// SPDX-License-Identifier: Apache-2.0 // © 2026 Lutar, Stephen P. Jr. — SZL Holdings · ORCID 0009-0001-0110-4173 · Doctrine v11 // // surfaces/brainbody.js — ANATOMY · BODY LIT BY THE BRAIN (Wave O, Dev 3). // // The founder's vision: "I want my Brain harnessing and giving energy to the whole // ecosystem." This surface renders that literally — a central BRAIN CORE pulses and // radiates light down "nerves" to a ring of organs, and EACH ORGAN'S BRIGHTNESS is // driven by the real Brain pulse (Dev-1 GET /api/a11oy/v1/brain/pulse) and its energy // allocation (Dev-2 GET /api/a11oy/v1/brain/energy), composed server-side by // GET /api/a11oy/v1/frontier/brainbody (this Dev's thin backend, szl_brainbody.py). // // WHAT IS LIT BY THE BRAIN: // - BRAIN CORE — pulses at the pulse's activity; teal + bright when the pulse is // LIVE, dim grey when UNAVAILABLE. It is the light SOURCE. // - EACH ORGAN — a node on the body ring whose emissive brightness = its per-organ // value from the pulse (activity) blended with its energy allocation. A pulse of // light travels the nerve from the Brain to each LIT organ every beat. // - HONEST PER-ORGAN LABELS — every organ shows LIVE / MODELED / UNAVAILABLE // VERBATIM. An UNAVAILABLE organ is DARK + still; it is NEVER shown alive. // // HONESTY (Zero-Bandaid Law): the Brain hub/energy PRs may not be merged in this // runtime. The backend composes with a guarded fallback and returns honest // UNAVAILABLE when a source is absent — so this surface renders a DARK body rather // than a fabricated living one. Nothing here fabricates a pulse, a joule, or a lit // organ. Λ = Conjecture 1 (advisory, grey, never green); trust ceiling 0.97 (never // 1.0). Nothing touches the locked-8. ZERO PURPLE. three via ctx.THREE (0 CDN). // // Surface export shape mirrors sovereign.js / evalarena.js exactly: // export default { id, title, endpoints, mount, unmount } import { createShowcase } from "./_showcase.js"; const ID = "brainbody"; const TITLE = "Anatomy · Body lit by the Brain"; const EP_PANEL = "/api/a11oy/v1/frontier/brainbody"; // this Dev's composer const EP_PULSE = "/api/a11oy/v1/brain/pulse"; // Dev-1 (read server-side) const EP_ENERGY = "/api/a11oy/v1/brain/energy"; // Dev-2 (read server-side) // data-viz hues — purple BANNED const C_LIVE = 0x3af4c8; // proof-teal (LIVE — organ lit by the Brain) const C_MODELED = 0x5b8dee; // lattice-blue (MODELED — dimmer, honest) const C_DOWN = 0x2b3542; // dark slate (UNAVAILABLE — dark, never alive) const C_BRAIN = 0x8fdcff; // light blue (Brain core — the light source) const C_NERVE = 0x1b3a44; // nerve edge (idle) const BRAIN_R = 1.05, RING_R = 5.4; let _stage=null,_THREE=null,_ctx=null,_group=null,_overlay=null; let _frameReg=false,_polls=[],_badge=null,_plain=false,_t0=0,_show=null; let _brain=null,_brainGlow=null,_nerves=[],_organs=[]; // _organs: [{mesh,glow,nerve,comet,data}] const S = { label:"UNAVAILABLE", state:"init", pulseOk:false, pulseLabel:"UNAVAILABLE", pulseSource:null, pulseNote:null, energyOk:false, energyLabel:"UNAVAILABLE", energySource:null, energyNote:null, organs:[], // [{id,organ,role,label,brightness,activity,energy_alloc,lit_by_brain}] summary:{organs_total:0,organs_lit:0,live:0,modeled:0,unavailable:0}, signMode:null, signed:false, }; function _colFor(label){ if(label==="LIVE") return C_LIVE; if(label==="MODELED") return C_MODELED; return C_DOWN; } function mount(ctx){ _ctx=ctx; _stage=ctx.stage; _THREE=ctx.THREE; _group=new _THREE.Group(); _stage.scene.add(_group); try{ _stage.camera.position.set(0,3.5,14); }catch(_){} try{ if(_stage.controls&&_stage.controls.target){ _stage.controls.target.set(0,0.2,0); _stage.controls.update(); } }catch(_){} try{ _stage.setBloom&&_stage.setBloom(true); }catch(_){} _t0=(typeof performance!=="undefined"?performance.now():Date.now()); _badge=ctx.live.createBadge(); _buildOverlay(ctx); _buildBrain(); // GET the composed panel — the CORE poll. It reads the Brain pulse (Dev-1) + energy // (Dev-2) server-side and returns per-organ lighting; degrades to honest UNAVAILABLE. _polls.push(ctx.live.poll(EP_PANEL, 8000, _onPanel, { badge:_badge, onState:(m)=>{ S.state=m.state; _paintOverlay(); }, })); if(!_frameReg&&_stage.onFrame){ _stage.onFrame(_animate); _frameReg=true; } _paintOverlay(); return { id:ID, started:true }; } function _readLabel(j){ const l=(j&&j.label!=null)?j.label:"UNAVAILABLE"; return String(l).toUpperCase(); } function _onPanel(j){ if(!j){ S.state="error"; _paintOverlay(); return; } S.label=_readLabel(j); const pu=j.pulse||{}, en=j.energy||{}; S.pulseOk=(pu.ok===true); S.pulseLabel=String(pu.label||"UNAVAILABLE").toUpperCase(); S.pulseSource=pu.source||null; S.pulseNote=pu.note||pu.dependency||null; S.energyOk=(en.ok===true); S.energyLabel=String(en.label||"UNAVAILABLE").toUpperCase(); S.energySource=en.source||null; S.energyNote=en.note||en.dependency||null; S.organs=Array.isArray(j.organs)?j.organs:[]; S.summary=j.summary||S.summary; const sr=j.signed_receipt||{}; S.signMode=sr.sign_mode||null; S.signed=(sr.signed===true); _rebuildOrgans(); _paintScene(); _paintOverlay(); } // --------------------------------------------------------------------------- // scene // --------------------------------------------------------------------------- function _buildBrain(){ const cg=new _THREE.SphereGeometry(BRAIN_R,40,40); const cm=new _THREE.MeshStandardMaterial({ color:C_DOWN,emissive:C_DOWN,emissiveIntensity:0.2,metalness:0.12,roughness:0.45 }); _brain=new _THREE.Mesh(cg,cm); _brain.position.set(0,0,0); _brain.userData={role:"brain-core"}; _group.add(_brain); const gg=new _THREE.SphereGeometry(BRAIN_R*1.5,24,24); const gm=new _THREE.MeshBasicMaterial({ color:C_BRAIN,transparent:true,opacity:0.06,blending:_THREE.AdditiveBlending,depthWrite:false }); _brainGlow=new _THREE.Mesh(gg,gm); _group.add(_brainGlow); } function _disposeOrgans(){ _organs.forEach((o)=>{ [o.mesh,o.glow,o.nerve,o.comet].forEach((m)=>{ if(!m)return; try{ if(m.geometry&&m.geometry.dispose)m.geometry.dispose(); }catch(_){} try{ const ms=Array.isArray(m.material)?m.material:[m.material]; ms.forEach((x)=>{if(x&&x.dispose)x.dispose();}); }catch(_){} try{ _group.remove(m); }catch(_){} }); }); _organs=[]; _nerves=[]; } function _rebuildOrgans(){ if(!_group||!_THREE)return; _disposeOrgans(); const n=S.organs.length||1; S.organs.forEach((d,i)=>{ const ang=(i/n)*Math.PI*2; const px=Math.cos(ang)*RING_R, pz=Math.sin(ang)*RING_R, py=0.6*Math.sin(ang*1.3); const col=_colFor(d.label); // organ node const og=new _THREE.SphereGeometry(0.5,22,22); const om=new _THREE.MeshStandardMaterial({ color:col,emissive:col,emissiveIntensity:0.25,metalness:0.1,roughness:0.5,transparent:true,opacity:0.92 }); const mesh=new _THREE.Mesh(og,om); mesh.position.set(px,py,pz); mesh.userData={role:"organ",id:d.id}; _group.add(mesh); // organ glow const gg=new _THREE.SphereGeometry(0.7,16,16); const gm=new _THREE.MeshBasicMaterial({ color:col,transparent:true,opacity:0.05,blending:_THREE.AdditiveBlending,depthWrite:false }); const glow=new _THREE.Mesh(gg,gm); glow.position.set(px,py,pz); _group.add(glow); // nerve from Brain core to organ const pts=[new _THREE.Vector3(0,0,0), new _THREE.Vector3(px,py,pz)]; const ng=new _THREE.BufferGeometry().setFromPoints(pts); const nm=new _THREE.LineBasicMaterial({ color:C_NERVE,transparent:true,opacity:0.5 }); const nerve=new _THREE.Line(ng,nm); _group.add(nerve); // pulse comet that travels the nerve when the organ is lit by the Brain const cg=new _THREE.SphereGeometry(0.11,10,10); const cm=new _THREE.MeshBasicMaterial({ color:col,transparent:true,opacity:0.0,blending:_THREE.AdditiveBlending,depthWrite:false }); const comet=new _THREE.Mesh(cg,cm); _group.add(comet); // billboard label — organ name + VERBATIM honesty label let sprite=null; try{ sprite=_ctx.label.billboard(_THREE, d.label, { text:(d.organ||d.id)+" · "+d.label, scale:1.15, position:[px,py+1.0,pz] }); if(sprite)_group.add(sprite); }catch(_){} _organs.push({ mesh, glow, nerve, comet, sprite, data:d, ang, base:new _THREE.Vector3(px,py,pz) }); }); } function _paintScene(){ const live=(S.pulseLabel==="LIVE"); const bcol=live?C_BRAIN:C_DOWN; if(_brain&&_brain.material){ _brain.material.color.setHex(bcol); _brain.material.emissive.setHex(bcol); _brain.material.emissiveIntensity=live?0.6:0.18; } if(_brainGlow&&_brainGlow.material){ _brainGlow.material.color.setHex(bcol); _brainGlow.material.opacity=live?0.14:0.04; } _organs.forEach((o)=>{ const d=o.data, col=_colFor(d.label), b=(typeof d.brightness==="number")?d.brightness:0.06; if(o.mesh&&o.mesh.material){ o.mesh.material.color.setHex(col); o.mesh.material.emissive.setHex(col); o.mesh.material.emissiveIntensity=b; o.mesh.material.opacity=(d.label==="UNAVAILABLE")?0.35:0.92; } if(o.glow&&o.glow.material){ o.glow.material.color.setHex(col); o.glow.material.opacity=(d.label==="UNAVAILABLE")?0.02:(0.04+0.10*b); } if(o.nerve&&o.nerve.material){ o.nerve.material.color.setHex(d.lit_by_brain?col:C_NERVE); o.nerve.material.opacity=d.lit_by_brain?(0.35+0.4*b):0.18; } }); } function _animate(){ if(!_group)return; const now=(typeof performance!=="undefined"?performance.now():Date.now()); const t=(now-_t0)/1000; const live=(S.pulseLabel==="LIVE"); // Brain core breathes with the pulse. if(_brain&&_brain.material){ _brain.material.emissiveIntensity=(live?0.5:0.16)+(live?0.25:0.05)*Math.abs(Math.sin(t*1.8)); } if(_brainGlow){ const s=1.0+(live?0.10:0.03)*Math.sin(t*1.8); _brainGlow.scale.setScalar(s); } // Organs pulse in proportion to their brightness; comet of light travels the nerve. _organs.forEach((o,i)=>{ const d=o.data, b=(typeof d.brightness==="number")?d.brightness:0.06; const lit=d.lit_by_brain; if(o.mesh&&o.mesh.material&&lit){ o.mesh.material.emissiveIntensity=b*(0.75+0.25*Math.sin(t*2.2+i)); } if(o.comet&&o.comet.material){ if(lit){ const phase=((t*0.6+i*0.13)%1); // 0..1 along the nerve o.comet.position.copy(o.base).multiplyScalar(phase); o.comet.material.opacity=0.7*(1-Math.abs(0.5-phase)*1.4); } else { o.comet.material.opacity=0.0; } } // gentle bob if(o.mesh){ o.mesh.position.y=o.base.y+0.12*Math.sin(t*0.9+i); if(o.glow)o.glow.position.y=o.mesh.position.y; } }); _group.rotation.y=t*0.05; } // --------------------------------------------------------------------------- // overlay / HUD — mobile-friendly (flex-wrap, small fonts, matches sovereign.js) // --------------------------------------------------------------------------- function _buildOverlay(ctx){ _show=createShowcase(ctx,{ id:ID, title:TITLE, accent:"#3af4c8", badge:_badge, chips:[{label:"UNAVAILABLE", name:"label"},{label:"Λ=Conjecture 1", name:"lambda"}], }); _overlay=document.createElement("div"); _overlay.style.cssText="font:12px/1.5 ui-monospace,Menlo,monospace;color:#cfe3ea;"; _overlay.innerHTML= '
The founder\'s Brain harnessing and giving energy to the whole ecosystem: a central Brain core pulses and radiates light down nerves to each organ. Each organ\'s brightness is driven by the real Brain pulse (Dev-1 /brain/pulse) and its energy allocation (Dev-2 /brain/energy). If the Brain endpoints aren\'t merged yet, organs read UNAVAILABLE + go dark — never a fabricated living body.
'+ _row("Brain pulse","bb-pulse")+_row("Brain energy","bb-energy")+ _row("Organs lit","bb-lit")+_row("Signed receipt","bb-sign")+ '
'+ '
Per-organ — brightness = pulse activity × energy allocation (honest label each)
'+ '
'+ '
'+ _leg(C_LIVE,"LIVE")+_leg(C_MODELED,"MODELED")+_leg(C_DOWN,"UNAVAILABLE")+_leg(C_BRAIN,"Brain (source)")+ '
'+ '
'+ ''+ ''+ '
'+ ''+ ''; _show.body.appendChild(_overlay); const pb=_overlay.querySelector("#bb-plain"); if(pb) pb.addEventListener("click",()=>{_plain=!_plain;_applyPlain();}); const ib=_overlay.querySelector("#bb-info"); if(ib) ib.addEventListener("click",()=>{ const box=_overlay.querySelector("#bb-infobox"); if(box) box.style.display=box.style.display==="none"?"block":"none"; if(box&&box.innerHTML==="") box.innerHTML=_infoHTML(); }); } function _row(k,id){ return '
'+k+'—
'; } function _leg(hex,txt){ const c="#"+hex.toString(16).padStart(6,"0"); return ''+txt+''; } function _set(id,v){ const e=_overlay&&_overlay.querySelector("#"+id); if(e) e.textContent=v; } function _paintOverlay(){ if(!_overlay)return; const missing=(S.state==="missing"||S.state==="error"); if(_show){ _show.setChip("label",S.label||"UNAVAILABLE"); _show.setChip("lambda","Λ=Conjecture 1"); } if(missing){ ["bb-pulse","bb-energy","bb-lit","bb-sign"].forEach((id)=>_set(id,"NO-LIVE-DATA")); const box=_overlay.querySelector("#bb-organs"); if(box) box.innerHTML='
backend offline — NO-LIVE-DATA (honest, never fabricated).
'; if(_plain)_applyPlain(); return; } _set("bb-pulse",(S.pulseOk?"":"UNAVAILABLE · ")+S.pulseLabel+(S.pulseSource?(" · "+_short(S.pulseSource)):"")); _set("bb-energy",(S.energyOk?"":"UNAVAILABLE · ")+S.energyLabel+(S.energySource?(" · "+_short(S.energySource)):"")); _set("bb-lit",(S.summary.organs_lit||0)+" / "+(S.summary.organs_total||0)+ " (LIVE "+(S.summary.live||0)+" · MODELED "+(S.summary.modeled||0)+" · UNAVAILABLE "+(S.summary.unavailable||0)+")"); _set("bb-sign",(S.signMode||"—")+(S.signed?" ✓ (REAL DSSE)":(S.signMode==="UNSIGNED-LOCAL"?" (unsigned, honest)":""))); const box=_overlay.querySelector("#bb-organs"); if(box){ if(!S.organs.length){ box.innerHTML='
no organs — Brain pulse/energy UNAVAILABLE (honest, no fabrication).
'; } else { box.innerHTML=S.organs.map((o)=>{ const c="#"+_colFor(o.label).toString(16).padStart(6,"0"); const pct=Math.round((o.brightness||0)*100); return '
'+ ''+ ''+_esc(o.organ||o.id)+''+ ''+_esc(o.label)+''+ ''+pct+'%'+ '
'; }).join(""); } } if(_plain)_applyPlain(); } function _short(s){ s=String(s||""); return s.length>26?(s.slice(0,24)+"…"):s; } function _esc(s){ return String(s==null?"":s).replace(/[&<>]/g,(c)=>({"&":"&","<":"<",">":">"}[c])); } function _applyPlain(){ const box=_overlay&&_overlay.querySelector("#bb-plainbox"); if(!box)return; box.style.display=_plain?"block":"none"; if(_plain) box.innerHTML="This tab shows the founder\u2019s idea made visible: one Brain in the middle that powers the whole body. The glowing ball in the center is the Brain \u2014 it is the light source. Around it sit the organs (heart, lungs, memory, muscles, and so on), each standing for a part of the ecosystem. A thread of light runs from the Brain out to each organ, and how bright each organ glows is decided by the real Brain \u2014 how active its pulse is and how much energy the Brain is sending it right now. If the Brain\u2019s live feeds aren\u2019t switched on in this build yet, the organs simply stay dark and say \u201cUNAVAILABLE\u201d \u2014 we would rather show an honest dark body than pretend it\u2019s alive. Green never means \u201cproven\u201d here: trust is advisory (\u039b, capped at 0.97), and nothing on this screen touches the eight locked results."; } function _infoHTML(){ return "What is real vs UNAVAILABLE. This surface calls GET "+EP_PANEL+", a thin composer (szl_brainbody.py) that reads the Brain pulse ("+EP_PULSE+", Dev-1 feat/brain-hub) and the Brain energy allocation ("+EP_ENERGY+", Dev-2 feat/brain-energy) server-side \u2014 preferring the in-process module so it agrees with the routed endpoint by construction, else a same-origin HTTP read. Each organ\u2019s brightness is a deterministic function of its per-organ pulse activity blended with its energy allocation. An organ is LIVE only when a real per-organ pulse value backed it THIS request; MODELED when only a modeled/derived signal (energy share or a global pulse) is present; UNAVAILABLE (dark, still) when no signal is present. No label is ever upgraded and no organ is shown alive without a real value (Zero-Bandaid Law).

Guarded fallback. The Brain hub/energy PRs may not be merged in this runtime; when they are absent the composer returns honest UNAVAILABLE per source and the body renders dark \u2014 never a fabricated living body. A signed receipt of the read is a REAL ECDSA-P256 DSSE envelope in-Space and an honest UNSIGNED-LOCAL envelope otherwise \u2014 never a fabricated signature.

• Brain pulse hub \u2014 Dev-1, feat/brain-hub ("+EP_PULSE+")
• Brain energy \u2014 Dev-2, feat/brain-energy ("+EP_ENERGY+")
• \u039b = Conjecture 1 (lutar-lean; advisory, never green). Nothing here touches the locked-8; trust capped at 0.97, never 100%."; } function unmount(){ _polls.forEach((p)=>{ try{p.stop();}catch(_){} }); _polls=[]; try{ if(_show) _show.destroy(); }catch(_){} _show=null; _disposeOrgans(); try{ if(_group&&_stage){ _group.traverse((o)=>{ if(o.geometry&&o.geometry.dispose)o.geometry.dispose(); if(o.material){const ms=Array.isArray(o.material)?o.material:[o.material];ms.forEach((m)=>{if(m.dispose)m.dispose();});} }); _stage.scene.remove(_group); } }catch(_){} _group=_overlay=null; _brain=_brainGlow=null; _organs=[]; _nerves=[]; _badge=null; _plain=false; _frameReg=false; _stage=_THREE=_ctx=null; S.label="UNAVAILABLE"; S.state="init"; S.pulseOk=false; S.pulseLabel="UNAVAILABLE"; S.energyOk=false; S.energyLabel="UNAVAILABLE"; S.organs=[]; S.summary={organs_total:0,organs_lit:0,live:0,modeled:0,unavailable:0}; S.signMode=null; S.signed=false; } export default { id: ID, title: TITLE, endpoints: [EP_PANEL, EP_PULSE, EP_ENERGY], mount, unmount };