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import gradio as gr
import json
import random
import time
from datetime import datetime
import pandas as pd
from utils import (
    initialize_game_state, 
    create_box, 
    calculate_battle_result,
    get_shop_items,
    purchase_item,
    get_leaderboard,
    save_game_state,
    load_game_state
)
from models import Box, Battle, Shop

# Global game state
game_state = {}

def authenticate_user(profile):
    """Handle user authentication"""
    if profile is None:
        return None, "❌ Please login to play", gr.update(visible=False)
    
    user_id = profile["name"]
    if user_id not in game_state:
        game_state[user_id] = initialize_game_state(user_id)
    
    return user_id, f"βœ… Welcome back, {user_id}!", gr.update(visible=True)

def create_user_box(user_id, box_name):
    """Create a new box for the user"""
    if not box_name.strip():
        return "❌ Please enter a box name", get_user_status(user_id)
    
    box = create_box(box_name.strip())
    game_state[user_id]["box"] = box
    game_state[user_id]["coins"] = 100  # Starting coins
    
    status = get_user_status(user_id)
    return f"βœ… Box '{box_name}' created successfully! Starting with 100 coins.", status

def get_user_status(user_id):
    """Get current user status as formatted text"""
    if user_id not in game_state:
        return "❌ User not found"
    
    user_data = game_state[user_id]
    box = user_data.get("box")
    
    if not box:
        return "❌ No box created yet"
    
    status = f"""
πŸ“¦ BOX STATUS: {box.name}
βš”οΈ  Attack: {box.attack}
πŸ›‘οΈ  Defense: {box.defense}
❀️  Health: {box.health}/{box.max_health}
⚑ Speed: {box.speed}
πŸͺ™ Coins: {user_data.get('coins', 0)}
πŸ† Wins: {user_data.get('wins', 0)}
πŸ’€ Losses: {user_data.get('losses', 0)}
πŸ“Š Level: {box.level}
✨ XP: {box.xp}/{box.xp_to_next_level}
    """
    return status.strip()

def battle_opponent(user_id, opponent_type="system"):
    """Battle against an opponent"""
    if user_id not in game_state or not game_state[user_id].get("box"):
        return "❌ Create a box first!", get_user_status(user_id)
    
    user_box = game_state[user_id]["box"]
    
    if opponent_type == "system":
        # Create system box with level based on user level
        system_level = max(1, user_box.level + random.randint(-2, 2))
        opponent = create_box(f"System Bot Lv.{system_level}")
        opponent.level = system_level
        opponent.attack = 10 + system_level * 5
        opponent.defense = 8 + system_level * 4
        opponent.health = 50 + system_level * 20
        opponent.max_health = opponent.health
        opponent.speed = 5 + system_level * 2
    else:
        # For multiplayer - create a random opponent for demo
        opponent = create_box(f"Player Box")
        opponent.level = random.randint(1, 10)
        opponent.attack = 15 + opponent.level * 3
        opponent.defense = 12 + opponent.level * 2
        opponent.health = 40 + opponent.level * 15
        opponent.max_health = opponent.health
        opponent.speed = 3 + opponent.level
    
    battle_result = calculate_battle_result(user_box, opponent)
    
    # Update user stats
    if battle_result["winner"] == "user":
        game_state[user_id]["wins"] = game_state[user_id].get("wins", 0) + 1
        coins_earned = 20 + opponent.level * 5
        game_state[user_id]["coins"] = game_state[user_id].get("coins", 0) + coins_earned
        user_box.gain_xp(10 + opponent.level * 5)
        result_text = f"""
πŸŽ‰ VICTORY!
πŸ† You defeated {opponent.name}!
πŸͺ™ Earned {coins_earned} coins
✨ Gained {10 + opponent.level * 5} XP
        """
    else:
        game_state[user_id]["losses"] = game_state[user_id].get("losses", 0) + 1
        coins_earned = 5
        game_state[user_id]["coins"] = game_state[user_id].get("coins", 0) + coins_earned
        result_text = f"""
πŸ’€ DEFEAT!
πŸ˜” You were defeated by {opponent.name}
πŸͺ™ Earned {coins_earned} coins (consolation prize)
        """
    
    battle_log = f"""
βš”οΈ BATTLE LOG
{battle_result["log"]}
    """
    
    return result_text.strip(), battle_log.strip(), get_user_status(user_id)

def show_shop(user_id):
    """Display shop items"""
    if user_id not in game_state:
        return "❌ Please login first", ""
    
    user_coins = game_state[user_id].get("coins", 0)
    items = get_shop_items()
    
    shop_text = f"πŸͺ™ Your Coins: {user_coins}\n\nπŸ›οΈ SHOP ITEMS:\n\n"
    
    for i, item in enumerate(items, 1):
        affordable = "βœ…" if user_coins >= item["cost"] else "❌"
        shop_text += f"{i}. {item['name']} - {item['cost']} coins {affordable}\n"
        shop_text += f"   {item['description']}\n"
        shop_text += f"   Effect: {item['effect']}\n\n"
    
    return shop_text, ""

def buy_item(user_id, item_choice):
    """Purchase an item from the shop"""
    if user_id not in game_state:
        return "❌ Please login first", show_shop(user_id)
    
    try:
        item_num = int(item_choice)
        items = get_shop_items()
        
        if item_num < 1 or item_num > len(items):
            return "❌ Invalid item number", show_shop(user_id)
        
        item = items[item_num - 1]
        result = purchase_item(game_state[user_id], item)
        
        if result["success"]:
            return f"βœ… {result['message']}", show_shop(user_id)
        else:
            return f"❌ {result['message']}", show_shop(user_id)
    
    except ValueError:
        return "❌ Please enter a valid number", show_shop(user_id)

def show_leaderboard():
    """Display the global leaderboard"""
    leaderboard = get_leaderboard(game_state)
    
    if not leaderboard:
        return "πŸ† LEADERBOARD\n\nNo players yet. Be the first!"
    
    board_text = "πŸ† GLOBAL LEADERBOARD\n\n"
    
    for i, player in enumerate(leaderboard[:10], 1):
        medal = "πŸ₯‡" if i == 1 else "πŸ₯ˆ" if i == 2 else "πŸ₯‰" if i == 3 else "πŸ…"
        win_rate = (player['wins'] / (player['wins'] + player['losses']) * 100) if (player['wins'] + player['losses']) > 0 else 0
        board_text += f"{medal} {i}. {player['name']}\n"
        board_text += f"   πŸ† Wins: {player['wins']} | πŸ’€ Losses: {player['losses']}\n"
        board_text += f"   πŸ“Š Win Rate: {win_rate:.1f}% | πŸ“¦ Box: {player['box_name']}\n\n"
    
    return board_text

def auto_upgrade_system_boxes():
    """Automatically upgrade system boxes"""
    while True:
        time.sleep(30)  # Every 30 seconds
        # System boxes upgrade logic would go here
        # For now, this is a placeholder

def create_interface():
    """Create the main game interface"""
    
    with gr.Blocks(
        title="Box Battle Arena - Accessible Fighting Game",
        css="""
        .accessibility-mode {
            font-size: 18px;
            line-height: 1.6;
        }
        .game-status {
            background-color: #f0f0f0;
            padding: 15px;
            border-radius: 10px;
            font-family: monospace;
        }
        """,
        theme=gr.themes.Soft()
    ) as demo:
        
        # Header with accessibility info
        gr.HTML("""
        <div style="text-align: center; margin-bottom: 20px;">
            <h1>πŸ₯Š Box Battle Arena πŸ₯Š</h1>
            <p><a href="https://huggingface.co/spaces/akhaliq/anycoder" target="_blank">Built with anycoder</a></p>
            <p>πŸ”Š This game is fully accessible for screen reader users</p>
            <p>Use Tab to navigate, Enter to select, and screen reader will announce all actions</p>
        </div>
        """)
        
        # Login section
        with gr.Row():
            with gr.Column(scale=1):
                login_btn = gr.LoginButton()
                user_info = gr.HTML("<p>πŸ” Please login with Hugging Face to play</p>")
>>>>>>> REPLACE REPLACE
        
        # Main game area (hidden until login)
        with gr.Group(visible=False) as game_area:
            # Box Creation
            with gr.Group():
                gr.Markdown("## πŸ“¦ Create Your Box")
                with gr.Row():
                    box_name_input = gr.Textbox(
                        label="Box Name",
                        placeholder="Enter your box name...",
                        elem_id="box_name_input"
                    )
                    create_box_btn = gr.Button("Create Box", variant="primary")
                
                create_result = gr.Textbox(label="Creation Result", interactive=False)
            
            # Status Display
            with gr.Group():
                gr.Markdown("## πŸ“Š Your Status")
                user_status = gr.Textbox(
                    label="Current Status",
                    value="No box created yet",
                    interactive=False,
                    elem_classes=["game-status"]
                )
            
            # Battle Section
            with gr.Group():
                gr.Markdown("## βš”οΈ Battle Arena")
                with gr.Row():
                    battle_system_btn = gr.Button("πŸ€– Battle System Box", variant="primary")
                    battle_player_btn = gr.Button("πŸ‘₯ Battle Player Box", variant="secondary")
                
                battle_result = gr.Textbox(label="Battle Result", interactive=False)
                battle_log = gr.Textbox(
                    label="Battle Log",
                    lines=10,
                    interactive=False,
                    elem_classes=["game-status"]
                )
            
            # Shop Section
            with gr.Group():
                gr.Markdown("## πŸ›οΈ Shop")
                with gr.Row():
                    shop_btn = gr.Button("View Shop")
                    refresh_shop_btn = gr.Button("πŸ”„ Refresh")
                
                shop_display = gr.Textbox(
                    label="Shop Items",
                    lines=15,
                    interactive=False,
                    elem_classes=["game-status"]
                )
                
                with gr.Row():
                    item_choice_input = gr.Number(
                        label="Item Number",
                        minimum=1,
                        maximum=10,
                        step=1
                    )
                    buy_btn = gr.Button("Buy Item", variant="primary")
                
                shop_result = gr.Textbox(label="Purchase Result", interactive=False)
            
            # Leaderboard
            with gr.Group():
                gr.Markdown("## πŸ† Leaderboard")
                leaderboard_btn = gr.Button("View Leaderboard")
                leaderboard_display = gr.Textbox(
                    label="Top Players",
                    lines=15,
                    interactive=False,
                    elem_classes=["game-status"]
                )
        
        # Event handlers
        def handle_login(profile):
            if profile:
                user_id, msg, visibility = authenticate_user(profile)
                return (
                    gr.update(value=f"βœ… Logged in as: {profile['name']}"),
                    gr.update(visible=True),
                    get_user_status(user_id) if user_id else "No box created yet"
                )
            return gr.update(), gr.update(visible=False), "No box created yet"
        
        login_btn.success(
            handle_login,
            inputs=[login_btn],
            outputs=[user_info, game_area, user_status]
        )
        
        create_box_btn.click(
            create_user_box,
            inputs=[box_name_input],
            outputs=[create_result, user_status]
        )
        
        def battle_system():
            return battle_opponent("demo_user")
        
        def battle_player():
            return battle_opponent("demo_user", "player")
        
        def show_shop_demo():
            return show_shop("demo_user")
        
        def buy_item_demo(choice):
            return buy_item("demo_user", choice)
        
        battle_system_btn.click(
            battle_system,
            outputs=[battle_result, battle_log, user_status]
        )
        
        battle_player_btn.click(
            battle_player,
            outputs=[battle_result, battle_log, user_status]
        )
        
        shop_btn.click(
            show_shop_demo,
            outputs=[shop_display, shop_result]
        )
        
        buy_btn.click(
            buy_item_demo,
            inputs=[item_choice_input],
            outputs=[shop_result, shop_display]
        )
        
        leaderboard_btn.click(
            show_leaderboard,
            outputs=[leaderboard_display]
        )
        
        refresh_shop_btn.click(
            show_shop_demo,
            outputs=[shop_display, shop_result]
        )
    
    return demo

if __name__ == "__main__":
    demo = create_interface()
    demo.launch(
        server_name="0.0.0.0",
        server_port=7860,
        share=False,
        show_api=False,
        prevent_thread_lock=False
    )