bright-lab-15 / app.py
Taf2023's picture
Update Gradio app with multiple files
6f9585a verified
Raw History Blame Contribute Delete
13.1 kB
import gradio as gr
import json
import random
import time
from datetime import datetime
import pandas as pd
from utils import (
initialize_game_state,
create_box,
calculate_battle_result,
get_shop_items,
purchase_item,
get_leaderboard,
save_game_state,
load_game_state
)
from models import Box, Battle, Shop
# Global game state
game_state = {}
def authenticate_user(profile):
"""Handle user authentication"""
if profile is None:
return None, "❌ Please login to play", gr.update(visible=False)
user_id = profile["name"]
if user_id not in game_state:
game_state[user_id] = initialize_game_state(user_id)
return user_id, f"βœ… Welcome back, {user_id}!", gr.update(visible=True)
def create_user_box(user_id, box_name):
"""Create a new box for the user"""
if not box_name.strip():
return "❌ Please enter a box name", get_user_status(user_id)
box = create_box(box_name.strip())
game_state[user_id]["box"] = box
game_state[user_id]["coins"] = 100 # Starting coins
status = get_user_status(user_id)
return f"βœ… Box '{box_name}' created successfully! Starting with 100 coins.", status
def get_user_status(user_id):
"""Get current user status as formatted text"""
if user_id not in game_state:
return "❌ User not found"
user_data = game_state[user_id]
box = user_data.get("box")
if not box:
return "❌ No box created yet"
status = f"""
πŸ“¦ BOX STATUS: {box.name}
βš”οΈ Attack: {box.attack}
πŸ›‘οΈ Defense: {box.defense}
❀️ Health: {box.health}/{box.max_health}
⚑ Speed: {box.speed}
πŸͺ™ Coins: {user_data.get('coins', 0)}
πŸ† Wins: {user_data.get('wins', 0)}
πŸ’€ Losses: {user_data.get('losses', 0)}
πŸ“Š Level: {box.level}
✨ XP: {box.xp}/{box.xp_to_next_level}
"""
return status.strip()
def battle_opponent(user_id, opponent_type="system"):
"""Battle against an opponent"""
if user_id not in game_state or not game_state[user_id].get("box"):
return "❌ Create a box first!", get_user_status(user_id)
user_box = game_state[user_id]["box"]
if opponent_type == "system":
# Create system box with level based on user level
system_level = max(1, user_box.level + random.randint(-2, 2))
opponent = create_box(f"System Bot Lv.{system_level}")
opponent.level = system_level
opponent.attack = 10 + system_level * 5
opponent.defense = 8 + system_level * 4
opponent.health = 50 + system_level * 20
opponent.max_health = opponent.health
opponent.speed = 5 + system_level * 2
else:
# For multiplayer - create a random opponent for demo
opponent = create_box(f"Player Box")
opponent.level = random.randint(1, 10)
opponent.attack = 15 + opponent.level * 3
opponent.defense = 12 + opponent.level * 2
opponent.health = 40 + opponent.level * 15
opponent.max_health = opponent.health
opponent.speed = 3 + opponent.level
battle_result = calculate_battle_result(user_box, opponent)
# Update user stats
if battle_result["winner"] == "user":
game_state[user_id]["wins"] = game_state[user_id].get("wins", 0) + 1
coins_earned = 20 + opponent.level * 5
game_state[user_id]["coins"] = game_state[user_id].get("coins", 0) + coins_earned
user_box.gain_xp(10 + opponent.level * 5)
result_text = f"""
πŸŽ‰ VICTORY!
πŸ† You defeated {opponent.name}!
πŸͺ™ Earned {coins_earned} coins
✨ Gained {10 + opponent.level * 5} XP
"""
else:
game_state[user_id]["losses"] = game_state[user_id].get("losses", 0) + 1
coins_earned = 5
game_state[user_id]["coins"] = game_state[user_id].get("coins", 0) + coins_earned
result_text = f"""
πŸ’€ DEFEAT!
πŸ˜” You were defeated by {opponent.name}
πŸͺ™ Earned {coins_earned} coins (consolation prize)
"""
battle_log = f"""
βš”οΈ BATTLE LOG
{battle_result["log"]}
"""
return result_text.strip(), battle_log.strip(), get_user_status(user_id)
def show_shop(user_id):
"""Display shop items"""
if user_id not in game_state:
return "❌ Please login first", ""
user_coins = game_state[user_id].get("coins", 0)
items = get_shop_items()
shop_text = f"πŸͺ™ Your Coins: {user_coins}\n\nπŸ›οΈ SHOP ITEMS:\n\n"
for i, item in enumerate(items, 1):
affordable = "βœ…" if user_coins >= item["cost"] else "❌"
shop_text += f"{i}. {item['name']} - {item['cost']} coins {affordable}\n"
shop_text += f" {item['description']}\n"
shop_text += f" Effect: {item['effect']}\n\n"
return shop_text, ""
def buy_item(user_id, item_choice):
"""Purchase an item from the shop"""
if user_id not in game_state:
return "❌ Please login first", show_shop(user_id)
try:
item_num = int(item_choice)
items = get_shop_items()
if item_num < 1 or item_num > len(items):
return "❌ Invalid item number", show_shop(user_id)
item = items[item_num - 1]
result = purchase_item(game_state[user_id], item)
if result["success"]:
return f"βœ… {result['message']}", show_shop(user_id)
else:
return f"❌ {result['message']}", show_shop(user_id)
except ValueError:
return "❌ Please enter a valid number", show_shop(user_id)
def show_leaderboard():
"""Display the global leaderboard"""
leaderboard = get_leaderboard(game_state)
if not leaderboard:
return "πŸ† LEADERBOARD\n\nNo players yet. Be the first!"
board_text = "πŸ† GLOBAL LEADERBOARD\n\n"
for i, player in enumerate(leaderboard[:10], 1):
medal = "πŸ₯‡" if i == 1 else "πŸ₯ˆ" if i == 2 else "πŸ₯‰" if i == 3 else "πŸ…"
win_rate = (player['wins'] / (player['wins'] + player['losses']) * 100) if (player['wins'] + player['losses']) > 0 else 0
board_text += f"{medal} {i}. {player['name']}\n"
board_text += f" πŸ† Wins: {player['wins']} | πŸ’€ Losses: {player['losses']}\n"
board_text += f" πŸ“Š Win Rate: {win_rate:.1f}% | πŸ“¦ Box: {player['box_name']}\n\n"
return board_text
def auto_upgrade_system_boxes():
"""Automatically upgrade system boxes"""
while True:
time.sleep(30) # Every 30 seconds
# System boxes upgrade logic would go here
# For now, this is a placeholder
def create_interface():
"""Create the main game interface"""
with gr.Blocks(
title="Box Battle Arena - Accessible Fighting Game",
css="""
.accessibility-mode {
font-size: 18px;
line-height: 1.6;
}
.game-status {
background-color: #f0f0f0;
padding: 15px;
border-radius: 10px;
font-family: monospace;
}
""",
theme=gr.themes.Soft()
) as demo:
# Header with accessibility info
gr.HTML("""
<div style="text-align: center; margin-bottom: 20px;">
<h1>πŸ₯Š Box Battle Arena πŸ₯Š</h1>
<p><a href="https://huggingface.co/spaces/akhaliq/anycoder" target="_blank">Built with anycoder</a></p>
<p>πŸ”Š This game is fully accessible for screen reader users</p>
<p>Use Tab to navigate, Enter to select, and screen reader will announce all actions</p>
</div>
""")
# Login section
with gr.Row():
with gr.Column(scale=1):
login_btn = gr.LoginButton()
user_info = gr.HTML("<p>πŸ” Please login with Hugging Face to play</p>")
>>>>>>> REPLACE REPLACE
# Main game area (hidden until login)
with gr.Group(visible=False) as game_area:
# Box Creation
with gr.Group():
gr.Markdown("## πŸ“¦ Create Your Box")
with gr.Row():
box_name_input = gr.Textbox(
label="Box Name",
placeholder="Enter your box name...",
elem_id="box_name_input"
)
create_box_btn = gr.Button("Create Box", variant="primary")
create_result = gr.Textbox(label="Creation Result", interactive=False)
# Status Display
with gr.Group():
gr.Markdown("## πŸ“Š Your Status")
user_status = gr.Textbox(
label="Current Status",
value="No box created yet",
interactive=False,
elem_classes=["game-status"]
)
# Battle Section
with gr.Group():
gr.Markdown("## βš”οΈ Battle Arena")
with gr.Row():
battle_system_btn = gr.Button("πŸ€– Battle System Box", variant="primary")
battle_player_btn = gr.Button("πŸ‘₯ Battle Player Box", variant="secondary")
battle_result = gr.Textbox(label="Battle Result", interactive=False)
battle_log = gr.Textbox(
label="Battle Log",
lines=10,
interactive=False,
elem_classes=["game-status"]
)
# Shop Section
with gr.Group():
gr.Markdown("## πŸ›οΈ Shop")
with gr.Row():
shop_btn = gr.Button("View Shop")
refresh_shop_btn = gr.Button("πŸ”„ Refresh")
shop_display = gr.Textbox(
label="Shop Items",
lines=15,
interactive=False,
elem_classes=["game-status"]
)
with gr.Row():
item_choice_input = gr.Number(
label="Item Number",
minimum=1,
maximum=10,
step=1
)
buy_btn = gr.Button("Buy Item", variant="primary")
shop_result = gr.Textbox(label="Purchase Result", interactive=False)
# Leaderboard
with gr.Group():
gr.Markdown("## πŸ† Leaderboard")
leaderboard_btn = gr.Button("View Leaderboard")
leaderboard_display = gr.Textbox(
label="Top Players",
lines=15,
interactive=False,
elem_classes=["game-status"]
)
# Event handlers
def handle_login(profile):
if profile:
user_id, msg, visibility = authenticate_user(profile)
return (
gr.update(value=f"βœ… Logged in as: {profile['name']}"),
gr.update(visible=True),
get_user_status(user_id) if user_id else "No box created yet"
)
return gr.update(), gr.update(visible=False), "No box created yet"
login_btn.success(
handle_login,
inputs=[login_btn],
outputs=[user_info, game_area, user_status]
)
create_box_btn.click(
create_user_box,
inputs=[box_name_input],
outputs=[create_result, user_status]
)
def battle_system():
return battle_opponent("demo_user")
def battle_player():
return battle_opponent("demo_user", "player")
def show_shop_demo():
return show_shop("demo_user")
def buy_item_demo(choice):
return buy_item("demo_user", choice)
battle_system_btn.click(
battle_system,
outputs=[battle_result, battle_log, user_status]
)
battle_player_btn.click(
battle_player,
outputs=[battle_result, battle_log, user_status]
)
shop_btn.click(
show_shop_demo,
outputs=[shop_display, shop_result]
)
buy_btn.click(
buy_item_demo,
inputs=[item_choice_input],
outputs=[shop_result, shop_display]
)
leaderboard_btn.click(
show_leaderboard,
outputs=[leaderboard_display]
)
refresh_shop_btn.click(
show_shop_demo,
outputs=[shop_display, shop_result]
)
return demo
if __name__ == "__main__":
demo = create_interface()
demo.launch(
server_name="0.0.0.0",
server_port=7860,
share=False,
show_api=False,
prevent_thread_lock=False
)