Spaces:
Running
Running
deploy(hf): sync szl-holdings/a11oy@main derived COPY set
Browse filesReusable Dockerfile-COPY-derived deploy from szl-holdings/a11oy main.
Files: 989 Pruned: 0
Derived from Dockerfile COPY sources (NO hand-maintained allowlist).
Signed-off-by: SZL Holdings <noreply@szlholdings.ai>
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- static/3d/holo-lab.html +275 -0
static/3d/holo-lab.html
ADDED
|
@@ -0,0 +1,275 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<!doctype html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="utf-8" />
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1" />
|
| 6 |
+
<title>Holographic Estate — Holo Lab</title>
|
| 7 |
+
<style>
|
| 8 |
+
:root { --cyan:#39e6d4; --cyan-dim:#1c8f86; --ink:#04070b; }
|
| 9 |
+
* { box-sizing: border-box; }
|
| 10 |
+
html, body { margin:0; height:100%; }
|
| 11 |
+
body {
|
| 12 |
+
background:
|
| 13 |
+
radial-gradient(1200px 700px at 68% 18%, rgba(57,230,212,.10), transparent 60%),
|
| 14 |
+
radial-gradient(900px 900px at 20% 90%, rgba(40,120,200,.08), transparent 60%),
|
| 15 |
+
linear-gradient(160deg, #04070b 0%, #060c14 55%, #030507 100%);
|
| 16 |
+
color:#cfe9e6;
|
| 17 |
+
font-family: ui-monospace, "SFMono-Regular", Menlo, Consolas, monospace;
|
| 18 |
+
overflow:hidden;
|
| 19 |
+
}
|
| 20 |
+
#stage { position:fixed; inset:0; }
|
| 21 |
+
canvas { display:block; width:100%; height:100%; }
|
| 22 |
+
/* Site injects a top-left signed-corpus badge + bottom-right widget; keep clear of them. */
|
| 23 |
+
.hud { position:fixed; left:152px; top:18px; z-index:5; pointer-events:none; max-width:min(560px,60vw); }
|
| 24 |
+
.title { margin:0; font-size:20px; letter-spacing:.28em; font-weight:600; color:#eafffb; }
|
| 25 |
+
.sub { margin:6px 0 12px; font-size:12px; letter-spacing:.14em; color:#7fb7b0; }
|
| 26 |
+
.badges { display:flex; gap:8px; flex-wrap:wrap; }
|
| 27 |
+
.badge {
|
| 28 |
+
font-size:10.5px; letter-spacing:.16em; padding:4px 9px; border-radius:999px;
|
| 29 |
+
border:1px solid rgba(57,230,212,.35); color:#bfeee7; background:rgba(57,230,212,.06);
|
| 30 |
+
}
|
| 31 |
+
.badge.warn { border-color:rgba(240,200,90,.45); color:#f0d98a; background:rgba(240,200,90,.06); }
|
| 32 |
+
.status {
|
| 33 |
+
position:fixed; left:152px; bottom:20px; z-index:5; font-size:11px; letter-spacing:.10em;
|
| 34 |
+
color:#6fa6a0; pointer-events:none;
|
| 35 |
+
}
|
| 36 |
+
.status b { color:#9fe6dd; font-weight:600; }
|
| 37 |
+
.legend {
|
| 38 |
+
position:fixed; right:22px; bottom:56px; z-index:5; font-size:10.5px; letter-spacing:.08em;
|
| 39 |
+
color:#6fa6a0; text-align:right; pointer-events:none; line-height:1.7;
|
| 40 |
+
}
|
| 41 |
+
.dot { display:inline-block; width:8px; height:8px; border-radius:50%; margin-left:8px; vertical-align:middle; }
|
| 42 |
+
</style>
|
| 43 |
+
</head>
|
| 44 |
+
<body>
|
| 45 |
+
<div id="stage">
|
| 46 |
+
<canvas id="gl"></canvas>
|
| 47 |
+
<canvas id="fb" hidden></canvas>
|
| 48 |
+
</div>
|
| 49 |
+
|
| 50 |
+
<div class="hud">
|
| 51 |
+
<h1 class="title">HOLOGRAPHIC ESTATE</h1>
|
| 52 |
+
<p class="sub">Point-field estate model · Holo Lab</p>
|
| 53 |
+
<div class="badges">
|
| 54 |
+
<span class="badge warn">SAMPLE — procedural model, not a real capture</span>
|
| 55 |
+
<span class="badge">PREVIEW</span>
|
| 56 |
+
</div>
|
| 57 |
+
</div>
|
| 58 |
+
|
| 59 |
+
<div class="legend">
|
| 60 |
+
structure<span class="dot" style="background:#eafffb"></span><br/>
|
| 61 |
+
roof line<span class="dot" style="background:#39e6d4"></span><br/>
|
| 62 |
+
grounds<span class="dot" style="background:#2f7fb0"></span>
|
| 63 |
+
</div>
|
| 64 |
+
|
| 65 |
+
<div class="status">renderer: <b id="rstat">initialising…</b> · <span id="rnote">building point field</span></div>
|
| 66 |
+
|
| 67 |
+
<script type="importmap">
|
| 68 |
+
{
|
| 69 |
+
"imports": {
|
| 70 |
+
"three": "/static/3d/vendor/three/three.module.min.js",
|
| 71 |
+
"three/addons/": "/static/3d/vendor/three/addons/"
|
| 72 |
+
}
|
| 73 |
+
}
|
| 74 |
+
</script>
|
| 75 |
+
|
| 76 |
+
<script>
|
| 77 |
+
// ---- Shared procedural estate point field (single source for WebGL + 2D fallback) ----
|
| 78 |
+
// Honest: this is a generated model of a house + grounds, NOT a photogrammetric capture.
|
| 79 |
+
function buildEstatePoints() {
|
| 80 |
+
const pts = []; // {x,y,z, c:[r,g,b]}
|
| 81 |
+
const push = (x,y,z,c) => pts.push({x,y,z,c});
|
| 82 |
+
const CYAN = [0.22,0.90,0.83], WHITE = [0.92,1.0,0.98], BLUE = [0.18,0.50,0.69];
|
| 83 |
+
const jit = (n) => (Math.random()-0.5)*n;
|
| 84 |
+
|
| 85 |
+
// House body: box centred at origin, width 6 (x), height 3 (y), depth 4 (z), base at y=0
|
| 86 |
+
const W=6, H=3, D=4;
|
| 87 |
+
const wallDensity = 2600;
|
| 88 |
+
for (let i=0;i<wallDensity;i++){
|
| 89 |
+
const face = Math.floor(Math.random()*4);
|
| 90 |
+
let x,y,z;
|
| 91 |
+
y = Math.random()*H;
|
| 92 |
+
if (face===0){ x=-W/2; z=(Math.random()-0.5)*D; }
|
| 93 |
+
else if (face===1){ x=W/2; z=(Math.random()-0.5)*D; }
|
| 94 |
+
else if (face===2){ z=-D/2; x=(Math.random()-0.5)*W; }
|
| 95 |
+
else { z=D/2; x=(Math.random()-0.5)*W; }
|
| 96 |
+
push(x+jit(0.03), y+jit(0.03), z+jit(0.03), WHITE);
|
| 97 |
+
}
|
| 98 |
+
// Roof: two sloped planes meeting at a ridge (y from H to H+1.8)
|
| 99 |
+
const roofDensity = 1700, RH=1.8;
|
| 100 |
+
for (let i=0;i<roofDensity;i++){
|
| 101 |
+
const t = Math.random(); // 0..1 across span
|
| 102 |
+
const along = (Math.random()-0.5)*D; // along ridge (z)
|
| 103 |
+
const side = Math.random()<0.5 ? -1 : 1;
|
| 104 |
+
const x = side * (W/2) * (1-t);
|
| 105 |
+
const y = H + RH * t;
|
| 106 |
+
push(x+jit(0.02), y+jit(0.02), along+jit(0.03), CYAN);
|
| 107 |
+
}
|
| 108 |
+
// Ridge line accent
|
| 109 |
+
for (let i=0;i<260;i++){ push(jit(0.05), H+RH+jit(0.02), (Math.random()-0.5)*D, CYAN); }
|
| 110 |
+
// Windows: brighter clusters on front face (z = D/2)
|
| 111 |
+
const winCenters = [[-1.6,1.3],[1.6,1.3],[0,0.9]];
|
| 112 |
+
for (const [wx,wy] of winCenters){
|
| 113 |
+
for (let i=0;i<230;i++){
|
| 114 |
+
push(wx+jit(0.5), wy+jit(0.6), D/2+0.02, WHITE);
|
| 115 |
+
}
|
| 116 |
+
}
|
| 117 |
+
// Grounds: radial point grid on y=0 plane, fading outward
|
| 118 |
+
const groundR = 11;
|
| 119 |
+
for (let i=0;i<3200;i++){
|
| 120 |
+
const r = Math.pow(Math.random(),0.6)*groundR;
|
| 121 |
+
const a = Math.random()*Math.PI*2;
|
| 122 |
+
const x = Math.cos(a)*r, z = Math.sin(a)*r;
|
| 123 |
+
// skip the footprint interior so the house reads clearly
|
| 124 |
+
if (Math.abs(x)<W/2+0.3 && Math.abs(z)<D/2+0.3) continue;
|
| 125 |
+
push(x, jit(0.04), z, BLUE);
|
| 126 |
+
}
|
| 127 |
+
// A few tall accents (trees) at corners of the plot
|
| 128 |
+
const trees = [[-7,-6],[7,-6.5],[-6.5,6],[7.5,6]];
|
| 129 |
+
for (const [tx,tz] of trees){
|
| 130 |
+
for (let i=0;i<420;i++){
|
| 131 |
+
const h = Math.random();
|
| 132 |
+
const spread = (1-h)*1.1;
|
| 133 |
+
push(tx+jit(spread), 0.2 + h*3.4, tz+jit(spread), [0.16,0.6,0.5]);
|
| 134 |
+
}
|
| 135 |
+
}
|
| 136 |
+
return pts;
|
| 137 |
+
}
|
| 138 |
+
|
| 139 |
+
const ESTATE = buildEstatePoints();
|
| 140 |
+
const rstat = document.getElementById('rstat');
|
| 141 |
+
const rnote = document.getElementById('rnote');
|
| 142 |
+
|
| 143 |
+
// ---- 2D never-blank fallback (source-over, small points, shared field) ----
|
| 144 |
+
function run2DFallback(reason){
|
| 145 |
+
const glc = document.getElementById('gl'); glc.hidden = true;
|
| 146 |
+
const c = document.getElementById('fb'); c.hidden = false;
|
| 147 |
+
const ctx = c.getContext('2d');
|
| 148 |
+
rstat.textContent = '2D fallback';
|
| 149 |
+
rstat.style.color = '#f0d98a';
|
| 150 |
+
rnote.textContent = reason || 'WebGL2 unavailable — projecting same model';
|
| 151 |
+
let W,H,DPR;
|
| 152 |
+
function resize(){
|
| 153 |
+
DPR = Math.min(window.devicePixelRatio||1, 2);
|
| 154 |
+
W = c.clientWidth = window.innerWidth; H = c.clientHeight = window.innerHeight;
|
| 155 |
+
c.width = W*DPR; c.height = H*DPR; ctx.setTransform(DPR,0,0,DPR,0,0);
|
| 156 |
+
}
|
| 157 |
+
window.addEventListener('resize', resize); resize();
|
| 158 |
+
let ang = 0;
|
| 159 |
+
const focal = 620, camY = 2.2, camDist = 18;
|
| 160 |
+
function frame(){
|
| 161 |
+
ang += 0.0032;
|
| 162 |
+
ctx.clearRect(0,0,W,H);
|
| 163 |
+
const cx=W/2, cy=H/2 + 40;
|
| 164 |
+
const ca=Math.cos(ang), sa=Math.sin(ang);
|
| 165 |
+
// depth sort (paint far first)
|
| 166 |
+
const proj = [];
|
| 167 |
+
for (const p of ESTATE){
|
| 168 |
+
const x = p.x*ca - p.z*sa;
|
| 169 |
+
const z = p.x*sa + p.z*ca + camDist;
|
| 170 |
+
const y = p.y - camY;
|
| 171 |
+
if (z<=0.1) continue;
|
| 172 |
+
const s = focal/z;
|
| 173 |
+
proj.push({ sx: cx + x*s, sy: cy - y*s, z, s, c:p.c });
|
| 174 |
+
}
|
| 175 |
+
proj.sort((a,b)=>b.z-a.z);
|
| 176 |
+
for (const q of proj){
|
| 177 |
+
const r = Math.max(0.35, q.s*0.05);
|
| 178 |
+
const a = Math.min(0.85, 34/q.z);
|
| 179 |
+
ctx.beginPath();
|
| 180 |
+
ctx.fillStyle = `rgba(${(q.c[0]*255)|0},${(q.c[1]*255)|0},${(q.c[2]*255)|0},${a})`;
|
| 181 |
+
ctx.arc(q.sx, q.sy, r, 0, Math.PI*2);
|
| 182 |
+
ctx.fill();
|
| 183 |
+
}
|
| 184 |
+
requestAnimationFrame(frame);
|
| 185 |
+
}
|
| 186 |
+
frame();
|
| 187 |
+
}
|
| 188 |
+
|
| 189 |
+
// ---- WebGL2 path (soft gaussian points + bloom + orbit), falls back on any failure ----
|
| 190 |
+
async function runWebGL(){
|
| 191 |
+
const canvas = document.getElementById('gl');
|
| 192 |
+
const gl2 = canvas.getContext('webgl2');
|
| 193 |
+
if (!gl2) throw new Error('no-webgl2');
|
| 194 |
+
|
| 195 |
+
const THREE = await import('three');
|
| 196 |
+
const { OrbitControls } = await import('three/addons/controls/OrbitControls.js');
|
| 197 |
+
const { EffectComposer } = await import('three/addons/postprocessing/EffectComposer.js');
|
| 198 |
+
const { RenderPass } = await import('three/addons/postprocessing/RenderPass.js');
|
| 199 |
+
const { UnrealBloomPass } = await import('three/addons/postprocessing/UnrealBloomPass.js');
|
| 200 |
+
|
| 201 |
+
const renderer = new THREE.WebGLRenderer({ canvas, antialias:true, alpha:true });
|
| 202 |
+
renderer.setPixelRatio(Math.min(window.devicePixelRatio||1, 2));
|
| 203 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 204 |
+
|
| 205 |
+
const scene = new THREE.Scene();
|
| 206 |
+
const camera = new THREE.PerspectiveCamera(52, window.innerWidth/window.innerHeight, 0.1, 200);
|
| 207 |
+
camera.position.set(13, 8, 15);
|
| 208 |
+
|
| 209 |
+
const controls = new OrbitControls(camera, renderer.domElement);
|
| 210 |
+
controls.enableDamping = true; controls.autoRotate = true; controls.autoRotateSpeed = 0.55;
|
| 211 |
+
controls.target.set(0, 1.6, 0); controls.minDistance = 8; controls.maxDistance = 40;
|
| 212 |
+
|
| 213 |
+
const n = ESTATE.length;
|
| 214 |
+
const positions = new Float32Array(n*3);
|
| 215 |
+
const colors = new Float32Array(n*3);
|
| 216 |
+
for (let i=0;i<n;i++){
|
| 217 |
+
const p = ESTATE[i];
|
| 218 |
+
positions[i*3]=p.x; positions[i*3+1]=p.y; positions[i*3+2]=p.z;
|
| 219 |
+
colors[i*3]=p.c[0]; colors[i*3+1]=p.c[1]; colors[i*3+2]=p.c[2];
|
| 220 |
+
}
|
| 221 |
+
const geo = new THREE.BufferGeometry();
|
| 222 |
+
geo.setAttribute('position', new THREE.BufferAttribute(positions,3));
|
| 223 |
+
geo.setAttribute('color', new THREE.BufferAttribute(colors,3));
|
| 224 |
+
|
| 225 |
+
const mat = new THREE.ShaderMaterial({
|
| 226 |
+
uniforms: { uSize:{value:16.0}, uPixelRatio:{value:renderer.getPixelRatio()} },
|
| 227 |
+
transparent:true, depthWrite:false, blending:THREE.AdditiveBlending,
|
| 228 |
+
vertexColors:true,
|
| 229 |
+
vertexShader:`
|
| 230 |
+
uniform float uSize; uniform float uPixelRatio;
|
| 231 |
+
varying vec3 vColor;
|
| 232 |
+
void main(){
|
| 233 |
+
vColor = color;
|
| 234 |
+
vec4 mv = modelViewMatrix * vec4(position,1.0);
|
| 235 |
+
gl_PointSize = uSize * uPixelRatio * (1.0 / -mv.z) * 4.0;
|
| 236 |
+
gl_Position = projectionMatrix * mv;
|
| 237 |
+
}`,
|
| 238 |
+
fragmentShader:`
|
| 239 |
+
varying vec3 vColor;
|
| 240 |
+
void main(){
|
| 241 |
+
vec2 d = gl_PointCoord - vec2(0.5);
|
| 242 |
+
float r = dot(d,d);
|
| 243 |
+
float a = exp(-r*7.0) * 0.30; // soft gaussian, low per-point alpha
|
| 244 |
+
if (a < 0.01) discard;
|
| 245 |
+
gl_FragColor = vec4(vColor, a);
|
| 246 |
+
}`
|
| 247 |
+
});
|
| 248 |
+
scene.add(new THREE.Points(geo, mat));
|
| 249 |
+
|
| 250 |
+
const composer = new EffectComposer(renderer);
|
| 251 |
+
composer.addPass(new RenderPass(scene, camera));
|
| 252 |
+
const bloom = new UnrealBloomPass(
|
| 253 |
+
new THREE.Vector2(window.innerWidth, window.innerHeight), 0.7, 0.6, 0.25);
|
| 254 |
+
composer.addPass(bloom);
|
| 255 |
+
|
| 256 |
+
window.addEventListener('resize', ()=>{
|
| 257 |
+
camera.aspect = window.innerWidth/window.innerHeight; camera.updateProjectionMatrix();
|
| 258 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 259 |
+
composer.setSize(window.innerWidth, window.innerHeight);
|
| 260 |
+
});
|
| 261 |
+
|
| 262 |
+
rstat.textContent = 'WebGL2'; rstat.style.color = '#9fe6dd';
|
| 263 |
+
rnote.textContent = `three r${THREE.REVISION} · ${n.toLocaleString()} points · soft-gaussian + bloom`;
|
| 264 |
+
|
| 265 |
+
(function loop(){ controls.update(); composer.render(); requestAnimationFrame(loop); })();
|
| 266 |
+
}
|
| 267 |
+
|
| 268 |
+
runWebGL().catch(err => {
|
| 269 |
+
run2DFallback(err && err.message === 'no-webgl2'
|
| 270 |
+
? 'WebGL2 unavailable — projecting same model'
|
| 271 |
+
: 'renderer offline — projecting same model');
|
| 272 |
+
});
|
| 273 |
+
</script>
|
| 274 |
+
</body>
|
| 275 |
+
</html>
|