Coup_API / app.py
incognitolm's picture
Update app.py
26d2e1c verified
Raw
History Blame
5.77 kB
from fastapi import FastAPI, Request, HTTPException
import uvicorn
app = FastAPI()
games = {}
@app.post("/api/createGame")
async def create_game(request: Request):
data = await request.json()
pin = data.get("pin")
player_name = data.get("playerName")
if not pin or not player_name:
raise HTTPException(status_code=400, detail="PIN and player name are required.")
if pin in games:
raise HTTPException(status_code=400, detail="Game already exists.")
games[pin] = {
"pin": pin,
"players": [player_name],
"gameStarted": False,
"turn": player_name,
"currentAction": None,
"currentChallenge": None,
"pendingCardLoss": None,
"votes": []
}
return {"success": True, "message": "Game created successfully!"}
@app.get("/api/gameData")
async def get_game_data(pin: str):
game = games.get(pin)
if not game:
raise HTTPException(status_code=404, detail="Game not found.")
return {"success": True, "game": game}
@app.put("/api/gameData")
async def update_game_data(request: Request):
data = await request.json()
pin = data.get("pin")
if not pin or pin not in games:
raise HTTPException(status_code=404, detail="Game not found.")
games[pin].update(data)
return {"success": True, "message": "Game updated successfully!"}
@app.post("/api/getGameStatus")
async def get_game_status(pin: str):
game = games.get(pin)
if not game:
raise HTTPException(status_code=404, detail="Game not found.")
return {"success": True, "game": game}
@app.post("/api/handleAction")
async def handle_action(request: Request):
data = await request.json()
pin = data.get("pin")
player = data.get("player")
action = data.get("action")
target = data.get("target")
response = data.get("response")
challenge = data.get("challenge")
if pin not in games:
raise HTTPException(status_code=404, detail="Game not found.")
game = games[pin]
if action == 'getStatus':
return {"success": True, "challenge": game.get("challenge", None)}
if action == 'steal':
game["challenge"] = {
"action": 'steal',
"challenger": player,
"target": target,
"challengeType": 'steal',
"status": 'pending'
}
return {"success": True, "message": f"Steal initiated by {player} targeting {target}. Awaiting response from {target}."}
if action == 'challengeResponse':
if not game.get("challenge"):
return {"success": False, "message": "No challenge pending."}
challenger = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
target_player = next(p for p in game["players"] if p["name"] == game["challenge"]["target"])
if response == 'accept':
coins_to_steal = min(target_player["coins"], 2)
target_player["coins"] -= coins_to_steal
challenger["coins"] += coins_to_steal
game["challenge"] = None
return {"success": True, "message": f"Steal accepted. {coins_to_steal} coins transferred from {target_player['name']} to {challenger['name']}."}
elif response == 'challenge':
if "Captain" in challenger["cards"]:
coins_to_steal = min(target_player["coins"], 2)
target_player["coins"] -= coins_to_steal
challenger["coins"] += coins_to_steal
game["challenge"] = None
return {"success": True, "message": f"Challenge failed. {target_player['name']} loses {coins_to_steal} coins to {challenger['name']}."}
else:
game["challenge"]["status"] = 'choose'
return {"success": True, "message": f"Challenge successful. {challenger['name']} must choose a card to lose.", "challenge": game["challenge"]}
if action == 'choose':
challenger = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
if target in challenger["cards"]:
challenger["cards"].remove(target)
game["challenge"] = None
return {"success": True, "message": f"{challenger['name']} loses the {target} card."}
else:
return {"success": False, "message": f"Card {target} not found in {challenger['name']}'s hand."}
return {"success": True, "message": f"Action '{action}' processed for player {player}."}
@app.post("/api/joinGame")
async def join_game(request: Request):
data = await request.json()
pin = data.get("pin")
player_name = data.get("playerName")
game = games.get(pin)
if not game:
raise HTTPException(status_code=404, detail="Game not found.")
game["players"].append(player_name)
return {"success": True, "message": "Player joined successfully!"}
@app.put("/api/startGame")
async def start_game(request: Request):
data = await request.json()
pin = data.get("pin")
game = games.get(pin)
if not game:
raise HTTPException(status_code=404, detail="Game not found.")
if not game["players"]:
raise HTTPException(status_code=400, detail="No players in the game.")
game["players"] = [{"name": name, "coins": 2, "cards": generate_cards()} for name in game["players"]]
game["gameStarted"] = True
game["turn"] = game["players"][0]["name"]
return {"success": True, "message": "Game started successfully!"}
def generate_cards():
cards = ['Duke', 'Assassin', 'Captain', 'Ambassador', 'Contessa']
shuffled = sorted(cards, key=lambda x: 0.5 - random.random())
return [shuffled[0], shuffled[1]]
if __name__ == "__main__":
uvicorn.run(app, host="0.0.0.0", port=8000)