// SPDX-License-Identifier: Apache-2.0 // © 2026 Lutar, Stephen P. Jr. — SZL Holdings · ORCID 0009-0001-0110-4173 · Doctrine v11 // // surfaces/anatomy.js — ANATOMY · Unified Loop (Dev8). // // Leader/technique modeled (NOT claimed to BE): Microsoft Holograph (spatiotemporal // data above/below the display plane) + TSL-era particle attractors. We render the ONE // closed circulation loop as a 3D organ-flow: a beat particle travels a torus ring, // three YARQA organs (WAQAYCHAQ guard/store · KAMAY act/animate · RIKUY observe) pulse // when flowing, a work-credit reservoir fills, the last receipt id tickers, and an Ayni // reciprocity scale balances intake == output == stored (reciprocal, NEVER net-positive). // // EVERY value on screen is read live from /api/a11oy/v1/anatomy/loop (doctrine v11: // WIRE TO LIVE DATA, never fabricate). HONESTY, baked in: // - organs are EXPERIMENTAL tier — they carry the BEAT (work + receipts), NOT electrons; // never claimed proven. // - joules off-box are SAMPLE (no power meter wired). Label read straight from the JSON. // - Ayni is reciprocal, never net-positive (no free energy / over-unity). // - Λ = Conjecture 1, never a theorem. // - when the loop is degraded:true / gpu sleeping, we render the honest DEGRADED state. // The honesty token for the loop is SAMPLE (joules_label) — surfaced via the live badge // and 3D billboards. The STRUCTURAL-ONLY chip remains in the legend so all 4 doctrine // states are visible. // // CONTRACT: ES module default-exporting { id, title, endpoints[], mount(ctx), unmount() }. // ctx supplies stage / container / live / label / THREE / szl3d (see Dev0 toolkit). const ID = "anatomy"; const TITLE = "Anatomy · Unified Loop"; const ENDPOINT = "/api/a11oy/v1/anatomy/loop"; // loop geometry / palette ---------------------------------------------------- const RING_R = 5.2; // major radius of the circulation torus const RING_TUBE = 0.16; // tube radius of the ring const ORGAN_R = 0.62; // organ node radius const BEAT_PARTICLES = 1400; // beat / blood particle stream around the ring const C_FLOW = 0xff8fcf; // circulation pink (HEART+BLOOD) const C_FLOW_DIM = 0x4a2740; const C_DEGRADED = 0x8a97a3; // gray — honest degraded const C_AYNI = 0x39d3c4; // teal — reciprocity balanced const C_AYNI_OFF = 0xe8c074; // amber — out of balance const C_RESERVOIR = 0x6fb1ff; // blue — SAMPLE work-credit tank // The three YARQA dispersal organs, in canonical loop order around the ring. const ORGAN_ANGLES = { WAQAYCHAQ: Math.PI * 0.5, KAMAY: Math.PI * 1.1666, RIKUY: Math.PI * 1.8333 }; let _ctx = null, _stage = null, _THREE = null, _handle = null; let _root = null, _overlay = null; let _ring = null, _ringMat = null, _beats = null, _beatMat = null; let _beatPhase = null; // per-particle phase along the ring let _organs = {}; // name -> { group, core, halo, sprite } let _reservoir = null, _reservoirFill = null, _reservoirMat = null; let _ayniGroup = null, _ayniBeam = null, _ayniL = null, _ayniR = null; let _beatComet = null; // the single traveling beat let _hud = {}; // DOM HUD field refs let _last = null; // last live JSON let _meta = { state: "init", label: null }; let _t = 0; let _pulse = 0; // 0..1 envelope re-armed on each new beat let _lastReceipt = ""; // --------------------------------------------------------------------------- // helpers // --------------------------------------------------------------------------- function _ringPos(THREE, angle, lift = 0) { // point on the circulation torus centerline (XZ plane, slight Y lift for organs) return new THREE.Vector3(Math.cos(angle) * RING_R, lift, Math.sin(angle) * RING_R); } function _disposeObj(o) { if (!o) return; o.traverse && o.traverse((c) => { if (c.geometry) { try { c.geometry.dispose(); } catch (_) {} } if (c.material) { const mats = Array.isArray(c.material) ? c.material : [c.material]; mats.forEach((m) => { try { if (m.map) m.map.dispose(); m.dispose(); } catch (_) {} }); } }); } function _fmtReceipt(id) { if (!id) return "—"; const s = String(id); return s.length > 18 ? s.slice(0, 10) + "…" + s.slice(-6) : s; } // --------------------------------------------------------------------------- // scene construction (demos #1–#15 are these objects + their live behaviors) // --------------------------------------------------------------------------- function _buildScene() { const THREE = _THREE; _root = new THREE.Group(); _stage.scene.add(_root); // ambient + a soft key so MeshStandard organs read without a heavy rig const amb = new THREE.AmbientLight(0xffffff, 0.55); const key = new THREE.PointLight(0xffd9ec, 1.1, 60); key.position.set(6, 9, 8); _root.add(amb); _root.add(key); // DEMO #1 — the circulation loop ring (the ONE loop) ---------------------- const ringGeo = new THREE.TorusGeometry(RING_R, RING_TUBE, 24, 220); ringGeo.rotateX(Math.PI / 2); // lay flat in XZ _ringMat = new THREE.MeshStandardMaterial({ color: C_FLOW, emissive: C_FLOW, emissiveIntensity: 0.5, metalness: 0.3, roughness: 0.4, transparent: true, opacity: 0.92, }); _ring = new THREE.Mesh(ringGeo, _ringMat); _root.add(_ring); // DEMO #2 — beat particle STREAM (blood) circulating the ring ------------- const positions = new Float32Array(BEAT_PARTICLES * 3); _beatPhase = new Float32Array(BEAT_PARTICLES); for (let i = 0; i < BEAT_PARTICLES; i++) { const ph = (i / BEAT_PARTICLES) * Math.PI * 2; _beatPhase[i] = ph; const p = _ringPos(THREE, ph); positions[i * 3] = p.x; positions[i * 3 + 1] = p.y; positions[i * 3 + 2] = p.z; } const beatGeo = new THREE.BufferGeometry(); beatGeo.setAttribute("position", new THREE.BufferAttribute(positions, 3)); _beatMat = new THREE.PointsMaterial({ color: C_FLOW, size: 0.12, transparent: true, opacity: 0.9, sizeAttenuation: true, depthWrite: false, blending: THREE.AdditiveBlending, }); _beats = new THREE.Points(beatGeo, _beatMat); _root.add(_beats); // DEMO #3 — the single traveling BEAT comet (one beat per cycle) ---------- const cometGeo = new THREE.SphereGeometry(0.28, 18, 18); const cometMat = new THREE.MeshBasicMaterial({ color: 0xffffff, transparent: true, opacity: 0.95, blending: THREE.AdditiveBlending, }); _beatComet = new THREE.Mesh(cometGeo, cometMat); _root.add(_beatComet); // DEMO #4–#6 — the 3 YARQA organ nodes (pulse on flowing=true) ------------ Object.keys(ORGAN_ANGLES).forEach((name) => { const angle = ORGAN_ANGLES[name]; const group = new THREE.Group(); const pos = _ringPos(THREE, angle, 0.0); group.position.copy(pos); const coreGeo = new THREE.IcosahedronGeometry(ORGAN_R, 1); const coreMat = new THREE.MeshStandardMaterial({ color: C_FLOW_DIM, emissive: C_FLOW_DIM, emissiveIntensity: 0.4, metalness: 0.5, roughness: 0.35, }); const core = new THREE.Mesh(coreGeo, coreMat); group.add(core); // DEMO #9 — organ halo ring — SDF-glow-style proxy, pulses with the beat when flowing const haloGeo = new THREE.RingGeometry(ORGAN_R * 1.4, ORGAN_R * 1.7, 48); const haloMat = new THREE.MeshBasicMaterial({ color: C_FLOW, transparent: true, opacity: 0.0, side: THREE.DoubleSide, blending: THREE.AdditiveBlending, depthWrite: false, }); const halo = new THREE.Mesh(haloGeo, haloMat); halo.lookAt(0, 1, 0); group.add(halo); // DEMO #10 — EXPERIMENTAL-tier billboard label on each organ (honest tier) ---- let sprite = null; try { sprite = _ctx.label.billboard(THREE, "STRUCTURAL-ONLY", { text: name + " · EXPERIMENTAL", scale: 0.5, position: [0, ORGAN_R + 0.9, 0] }); group.add(sprite); } catch (_) {} _root.add(group); _organs[name] = { group, core, coreMat, halo, haloMat, sprite, angle }; }); // DEMO #7 — reservoir work-credit tank (fills with stored work_credits) ---- _reservoir = new THREE.Group(); _reservoir.position.set(0, 0, 0); const tankH = 3.0, tankR = 0.9; const shellGeo = new THREE.CylinderGeometry(tankR, tankR, tankH, 36, 1, true); const shellMat = new THREE.MeshStandardMaterial({ color: 0x16202b, emissive: 0x0a141d, transparent: true, opacity: 0.35, side: THREE.DoubleSide, metalness: 0.2, roughness: 0.8, }); _reservoir.add(new THREE.Mesh(shellGeo, shellMat)); const fillGeo = new THREE.CylinderGeometry(tankR * 0.92, tankR * 0.92, 1, 36); _reservoirMat = new THREE.MeshStandardMaterial({ color: C_RESERVOIR, emissive: C_RESERVOIR, emissiveIntensity: 0.5, transparent: true, opacity: 0.7, metalness: 0.1, roughness: 0.5, }); _reservoirFill = new THREE.Mesh(fillGeo, _reservoirMat); _reservoirFill.scale.y = 0.001; _reservoirFill.position.y = -tankH / 2; _reservoir.userData.tankH = tankH; _reservoir.add(_reservoirFill); try { const rb = _ctx.label.billboard(THREE, "SAMPLE", { text: "RESERVOIR · work_credits", scale: 0.42, position: [0, tankH / 2 + 0.7, 0] }); _reservoir.add(rb); } catch (_) {} _root.add(_reservoir); // DEMO #8 — Ayni reciprocity balance scale (intake=output=stored) --------- _ayniGroup = new THREE.Group(); _ayniGroup.position.set(0, -3.6, 0); const beamGeo = new THREE.BoxGeometry(4.0, 0.08, 0.08); _ayniBeam = new THREE.Mesh(beamGeo, new THREE.MeshStandardMaterial({ color: C_AYNI, emissive: C_AYNI, emissiveIntensity: 0.4, metalness: 0.4, roughness: 0.4, })); _ayniGroup.add(_ayniBeam); const fulcrum = new THREE.Mesh( new THREE.ConeGeometry(0.35, 0.7, 4), new THREE.MeshStandardMaterial({ color: 0x223040, metalness: 0.3, roughness: 0.7 })); fulcrum.position.y = -0.45; _ayniGroup.add(fulcrum); const panGeo = new THREE.SphereGeometry(0.34, 20, 20); _ayniL = new THREE.Mesh(panGeo, new THREE.MeshStandardMaterial({ color: C_RESERVOIR, emissive: C_RESERVOIR, emissiveIntensity: 0.35 })); _ayniR = new THREE.Mesh(panGeo.clone(), new THREE.MeshStandardMaterial({ color: C_FLOW, emissive: C_FLOW, emissiveIntensity: 0.35 })); _ayniL.position.set(-2.0, -0.4, 0); _ayniR.position.set(2.0, -0.4, 0); _ayniGroup.add(_ayniL); _ayniGroup.add(_ayniR); try { const ab = _ctx.label.billboard(THREE, "SAMPLE", { text: "AYNI · reciprocal, never net-positive", scale: 0.4, position: [0, 0.9, 0] }); _ayniGroup.add(ab); } catch (_) {} _root.add(_ayniGroup); // DEMO #11 — a faint Holograph-style ground plane below the display plane ---- const grid = new THREE.GridHelper(22, 22, 0x1d2a36, 0x121a22); grid.position.y = -5.2; grid.material.transparent = true; grid.material.opacity = 0.4; _root.add(grid); } // --------------------------------------------------------------------------- // HUD overlay (DOM) — the textual demos (#16+) read straight off the JSON // --------------------------------------------------------------------------- function _row(label) { const r = document.createElement("div"); r.style.cssText = "display:flex;justify-content:space-between;gap:14px;align-items:center;" + "font:12px ui-monospace,SFMono-Regular,Menlo,monospace;color:#cdd8e0;"; const k = document.createElement("span"); k.textContent = label; k.style.color = "#7d8a96"; const v = document.createElement("span"); v.style.color = "#eef3f6"; v.style.textAlign = "right"; r.appendChild(k); r.appendChild(v); return { row: r, val: v }; } function _buildHUD() { _overlay = document.createElement("div"); _overlay.className = "szl3d-surface-overlay"; Object.assign(_overlay.style, { position: "absolute", left: "14px", top: "14px", zIndex: "5", display: "flex", flexDirection: "column", gap: "9px", maxWidth: "min(94%,430px)", padding: "12px 14px", background: "rgba(8,14,20,.72)", border: "1px solid #1d2a36", borderRadius: "10px", backdropFilter: "blur(3px)", }); const h = document.createElement("div"); h.style.cssText = "font:600 13px ui-sans-serif,system-ui;color:#eef3f6;letter-spacing:.4px;" + "display:flex;align-items:center;gap:9px;"; h.innerHTML = "◇ " + TITLE + ""; _overlay.appendChild(h); const badge = _ctx.live.createBadge(); _hud.badge = badge; _overlay.appendChild(badge.el); // honesty banner — the doctrine truth, always visible const honesty = document.createElement("div"); honesty.style.cssText = "font:10.5px ui-monospace,Menlo,monospace;color:#9fb1bf;line-height:1.5;" + "border-left:3px solid " + "#ff8fcf" + ";padding-left:8px;"; honesty.textContent = "organs carry the BEAT (work + receipts), NOT electrons · EXPERIMENTAL tier, " + "never proven · joules SAMPLE off-box · Ayni reciprocal, never net-positive · Λ = Conjecture 1"; _overlay.appendChild(honesty); // live field readout — each is a demo wired to a real JSON field const fields = document.createElement("div"); fields.style.cssText = "display:flex;flexDirection:column;gap:5px;margin-top:2px;"; fields.style.display = "flex"; fields.style.flexDirection = "column"; fields.style.gap = "5px"; const mk = (key, lbl) => { const f = _row(lbl); _hud[key] = f.val; fields.appendChild(f.row); }; mk("intakePosture", "intake · posture"); // DEMO #16 mk("gridPrice", "intake · grid_price (€/MWh)"); // DEMO #17 mk("gpuState", "intake · gpu_state"); // DEMO #18 mk("beats", "beats_last_cycle"); // DEMO #19 mk("credits", "reservoir · work_credits"); // DEMO #20 mk("receipt", "last_receipt_id"); // DEMO #21 mk("ayni", "ayni · intake=output=stored"); // DEMO #22 _overlay.appendChild(fields); // honesty chips row: joules_label (live) + organ EXPERIMENTAL tier -------- const chips = document.createElement("div"); chips.style.cssText = "display:flex;gap:6px;flex-wrap:wrap;margin-top:4px;align-items:center;"; _hud.joulesChip = _ctx.label.chip("SAMPLE", { text: "joules" }); _hud.organChip = _ctx.label.chip("STRUCTURAL-ONLY", { text: "organs EXPERIMENTAL" }); chips.appendChild(_hud.joulesChip); chips.appendChild(_hud.organChip); _overlay.appendChild(chips); // full doctrine legend (keeps all 4 honesty states + STRUCTURAL-ONLY token) const legend = _ctx.label.legend(); legend.style.opacity = "0.85"; legend.style.marginTop = "4px"; _overlay.appendChild(legend); (_ctx.container || document.body).appendChild(_overlay); } // --------------------------------------------------------------------------- // LIVE update — map the real /anatomy/loop JSON onto the scene. NEVER fabricate; // when the loop is degraded:true / gpu sleeping, render the honest degraded state. // --------------------------------------------------------------------------- function _onData(json, meta) { _last = json; _meta = meta; const THREE = _THREE; const degraded = !!(json && (json.degraded || (json.intake && json.intake.degraded))) || meta.state === "degraded"; const intake = (json && json.intake) || {}; const ayni = (json && json.ayni) || {}; const reservoir = (json && json.reservoir) || {}; const organs = (json && Array.isArray(json.organs)) ? json.organs : []; const beats = (json && typeof json.beats_last_cycle === "number") ? json.beats_last_cycle : 0; const credits = Number(reservoir.work_credits || 0); const receipt = (json && json.last_receipt_id) || ""; const joulesLabel = (json && json.joules_label) || (reservoir.joules_label) || "SAMPLE"; // DEMO #12 — beat-pulse envelope re-armed on each fresh receipt (a new cycle beat) if (receipt && receipt !== _lastReceipt) { _pulse = 1.0; _lastReceipt = receipt; } // DEMO #13 — ring + stream recolor: flowing pink vs honest DEGRADED gray ---- const flowColor = degraded ? C_DEGRADED : C_FLOW; if (_ringMat) { _ringMat.color.setHex(flowColor); _ringMat.emissive.setHex(flowColor); _ringMat.emissiveIntensity = degraded ? 0.15 : 0.5; _ringMat.opacity = degraded ? 0.5 : 0.92; } if (_beatMat) { _beatMat.color.setHex(flowColor); _beatMat.opacity = degraded ? 0.35 : 0.9; } // ---- organs: pulse on flowing=true; gray + idle when not flowing -------- organs.forEach((o) => { const name = (o && o.name || "").toUpperCase(); const node = _organs[name]; if (!node) return; const flowing = !!(o && o.flowing) && !degraded; node.flowing = flowing; node.coreMat.color.setHex(flowing ? C_FLOW : C_FLOW_DIM); node.coreMat.emissive.setHex(flowing ? C_FLOW : (degraded ? C_DEGRADED : C_FLOW_DIM)); node.coreMat.emissiveIntensity = flowing ? 0.85 : 0.25; if (o && o.note) node.group.userData.note = o.note; // EXPERIMENTAL note carried live }); // DEMO #14 — reservoir fill: scale to log-mapped work_credits (SAMPLE units) ---- if (_reservoirFill && _reservoir) { const tankH = _reservoir.userData.tankH; // log map so a 0..big credit range reads on a fixed tank; honest: 0 -> empty. const frac = credits > 0 ? Math.min(1, Math.log10(1 + credits) / 4) : 0; const h = Math.max(0.001, frac * tankH); _reservoirFill.scale.y = h; _reservoirFill.position.y = -tankH / 2 + h / 2; _reservoirMat.color.setHex(degraded ? C_DEGRADED : C_RESERVOIR); _reservoirMat.emissive.setHex(degraded ? C_DEGRADED : C_RESERVOIR); } // DEMO #15 — Ayni scale: balance the beam to LEVEL when reciprocal & balanced ---- // intake == output == stored is the doctrine invariant; never net-positive. if (_ayniBeam) { const i = Number(ayni.intake || 0), out = Number(ayni.output || 0), st = Number(ayni.stored || 0); const balanced = !!ayni.balanced && (i === out) && (out === st); // tilt proportional to the largest pairwise gap (level when balanced) ---- const span = Math.max(Math.abs(i - out), Math.abs(out - st), Math.abs(i - st)); const denom = Math.max(1, Math.abs(i) + Math.abs(out) + Math.abs(st)); let tilt = balanced ? 0 : Math.min(0.35, span / denom); if (degraded) tilt = 0; // degraded empty cycle balances trivially (0==0==0) _ayniBeam.userData.targetTilt = (out > st ? -tilt : tilt); const c = balanced ? C_AYNI : C_AYNI_OFF; _ayniBeam.material.color.setHex(c); _ayniBeam.material.emissive.setHex(c); if (_ayniL) { _ayniL.material.color.setHex(degraded ? C_DEGRADED : C_RESERVOIR); } if (_ayniR) { _ayniR.material.color.setHex(degraded ? C_DEGRADED : C_FLOW); } } // ---- HUD textual readouts (honest "—"/NO-LIVE-DATA when absent) ---------- const dash = (v) => (v === null || v === undefined || v === "") ? "—" : String(v); if (_hud.intakePosture) _hud.intakePosture.textContent = dash(intake.posture) + (degraded ? " (DEGRADED)" : ""); if (_hud.gridPrice) { const gp = intake.grid_price_eur_mwh; _hud.gridPrice.textContent = (gp === null || gp === undefined) ? "NO-LIVE-DATA" : String(gp); } if (_hud.gpuState) { const gs = dash(intake.gpu_state); _hud.gpuState.textContent = gs; _hud.gpuState.style.color = (gs === "sleeping" || gs === "unreachable") ? "#e8c074" : "#eef3f6"; } if (_hud.beats) _hud.beats.textContent = String(beats); if (_hud.credits) _hud.credits.textContent = credits.toLocaleString() + " (SAMPLE)"; if (_hud.receipt) { _hud.receipt.textContent = _fmtReceipt(receipt); _hud.receipt.title = receipt || ""; } if (_hud.ayni) { const i = Number(ayni.intake || 0), out = Number(ayni.output || 0), st = Number(ayni.stored || 0); const ok = !!ayni.balanced; _hud.ayni.textContent = `${i}=${out}=${st} ${ok ? "✓ balanced" : "✗ unbalanced"}`; _hud.ayni.style.color = ok ? "#39d3c4" : "#e8c074"; } // ---- live honesty chips ------------------------------------------------ if (_hud.joulesChip) _ctx.label.updateChip(_hud.joulesChip, joulesLabel, { text: "joules" }); if (_hud.organChip) { // organs stay EXPERIMENTAL-tier; show flowing count honestly const flowingN = organs.filter((o) => o && o.flowing).length; _ctx.label.updateChip(_hud.organChip, "STRUCTURAL-ONLY", { text: `organs EXPERIMENTAL (${flowingN}/${organs.length} flowing)` }); } } // --------------------------------------------------------------------------- // per-frame animation: circulate the stream, pulse organs, tick the scale. // --------------------------------------------------------------------------- function _frame() { const THREE = _THREE; _t += 0.016; _pulse *= 0.96; // beat envelope decays each frame; re-armed on new receipt const degraded = _meta && _meta.state === "degraded"; const flowSpeed = degraded ? 0.06 : 0.5; // beat stream circulation (demo #2 motion) -------------------------------- if (_beats) { const pos = _beats.geometry.attributes.position; for (let i = 0; i < BEAT_PARTICLES; i++) { _beatPhase[i] += flowSpeed * 0.016 * (0.6 + 0.8 * ((i % 7) / 7)); const ph = _beatPhase[i]; const jitter = 0.05 * Math.sin(ph * 9 + i); const p = _ringPos(THREE, ph, jitter); pos.array[i * 3] = p.x; pos.array[i * 3 + 1] = p.y; pos.array[i * 3 + 2] = p.z; } pos.needsUpdate = true; } // the single beat comet riding the ring (demo #3) ------------------------- if (_beatComet) { const ph = _t * (degraded ? 0.12 : 0.9); const p = _ringPos(THREE, ph, 0); _beatComet.position.copy(p); const s = 0.7 + 0.9 * _pulse; _beatComet.scale.setScalar(s); _beatComet.material.opacity = degraded ? 0.25 : (0.5 + 0.5 * _pulse); } // organ pulse on flowing (demo #4-6) ------------------------------------- Object.keys(_organs).forEach((name) => { const n = _organs[name]; if (!n) return; const beat = n.flowing ? (0.5 + 0.5 * Math.sin(_t * 4 + n.angle)) * (0.5 + _pulse) : 0; const s = 1 + 0.18 * beat; n.core.scale.setScalar(s); if (n.haloMat) n.haloMat.opacity = n.flowing ? 0.25 + 0.5 * beat : 0.0; if (n.halo) n.halo.scale.setScalar(1 + 0.25 * beat); }); // Ayni beam easing toward target tilt (demo #8) --------------------------- if (_ayniBeam) { const target = _ayniBeam.userData.targetTilt || 0; _ayniBeam.rotation.z += (target - _ayniBeam.rotation.z) * 0.08; if (_ayniL && _ayniR) { const t = _ayniBeam.rotation.z; _ayniL.position.y = -0.4 + Math.sin(t) * 2.0; _ayniR.position.y = -0.4 - Math.sin(t) * 2.0; } } // gentle whole-loop rotation for the Holograph "above/below plane" feel if (_root) _root.rotation.y += degraded ? 0.0008 : 0.0022; } // --------------------------------------------------------------------------- // mount / unmount // --------------------------------------------------------------------------- function mount(ctx) { _ctx = ctx; _stage = ctx.stage; _THREE = ctx.THREE; _t = 0; _pulse = 0; _lastReceipt = ""; _organs = {}; _hud = {}; _buildScene(); _buildHUD(); // enable the holographic bloom look when the backend supports it (no-op safe) try { _stage.setBloom && _stage.setBloom(true); } catch (_) {} _stage.onFrame(_frame); // WIRE TO LIVE DATA: poll the real loop endpoint, badge auto-synced. _handle = ctx.live.poll(ENDPOINT, 5000, _onData, { badge: _hud.badge }); return { id: ID, started: true }; } function unmount() { try { if (_handle) _handle.stop(); } catch (_) {} try { if (_overlay && _overlay.parentNode) _overlay.parentNode.removeChild(_overlay); } catch (_) {} try { if (_root && _stage) { _stage.scene.remove(_root); _disposeObj(_root); } } catch (_) {} try { _stage && _stage.setBloom && _stage.setBloom(false); } catch (_) {} _ctx = null; _stage = null; _THREE = null; _handle = null; _root = null; _overlay = null; _ring = null; _ringMat = null; _beats = null; _beatMat = null; _beatPhase = null; _beatComet = null; _organs = {}; _reservoir = null; _reservoirFill = null; _reservoirMat = null; _ayniGroup = null; _ayniBeam = null; _ayniL = null; _ayniR = null; _hud = {}; _last = null; _meta = { state: "init", label: null }; _lastReceipt = ""; } export default { id: ID, title: TITLE, endpoints: [ENDPOINT], mount, unmount };