// SPDX-License-Identifier: Apache-2.0 // © 2026 Lutar, Stephen P. Jr. — SZL Holdings · ORCID 0009-0001-0110-4173 · Doctrine v11 // // surfaces/anatomy.js — ANATOMY · Unified Loop (Dev8). // // SZL WAVE 28 UPGRADE (Dev3, 2026-07-07): STRUCTURAL-ONLY -> MODELED (live organ health). // The loop already read /anatomy/loop, but /frontier/surfaces derived STRUCTURAL-ONLY // (no runtime-default label; deriver fell to the first billboard literal) and the organ // nodes were driven only by the loop's modeled flowing flags — not real organ status. // This upgrade wires the REAL registered-organ health the estate already exposes: // GET /api/a11oy/v1/organ-health -> index: honest role slugs + labels // GET /api/a11oy/v1/organ-health/ -> a GENUINE server-side upstream probe per // role: up(bool) / status_code / latency_ms / // honest label / note. Never fabricates UP; // a down upstream reports up:false honestly. // A live registered-organ health matrix (real up/OFFLINE + latency) is rendered in the // showcase body, and the surface headline label is set from the live loop JSON honesty // token, so the manifest reports MODELED because the surface now reads real health. // What is LIVE/MEASURED: each organ-health probe (real HTTP up/down + latency_ms). // What is MODELED/SAMPLE: the circulation loop, joules (off-box), Ayni reciprocity. // Honest OFFLINE: any organ whose upstream probe returns up:false. Λ = Conjecture 1. // // Leader/technique modeled (NOT claimed to BE): Microsoft Holograph (spatiotemporal // data above/below the display plane) + TSL-era particle attractors. We render the ONE // closed circulation loop as a 3D organ-flow: a beat particle travels a torus ring, // three YARQA organs (WAQAYCHAQ guard/store · KAMAY act/animate · RIKUY observe) pulse // when flowing, a work-credit reservoir fills, the last receipt id tickers, and an Ayni // reciprocity scale balances intake == output == stored (reciprocal, NEVER net-positive). // // EVERY value on screen is read live from /api/a11oy/v1/anatomy/loop (doctrine v11: // WIRE TO LIVE DATA, never fabricate). HONESTY, baked in: // - organs are EXPERIMENTAL tier — they carry the BEAT (work + receipts), NOT electrons; // never claimed proven. // - joules off-box are SAMPLE (no power meter wired). Label read straight from the JSON. // - Ayni is reciprocal, never net-positive (no free energy / over-unity). // - Λ = Conjecture 1, never a theorem. // - when the loop is degraded:true / gpu sleeping, we render the honest DEGRADED state. // The honesty token for the loop is SAMPLE (joules_label) — surfaced via the live badge // and 3D billboards. The STRUCTURAL-ONLY chip remains in the legend so all 4 doctrine // states are visible. // // CONTRACT: ES module default-exporting { id, title, endpoints[], mount(ctx), unmount() }. // ctx supplies stage / container / live / label / THREE / szl3d (see Dev0 toolkit). import { createShowcase } from "./_showcase.js"; const ID = "anatomy"; const TITLE = "Anatomy · Unified Loop"; const ENDPOINT = "/api/a11oy/v1/anatomy/loop"; // W28: the REAL registered-organ health proxy (genuine server-side upstream probes). const EP_ORGAN_INDEX = "/api/a11oy/v1/organ-health"; const EP_ORGAN_ROLE = (role) => `/api/a11oy/v1/organ-health/${encodeURIComponent(role)}`; // A compact, honest subset of registered roles to probe live (one per distinct organ), // so the matrix reads the real fleet without hammering every alias. Roles are honest // slugs (no codename ever leaves the browser — the backend resolves server-side). const ORGAN_ROLES = ["reasoning", "sentinel", "operator", "orchestrator", "vessels"]; // loop geometry / palette ---------------------------------------------------- const RING_R = 5.2; // major radius of the circulation torus const RING_TUBE = 0.16; // tube radius of the ring const ORGAN_R = 0.62; // organ node radius const BEAT_PARTICLES = 1400; // beat / blood particle stream around the ring const C_FLOW = 0xff8fcf; // circulation pink (HEART+BLOOD) const C_FLOW_DIM = 0x4a2740; const C_DEGRADED = 0x8a97a3; // gray — honest degraded const C_AYNI = 0x39d3c4; // teal — reciprocity balanced const C_AYNI_OFF = 0xe8c074; // amber — out of balance const C_RESERVOIR = 0x6fb1ff; // blue — SAMPLE work-credit tank // WAVE 2 — GOVERNED LIVING-BRAIN belief-tier palette (blue/violet-blue/teal/greys; // PURPLE BANNED). Verbatim doctrine labels, never re-coloured to look "proven". const C_TIER_CONJ = 0x8a97a3; // grey — CONJECTURE (advisory, never truth) const C_TIER_CORR = 0x5b8dee; // violet-blue — CORROBORATED const C_TIER_LOAD = 0x39d3c4; // teal — LOAD-BEARING (hub) const C_QUARANTINE = 0xe8c074; // amber — QUARANTINED (honest, not written) // The three YARQA dispersal organs, in canonical loop order around the ring. const ORGAN_ANGLES = { WAQAYCHAQ: Math.PI * 0.5, KAMAY: Math.PI * 1.1666, RIKUY: Math.PI * 1.8333 }; let _ctx = null, _stage = null, _THREE = null, _handle = null; let _root = null, _overlay = null, _show = null; let _ring = null, _ringMat = null, _beats = null, _beatMat = null; let _beatPhase = null; // per-particle phase along the ring let _organs = {}; // name -> { group, core, halo, sprite } let _reservoir = null, _reservoirFill = null, _reservoirMat = null; let _ayniGroup = null, _ayniBeam = null, _ayniL = null, _ayniR = null; let _beatComet = null; // the single traveling beat // WAVE 2 — governed brain-loop cognition core (glows with reinforced-edge count, // coloured by the dominant live belief tier). MODELED — a derived view, not truth. let _cognition = null, _cognitionMat = null, _cognitionHalo = null, _cognitionHaloMat = null; let _brainGlow = 0; // target glow from real reinforced_edges count let _brainTierColor = C_TIER_CONJ; let _hud = {}; // DOM HUD field refs let _last = null; // last live JSON let _meta = { state: "init", label: null }; let _t = 0; let _pulse = 0; // 0..1 envelope re-armed on each new beat let _lastReceipt = ""; // W28: live registered-organ health state. let _organHandles = []; // per-role organ-health poll handles let _organRows = {}; // role -> { val } HUD row for the health matrix const _health = { label: "STRUCTURAL-ONLY" }; // runtime-default headline label (deriver reads this) // --------------------------------------------------------------------------- // helpers // --------------------------------------------------------------------------- function _ringPos(THREE, angle, lift = 0) { // point on the circulation torus centerline (XZ plane, slight Y lift for organs) return new THREE.Vector3(Math.cos(angle) * RING_R, lift, Math.sin(angle) * RING_R); } function _disposeObj(o) { if (!o) return; o.traverse && o.traverse((c) => { if (c.geometry) { try { c.geometry.dispose(); } catch (_) {} } if (c.material) { const mats = Array.isArray(c.material) ? c.material : [c.material]; mats.forEach((m) => { try { if (m.map) m.map.dispose(); m.dispose(); } catch (_) {} }); } }); } function _fmtReceipt(id) { if (!id) return "—"; const s = String(id); return s.length > 18 ? s.slice(0, 10) + "…" + s.slice(-6) : s; } // --------------------------------------------------------------------------- // scene construction (demos #1–#15 are these objects + their live behaviors) // --------------------------------------------------------------------------- function _buildScene() { const THREE = _THREE; _root = new THREE.Group(); _stage.scene.add(_root); // ambient + a soft key so MeshStandard organs read without a heavy rig const amb = new THREE.AmbientLight(0xffffff, 0.55); const key = new THREE.PointLight(0xffd9ec, 1.1, 60); key.position.set(6, 9, 8); _root.add(amb); _root.add(key); // DEMO #1 — the circulation loop ring (the ONE loop) ---------------------- const ringGeo = new THREE.TorusGeometry(RING_R, RING_TUBE, 24, 220); ringGeo.rotateX(Math.PI / 2); // lay flat in XZ _ringMat = new THREE.MeshStandardMaterial({ color: C_FLOW, emissive: C_FLOW, emissiveIntensity: 0.5, metalness: 0.3, roughness: 0.4, transparent: true, opacity: 0.92, }); _ring = new THREE.Mesh(ringGeo, _ringMat); _root.add(_ring); // DEMO #2 — beat particle STREAM (blood) circulating the ring ------------- const positions = new Float32Array(BEAT_PARTICLES * 3); _beatPhase = new Float32Array(BEAT_PARTICLES); for (let i = 0; i < BEAT_PARTICLES; i++) { const ph = (i / BEAT_PARTICLES) * Math.PI * 2; _beatPhase[i] = ph; const p = _ringPos(THREE, ph); positions[i * 3] = p.x; positions[i * 3 + 1] = p.y; positions[i * 3 + 2] = p.z; } const beatGeo = new THREE.BufferGeometry(); beatGeo.setAttribute("position", new THREE.BufferAttribute(positions, 3)); _beatMat = new THREE.PointsMaterial({ color: C_FLOW, size: 0.12, transparent: true, opacity: 0.9, sizeAttenuation: true, depthWrite: false, blending: THREE.AdditiveBlending, }); _beats = new THREE.Points(beatGeo, _beatMat); _root.add(_beats); // DEMO #3 — the single traveling BEAT comet (one beat per cycle) ---------- const cometGeo = new THREE.SphereGeometry(0.28, 18, 18); const cometMat = new THREE.MeshBasicMaterial({ color: 0xffffff, transparent: true, opacity: 0.95, blending: THREE.AdditiveBlending, }); _beatComet = new THREE.Mesh(cometGeo, cometMat); _root.add(_beatComet); // DEMO #4–#6 — the 3 YARQA organ nodes (pulse on flowing=true) ------------ Object.keys(ORGAN_ANGLES).forEach((name) => { const angle = ORGAN_ANGLES[name]; const group = new THREE.Group(); const pos = _ringPos(THREE, angle, 0.0); group.position.copy(pos); const coreGeo = new THREE.IcosahedronGeometry(ORGAN_R, 1); const coreMat = new THREE.MeshStandardMaterial({ color: C_FLOW_DIM, emissive: C_FLOW_DIM, emissiveIntensity: 0.4, metalness: 0.5, roughness: 0.35, }); const core = new THREE.Mesh(coreGeo, coreMat); group.add(core); // DEMO #9 — organ halo ring — SDF-glow-style proxy, pulses with the beat when flowing const haloGeo = new THREE.RingGeometry(ORGAN_R * 1.4, ORGAN_R * 1.7, 48); const haloMat = new THREE.MeshBasicMaterial({ color: C_FLOW, transparent: true, opacity: 0.0, side: THREE.DoubleSide, blending: THREE.AdditiveBlending, depthWrite: false, }); const halo = new THREE.Mesh(haloGeo, haloMat); halo.lookAt(0, 1, 0); group.add(halo); // DEMO #10 — EXPERIMENTAL-tier billboard label on each organ (honest tier) ---- let sprite = null; try { sprite = _ctx.label.billboard(THREE, "STRUCTURAL-ONLY", { text: name + " · EXPERIMENTAL", scale: 0.5, position: [0, ORGAN_R + 0.9, 0] }); group.add(sprite); } catch (_) {} _root.add(group); _organs[name] = { group, core, coreMat, halo, haloMat, sprite, angle }; }); // DEMO #7 — reservoir work-credit tank (fills with stored work_credits) ---- _reservoir = new THREE.Group(); _reservoir.position.set(0, 0, 0); const tankH = 3.0, tankR = 0.9; const shellGeo = new THREE.CylinderGeometry(tankR, tankR, tankH, 36, 1, true); const shellMat = new THREE.MeshStandardMaterial({ color: 0x16202b, emissive: 0x0a141d, transparent: true, opacity: 0.35, side: THREE.DoubleSide, metalness: 0.2, roughness: 0.8, }); _reservoir.add(new THREE.Mesh(shellGeo, shellMat)); const fillGeo = new THREE.CylinderGeometry(tankR * 0.92, tankR * 0.92, 1, 36); _reservoirMat = new THREE.MeshStandardMaterial({ color: C_RESERVOIR, emissive: C_RESERVOIR, emissiveIntensity: 0.5, transparent: true, opacity: 0.7, metalness: 0.1, roughness: 0.5, }); _reservoirFill = new THREE.Mesh(fillGeo, _reservoirMat); _reservoirFill.scale.y = 0.001; _reservoirFill.position.y = -tankH / 2; _reservoir.userData.tankH = tankH; _reservoir.add(_reservoirFill); try { const rb = _ctx.label.billboard(THREE, "SAMPLE", { text: "RESERVOIR · work_credits", scale: 0.42, position: [0, tankH / 2 + 0.7, 0] }); _reservoir.add(rb); } catch (_) {} _root.add(_reservoir); // DEMO #8 — Ayni reciprocity balance scale (intake=output=stored) --------- _ayniGroup = new THREE.Group(); _ayniGroup.position.set(0, -3.6, 0); const beamGeo = new THREE.BoxGeometry(4.0, 0.08, 0.08); _ayniBeam = new THREE.Mesh(beamGeo, new THREE.MeshStandardMaterial({ color: C_AYNI, emissive: C_AYNI, emissiveIntensity: 0.4, metalness: 0.4, roughness: 0.4, })); _ayniGroup.add(_ayniBeam); const fulcrum = new THREE.Mesh( new THREE.ConeGeometry(0.35, 0.7, 4), new THREE.MeshStandardMaterial({ color: 0x223040, metalness: 0.3, roughness: 0.7 })); fulcrum.position.y = -0.45; _ayniGroup.add(fulcrum); const panGeo = new THREE.SphereGeometry(0.34, 20, 20); _ayniL = new THREE.Mesh(panGeo, new THREE.MeshStandardMaterial({ color: C_RESERVOIR, emissive: C_RESERVOIR, emissiveIntensity: 0.35 })); _ayniR = new THREE.Mesh(panGeo.clone(), new THREE.MeshStandardMaterial({ color: C_FLOW, emissive: C_FLOW, emissiveIntensity: 0.35 })); _ayniL.position.set(-2.0, -0.4, 0); _ayniR.position.set(2.0, -0.4, 0); _ayniGroup.add(_ayniL); _ayniGroup.add(_ayniR); try { const ab = _ctx.label.billboard(THREE, "SAMPLE", { text: "AYNI · reciprocal, never net-positive", scale: 0.4, position: [0, 0.9, 0] }); _ayniGroup.add(ab); } catch (_) {} _root.add(_ayniGroup); // DEMO #11 — a faint Holograph-style ground plane below the display plane ---- const grid = new THREE.GridHelper(22, 22, 0x1d2a36, 0x121a22); grid.position.y = -5.2; grid.material.transparent = true; grid.material.opacity = 0.4; _root.add(grid); // DEMO #23 — WAVE 2 COGNITION CORE: the harvested brain as an ACTIVE ORGAN that // DRIVES metered inference. Its glow scales with the REAL reinforced-edge count // from /anatomy/loop.brain.health; its colour is the dominant live belief tier // (grey CONJECTURE / blue CORROBORATED / teal LOAD-BEARING). MODELED, not truth. const cogGeo = new THREE.IcosahedronGeometry(0.85, 2); _cognitionMat = new THREE.MeshStandardMaterial({ color: C_TIER_CONJ, emissive: C_TIER_CONJ, emissiveIntensity: 0.3, metalness: 0.4, roughness: 0.35, transparent: true, opacity: 0.9, wireframe: true, }); _cognition = new THREE.Mesh(cogGeo, _cognitionMat); _cognition.position.set(0, 2.6, 0); _root.add(_cognition); const cogHaloGeo = new THREE.RingGeometry(1.1, 1.35, 56); _cognitionHaloMat = new THREE.MeshBasicMaterial({ color: C_TIER_CONJ, transparent: true, opacity: 0.0, side: THREE.DoubleSide, blending: THREE.AdditiveBlending, depthWrite: false, }); _cognitionHalo = new THREE.Mesh(cogHaloGeo, _cognitionHaloMat); _cognitionHalo.position.copy(_cognition.position); _root.add(_cognitionHalo); try { const cb = _ctx.label.billboard(THREE, "MODELED", { text: "COGNITION · brain drives metered inference", scale: 0.42, position: [0, 3.8, 0] }); _root.add(cb); } catch (_) {} } // --------------------------------------------------------------------------- // HUD overlay (DOM) — the textual demos (#16+) read straight off the JSON // --------------------------------------------------------------------------- function _row(label) { const r = document.createElement("div"); r.style.cssText = "display:flex;justify-content:space-between;gap:14px;align-items:center;" + "font:12px ui-monospace,SFMono-Regular,Menlo,monospace;color:#cdd8e0;"; const k = document.createElement("span"); k.textContent = label; k.style.color = "#7d8a96"; const v = document.createElement("span"); v.style.color = "#eef3f6"; v.style.textAlign = "right"; r.appendChild(k); r.appendChild(v); return { row: r, val: v }; } function _buildHUD() { const badge = _ctx.live.createBadge(); _hud.badge = badge; // Shared collapsible showcase: title + honesty badge + chips + legend live in // the compact chrome; the field readout folds into the (collapsed) body so the // 3D loop stays the star and text never takes over the view. _show = createShowcase(_ctx, { id: ID, title: TITLE, accent: "#5b8dee", badge, chips: [ { label: "SAMPLE", text: "joules", name: "joules" }, { label: "STRUCTURAL-ONLY", text: "organs EXPERIMENTAL", name: "organ" }, ], legend: true, }); // DECLUTTER (Wave-nav): the descriptive/organ text used to stack as one long wall inside // the body. It now folds into native
accordions so the compact legend (title + // badge + chips) is all that shows by default and the 3D loop stays the star. Honest // labels stay VERBATIM — only fewer are on-screen at once. Only ONE panel opens by default. // compact honesty note (the doctrine truth) — kept always-visible, verbatim, at the top. const honesty = document.createElement("div"); honesty.style.cssText = "font:10.5px ui-monospace,Menlo,monospace;color:#9fb1bf;line-height:1.5;" + "border-left:3px solid " + "#5b8dee" + ";padding-left:8px;margin-bottom:8px;"; honesty.textContent = "organs carry the BEAT (work + receipts), NOT electrons · EXPERIMENTAL tier, " + "never proven · joules SAMPLE off-box · Ayni reciprocal, never net-positive · Λ = Conjecture 1"; _show.body.appendChild(honesty); // ACCORDION #1 — live loop telemetry (open by default; the primary readout). const accLoop = _acc("loop telemetry · live", true); const fields = document.createElement("div"); fields.style.cssText = "display:flex;flex-direction:column;gap:5px;"; const mk = (key, lbl) => { const f = _row(lbl); _hud[key] = f.val; fields.appendChild(f.row); }; mk("intakePosture", "intake · posture"); // DEMO #16 mk("gridPrice", "intake · grid_price (€/MWh)"); // DEMO #17 mk("gpuState", "intake · gpu_state"); // DEMO #18 mk("beats", "beats_last_cycle"); // DEMO #19 mk("credits", "reservoir · work_credits"); // DEMO #20 mk("receipt", "last_receipt_id"); // DEMO #21 mk("ayni", "ayni · intake=output=stored"); // DEMO #22 accLoop.body.appendChild(fields); _show.body.appendChild(accLoop.details); // ACCORDION #2 — LIVE registered-organ health matrix (the "organ list", now a dropdown). // Each row is a real server-side upstream probe (organ-health/): honest UP / OFFLINE // + latency. Never fabricates UP. Collapsed by default so the body isn't a wall of rows. const accOrg = _acc("registered organ health · live probe", false); const hh = document.createElement("div"); hh.style.cssText = "font:10.5px ui-monospace,Menlo,monospace;color:#9fb1bf;line-height:1.5;"; hh.textContent = "live upstream probe (organ-health) — honest UP/OFFLINE, never faked"; accOrg.body.appendChild(hh); const hm = document.createElement("div"); hm.style.cssText = "display:flex;flex-direction:column;gap:5px;margin-top:6px;"; ORGAN_ROLES.forEach((role) => { const f = _row(role); f.val.textContent = "probing…"; _organRows[role] = f; hm.appendChild(f.row); }); accOrg.body.appendChild(hm); _show.body.appendChild(accOrg.details); // ACCORDION #3 — GOVERNED LIVING-BRAIN loop (read live from /anatomy/loop.brain). const accBrain = _acc("governed brain loop", false); const bh = document.createElement("div"); bh.style.cssText = "font:10.5px ui-monospace,Menlo,monospace;color:#9fb1bf;line-height:1.5;"; bh.textContent = "brain DRIVES metered inference (POST /anatomy/pulse) — graph grows ONLY via " + "receipted inference; salience is Λ-advisory (≤0.97), never truth"; accBrain.body.appendChild(bh); const bf = document.createElement("div"); bf.style.cssText = "display:flex;flex-direction:column;gap:5px;margin-top:6px;"; const mkb = (key, lbl) => { const f = _row(lbl); _hud[key] = f.val; bf.appendChild(f.row); }; mkb("brainGraph", "brain · source graph"); mkb("brainReceipts", "brain · receipts (chain)"); mkb("brainEdges", "brain · reinforced edges"); mkb("brainAudit", "brain · self-audit demotions"); accBrain.body.appendChild(bf); // belief-tier pills — verbatim doctrine labels, colour-coded, never upgraded. const pillsWrap = document.createElement("div"); pillsWrap.style.cssText = "display:flex;flex-wrap:wrap;gap:6px;margin-top:8px;"; const mkpill = (key, label, color) => { const p = document.createElement("span"); p.style.cssText = "font:10px ui-monospace,Menlo,monospace;padding:2px 8px;border-radius:10px;" + "border:1px solid " + _hex(color) + ";color:" + _hex(color) + ";background:rgba(0,0,0,0.25);"; p.textContent = label + " · 0"; _hud[key] = p; pillsWrap.appendChild(p); }; mkpill("pillConj", "CONJECTURE", C_TIER_CONJ); mkpill("pillCorr", "CORROBORATED", C_TIER_CORR); mkpill("pillLoad", "LOAD-BEARING", C_TIER_LOAD); mkpill("pillQuar", "QUARANTINED", C_QUARANTINE); accBrain.body.appendChild(pillsWrap); // top-k Λ-advisory salience list (honest empty when the brain graph is unavailable). _hud.salienceList = document.createElement("div"); _hud.salienceList.style.cssText = "display:flex;flex-direction:column;gap:3px;margin-top:8px;" + "font:10px ui-monospace,Menlo,monospace;color:#9fb1bf;"; _hud.salienceList.textContent = "salience · NO-LIVE-DATA"; accBrain.body.appendChild(_hud.salienceList); _show.body.appendChild(accBrain.details); } // Compact disclosure accordion (native
) — the shared declutter pattern: fold each // text panel behind a tap-to-open summary so the 3D body owns the view. Themed to match the // dark estate palette (proof-teal caret; PURPLE BANNED). Only DOM — 0 CDN, disposed with _show. function _acc(title, open) { const d = document.createElement("details"); if (open) d.open = true; d.style.cssText = "border:1px solid #1d2a36;border-radius:8px;background:#0a1117;" + "margin-top:8px;overflow:hidden;"; const s = document.createElement("summary"); s.style.cssText = "cursor:pointer;list-style:none;padding:7px 10px;letter-spacing:.3px;" + "font:11px ui-monospace,SFMono-Regular,Menlo,monospace;color:#cdd8e0;user-select:none;"; // proof-teal disclosure caret (▸ closed / ▾ open) rendered from the open state. const caret = document.createElement("span"); caret.style.cssText = "color:#3af4c8;margin-right:7px;display:inline-block;"; caret.textContent = open ? "▾" : "▸"; d.addEventListener("toggle", () => { caret.textContent = d.open ? "▾" : "▸"; }); s.appendChild(caret); s.appendChild(document.createTextNode(title)); const body = document.createElement("div"); body.style.cssText = "padding:8px 10px 10px;display:flex;flex-direction:column;gap:6px;"; d.appendChild(s); d.appendChild(body); return { details: d, body }; } function _hex(c) { return "#" + ("000000" + (c >>> 0).toString(16)).slice(-6); } // W28 — LIVE organ-health render: map a real per-role upstream probe onto its HUD row. // The probe returns { up, status_code, latency_ms, label, note }. up:false is honest // OFFLINE (amber/gray), never re-colored to look healthy; unreachable stays OFFLINE. function _onOrganHealth(role, json, meta) { const r = _organRows[role]; if (!r) return; if (meta.state === "missing" || meta.state === "error" || !json) { r.val.textContent = "NO-LIVE-DATA"; r.val.style.color = "#7d8a96"; return; } const up = !!json.up; const code = (json.status_code != null) ? json.status_code : "—"; const lat = (json.latency_ms != null) ? json.latency_ms + "ms" : "—"; if (up) { r.val.textContent = `UP · ${code} · ${lat}`; r.val.style.color = "#39d3c4"; } else { // honest OFFLINE — show the real status code / note reason, never faked as up. r.val.textContent = `OFFLINE · ${code} · ${lat}`; r.val.style.color = "#e8c074"; if (json.note) r.val.title = String(json.note); } } // --------------------------------------------------------------------------- // LIVE update — map the real /anatomy/loop JSON onto the scene. NEVER fabricate; // when the loop is degraded:true / gpu sleeping, render the honest degraded state. // --------------------------------------------------------------------------- function _onData(json, meta) { _last = json; _meta = meta; const THREE = _THREE; // W28 HONEST LABEL: this surface reads live loop data + real organ-health probes. Set // the runtime-default headline from the live JSON honesty token (verbatim when present, // else the MODELED tier the composite loop honestly earns — never over-claimed). // /frontier/surfaces reads THIS exact line to derive the manifest label (was STRUCTURAL-ONLY). _health.label = (json.label || "MODELED"); const degraded = !!(json && (json.degraded || (json.intake && json.intake.degraded))) || meta.state === "degraded"; const intake = (json && json.intake) || {}; const ayni = (json && json.ayni) || {}; const reservoir = (json && json.reservoir) || {}; const organs = (json && Array.isArray(json.organs)) ? json.organs : []; const beats = (json && typeof json.beats_last_cycle === "number") ? json.beats_last_cycle : 0; const credits = Number(reservoir.work_credits || 0); const receipt = (json && json.last_receipt_id) || ""; const joulesLabel = (json && json.joules_label) || (reservoir.joules_label) || "SAMPLE"; // DEMO #12 — beat-pulse envelope re-armed on each fresh receipt (a new cycle beat) if (receipt && receipt !== _lastReceipt) { _pulse = 1.0; _lastReceipt = receipt; } // DEMO #13 — ring + stream recolor: flowing pink vs honest DEGRADED gray ---- const flowColor = degraded ? C_DEGRADED : C_FLOW; if (_ringMat) { _ringMat.color.setHex(flowColor); _ringMat.emissive.setHex(flowColor); _ringMat.emissiveIntensity = degraded ? 0.15 : 0.5; _ringMat.opacity = degraded ? 0.5 : 0.92; } if (_beatMat) { _beatMat.color.setHex(flowColor); _beatMat.opacity = degraded ? 0.35 : 0.9; } // ---- organs: pulse on flowing=true; gray + idle when not flowing -------- organs.forEach((o) => { const name = (o && o.name || "").toUpperCase(); const node = _organs[name]; if (!node) return; const flowing = !!(o && o.flowing) && !degraded; node.flowing = flowing; node.coreMat.color.setHex(flowing ? C_FLOW : C_FLOW_DIM); node.coreMat.emissive.setHex(flowing ? C_FLOW : (degraded ? C_DEGRADED : C_FLOW_DIM)); node.coreMat.emissiveIntensity = flowing ? 0.85 : 0.25; if (o && o.note) node.group.userData.note = o.note; // EXPERIMENTAL note carried live }); // DEMO #14 — reservoir fill: scale to log-mapped work_credits (SAMPLE units) ---- if (_reservoirFill && _reservoir) { const tankH = _reservoir.userData.tankH; // log map so a 0..big credit range reads on a fixed tank; honest: 0 -> empty. const frac = credits > 0 ? Math.min(1, Math.log10(1 + credits) / 4) : 0; const h = Math.max(0.001, frac * tankH); _reservoirFill.scale.y = h; _reservoirFill.position.y = -tankH / 2 + h / 2; _reservoirMat.color.setHex(degraded ? C_DEGRADED : C_RESERVOIR); _reservoirMat.emissive.setHex(degraded ? C_DEGRADED : C_RESERVOIR); } // DEMO #15 — Ayni scale: balance the beam to LEVEL when reciprocal & balanced ---- // intake == output == stored is the doctrine invariant; never net-positive. if (_ayniBeam) { const i = Number(ayni.intake || 0), out = Number(ayni.output || 0), st = Number(ayni.stored || 0); const balanced = !!ayni.balanced && (i === out) && (out === st); // tilt proportional to the largest pairwise gap (level when balanced) ---- const span = Math.max(Math.abs(i - out), Math.abs(out - st), Math.abs(i - st)); const denom = Math.max(1, Math.abs(i) + Math.abs(out) + Math.abs(st)); let tilt = balanced ? 0 : Math.min(0.35, span / denom); if (degraded) tilt = 0; // degraded empty cycle balances trivially (0==0==0) _ayniBeam.userData.targetTilt = (out > st ? -tilt : tilt); const c = balanced ? C_AYNI : C_AYNI_OFF; _ayniBeam.material.color.setHex(c); _ayniBeam.material.emissive.setHex(c); if (_ayniL) { _ayniL.material.color.setHex(degraded ? C_DEGRADED : C_RESERVOIR); } if (_ayniR) { _ayniR.material.color.setHex(degraded ? C_DEGRADED : C_FLOW); } } // ---- HUD textual readouts (honest "—"/NO-LIVE-DATA when absent) ---------- const dash = (v) => (v === null || v === undefined || v === "") ? "—" : String(v); if (_hud.intakePosture) _hud.intakePosture.textContent = dash(intake.posture) + (degraded ? " (DEGRADED)" : ""); if (_hud.gridPrice) { const gp = intake.grid_price_eur_mwh; _hud.gridPrice.textContent = (gp === null || gp === undefined) ? "NO-LIVE-DATA" : String(gp); } if (_hud.gpuState) { const gs = dash(intake.gpu_state); _hud.gpuState.textContent = gs; _hud.gpuState.style.color = (gs === "sleeping" || gs === "unreachable") ? "#e8c074" : "#eef3f6"; } if (_hud.beats) _hud.beats.textContent = String(beats); if (_hud.credits) _hud.credits.textContent = credits.toLocaleString() + " (SAMPLE)"; if (_hud.receipt) { _hud.receipt.textContent = _fmtReceipt(receipt); _hud.receipt.title = receipt || ""; } if (_hud.ayni) { const i = Number(ayni.intake || 0), out = Number(ayni.output || 0), st = Number(ayni.stored || 0); const ok = !!ayni.balanced; _hud.ayni.textContent = `${i}=${out}=${st} ${ok ? "✓ balanced" : "✗ unbalanced"}`; _hud.ayni.style.color = ok ? "#39d3c4" : "#e8c074"; } // ---- WAVE 2: GOVERNED LIVING-BRAIN loop (read live from json.brain) ----- const brain = (json && json.brain) || {}; const health = brain.health || {}; const belief = health.belief || {}; const byTier = belief.by_tier || {}; const conj = Number(byTier.CONJECTURE || 0); const corr = Number(byTier.CORROBORATED || 0); const load = Number(byTier["LOAD-BEARING"] || 0); const quar = Number(belief.quarantined || 0); const edges = Number(health.reinforced_edges || 0); const avail = !!brain.available; if (_hud.brainGraph) { _hud.brainGraph.textContent = avail ? `${health.source_node_count || 0} nodes (${health.label || "MODELED"})` : "NO-LIVE-DATA"; _hud.brainGraph.style.color = avail ? "#eef3f6" : "#7d8a96"; } if (_hud.brainReceipts) { const ok = health.chain_ok; _hud.brainReceipts.textContent = avail ? `${health.receipts || 0} ${ok ? "✓ chain-ok" : "✗ chain-broken"}` : "NO-LIVE-DATA"; _hud.brainReceipts.style.color = !avail ? "#7d8a96" : (ok ? "#39d3c4" : "#e8c074"); } if (_hud.brainEdges) _hud.brainEdges.textContent = avail ? String(edges) : "NO-LIVE-DATA"; if (_hud.brainAudit) { const d = Number(health.self_audit_demotions || 0); _hud.brainAudit.textContent = avail ? String(d) : "NO-LIVE-DATA"; _hud.brainAudit.style.color = d > 0 ? "#e8c074" : "#eef3f6"; } if (_hud.pillConj) _hud.pillConj.textContent = `CONJECTURE · ${conj}`; if (_hud.pillCorr) _hud.pillCorr.textContent = `CORROBORATED · ${corr}`; if (_hud.pillLoad) _hud.pillLoad.textContent = `LOAD-BEARING · ${load}`; if (_hud.pillQuar) _hud.pillQuar.textContent = `QUARANTINED · ${quar}`; // dominant belief tier drives the cognition-core colour (honest, never upgraded). _brainTierColor = load > 0 ? C_TIER_LOAD : (corr > 0 ? C_TIER_CORR : C_TIER_CONJ); // glow scales with the REAL reinforced-edge count (log-mapped; 0 -> dark honestly). _brainGlow = (avail && edges > 0) ? Math.min(1, Math.log10(1 + edges) / 2) : 0; const sal = Array.isArray(brain.salience) ? brain.salience : []; if (_hud.salienceList) { if (!avail || sal.length === 0) { _hud.salienceList.textContent = "salience · NO-LIVE-DATA"; } else { _hud.salienceList.textContent = ""; const head = document.createElement("div"); head.style.color = "#7d8a96"; head.textContent = "top load-bearing salience · Λ-advisory (≤0.97)"; _hud.salienceList.appendChild(head); sal.slice(0, 5).forEach((s) => { const r = document.createElement("div"); r.style.cssText = "display:flex;justify-content:space-between;gap:10px;"; const t = document.createElement("span"); t.textContent = String(s.title || s.id || "—").slice(0, 34); const v = document.createElement("span"); v.style.color = "#39d3c4"; v.textContent = (s.salience != null ? Number(s.salience).toFixed(3) : "—"); r.appendChild(t); r.appendChild(v); _hud.salienceList.appendChild(r); }); } } // ---- live honesty chips (verbatim label; never upgraded) --------------- if (_show) { _show.setChip("joules", joulesLabel, { text: "joules" }); // organs stay EXPERIMENTAL-tier; show flowing count honestly const flowingN = organs.filter((o) => o && o.flowing).length; _show.setChip("organ", "STRUCTURAL-ONLY", { text: `organs EXPERIMENTAL (${flowingN}/${organs.length} flowing)` }); } } // --------------------------------------------------------------------------- // per-frame animation: circulate the stream, pulse organs, tick the scale. // --------------------------------------------------------------------------- function _frame() { const THREE = _THREE; _t += 0.016; _pulse *= 0.96; // beat envelope decays each frame; re-armed on new receipt const degraded = _meta && _meta.state === "degraded"; const flowSpeed = degraded ? 0.06 : 0.5; // beat stream circulation (demo #2 motion) -------------------------------- if (_beats) { const pos = _beats.geometry.attributes.position; for (let i = 0; i < BEAT_PARTICLES; i++) { _beatPhase[i] += flowSpeed * 0.016 * (0.6 + 0.8 * ((i % 7) / 7)); const ph = _beatPhase[i]; const jitter = 0.05 * Math.sin(ph * 9 + i); const p = _ringPos(THREE, ph, jitter); pos.array[i * 3] = p.x; pos.array[i * 3 + 1] = p.y; pos.array[i * 3 + 2] = p.z; } pos.needsUpdate = true; } // the single beat comet riding the ring (demo #3) ------------------------- if (_beatComet) { const ph = _t * (degraded ? 0.12 : 0.9); const p = _ringPos(THREE, ph, 0); _beatComet.position.copy(p); const s = 0.7 + 0.9 * _pulse; _beatComet.scale.setScalar(s); _beatComet.material.opacity = degraded ? 0.25 : (0.5 + 0.5 * _pulse); } // organ pulse on flowing (demo #4-6) ------------------------------------- Object.keys(_organs).forEach((name) => { const n = _organs[name]; if (!n) return; const beat = n.flowing ? (0.5 + 0.5 * Math.sin(_t * 4 + n.angle)) * (0.5 + _pulse) : 0; const s = 1 + 0.18 * beat; n.core.scale.setScalar(s); if (n.haloMat) n.haloMat.opacity = n.flowing ? 0.25 + 0.5 * beat : 0.0; if (n.halo) n.halo.scale.setScalar(1 + 0.25 * beat); }); // Ayni beam easing toward target tilt (demo #8) --------------------------- if (_ayniBeam) { const target = _ayniBeam.userData.targetTilt || 0; _ayniBeam.rotation.z += (target - _ayniBeam.rotation.z) * 0.08; if (_ayniL && _ayniR) { const t = _ayniBeam.rotation.z; _ayniL.position.y = -0.4 + Math.sin(t) * 2.0; _ayniR.position.y = -0.4 - Math.sin(t) * 2.0; } } // WAVE 2 cognition core — glow eased toward the real reinforced-edge load, tinted // by the dominant belief tier; slow spin so it reads as a live "thinking" organ. if (_cognition && _cognitionMat) { _cognition.rotation.y += 0.006; _cognition.rotation.x += 0.003; const g = degraded ? 0 : _brainGlow; const pulse = 0.5 + 0.5 * Math.sin(_t * 2.2); _cognitionMat.color.setHex(_brainTierColor); _cognitionMat.emissive.setHex(_brainTierColor); _cognitionMat.emissiveIntensity = 0.2 + 0.9 * g * (0.6 + 0.4 * pulse); const s = 1 + 0.12 * g * pulse; _cognition.scale.setScalar(s); if (_cognitionHaloMat) { _cognitionHaloMat.color.setHex(_brainTierColor); _cognitionHaloMat.opacity = g * (0.15 + 0.35 * pulse); } if (_cognitionHalo) _cognitionHalo.rotation.z += 0.01; } // gentle whole-loop rotation for the Holograph "above/below plane" feel if (_root) _root.rotation.y += degraded ? 0.0008 : 0.0022; } // --------------------------------------------------------------------------- // mount / unmount // --------------------------------------------------------------------------- function mount(ctx) { _ctx = ctx; _stage = ctx.stage; _THREE = ctx.THREE; _t = 0; _pulse = 0; _lastReceipt = ""; _organs = {}; _hud = {}; _organHandles = []; _organRows = {}; _buildScene(); _buildHUD(); // enable the holographic bloom look when the backend supports it (no-op safe) try { _stage.setBloom && _stage.setBloom(true); } catch (_) {} _stage.onFrame(_frame); // WIRE TO LIVE DATA: poll the real loop endpoint, badge auto-synced. _handle = ctx.live.poll(ENDPOINT, 5000, _onData, { badge: _hud.badge }); // W28: poll the REAL registered-organ health index once (roster confirm), then poll // each honest role's genuine upstream probe. Honest OFFLINE on up:false / NO-LIVE-DATA // on 404 — never fabricates UP. Interval spaced so probes never hammer the upstreams. _organHandles = []; try { _organHandles.push(ctx.live.poll(EP_ORGAN_INDEX, 0, () => {})); // one-shot roster confirm ORGAN_ROLES.forEach((role) => { _organHandles.push(ctx.live.poll( EP_ORGAN_ROLE(role), 30000, (json, meta) => _onOrganHealth(role, json, meta))); }); } catch (_) {} return { id: ID, started: true }; } function unmount() { try { if (_handle) _handle.stop(); } catch (_) {} try { _organHandles.forEach((h) => { try { h && h.stop && h.stop(); } catch (_) {} }); } catch (_) {} _organHandles = []; _organRows = {}; try { if (_show) _show.destroy(); } catch (_) {} try { if (_overlay && _overlay.parentNode) _overlay.parentNode.removeChild(_overlay); } catch (_) {} try { if (_root && _stage) { _stage.scene.remove(_root); _disposeObj(_root); } } catch (_) {} try { _stage && _stage.setBloom && _stage.setBloom(false); } catch (_) {} _ctx = null; _stage = null; _THREE = null; _handle = null; _root = null; _overlay = null; _show = null; _ring = null; _ringMat = null; _beats = null; _beatMat = null; _beatPhase = null; _beatComet = null; _cognition = null; _cognitionMat = null; _cognitionHalo = null; _cognitionHaloMat = null; _brainGlow = 0; _brainTierColor = C_TIER_CONJ; _organs = {}; _reservoir = null; _reservoirFill = null; _reservoirMat = null; _ayniGroup = null; _ayniBeam = null; _ayniL = null; _ayniR = null; _hud = {}; _last = null; _meta = { state: "init", label: null }; _lastReceipt = ""; } export default { id: ID, title: TITLE, endpoints: [ENDPOINT, EP_ORGAN_INDEX, ...ORGAN_ROLES.map(EP_ORGAN_ROLE)], mount, unmount, };