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"""Mechanical proof that the two transports expose the same object - and the same turn.

The static tests in tests/test_transport_seam.py can only prove that no transport
*writes* window.Avatar. These boot the real Gradio app twice - once per
AVATAR_TRANSPORT value - and compare the LIVE objects, which is the only way to catch
a method that resolves in one transport and silently does not in the other.

Since wave 5 the same fixture also drives a real turn through each transport: text in,
synthesised speech out, thinking pose engaged in between, then a networkless replay and
a slower re-read. Those are the local rehearsal, at the same thresholds, of the deployed
rows plan 01-09 binds (test_text_turn, test_thinking_state, test_replay, test_slower),
run under BOTH transports so a spike reversal could never cost the turn loop.

Marked slow but NOT deployed: they run entirely locally.
"""

from __future__ import annotations

import pytest

from tests.e2e.conftest import AVATAR_FIRST_FRAME_EXPR, AVATAR_READY_EXPR
from tests.e2e.test_stage_standalone import (
    ARM_DOWN_MAX,
    FIRST_FRAME_TIMEOUT_MS,
    HEAD_PITCH_IDLE_MAX,
    HEAD_PITCH_THINKING_MIN,
)
from tests.test_transport_seam import avatar_surface

pytestmark = pytest.mark.slow

TRANSPORTS = ("inline", "iframe")
AVATAR_READY = "() => !!window.Avatar && !!window.Avatar.__debug && window.Avatar.__debug.ready"
BOOT_TIMEOUT_MS = 120_000
TURN_TIMEOUT_MS = 120_000

# こんにちは: the golden fixture sentence, so the viseme sequence and the slow/normal
# ratio are already pinned by the unit suite (tests/test_directive.py).
TURN_TEXT = "こんにちは"
SLOWER_SPEED = 0.75
# The realised ratio is near 1/0.75, never exactly on it (VOICEVOX re-quantises after
# dividing); 5% is the deployed band plan 01-09 uses, so the rehearsal matches it.
SLOWER_RATIO_TOLERANCE = 0.05

# The pose is measured after a render, and ready fires before the first one. Same
# frame-rendered signal as the standalone suite, read through the facade because the
# iframe transport's stage is in another document.
FIRST_FRAME = """
async () => {
  const d = window.Avatar ? await window.Avatar.getDebug() : null;
  return !!d && d.breathValue !== 0;
}
"""

# Type check plus a real call, for EVERY name in the surface. A method that exists but
# still throws the not-wired error would pass a typeof check and fail a learner, so both
# halves are needed. Called with no arguments: most reject for an ordinary reason (no
# text, nothing cached, no microphone), and that is fine - only the deferred-stub error
# is a failure. mount is excluded from the call because a second mount is exactly the
# remount AVTR-01 forbids; its type is still checked.
PROBE_SURFACE = """
async (names) => {
  const out = {};
  for (const name of names) {
    const isFunction = typeof window.Avatar[name] === 'function';
    let notWired = false;
    let message = '';
    if (isFunction && name !== 'mount') {
      try {
        await window.Avatar[name]();
      } catch (err) {
        message = String((err && err.message) || err);
        notWired = message.includes('not wired yet');
      }
    }
    out[name] = { isFunction, notWired, message };
  }
  return out;
}
"""

# One full text turn, observed the way a learner experiences it: thinking engages at
# dispatch (before any await), the head visibly tilts while the server works, speech
# starts, the mouth opens to distinct shapes, speech ends, thinking is long gone.
# Everything is read through getDebug() per animation frame, never from the stale
# __debug snapshot. Note that getDebug() resolves to the facade's LIVE merged object,
# not a copy: every scalar is read out the moment it is sampled, because holding the
# object and reading it later reads the final state.
TURN_PROBE = """
async ({ text, timeoutMs }) => {
  const events = [];
  const names = ['turn-start', 'turn', 'speech-start', 'speech-end', 'latency', 'error'];
  const offs = names.map((n) =>
    window.Avatar.on(n, (d) => events.push({ name: n, at: performance.now(), data: d ?? null }))
  );
  const t0 = performance.now();
  const turn = window.Avatar.dispatchTurn(text);
  const immediateThinking = (await window.Avatar.getDebug()).thinking;
  const immediateAt = performance.now();

  let maxHeadPitch = -1;
  let maxRelaxed = 0;
  let thinkingSamples = 0;
  let samples = 0;
  let thinkingAtSpeechStart = null;
  while (!events.some((e) => e.name === 'speech-start') && performance.now() - t0 < timeoutMs) {
    const d = await window.Avatar.getDebug();
    samples += 1;
    if (d.thinking) {
      thinkingSamples += 1;
      maxHeadPitch = Math.max(maxHeadPitch, d.headPitch);
      maxRelaxed = Math.max(maxRelaxed, d.relaxedValue);
    }
    await new Promise((r) => requestAnimationFrame(r));
  }
  thinkingAtSpeechStart = (await window.Avatar.getDebug()).thinking;

  let result = null;
  let error = null;
  try {
    result = await turn;
  } catch (err) {
    error = String((err && err.message) || err);
  }
  // speak() resolves at speech-end, while the player is still cross-fading the mouth
  // shut (a 50 ms attack); give it up to 2 s of frames to settle, as the standalone
  // suite does, then read the final state.
  const settledBy = performance.now() + 2000;
  let after = await window.Avatar.getDebug();
  while (
    performance.now() < settledBy &&
    Object.values(after.currentVisemes).some((v) => v !== 0)
  ) {
    await new Promise((r) => requestAnimationFrame(r));
    after = await window.Avatar.getDebug();
  }
  for (const off of offs) off();
  return {
    error,
    result,
    immediateThinking,
    immediateMs: Math.round(immediateAt - t0),
    thinkingSamples,
    samples,
    maxHeadPitch,
    maxRelaxed,
    thinkingAtSpeechStart,
    events: events.map((e) => ({
      name: e.name,
      at: Math.round(e.at - t0),
      duration: e.data && typeof e.data.duration === 'number' ? e.data.duration : null,
    })),
    after: {
      thinking: after.thinking,
      speaking: after.speaking,
      headPitch: after.headPitch,
      turnCount: after.turnCount,
      lastSubtitle: after.lastSubtitle,
      lastSpeed: after.lastSpeed,
      lastTurnMs: after.lastTurnMs,
      lastStageTimings: after.lastStageTimings,
      visemePeaks: after.visemePeaks,
      currentVisemes: after.currentVisemes,
      transport: after.transport,
    },
  };
}
"""

REPLAY_PROBE = """
async () => {
  const events = [];
  const off = window.Avatar.on('speech-end', (d) => events.push(d));
  const before = await window.Avatar.getDebug();
  let error = null;
  try {
    await window.Avatar.replay();
  } catch (err) {
    error = String((err && err.message) || err);
  }
  const after = await window.Avatar.getDebug();
  off();
  return {
    error,
    speechEnds: events.length,
    duration: events[0] ? events[0].duration : null,
    turnCountBefore: before.turnCount,
    turnCountAfter: after.turnCount,
    replayCount: after.replayCount,
    lastReplayMs: after.lastReplayMs,
  };
}
"""

SLOWER_PROBE = """
async () => {
  let error = null;
  let result = null;
  try {
    result = await window.Avatar.requestSlower();
  } catch (err) {
    error = String((err && err.message) || err);
  }
  const after = await window.Avatar.getDebug();
  return {
    error,
    result,
    turnCount: after.turnCount,
    lastSpeed: after.lastSpeed,
    lastSubtitle: after.lastSubtitle,
    lastStageTimings: after.lastStageTimings,
    visemePeaks: after.visemePeaks,
  };
}
"""


def _wait_settled(page):
    """The controls re-arm 200 ms after speech-end; a follow-on call must not race that."""
    page.wait_for_function(
        "async () => { const d = await window.Avatar.getDebug(); "
        "return !d.thinking && !d.speaking; }",
        timeout=TURN_TIMEOUT_MS,
    )
    page.wait_for_timeout(300)


@pytest.fixture(scope="session")
def live_avatars(browser, gradio_apps):
    """Boot each transport once and capture everything the tests compare."""
    captured = {}
    for transport in TRANSPORTS:
        url = gradio_apps(transport)
        page = browser.new_page()
        requests: list[str] = []
        try:
            page.goto(url)
            page.wait_for_function(AVATAR_READY, timeout=BOOT_TIMEOUT_MS)
            record = {
                "surface": page.evaluate(
                    "() => Object.keys(window.Avatar).filter(k => k !== '__debug').sort()"
                ),
                "debug_keys": page.evaluate(
                    "async () => Object.keys(await window.Avatar.getDebug()).sort()"
                ),
                "reported_transport": page.evaluate("() => window.Avatar.__debug.transport"),
                "probe": page.evaluate(PROBE_SURFACE, avatar_surface()),
            }
            page.wait_for_function(FIRST_FRAME, timeout=FIRST_FRAME_TIMEOUT_MS)
            record["arm_down"] = page.evaluate(
                "async () => (await window.Avatar.getDebug()).armDown"
            )
            record["idle_head_pitch"] = page.evaluate(
                "async () => (await window.Avatar.getDebug()).headPitch"
            )

            # The turn. Runs even where synthesis is unavailable; the turn tests then
            # skip on the recorded error rather than the whole parity suite failing.
            record["turn"] = page.evaluate(
                TURN_PROBE, {"text": TURN_TEXT, "timeoutMs": TURN_TIMEOUT_MS}
            )
            if record["turn"]["error"] is None:
                _wait_settled(page)
                page.on("request", lambda r, sink=requests.append: sink(r.url))
                record["replay"] = page.evaluate(REPLAY_PROBE)
                record["replay_requests"] = list(requests)
                _wait_settled(page)
                record["slower"] = page.evaluate(SLOWER_PROBE)
            captured[transport] = record
        finally:
            page.close()
    return captured


def _turn_or_skip(live_avatars, transport):
    turn = live_avatars[transport]["turn"]
    if turn["error"] is not None:
        pytest.importorskip("voicevox_core")
        pytest.fail(f"{transport}: dispatchTurn rejected: {turn['error']}")
    return turn


def test_transports_expose_identical_surfaces(live_avatars):
    inline = live_avatars["inline"]["surface"]
    iframe = live_avatars["iframe"]["surface"]
    expected = sorted(avatar_surface())

    assert live_avatars["inline"]["reported_transport"] == "inline"
    assert live_avatars["iframe"]["reported_transport"] == "iframe"
    assert inline == iframe, (
        "the transports have drifted; symmetric difference "
        f"(inline ^ iframe) = {sorted(set(inline) ^ set(iframe))}"
    )
    assert inline == expected, (
        "the live object does not match AVATAR_SURFACE parsed from avatar/facade.js; "
        f"symmetric difference = {sorted(set(inline) ^ set(expected))}"
    )


def test_transports_expose_identical_debug_keys(live_avatars):
    inline = live_avatars["inline"]["debug_keys"]
    iframe = live_avatars["iframe"]["debug_keys"]
    assert inline == iframe, (
        "__debug has drifted between transports; symmetric difference "
        f"(inline ^ iframe) = {sorted(set(inline) ^ set(iframe))}"
    )
    for key in ("lastTurnMs", "lastStageTimings", "lastSubtitle", "replayCount", "turnCount"):
        assert key in inline, f"__debug.{key} is missing from the live object"


def test_arms_rest_at_sides_under_both_transports(live_avatars):
    """The rest pose is measured on the stage, but a learner sees it through a transport.

    Under the iframe transport the number has to survive a postMessage round trip, which
    is exactly the kind of field that gets added to the inline path and forgotten on the
    fallback. Same threshold as the standalone and deployed suites.
    """
    for transport in TRANSPORTS:
        arms = live_avatars[transport]["arm_down"]
        assert arms is not None, f"{transport}: armDown never reached window.Avatar.getDebug()"
        for side in ("left", "right"):
            assert arms[side] < ARM_DOWN_MAX, (
                f"{transport}: {side} arm reads armDown={arms[side]:.3f}; "
                "0 is the T-pose, -1 straight down"
            )


def test_turn_surface_is_live_under_both_transports(live_avatars):
    """Every name in AVATAR_SURFACE is a function and none is a deferred stub - on BOTH.

    This is the mechanical proof that a spike failure would not have cost VOIC-02/03/04/05:
    the iframe transport gained the whole turn loop without gaining a line of code, and
    this asserts it against a LIVE object rather than against a grep. It replaces the
    deferred-stub guard that shrank wave by wave and is empty now.
    """
    for transport in TRANSPORTS:
        for name, outcome in live_avatars[transport]["probe"].items():
            assert outcome["isFunction"], (
                f"{transport}: Avatar.{name} is not a function; the shared turn loop did "
                "not reach this transport"
            )
            assert not outcome["notWired"], (
                f"{transport}: Avatar.{name}() still throws a not-wired error: "
                f"{outcome['message']!r}"
            )


def test_text_turn_speaks_under_both_transports(live_avatars):
    """VOIC-04 rehearsal: text in, speech-start then speech-end, the mouth actually moved."""
    for transport in TRANSPORTS:
        turn = _turn_or_skip(live_avatars, transport)
        names = [e["name"] for e in turn["events"]]
        print(f"[{transport}] turn events: {turn['events']}")
        print(f"[{transport}] after: {turn['after']}")

        assert "turn-start" in names and "turn" in names, names
        assert "speech-start" in names and "speech-end" in names, (
            f"{transport}: the turn never produced speech: {names}"
        )
        assert names.index("speech-start") < names.index("speech-end")
        assert "error" not in names, [e for e in turn["events"] if e["name"] == "error"]

        after = turn["after"]
        assert after["transport"] == transport
        assert after["turnCount"] == 1
        assert after["lastSubtitle"] == TURN_TEXT
        assert after["lastSpeed"] == 1.0
        assert not after["speaking"]
        # The number that matters, and the server breakdown that travelled with it.
        assert isinstance(after["lastTurnMs"], int | float) and after["lastTurnMs"] > 0
        assert set(after["lastStageTimings"]) >= {
            "audio_query_ms",
            "synthesis_ms",
            "timeline_ms",
            "encode_ms",
            "server_total_ms",
        }
        assert after["lastStageTimings"]["synthesis_ms"] > 0
        # こんにちは drives o, i, i, a: three distinct shapes, not one flap.
        peaks = after["visemePeaks"]
        opened = [n for n in ("aa", "ih", "oh") if peaks.get(n, 0) > 0.5]
        assert len(opened) == 3, f"{transport}: only {opened} opened; peaks {peaks}"
        assert all(v == 0 for v in after["currentVisemes"].values()), (
            f"{transport}: the mouth did not shut after speech-end: {after['currentVisemes']}"
        )


def test_thinking_state_under_both_transports(live_avatars):
    """VOIC-05 rehearsal: thinking engages at dispatch and clears at speech-start.

    Asserted as numbers at this layer too: `thinking` is true on the first getDebug()
    after dispatch, the head is measurably pitched down while it is true, and it is
    false by the time speech starts and stays false afterwards.
    """
    for transport in TRANSPORTS:
        turn = _turn_or_skip(live_avatars, transport)
        print(
            f"[{transport}] thinking: immediate={turn['immediateThinking']} "
            f"({turn['immediateMs']} ms after dispatch), {turn['thinkingSamples']}/"
            f"{turn['samples']} frames thinking, maxHeadPitch={turn['maxHeadPitch']:.3f}, "
            f"maxRelaxed={turn['maxRelaxed']}, idleHeadPitch="
            f"{live_avatars[transport]['idle_head_pitch']:.3f}"
        )
        assert turn["immediateThinking"] is True, (
            f"{transport}: thinking was not true on the first getDebug() after dispatch "
            f"({turn['immediateMs']} ms later)"
        )
        assert turn["thinkingSamples"] > 0
        assert turn["maxHeadPitch"] > HEAD_PITCH_THINKING_MIN, (
            f"{transport}: the head never pitched down while thinking "
            f"(max {turn['maxHeadPitch']:.3f}); the pose was requested but not rendered"
        )
        assert turn["maxRelaxed"] > 0
        assert turn["thinkingAtSpeechStart"] is False, (
            f"{transport}: thinking was still true when speech started"
        )
        assert turn["after"]["thinking"] is False
        assert abs(turn["after"]["headPitch"]) < HEAD_PITCH_IDLE_MAX
        assert abs(live_avatars[transport]["idle_head_pitch"]) < HEAD_PITCH_IDLE_MAX


def test_replay_is_networkless_under_both_transports(live_avatars):
    """VOIC-03 rehearsal: replay re-plays the cached buffer with zero requests."""
    for transport in TRANSPORTS:
        _turn_or_skip(live_avatars, transport)
        replay = live_avatars[transport]["replay"]
        requests = live_avatars[transport]["replay_requests"]
        print(f"[{transport}] replay: {replay}; requests during replay: {requests}")
        assert replay["error"] is None, f"{transport}: replay rejected: {replay['error']}"
        assert replay["speechEnds"] == 1
        assert replay["replayCount"] == 1
        assert replay["turnCountAfter"] == replay["turnCountBefore"], "a replay is not a turn"
        assert requests == [], f"{transport}: replay made network requests: {requests}"
        assert replay["lastReplayMs"] is not None and replay["lastReplayMs"] < 1000


def test_slower_resynthesises_under_both_transports(live_avatars):
    """VOIC-03 rehearsal: the slow re-read is longer audio from a real re-synthesis."""
    for transport in TRANSPORTS:
        turn = _turn_or_skip(live_avatars, transport)
        slower = live_avatars[transport]["slower"]
        assert slower["error"] is None, f"{transport}: requestSlower rejected: {slower['error']}"
        normal = turn["result"]["duration"]
        slow = slower["result"]["duration"]
        ratio = slow / normal
        print(f"[{transport}] slower: normal {normal:.3f}s, slow {slow:.3f}s, ratio {ratio:.4f}")

        assert slower["turnCount"] == 2, "slower is a turn - it must round-trip to the server"
        assert slower["lastSpeed"] == SLOWER_SPEED
        assert slower["lastSubtitle"] == TURN_TEXT
        assert abs(ratio - 1 / SLOWER_SPEED) < SLOWER_RATIO_TOLERANCE * (1 / SLOWER_SPEED), ratio
        assert slower["lastStageTimings"]["synthesis_ms"] > 0, "not re-synthesised server-side"
        assert any(v > 0.4 for v in slower["visemePeaks"].values())


# ------------------------------------------------------------------ the audio clock (01-11)

STRICT_STATE = """
async () => {
  const d = await window.Avatar.getDebug();
  return { audioState: d.audioState, turnCount: d.turnCount, transport: d.transport,
           speaking: d.speaking, thinking: d.thinking };
}
"""


@pytest.mark.parametrize("transport", TRANSPORTS)
def test_gesture_unlocks_audio_under_both_transports(
    transport, gradio_apps, chromium_strict_autoplay, real_click, audio_unlock_probe
):
    """The both-transports layer of the phone-audio proof, under a STRICT autoplay policy.

    A fresh Chromium with no relaxed flag, read only through CDP until the tap: before any
    gesture the document is unactivated and the context reads 'suspended' (the
    precondition that makes the rest non-vacuous); one trusted tap on "Say hello" must
    resume it inside the tap's own dispatch - before the server has answered, seconds
    before playback - and the greeting must then start on a running clock and end. The
    shared assertion (conftest audio_unlock_probe) is the same one the deployed layer runs.

    Under the iframe transport the resume() happens inside the stage frame on receipt of
    the relayed 'avatar:unlockAudio' message, so it is asserted by proximity to the tap
    (Chromium shares user activation with same-origin frames). That half documents the
    fallback's behaviour in Chromium; whether iOS honours a relayed gesture is unmeasured
    and the shipped transport is inline.
    """
    url = gradio_apps(transport)
    with chromium_strict_autoplay() as strict:
        strict.page.goto(url)
        strict.wait(AVATAR_READY_EXPR, timeout_ms=BOOT_TIMEOUT_MS, what="window.Avatar ready")
        strict.wait(AVATAR_FIRST_FRAME_EXPR, timeout_ms=FIRST_FRAME_TIMEOUT_MS, what="frame")
        before = audio_unlock_probe.precondition(strict)

        audio_unlock_probe.arm(strict, "#hello-button")
        real_click(strict, "#hello-button")
        report = audio_unlock_probe.wait(strict, end_timeout_ms=TURN_TIMEOUT_MS)
        numbers = audio_unlock_probe.assert_unlocked(report, relayed=transport == "iframe")
        after = strict.page.evaluate(STRICT_STATE)
        print(f"[{transport}/strict] before: {before}; unlock: {numbers}; after: {after}")

        assert after["transport"] == transport
        assert after["audioState"] == "running"
        assert after["turnCount"] == 1
        assert not after["speaking"] and not after["thinking"]
        assert numbers["audio_duration"] and numbers["audio_duration"] > 1.0