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README.md
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---
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title: TEXTure CPU Lite
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emoji: π¨
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colorFrom:
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colorTo:
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sdk: gradio
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sdk_version: 6.2.0
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app_file: app.py
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pinned: false
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license: mit
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---
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# TEXTure CPU Lite - Text-Guided 3D Texturing
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Generate **proper UV texture maps** for 3D meshes using text prompts.
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Uses SD-2-Depth (same as original TEXTure paper) for depth-conditioned generation and xatlas for UV unwrapping.
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## Features
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- **Proper UV Texture Output**: Creates UV atlas that can be applied to the mesh
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- **SD-2-Depth**: Native depth conditioning (same model as original TEXTure)
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- **OBJ Export**: Outputs OBJ + MTL + texture PNG ready to use
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- **xatlas UV Unwrapping**: Automatic UV coordinate generation
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## How it works
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1. Upload a 3D mesh (.obj, .stl, .ply, .glb)
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2. Enter a text prompt describing the desired texture
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3. xatlas generates UV coordinates
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4. Depth is rendered from multiple viewpoints
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5. SD-2-Depth generates textures conditioned on depth
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6. Textures are projected back to UV space
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7. Download textured mesh (OBJ + MTL + PNG)
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## Models Used
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| Component | Model | Size |
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|-----------|-------|------|
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| SD-2-Depth | radames/stable-diffusion-2-depth-img2img | ~5GB |
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**Same architecture as original TEXTure paper** (SD-2-Depth) - has native depth conditioning built-in.
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Uses public community copy since official `stabilityai/stable-diffusion-2-depth` is gated.
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**Runtime:**
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- First run: Downloads ~5GB model (cached in `~/.cache/huggingface/`)
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- CPU uses INT8 quantization via `optimum.quanto` for 3-5x speedup
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- ONNX not supported (SD-2-Depth has 5-channel UNet)
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**Debug logs:** Check build logs for `[OK]`, `[ERROR]`, `[WARN]` messages if something fails.
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## Performance
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| Device | Steps | Time per View | 4 Views Total |
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|--------|-------|---------------|---------------|
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| GPU (CUDA) | 20 | ~2-3 sec | ~12 sec |
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| CPU (INT8) | 10 | ~1.5 min | ~6 min |
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| CPU (INT8) | 20 | ~3 min | ~14 min |
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**Tip:** For faster results on CPU, use fewer steps (5-10) or fewer views (2-3).
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## Local Development
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```bash
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pip install -r requirements.txt
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python app.py
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```
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## Files Structure
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```
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βββ app.py # Single-file implementation
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βββ requirements.txt
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βββ README.md
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βββ shapes/
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βββ bunny.obj # Sample mesh
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```
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## Credits
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- [TEXTure Paper](https://texturepaper.github.io/TEXTurePaper/) - Yael Vinker et al.
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- [ControlNet](https://github.com/lllyasviel/ControlNet) - Lvmin Zhang
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- [Stable Diffusion](https://huggingface.co/runwayml/stable-diffusion-v1-5) - RunwayML
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- [xatlas](https://github.com/jpcy/xatlas) - UV unwrapping
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---
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title: TEXTure CPU Lite
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emoji: π¨
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colorFrom: green
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colorTo: pink
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sdk: gradio
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sdk_version: 6.2.0
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app_file: app.py
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pinned: false
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license: mit
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---
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| 12 |
+
|
| 13 |
+
# TEXTure CPU Lite - Text-Guided 3D Texturing
|
| 14 |
+
|
| 15 |
+
Generate **proper UV texture maps** for 3D meshes using text prompts.
|
| 16 |
+
Uses SD-2-Depth (same as original TEXTure paper) for depth-conditioned generation and xatlas for UV unwrapping.
|
| 17 |
+
|
| 18 |
+
## Features
|
| 19 |
+
|
| 20 |
+
- **Proper UV Texture Output**: Creates UV atlas that can be applied to the mesh
|
| 21 |
+
- **SD-2-Depth**: Native depth conditioning (same model as original TEXTure)
|
| 22 |
+
- **OBJ Export**: Outputs OBJ + MTL + texture PNG ready to use
|
| 23 |
+
- **xatlas UV Unwrapping**: Automatic UV coordinate generation
|
| 24 |
+
|
| 25 |
+
## How it works
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| 26 |
+
|
| 27 |
+
1. Upload a 3D mesh (.obj, .stl, .ply, .glb)
|
| 28 |
+
2. Enter a text prompt describing the desired texture
|
| 29 |
+
3. xatlas generates UV coordinates
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| 30 |
+
4. Depth is rendered from multiple viewpoints
|
| 31 |
+
5. SD-2-Depth generates textures conditioned on depth
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| 32 |
+
6. Textures are projected back to UV space
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| 33 |
+
7. Download textured mesh (OBJ + MTL + PNG)
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+
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+
## Models Used
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+
|
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+
| Component | Model | Size |
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+
|-----------|-------|------|
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| 39 |
+
| SD-2-Depth | radames/stable-diffusion-2-depth-img2img | ~5GB |
|
| 40 |
+
|
| 41 |
+
**Same architecture as original TEXTure paper** (SD-2-Depth) - has native depth conditioning built-in.
|
| 42 |
+
Uses public community copy since official `stabilityai/stable-diffusion-2-depth` is gated.
|
| 43 |
+
|
| 44 |
+
**Runtime:**
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| 45 |
+
- First run: Downloads ~5GB model (cached in `~/.cache/huggingface/`)
|
| 46 |
+
- CPU uses INT8 quantization via `optimum.quanto` for 3-5x speedup
|
| 47 |
+
- ONNX not supported (SD-2-Depth has 5-channel UNet)
|
| 48 |
+
|
| 49 |
+
**Debug logs:** Check build logs for `[OK]`, `[ERROR]`, `[WARN]` messages if something fails.
|
| 50 |
+
|
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+
## Performance
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| 52 |
+
|
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+
| Device | Steps | Time per View | 4 Views Total |
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| 54 |
+
|--------|-------|---------------|---------------|
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| 55 |
+
| GPU (CUDA) | 20 | ~2-3 sec | ~12 sec |
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+
| CPU (INT8) | 10 | ~1.5 min | ~6 min |
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+
| CPU (INT8) | 20 | ~3 min | ~14 min |
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| 58 |
+
|
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+
**Tip:** For faster results on CPU, use fewer steps (5-10) or fewer views (2-3).
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+
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## Local Development
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+
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```bash
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pip install -r requirements.txt
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python app.py
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```
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+
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## Files Structure
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| 69 |
+
|
| 70 |
+
```
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| 71 |
+
βββ app.py # Single-file implementation
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| 72 |
+
βββ requirements.txt
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| 73 |
+
βββ README.md
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| 74 |
+
βββ shapes/
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| 75 |
+
βββ bunny.obj # Sample mesh
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```
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+
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## Credits
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+
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+
- [TEXTure Paper](https://texturepaper.github.io/TEXTurePaper/) - Yael Vinker et al.
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| 81 |
+
- [ControlNet](https://github.com/lllyasviel/ControlNet) - Lvmin Zhang
|
| 82 |
+
- [Stable Diffusion](https://huggingface.co/runwayml/stable-diffusion-v1-5) - RunwayML
|
| 83 |
+
- [xatlas](https://github.com/jpcy/xatlas) - UV unwrapping
|