mount(ctx) {
_ctx = ctx; _stage = ctx.stage; _THREE = ctx.THREE;
_group = new _THREE.Group();
_stage.scene.add(_group);
_stage.camera.position.set(4, 6, 16);
try { if (_stage.controls && _stage.controls.target) { _stage.controls.target.set(6, 1, 0); _stage.controls.update(); } } catch (_) {}
try { _stage.setBloom(true); } catch (_) {}
_buildFloor();
_buildRibbon();
_buildCutPlanes();
_buildMarker();
if (!_frameReg) { _stage.onFrame(_onFrame); _frameReg = true; }
_badge = ctx.live.createBadge();
_polls.push(ctx.live.poll(EP, 5000, _onBlt, { badge: _badge, onState: (m) => { S.state = m.state; _paintOverlay(); } }));
_buildOverlay();
return { id: ID, started: true };
}
// =============================================================================
// builders
// =============================================================================
function _buildFloor() {
const THREE = _THREE;
const grid = new THREE.GridHelper(40, 40, C_GRID, 0x0f2027);
grid.material.opacity = 0.18; grid.material.transparent = true; grid.position.y = -0.01;
_group.add(grid);
_floor = grid;
}
// Pre-allocate a fixed set of ribbon-segment pillars (entropy height per
// sampled byte) + a baseline spine. We toggle visibility/height/color
// in-place as live data arrives (no per-poll geometry churn).
function _buildRibbon() {
const THREE = _THREE;
// baseline spine: a straight line along X marking the byte-stream axis
{
const pts = [new THREE.Vector3(0, 0, 0), new THREE.Vector3(SEG_LEN * (MAX_SEGS - 1) + 1, 0, 0)];
const geo = new THREE.BufferGeometry().setFromPoints(pts);
const mat = new THREE.LineBasicMaterial({ color: C_RIBBON, transparent: true, opacity: 0.35 });
_spine = new THREE.Line(geo, mat);
_group.add(_spine);
}
// entropy-height ribbon: a polyline whose Y tracks entropy bits per byte
{
const pts = [];
for (let i = 0; i < MAX_SEGS; i++) pts.push(new THREE.Vector3(i * SEG_LEN, 0, 0));
const geo = new THREE.BufferGeometry().setFromPoints(pts);
const mat = new THREE.LineBasicMaterial({ color: C_RIBBON, transparent: true, opacity: 0.0 });
_ribbon = new THREE.Line(geo, mat);
_group.add(_ribbon);
}
const segGeo = new THREE.BoxGeometry(SEG_LEN * 0.8, 1, 0.22);
for (let i = 0; i < MAX_SEGS; i++) {
const mesh = new THREE.Mesh(
segGeo,
new THREE.MeshStandardMaterial({ color: C_RIBBON, emissive: C_RIBBON, emissiveIntensity: 0.22, transparent: true, opacity: 0.0 }),
);
mesh.position.set(i * SEG_LEN, 0, 0);
mesh.scale.y = 0.0001;
mesh.visible = false;
_group.add(mesh);
_segMesh.push(mesh);
}
}
// Pre-allocate cut-plane meshes marking patch boundaries (proof-teal, thin
// vertical panels perpendicular to the ribbon axis).
function _buildCutPlanes() {
const THREE = _THREE;
const planeGeo = new THREE.PlaneGeometry(0.03, 2.2);
for (let i = 0; i < MAX_CUTS; i++) {
const mesh = new THREE.Mesh(
planeGeo,
new THREE.MeshBasicMaterial({ color: C_CUT, transparent: true, opacity: 0.0, side: THREE.DoubleSide }),
);
mesh.position.set(0, 1.1, 0);
mesh.visible = false;
_group.add(mesh);
_cutPlanes.push(mesh);
}
}
function _buildMarker() {
const THREE = _THREE;
_marker = new THREE.Mesh(
new THREE.IcosahedronGeometry(0.26, 1),
new THREE.MeshStandardMaterial({ color: C_CUT, emissive: C_CUT, emissiveIntensity: 0.5, wireframe: true, transparent: true, opacity: 0.85 }),
);
_marker.position.set(0, -0.7, 0);
_group.add(_marker);
}
// =============================================================================
// live data handler
// =============================================================================
function _onBlt(j) {
// read honesty label VERBATIM — never upgrade
S.label = (j.label || "MODELED").toUpperCase();
S.textLen = typeof j.text_len === "number" ? j.text_len : null;
S.threshold = typeof j.threshold === "number" ? j.threshold : null;
S.numPatches = typeof j.num_patches === "number" ? j.num_patches : null;
S.avgPatchLen = typeof j.avg_patch_len === "number" ? j.avg_patch_len : null;
S.boundaries = Array.isArray(j.patch_boundaries) ? j.patch_boundaries : null;
S.entropySeries = Array.isArray(j.entropy_series) ? j.entropy_series : null;
S.savingsRatio = typeof j.compute_savings_ratio === "number" ? j.compute_savings_ratio : null;
_updateRibbon();
_paintOverlay();
}
// =============================================================================
// geometry updater — drives the ribbon + cut-planes from live data
// =============================================================================
function _updateRibbon() {
const live = S.state === "live";
const series = live && S.entropySeries && S.entropySeries.length ? S.entropySeries.slice(0, MAX_SEGS) : [];
const boundarySet = new Set(live && S.boundaries ? S.boundaries : []);
// ribbon polyline points
const positions = _ribbon.geometry.attributes.position;
let maxH = 0;
for (let i = 0; i < series.length; i++) maxH = Math.max(maxH, series[i][1] || 0);
maxH = Math.max(maxH, 0.001);
for (let i = 0; i < MAX_SEGS; i++) {
const mesh = _segMesh[i];
if (!live || i >= series.length) {
mesh.visible = false;
positions.setXYZ(i, i * SEG_LEN, 0, 0);
continue;
}
const [byteIdx, hBits] = series[i];
const h = Math.max(0.02, (hBits / maxH) * 2.4 * HEIGHT_SCALE);
const isBoundary = boundarySet.has(byteIdx);
mesh.visible = true;
mesh.scale.y = Math.max(h, 0.02);
mesh.position.set(i * SEG_LEN, h / 2, 0);
// low-entropy runs (below threshold) render dim grey "grouped patch";
// high-entropy spikes (>= threshold, i.e. a cut point) render lattice-blue.
const spiky = S.threshold != null ? hBits > S.threshold : hBits > 2.5;
const color = spiky ? C_RIBBON : C_PATCH;
mesh.material.color.setHex(color);
mesh.material.emissive.setHex(color);
mesh.material.emissiveIntensity = spiky ? 0.4 : 0.12;
mesh.material.opacity = spiky ? 0.95 : 0.55;
positions.setXYZ(i, i * SEG_LEN, h, 0);
}
positions.needsUpdate = true;
_ribbon.material.opacity = live ? 0.5 : 0.0;
_ribbon.material.color.setHex(live ? C_RIBBON : C_DIM);
// patch-boundary cut-planes: place at each boundary's ribbon-space x
const boundaries = live && S.boundaries ? S.boundaries.slice(0, MAX_CUTS) : [];
// map boundary byte-index -> nearest sample index x-position (approx via
// proportion of text_len, since entropy_series may be a downsample)
const textLen = S.textLen || 1;
for (let i = 0; i < MAX_CUTS; i++) {
const plane = _cutPlanes[i];
if (!live || i >= boundaries.length) {
plane.visible = false;
continue;
}
const byteIdx = boundaries[i];
const frac = Math.min(1, byteIdx / textLen);
const x = frac * SEG_LEN * (MAX_SEGS - 1);
plane.visible = true;
plane.position.set(x, 1.1, 0);
plane.material.opacity = 0.55;
plane.material.color.setHex(C_CUT);
}
_spine.material.color.setHex(live ? C_RIBBON : C_DIM);
_spine.material.opacity = live ? 0.35 : 0.15;
if (_marker) {
if (live && S.savingsRatio != null) {
_marker.material.color.setHex(C_CUT);
_marker.material.emissive.setHex(C_CUT);
_marker.material.opacity = 0.85;
// marker rides along X proportional to compute_savings_ratio (visual "compute win" cue)
const x = Math.min(SEG_LEN * (MAX_SEGS - 1), Math.log2(1 + (S.savingsRatio || 1)) * 2.2);
_marker.position.set(x, -0.7, 0);
} else {
_marker.material.color.setHex(C_DIM);
_marker.material.emissive.setHex(C_DIM);
_marker.material.opacity = 0.3;
}
}
}
// =============================================================================
// per-frame animation
// =============================================================================
function _onFrame() {
const t = performance.now();
if (_group) _group.rotation.y = Math.sin(t * 0.00008) * 0.10;
if (_marker) {
_marker.rotation.y += 0.024;
_marker.rotation.x += 0.011;
const pulse = 1.0 + 0.15 * Math.sin(t * 0.004);
_marker.scale.setScalar(pulse);
}
}
// =============================================================================
// overlay
// =============================================================================
function _buildOverlay() {
const ctx = _ctx;
_overlay = document.createElement("div");
Object.assign(_overlay.style, {
position: "absolute", left: "14px", top: "14px", zIndex: "6",
display: "flex", flexDirection: "column", gap: "8px",
maxWidth: "min(94%,440px)",
font: "12px ui-sans-serif,system-ui,Segoe UI,Roboto,Arial",
color: "#eef3f6",
});
const h = document.createElement("div");
h.style.cssText = "font:600 13px ui-sans-serif,system-ui;letter-spacing:.4px";
h.textContent = TITLE;
_overlay.appendChild(h);
const sub = document.createElement("div");
sub.style.cssText = "color:#9fb1bf;font-size:11px;line-height:1.55";
sub.innerHTML =
'Instead of fixed-vocabulary tokens, bytes are grouped into <b>variable-length patches</b> ' +
'cut wherever the next-byte entropy <b>spikes</b> (high surprise). Predictable spans (grey, ' +
'low entropy) collapse into one big patch; unpredictable spans (lattice-blue, high entropy) ' +
'fragment into many small patches at proof-teal cut-planes. ' +
'Honesty label <b>MODELED</b> (deterministic order-2 Markov byte-entropy simulation of the BLT ' +
'entropy-patching idea; NOT the trained BLT entropy model). 0 runtime CDN.';
_overlay.appendChild(sub);
const brow = document.createElement("div");
brow.style.cssText = "display:flex;gap:8px;align-items:center;flex-wrap:wrap";
if (_badge && _badge.el) brow.appendChild(_badge.el);
_overlay.appendChild(brow);
const card = document.createElement("div");
card.style.cssText = "background:#0a1117;border:1px solid #1d2a36;border-radius:9px;padding:9px 10px;display:flex;flex-direction:column;gap:6px";
const chead = document.createElement("div");
chead.style.cssText = "display:flex;align-items:center;gap:8px;flex-wrap:wrap";
const dot = document.createElement("span");
dot.style.cssText = "width:9px;height:9px;border-radius:50%;background:#3af4c8;box-shadow:0 0 7px #3af4c8";
const nm = document.createElement("b");
nm.style.cssText = "font-size:12px;color:#3af4c8;letter-spacing:.3px";
nm.textContent = "byte latent transformer · entropy-patching";
chead.appendChild(dot); chead.appendChild(nm);
card.appendChild(chead);
const grid = document.createElement("div");
grid.style.cssText = "display:grid;grid-template-columns:1fr;gap:4px";
function kpiRow(id, label) {
const r = document.createElement("div");
r.style.cssText = "display:flex;justify-content:space-between;gap:10px;font-size:11px";
const l = document.createElement("span"); l.style.cssText = "color:#9fb1bf"; l.textContent = label;
const v = document.createElement("b");
v.id = id;
v.style.cssText = "font-variant-numeric:tabular-nums;color:#eef3f6;text-align:right;max-width:58%";
v.textContent = "\u2014";
_el[id] = v;
r.appendChild(l); r.appendChild(v); return r;
}
grid.appendChild(kpiRow("blt-textlen", "text_len (bytes)"));
grid.appendChild(kpiRow("blt-threshold","threshold (bits)"));
grid.appendChild(kpiRow("blt-numpatch", "num_patches"));
grid.appendChild(kpiRow("blt-avglen", "avg_patch_len"));
grid.appendChild(kpiRow("blt-savings", "compute_savings_ratio \u2014 MODELED"));
grid.appendChild(kpiRow("blt-label", "honesty label"));
card.appendChild(grid);
const fn = document.createElement("div");
fn.style.cssText = "font-size:9.5px;color:#6b7a86;line-height:1.5";
fn.textContent = "Pagnoni et al. (Meta FAIR) arXiv:2412.09871 (Byte Latent Transformer) \u00b7 github.com/facebookresearch/blt (reference). MODELED \u00b7 not claimed-as.";
card.appendChild(fn);
_overlay.appendChild(card);
const pl = document.createElement("button");
pl.textContent = "\u25d1 what this means";
pl.title = "Toggle plain-language explanation for investors & consumers.";
pl.style.cssText = "font:11px ui-monospace,monospace;padding:5px 11px;border-radius:7px;border:1px solid #3af4c8;background:#08140f;color:#3af4c8;cursor:pointer;width:fit-content";
pl.addEventListener("click", () => {
_plain = !_plain;
pl.style.background = _plain ? "#0f2a20" : "#08140f";
_applyPlain();
});
_overlay.appendChild(pl);
const pd = document.createElement("div");
pd.id = "blt-plain";
pd.style.cssText = "font-size:10.5px;color:#c9d6df;line-height:1.55;border:1px dashed #26333f;border-radius:7px;padding:7px 9px;display:none";
_el["plain"] = pd;
_overlay.appendChild(pd);
// Fold the legacy panel into the shared showcase overlay (surfaces/_showcase.js):
// title + live badge + doctrine legend live in the always-visible chrome; the
// descriptive text + KPI card become the collapsible body so the 3D scene is the star.
_show = createShowcase(_ctx, {
id: ID, title: TITLE, accent: "#5b8dee",
badge: _badge,
legend: true,
});
_overlay.style.position = "static";
_overlay.style.left = _overlay.style.top = "auto";
_overlay.style.maxWidth = "none";
_overlay.style.font = "inherit";
if (_overlay.firstChild) _overlay.removeChild(_overlay.firstChild); // drop duplicate title
_show.body.appendChild(_overlay);
_paintOverlay();
}
function _applyPlain() {
const pd = _el["plain"];
if (!pd) return;
pd.style.display = _plain ? "block" : "none";
if (!_plain) return;
const patches = S.numPatches != null ? String(S.numPatches) : "loading\u2026";
const bytes = S.textLen != null ? String(S.textLen) : "loading\u2026";
const ratio = S.savingsRatio != null ? S.savingsRatio.toFixed(2) + "\u00d7" : "loading\u2026";
pd.innerHTML =
"<b>What this means:</b> Normal language models chop text into a fixed dictionary of " +
"\u201ctokens\u201d before reading it. This organ instead reads raw <b>bytes</b> and asks, at every " +
"position, \u201chow surprising is the next byte, given what came right before it?\u201d When that " +
"surprise (entropy) spikes, it starts a new <b>patch</b>; when the text is predictable, it keeps " +
"stretching the same patch. Here, <b>" + bytes + " bytes</b> collapsed into just <b>" + patches +
" patches</b> \u2014 a <b>" + ratio + " compute-savings ratio</b>, because predictable stretches " +
"(like repeated letters) get bundled into one cheap patch instead of being processed byte-by-byte. " +
"This is the core idea behind Meta FAIR's Byte Latent Transformer (BLT): spend compute where the " +
"data is hard, save it where the data is easy. This view is a <b>MODELED</b> stand-in entropy " +
"signal built from the text itself, not a run of the real trained BLT model.";
}
function _tok(s) {
if (s === "live") return null;
if (s === "missing") return "NO-LIVE-DATA";
if (s === "degraded") return "DEGRADED";
if (s === "error") return "OFFLINE";
return "\u2026";
}
function fx(v, d) { return typeof v === "number" ? v.toFixed(d) : "\u2014"; }
function _set(id, v) { if (_el[id]) _el[id].textContent = v; }
function _paintOverlay() {
const t = _tok(S.state);
_set("blt-textlen", t || (S.textLen != null ? String(S.textLen) : "\u2014"));
_set("blt-threshold", t || fx(S.threshold, 2));
_set("blt-numpatch", t || (S.numPatches != null ? String(S.numPatches) : "\u2014"));
_set("blt-avglen", t || fx(S.avgPatchLen, 3));
_set("blt-savings", t || (S.savingsRatio != null ? S.savingsRatio.toFixed(3) + "\u00d7" : "\u2014"));
// honesty label verbatim — never upgraded
_set("blt-label", t || (S.label || "MODELED"));
if (_plain) _applyPlain();
}
// =============================================================================
// unmount — clean up everything; must not affect other organs
// =============================================================================
export function unmount() {
_polls.forEach((p) => { try { p.stop(); } catch (_) {} }); _polls = [];
try { if (_show) _show.destroy(); } catch (_) {}
try {
if (_group && _stage) {
_group.traverse((o) => {
if (o.geometry && o.geometry.dispose) o.geometry.dispose();
if (o.material) {
const ms = Array.isArray(o.material) ? o.material : [o.material];
ms.forEach((m) => { if (m.dispose) m.dispose(); });
}
});
_stage.scene.remove(_group);
}
} catch (_) {}
_group = _overlay = _show = null;
_floor = null; _spine = null; _ribbon = null; _segMesh = []; _cutPlanes = []; _marker = null;
_el = {}; _badge = null; _plain = false; _frameReg = false;
_stage = _THREE = _ctx = null;
S.label = S.textLen = S.threshold = S.numPatches = null;
S.avgPatchLen = S.boundaries = S.entropySeries = S.savingsRatio = null;
S.state = "init";
}
export default { id: ID, title: TITLE, endpoints: [EP], mount, unmount };