// SPDX-License-Identifier: Apache-2.0 // © 2026 Lutar, Stephen P. — SZL Holdings · ORCID 0009-0001-0110-4173 · Doctrine v11 // // surfaces/elf.js — ELF (EMBEDDED LANGUAGE FLOWS) continuous-embedding // Flow-Matching organ for the holographic frontier ring (MODELED). // // Renders a continuous-time Flow-Matching process that runs ENTIRELY in a 2-D // token-embedding space and stays continuous until the FINAL step, where a // nearest-embedding readout maps the settled state to discrete tokens: // 1. Six fixed symbol embeddings sit on the UNIT CIRCLE (the toy vocabulary). // 2. Four noise points x0 flow along Euler-integrated trajectories toward the // TARGET-embedding cluster (the toy-grammar "sentence"). // 3. A HUD shows accuracy (fraction of positions decoding to the correct // symbol), the accuracy-vs-num_euler_steps curve (few-step quality), and the // guidance on/off ablation. Honesty label "MODELED" is read VERBATIM from the // JSON and displayed as-is; it is never upgraded. // // Surface export shape (mirrors flowmatch.js / dllm.js exactly): // export default { id, title, endpoints, mount(ctx), unmount() } // ctx = { stage, container, live, label, THREE, szl3d } // // DATA SHOWN (all from live endpoint /api/killinchu/v1/elf/flow): // vocab_size, embedding_dim, num_euler_steps, guidance_scale, embeddings[], // target_tokens[], target_embeddings[], x0[], trajectory[], decoded_tokens[], // accuracy, accuracy_vs_steps[], guidance_ablation{on,off} // // LEADERS ADOPTED & CITED (clean-room; NOT claimed as SZL's own): // ELF (Embedded Language Flows): Hu, Qiu, Lu, Zhao, Li, Kim, Andreas, He. // arXiv:2605.10938 https://arxiv.org/abs/2605.10938 // LangFlow (Continuous Diffusion Rivals Discrete): arXiv:2604.11748 // https://arxiv.org/abs/2604.11748 // MLFM (Masked Language Flow Models): arXiv:2606.27617 // https://arxiv.org/abs/2606.27617 // Classifier-Free Guidance: Ho & Salimans 2022, arXiv:2207.12598 // https://arxiv.org/abs/2207.12598 // // HONESTY LABELS: MODELED (inspired-not-real; deterministic analytic toy // Flow-Matching in a 2-D embedding space with 6 symbols + hand-fit linear // velocity field; NOT ELF/LangFlow/MLFM; reproduces NONE of their perplexity // numbers). Read verbatim from JSON; never upgraded here. // COLOURS: lattice-blue 0x5b8dee (trajectory paths), violet-blue 0x8a6bff (noise // x0 + target markers — data-viz only), proof-teal 0x3af4c8 (HUD accent / // decoded-correct marker). Purple BANNED as UI/background. // 0 RUNTIME CDN. three.js via ctx.THREE (vendored r170 via page importmap). // DOCTRINE v11: degrades gracefully (grey) on 404/error; honesty label still shown. // Nothing here is in the locked-8. Λ stays Conjecture 1. Trust never 100%. import { createShowcase } from "./_showcase.js"; const ID = "elf"; const TITLE = "ELF · Continuous-Embedding Flow Matching (live)"; // Endpoint is hosted on the dedicated killinchu Space (isolated compute), reached // cross-origin (killinchu returns access-control-allow-origin for the flagship). const EP = "https://szlholdings-killinchu.hf.space/api/killinchu/v1/elf/flow?seed=42&num_euler_steps=8&guidance_scale=2.0"; // data-viz hues — purple BANNED const C_PATH = 0x5b8dee; // lattice-blue (Euler-integrated trajectory paths) const C_MARKERS = 0x8a6bff; // violet-blue (noise x0 + target markers — data-viz only) const C_DIM = 0x42505d; // grey (degraded / no-live-data) const C_ACCENT = 0x3af4c8; // proof-teal (correct-decode marker / HUD accent) const C_GRID = 0x1b3a44; // floor / link colour // layout geometry const EMB_SCALE = 4.2; // world-units per unit of embedding coordinate (unit-circle -> radius 4.2) const SEQ_SPREAD = 2.6; // z-offset per sequence position (fans the 4 positions apart) let _stage = null, _THREE = null, _ctx = null, _group = null, _overlay = null; let _frameReg = false, _polls = [], _el = {}, _badge = null; let _plain = false; let _show = null; // geometry handles let _vocabDots = []; // Array — the 6 unit-circle symbol embeddings let _pathLines = []; // Array — one Euler trajectory per sequence position let _x0Marks = []; // Array — noise start markers per position let _tgtMarks = []; // Array — target-embedding markers per position let _decMarks = []; // Array — terminal decoded markers per position let _floor = null; const _MAX_STEPS = 260; // trajectory point cap (num_euler_steps<=256 + endpoints) const _SEQ = 4; // toy-grammar sentence length const _VOCAB = 6; // unit-circle symbols // live state const S = { label: null, vocabSize: null, embeddingDim: null, numEulerSteps: null, guidanceScale: null, embeddings: null, // [[x,y]*6] targetTokens: null, // [id*4] targetEmb: null, // [[x,y]*4] x0: null, // [[x,y]*4] trajectory: null, // [{t, x:[[x,y]*4]}] decoded: null, // [id*4] accuracy: null, accVsSteps: null, // [{num_euler_steps, accuracy}] guidOn: null, // {guidance_scale, accuracy} guidOff: null, // {guidance_scale, accuracy} honestNote: null, state: "init", }; // ============================================================================= // mount(ctx) // ============================================================================= export function mount(ctx) { _ctx = ctx; _stage = ctx.stage; _THREE = ctx.THREE; _group = new _THREE.Group(); _stage.scene.add(_group); _stage.camera.position.set(0, 6, 18); try { if (_stage.controls && _stage.controls.target) { _stage.controls.target.set(0, 0, 0); _stage.controls.update(); } } catch (_) {} try { _stage.setBloom(true); } catch (_) {} _buildFloor(); _buildVocab(); _buildPaths(); _buildMarkers(); if (!_frameReg) { _stage.onFrame(_onFrame); _frameReg = true; } _badge = ctx.live.createBadge(); _polls.push(ctx.live.poll(EP, 5000, _onSample, { badge: _badge, onState: (m) => { S.state = m.state; _paintOverlay(); _updateScene(); } })); _buildOverlay(); return { id: ID, started: true }; } // ============================================================================= // builders // ============================================================================= function _buildFloor() { const THREE = _THREE; const grid = new THREE.GridHelper(40, 40, C_GRID, 0x0f2027); grid.material.opacity = 0.18; grid.material.transparent = true; grid.position.y = -0.01; _group.add(grid); _floor = grid; } // The 6 unit-circle symbol embeddings (drawn even before live data, from geometry). function _buildVocab() { const THREE = _THREE; const geo = new THREE.SphereGeometry(0.14, 12, 10); for (let i = 0; i < _VOCAB; i++) { const m = new THREE.Mesh(geo, new THREE.MeshStandardMaterial({ color: C_DIM, emissive: C_DIM, emissiveIntensity: 0.3 })); const ang = 2 * Math.PI * i / _VOCAB; m.position.set(Math.cos(ang) * EMB_SCALE, Math.sin(ang) * EMB_SCALE, 0); _group.add(m); _vocabDots.push(m); } // faint unit-circle ring const ringGeo = new THREE.TorusGeometry(EMB_SCALE, 0.02, 8, 96); const ring = new THREE.Mesh(ringGeo, new THREE.MeshBasicMaterial({ color: C_GRID, transparent: true, opacity: 0.4 })); _group.add(ring); _vocabDots.push(ring); } function _buildPaths() { const THREE = _THREE; for (let p = 0; p < _SEQ; p++) { const pts = new Array(_MAX_STEPS).fill(0).map(() => new THREE.Vector3(0, 0, 0)); const g = new THREE.BufferGeometry().setFromPoints(pts); const mat = new THREE.LineBasicMaterial({ color: C_PATH, transparent: true, opacity: 0.85, linewidth: 2 }); const line = new THREE.Line(g, mat); _group.add(line); _pathLines.push(line); } } function _buildMarkers() { const THREE = _THREE; const x0Geo = new THREE.IcosahedronGeometry(0.20, 1); const tgtGeo = new THREE.OctahedronGeometry(0.24, 0); const decGeo = new THREE.IcosahedronGeometry(0.16, 1); for (let p = 0; p < _SEQ; p++) { // noise-cloud start marker (x0) — wireframe icosahedron, violet-blue const x0m = new THREE.Mesh(x0Geo, new THREE.MeshStandardMaterial({ color: C_MARKERS, emissive: C_MARKERS, emissiveIntensity: 0.4, wireframe: true, transparent: true, opacity: 0.85 })); _group.add(x0m); _x0Marks.push(x0m); // target-embedding marker — solid octahedron, violet-blue const tm = new THREE.Mesh(tgtGeo, new THREE.MeshStandardMaterial({ color: C_MARKERS, emissive: C_MARKERS, emissiveIntensity: 0.5, transparent: true, opacity: 0.9 })); _group.add(tm); _tgtMarks.push(tm); // terminal decoded marker — proof-teal (correct) pulse const dm = new THREE.Mesh(decGeo, new THREE.MeshStandardMaterial({ color: C_ACCENT, emissive: C_ACCENT, emissiveIntensity: 0.6, wireframe: true, transparent: true, opacity: 0.9 })); _group.add(dm); _decMarks.push(dm); } } // ============================================================================= // live data handler — reads label VERBATIM (top-level OR nested payload.label) // ============================================================================= function _readLabel(j) { // read honesty label VERBATIM via _tok: top-level 'label' OR nested 'payload.label' const raw = (j && (j.label != null ? j.label : (j.payload && j.payload.label))); return (raw != null ? String(raw) : "MODELED").toUpperCase(); } function _onSample(j) { const src = (j && j.payload && typeof j.payload === "object") ? j.payload : (j || {}); S.label = _readLabel(j); S.vocabSize = typeof src.vocab_size === "number" ? src.vocab_size : null; S.embeddingDim = typeof src.embedding_dim === "number" ? src.embedding_dim : null; S.numEulerSteps = typeof src.num_euler_steps === "number" ? src.num_euler_steps : null; S.guidanceScale = typeof src.guidance_scale === "number" ? src.guidance_scale : null; S.embeddings = Array.isArray(src.embeddings) ? src.embeddings : null; S.targetTokens = Array.isArray(src.target_tokens) ? src.target_tokens : null; S.targetEmb = Array.isArray(src.target_embeddings) ? src.target_embeddings : null; S.x0 = Array.isArray(src.x0) ? src.x0 : null; S.trajectory = Array.isArray(src.trajectory) ? src.trajectory : null; S.decoded = Array.isArray(src.decoded_tokens) ? src.decoded_tokens : null; S.accuracy = typeof src.accuracy === "number" ? src.accuracy : null; S.accVsSteps = Array.isArray(src.accuracy_vs_steps) ? src.accuracy_vs_steps : null; const ab = src.guidance_ablation || {}; S.guidOn = ab.on || null; S.guidOff = ab.off || null; S.honestNote = typeof src.honest_note === "string" ? src.honest_note : null; _updateScene(); _paintOverlay(); } // ============================================================================= // scene updater — draws vocab, trajectories, markers from live data // ============================================================================= function _proj(vec, pos) { // Map a 2-D embedding coordinate to 3D world space; fan sequence positions // apart along z so all 4 trajectories are legible. Pure display mapping. const x = (vec[0] || 0) * EMB_SCALE; const y = (vec[1] || 0) * EMB_SCALE; const z = (pos - (_SEQ - 1) / 2) * SEQ_SPREAD; return [x, y, z]; } function _updateScene() { const live = S.state === "live"; // vocab embedding dots for (let i = 0; i < _VOCAB; i++) { const d = _vocabDots[i]; if (!d || !d.material) continue; const c = live ? C_MARKERS : C_DIM; d.material.color.setHex(c); if (d.material.emissive) d.material.emissive.setHex(c); if (live && S.embeddings && S.embeddings[i]) { d.position.set(S.embeddings[i][0] * EMB_SCALE, S.embeddings[i][1] * EMB_SCALE, 0); } } if (live && S.trajectory && S.trajectory.length) { const n = Math.min(_MAX_STEPS, S.trajectory.length); for (let p = 0; p < _SEQ; p++) { const line = _pathLines[p]; const pos = line.geometry.attributes.position; for (let i = 0; i < _MAX_STEPS; i++) { const row = S.trajectory[Math.min(i, n - 1)]; const pt = (row && row.x && row.x[p]) ? row.x[p] : [0, 0]; const [x, y, z] = _proj(pt, p); pos.setXYZ(i, x, y, z); } pos.needsUpdate = true; line.geometry.computeBoundingSphere(); line.material.color.setHex(C_PATH); line.material.opacity = 0.85; // start / target / decoded markers per position if (S.x0 && S.x0[p]) { const [x, y, z] = _proj(S.x0[p], p); _x0Marks[p].position.set(x, y, z); } if (S.targetEmb && S.targetEmb[p]) { const [x, y, z] = _proj(S.targetEmb[p], p); _tgtMarks[p].position.set(x, y, z); } const last = S.trajectory[n - 1]; if (last && last.x && last.x[p]) { const [x, y, z] = _proj(last.x[p], p); _decMarks[p].position.set(x, y, z); } _x0Marks[p].material.color.setHex(C_MARKERS); _x0Marks[p].material.emissive.setHex(C_MARKERS); _x0Marks[p].material.opacity = 0.85; _tgtMarks[p].material.color.setHex(C_MARKERS); _tgtMarks[p].material.emissive.setHex(C_MARKERS); _tgtMarks[p].material.opacity = 0.9; // decoded marker teal when correct, violet when wrong (data-viz only, no purple) const correct = S.decoded && S.targetTokens && S.decoded[p] === S.targetTokens[p]; const dc = correct ? C_ACCENT : C_MARKERS; _decMarks[p].material.color.setHex(dc); _decMarks[p].material.emissive.setHex(dc); _decMarks[p].material.opacity = 0.9; } } else { for (let p = 0; p < _SEQ; p++) { if (_pathLines[p]) { _pathLines[p].material.color.setHex(C_DIM); _pathLines[p].material.opacity = 0.25; } [_x0Marks[p], _tgtMarks[p], _decMarks[p]].forEach((m) => { if (m && m.material) { m.material.color.setHex(C_DIM); if (m.material.emissive) m.material.emissive.setHex(C_DIM); m.material.opacity = 0.3; } }); } } } // ============================================================================= // per-frame animation // ============================================================================= function _onFrame() { const t = performance.now(); if (_group) _group.rotation.y = Math.sin(t * 0.00010) * 0.18; const pulse = 1.0 + 0.16 * Math.sin(t * 0.004); for (let p = 0; p < _SEQ; p++) { if (_decMarks[p]) { _decMarks[p].rotation.y += 0.02; _decMarks[p].rotation.x += 0.01; _decMarks[p].scale.setScalar(pulse); } if (_tgtMarks[p]) { _tgtMarks[p].rotation.y += 0.01; } } } // ============================================================================= // overlay // ============================================================================= function _buildOverlay() { const ctx = _ctx; _overlay = document.createElement("div"); Object.assign(_overlay.style, { position: "absolute", left: "14px", top: "14px", zIndex: "6", display: "flex", flexDirection: "column", gap: "8px", maxWidth: "min(94%,460px)", font: "12px ui-sans-serif,system-ui,Segoe UI,Roboto,Arial", color: "#eef3f6", }); const h = document.createElement("div"); h.style.cssText = "font:600 13px ui-sans-serif,system-ui;letter-spacing:.4px"; h.textContent = TITLE; _overlay.appendChild(h); const sub = document.createElement("div"); sub.style.cssText = "color:#9fb1bf;font-size:11px;line-height:1.55"; sub.innerHTML = 'A continuous-embedding Flow-Matching process: 6 symbols on a unit ' + 'circle; noise points flow along Euler-integrated trajectories toward the ' + 'target-embedding cluster, staying continuous until the final step ' + '(decode = nearest embedding, only at t=1). A guidance knob transfers ' + 'classifier-free guidance from diffusion. Honesty label MODELED ' + '(inspired-not-real toy sim; NOT ELF/LangFlow/MLFM). 0 runtime CDN.'; _overlay.appendChild(sub); const brow = document.createElement("div"); brow.style.cssText = "display:flex;gap:8px;align-items:center;flex-wrap:wrap"; if (_badge && _badge.el) brow.appendChild(_badge.el); _overlay.appendChild(brow); const card = document.createElement("div"); card.style.cssText = "background:#0a1117;border:1px solid #1d2a36;border-radius:9px;padding:9px 10px;display:flex;flex-direction:column;gap:6px"; const chead = document.createElement("div"); chead.style.cssText = "display:flex;align-items:center;gap:8px;flex-wrap:wrap"; const dot = document.createElement("span"); dot.style.cssText = "width:9px;height:9px;border-radius:50%;background:#5b8dee;box-shadow:0 0 7px #5b8dee"; const nm = document.createElement("b"); nm.style.cssText = "font-size:12px;color:#5b8dee;letter-spacing:.3px"; nm.textContent = "elf"; chead.appendChild(dot); chead.appendChild(nm); card.appendChild(chead); const grid = document.createElement("div"); grid.style.cssText = "display:grid;grid-template-columns:1fr;gap:4px"; function kpiRow(id, label) { const r = document.createElement("div"); r.style.cssText = "display:flex;justify-content:space-between;gap:10px;font-size:11px"; const l = document.createElement("span"); l.style.cssText = "color:#9fb1bf"; l.textContent = label; const v = document.createElement("b"); v.id = id; v.style.cssText = "font-variant-numeric:tabular-nums;color:#eef3f6;text-align:right;max-width:58%"; v.textContent = "\u2014"; _el[id] = v; r.appendChild(l); r.appendChild(v); return r; } grid.appendChild(kpiRow("elf-vocab", "vocab_size")); grid.appendChild(kpiRow("elf-dim", "embedding_dim")); grid.appendChild(kpiRow("elf-steps", "num_euler_steps")); grid.appendChild(kpiRow("elf-guid", "guidance_scale")); grid.appendChild(kpiRow("elf-tgt", "target_tokens")); grid.appendChild(kpiRow("elf-dec", "decoded_tokens")); grid.appendChild(kpiRow("elf-acc", "accuracy \u2014 MODELED")); grid.appendChild(kpiRow("elf-curve", "acc vs steps (few-step)")); grid.appendChild(kpiRow("elf-abl", "guidance on / off")); grid.appendChild(kpiRow("elf-label", "honesty label")); card.appendChild(grid); const fn = document.createElement("div"); fn.style.cssText = "font-size:9.5px;color:#6b7a86;line-height:1.5"; fn.textContent = "ELF arXiv:2605.10938 \u00b7 LangFlow arXiv:2604.11748 \u00b7 MLFM arXiv:2606.27617 \u00b7 CFG arXiv:2207.12598 (cited only). MODELED \u00b7 not claimed-as."; card.appendChild(fn); _overlay.appendChild(card); const pl = document.createElement("button"); pl.textContent = "\u25d1 what this means"; pl.title = "Toggle plain-language explanation for investors & consumers."; pl.style.cssText = "font:11px ui-monospace,monospace;padding:5px 11px;border-radius:7px;border:1px solid #3af4c8;background:#08140f;color:#3af4c8;cursor:pointer;width:fit-content"; pl.addEventListener("click", () => { _plain = !_plain; pl.style.background = _plain ? "#0f2a20" : "#08140f"; _applyPlain(); }); _overlay.appendChild(pl); const pd = document.createElement("div"); pd.id = "elf-plain"; pd.style.cssText = "font-size:10.5px;color:#c9d6df;line-height:1.55;border:1px dashed #26333f;border-radius:7px;padding:7px 9px;display:none"; _el["plain"] = pd; _overlay.appendChild(pd); // Fold the legacy panel into the shared showcase overlay (surfaces/_showcase.js): // title + live badge + doctrine legend live in the always-visible chrome; the // descriptive text + KPI card become the collapsible body so the 3D scene is the star. _show = createShowcase(_ctx, { id: ID, title: TITLE, accent: "#5b8dee", badge: _badge, legend: true, }); _overlay.style.position = "static"; _overlay.style.left = _overlay.style.top = "auto"; _overlay.style.maxWidth = "none"; _overlay.style.font = "inherit"; if (_overlay.firstChild) _overlay.removeChild(_overlay.firstChild); // drop duplicate title _show.body.appendChild(_overlay); _paintOverlay(); } function _applyPlain() { const pd = _el["plain"]; if (!pd) return; pd.style.display = _plain ? "block" : "none"; if (!_plain) return; const steps = S.numEulerSteps != null ? String(S.numEulerSteps) : "loading\u2026"; const acc = S.accuracy != null ? (S.accuracy * 100).toFixed(0) + "%" : "loading\u2026"; const accOff = (S.guidOff && typeof S.guidOff.accuracy === "number") ? (S.guidOff.accuracy * 100).toFixed(0) + "%" : "\u2014"; pd.innerHTML = "What this means: Most language models pick words one discrete step at a " + "time. ELF-style models instead treat words as points in a continuous " + "meaning-space and flow from random noise toward the right meaning " + "along a smooth path \u2014 only turning the final settled point back into an actual " + "word at the very end. Because the whole path is continuous, tricks from image AI " + "(like a guidance dial that sharpens the result) carry straight over. Here, " + "6 toy symbols sit on a circle; 4 noise points flow to their targets and decode " + "with " + acc + " accuracy at " + steps + " steps \u2014 versus " + accOff + " with guidance turned off. " + "Inspired-not-real (MODELED): this is a tiny hand-fit demo of the mechanism, " + "NOT ELF/LangFlow/MLFM, and it reproduces none of their published quality numbers."; } function _tok(s) { if (s === "live") return null; if (s === "missing") return "NO-LIVE-DATA"; if (s === "degraded") return "DEGRADED"; if (s === "error") return "OFFLINE"; return "\u2026"; } function pct(v, d) { return typeof v === "number" ? (v * 100).toFixed(d) + "%" : "\u2014"; } function _set(id, v) { if (_el[id]) _el[id].textContent = v; } function _curveStr() { if (!S.accVsSteps || !S.accVsSteps.length) return "\u2014"; return S.accVsSteps.map((r) => `${r.num_euler_steps}:${(r.accuracy * 100).toFixed(0)}%`).join(" "); } function _paintOverlay() { const t = _tok(S.state); _set("elf-vocab", t || (S.vocabSize != null ? String(S.vocabSize) : "\u2014")); _set("elf-dim", t || (S.embeddingDim != null ? String(S.embeddingDim) : "\u2014")); _set("elf-steps", t || (S.numEulerSteps != null ? String(S.numEulerSteps) : "\u2014")); _set("elf-guid", t || (S.guidanceScale != null ? S.guidanceScale.toFixed(2) : "\u2014")); _set("elf-tgt", t || (S.targetTokens ? "[" + S.targetTokens.join(",") + "]" : "\u2014")); _set("elf-dec", t || (S.decoded ? "[" + S.decoded.join(",") + "]" : "\u2014")); _set("elf-acc", t || pct(S.accuracy, 1)); _set("elf-curve", t || _curveStr()); const onA = (S.guidOn && typeof S.guidOn.accuracy === "number") ? (S.guidOn.accuracy * 100).toFixed(0) + "%" : "\u2014"; const offA = (S.guidOff && typeof S.guidOff.accuracy === "number") ? (S.guidOff.accuracy * 100).toFixed(0) + "%" : "\u2014"; _set("elf-abl", t || `${onA} / ${offA}`); // honesty label verbatim — never upgraded _set("elf-label", t || (S.label || "MODELED")); if (_plain) _applyPlain(); } // ============================================================================= // unmount — clean up everything; must not affect other organs // ============================================================================= export function unmount() { _polls.forEach((p) => { try { p.stop(); } catch (_) {} }); _polls = []; try { if (_show) _show.destroy(); } catch (_) {} try { if (_group && _stage) { _group.traverse((o) => { if (o.geometry && o.geometry.dispose) o.geometry.dispose(); if (o.material) { const ms = Array.isArray(o.material) ? o.material : [o.material]; ms.forEach((m) => { if (m.dispose) m.dispose(); }); } }); _stage.scene.remove(_group); } } catch (_) {} _group = _overlay = _show = null; _vocabDots = []; _pathLines = []; _x0Marks = []; _tgtMarks = []; _decMarks = []; _floor = null; _el = {}; _badge = null; _plain = false; _frameReg = false; _stage = _THREE = _ctx = null; S.label = S.vocabSize = S.embeddingDim = S.numEulerSteps = S.guidanceScale = null; S.embeddings = S.targetTokens = S.targetEmb = S.x0 = S.trajectory = S.decoded = null; S.accuracy = S.accVsSteps = S.guidOn = S.guidOff = S.honestNote = null; S.state = "init"; } export default { id: ID, title: TITLE, endpoints: [EP], mount, unmount };