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Download README.md from ggamecrazy/lyra2-explorable-scene: direct link, hf CLI and curl.
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https://huggingface.co/spaces/ggamecrazy/lyra2-explorable-scene/resolve/main/README.md
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hf download hf://spaces/ggamecrazy/lyra2-explorable-scene/README.md
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metadata
title: Lyra-2 Explorable Scene
emoji: π
colorFrom: blue
colorTo: purple
sdk: docker
app_port: 7860
pinned: false
suggested_hardware: a100-large
suggested_storage: large
sleep_time: 7200
license: other
license_name: nvidia-source-code-license-for-lyra-2-0
license_link: https://huggingface.co/nvidia/Lyra-2.0/blob/main/LICENSE
hf_oauth: false
startup_duration_timeout: 2h
models:
- nvidia/Lyra-2.0
tags:
- gaussian-splatting
- 3d-reconstruction
- video-diffusion
- text-to-3d
- lyra
- nvidia
Lyra-2 β Image to Explorable 3D Scene
Upload a single image and a short caption; this Space produces an exploration
video and a walkable Gaussian-splat scene of what's around your viewpoint.
Powered by nvidia/Lyra-2.0.
What you get
| Artifact | Description |
|---|---|
mp4 video |
Lyra-2's generated camera trajectory through the scene. |
reconstructed_scene.ply |
Standard binary Gaussian-splat PLY. Works with any GS viewer. |
Runtime
- Cold-boot takes ~60β65 min before the UI is available β the DCP checkpoint
load alone is ~60 min on A100 80GB. Space status stays
APP_STARTINGduring that time; this is covered bystartup_duration_timeout: 2hbelow. - Once warm: ~13 min per request on A100 80GB (DMD distillation always on).
- The Lyra-2 graph + DA3 stay resident in GPU memory between requests β the 60-min warmup is amortized across every user the Space serves until it scales to zero.
- Queue is serial (concurrency 1) β wait for the request ahead of yours.
- Scale-to-zero after 2h idle (next request pays the warmup again).
Walk the scene on macOS β coming soon
The downloaded .ply is a standard GS format today; you can drop it into
any GS viewer (Supersplat, antimatter15/splat, etc.).
A dedicated first-person, walkable macOS viewer (WASD + mouse-look) is in the works β stay tuned.
Source & attribution
- Model:
nvidia/Lyra-2.0β weights released under NVIDIA Source Code License. - Inference code:
nv-tlabs/lyra(Lyra-2 subfolder). - This Space: wraps the upstream inference pipeline in a Gradio UI; no model modifications.
Tips for good results
- Composition matters. Scenes with visible depth cues (e.g. hallways, foreground objects, parallax between planes) reconstruct better than flat frontal shots.
- Captions guide the diffusion. Describe the setting, mood, and any specific elements you want preserved. 1β2 sentences is enough.
- Hallucinations are expected in regions the input image can't see. Lyra-2 fills unseen areas plausibly but not faithfully.
- DMD vs quality: fast mode occasionally produces repetitive textures. Disable DMD for production-grade results at the cost of ~10Γ wall-clock.