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A newer version of the Gradio SDK is available: 6.28.0

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metadata
title: TEXTure CPU Lite
emoji: 🎨
colorFrom: green
colorTo: pink
sdk: gradio
sdk_version: 6.2.0
app_file: app.py
pinned: false
license: mit

TEXTure CPU Lite - Text-Guided 3D Texturing

Generate proper UV texture maps for 3D meshes using text prompts. Uses SD-2-Depth (same as original TEXTure paper) for depth-conditioned generation and xatlas for UV unwrapping.

Features

  • Proper UV Texture Output: Creates UV atlas that can be applied to the mesh
  • SD-2-Depth: Native depth conditioning (same model as original TEXTure)
  • OBJ Export: Outputs OBJ + MTL + texture PNG ready to use
  • xatlas UV Unwrapping: Automatic UV coordinate generation

How it works

  1. Upload a 3D mesh (.obj, .stl, .ply, .glb)
  2. Enter a text prompt describing the desired texture
  3. xatlas generates UV coordinates
  4. Depth is rendered from multiple viewpoints
  5. SD-2-Depth generates textures conditioned on depth
  6. Textures are projected back to UV space
  7. Download textured mesh (OBJ + MTL + PNG)

Models Used

Component Model Size
SD-2-Depth radames/stable-diffusion-2-depth-img2img ~5GB

Same architecture as original TEXTure paper (SD-2-Depth) - has native depth conditioning built-in. Uses public community copy since official stabilityai/stable-diffusion-2-depth is gated.

Runtime:

  • First run: Downloads 5GB model (cached in `/.cache/huggingface/`)
  • CPU uses INT8 quantization via optimum.quanto for 3-5x speedup
  • ONNX not supported (SD-2-Depth has 5-channel UNet)

Debug logs: Check build logs for [OK], [ERROR], [WARN] messages if something fails.

Performance

Device Steps Time per View 4 Views Total
GPU (CUDA) 20 ~2-3 sec ~12 sec
CPU (INT8) 10 ~1.5 min ~6 min
CPU (INT8) 20 ~3 min ~14 min

Tip: For faster results on CPU, use fewer steps (5-10) or fewer views (2-3).

Local Development

pip install -r requirements.txt
python app.py

Files Structure

β”œβ”€β”€ app.py              # Single-file implementation
β”œβ”€β”€ requirements.txt
β”œβ”€β”€ README.md
└── shapes/
    └── bunny.obj       # Sample mesh

Credits