File size: 7,544 Bytes
3570fe8 183f99a 3570fe8 183f99a 3570fe8 183f99a 3570fe8 183f99a 3570fe8 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 | // BIOS/POST boot readout. The real load runs silently behind the title
// overlay and only RECORDS milestones into bootLog (store.js); the readout
// itself plays after the first "Waddle in": a rapid-fire replay when
// everything already finished, or an honest live tracker (cursor blinking
// on the pending line) when the user enters mid-load. Never slows the
// actual boot. The line pacing is imperative DOM on purpose - it is a
// character-level animation, not UI state.
import { useEffect, useRef, useState } from "react";
import Box from "@mui/material/Box";
import { keyframes } from "@mui/material/styles";
import { useGame, gameApi, bootLog } from "../store.js";
import { playBiosBeep, playBiosTick } from "../game/audio.js";
import { INK, MONO } from "../theme.js";
const postBlink = keyframes`
0%, 55% { opacity: 1; }
56%, 100% { opacity: 0; }
`;
const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
const lineText = (e) => {
if (e.raw) return e.label;
// Pending line: bare label, plus a live counter when the stage reports
// progress (e.g. "LOADING POLICIES [3/5]").
if (e.status === null) return e.progress ? `${e.label} [${e.progress}]` : e.label;
return `${e.label} `.padEnd(26, ".") + ` ${e.status}`;
};
export default function BiosOverlay() {
const entered = useGame((s) => s.entered);
const bootFailed = useGame((s) => s.bootFailed);
const postRef = useRef(null);
const startedRef = useRef(false);
const [visible, setVisible] = useState(false);
const [off, setOff] = useState(false);
useEffect(() => {
// Only the initial entry triggers the replay (startedRef latches);
// a fatal boot failure forces it up regardless (the halt screen IS
// the diagnostic surface).
if ((!entered && !bootFailed) || startedRef.current) return;
startedRef.current = true;
playBios();
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [entered, bootFailed]);
async function playBios() {
const store = useGame.getState;
setVisible(true);
useGame.setState({ biosVisible: true });
// POST beep: the replay only starts after the enter click (the audio
// unlock gesture), and the synth no-ops if the context is still locked
// (gamepad-only entry).
playBiosBeep();
const postEl = postRef.current;
// Seeded LCG: the replay rhythm is random-feeling but identical on
// every load - real POST screens burst through most checks and stall
// on a few.
let seed = 11;
const rand = () => (seed = (seed * 1103515245 + 12345) & 0x7fffffff) / 0x7fffffff;
const els = new Map(); // entry -> element
let i = 0;
for (;;) {
const { bootDone, bootFailed: failed } = store();
if (i < bootLog.length) {
const entry = bootLog[i++];
const el = document.createElement("div");
if (entry.halt) el.className = "halt";
postEl.appendChild(el);
els.set(entry, el);
playBiosTick(); // whisper-level teletype tick per printed line
if (entry.status === null && !bootDone && !failed) {
// Honest mode: show the stage label and hold while it's really
// in flight, cursor blinking via CSS.
el.textContent = lineText(entry);
while (entry.status === null && !store().bootDone && !store().bootFailed) {
await sleep(60);
el.textContent = lineText(entry); // live [n/m] counter
}
await sleep(90);
el.textContent = lineText(entry);
} else if (entry.raw || entry.status === null) {
// Header / note lines: quick, no dotted leader to animate.
el.textContent = lineText(entry);
await sleep(20 + 60 * rand());
} else {
// Finished check: bursty POST pacing. Most lines snap in nearly
// instantly; the occasional one stalls on a "slow check" - and
// on a stall the dotted leader types out one dot at a time
// before the status lands.
const r = rand();
const stall = r < 0.75 ? 20 * rand() : 150 + 250 * rand();
if (stall < 45) {
el.textContent = lineText(entry);
await sleep(stall);
} else {
const prefix = `${entry.label} `;
const nDots = Math.max(26 - prefix.length, 3);
el.textContent = prefix;
const per = stall / nDots;
for (let d = 0; d < nDots; d++) {
await sleep(per);
el.textContent += ".";
}
await sleep(40);
el.textContent = lineText(entry);
}
}
} else if (bootDone) {
break;
} else {
// Waiting for the next real stage. On a failed boot this parks the
// console forever: everything queued (FAIL line, error detail,
// SYSTEM HALTED) has been printed and nothing more will come.
await sleep(failed ? 500 : 60);
}
}
const ready = document.createElement("div");
ready.textContent = "READY.";
postEl.appendChild(ready);
playBiosTick();
await sleep(500);
setOff(true);
// Wait out the 0.45 s opacity transition BEFORE cueing the draw-in:
// starting it under the fading overlay hides the first (and busiest)
// part of the animation and only the tail end shows.
await sleep(500);
setVisible(false);
useGame.setState({ biosVisible: false });
// Cue the world draw-in + duck scan-up on a fully black screen.
gameApi.startEntrance?.();
}
return (
<Box
sx={{
position: "fixed",
inset: 0,
display: visible ? "flex" : "none",
// POST readout sits bottom-left like a real BIOS, not centered
alignItems: "flex-end",
justifyContent: "flex-start",
p: "2.2rem 2.4rem",
background: INK,
zIndex: 20,
pointerEvents: "none",
opacity: off ? 0 : 1,
transition: "opacity 0.45s ease",
}}
>
<Box
ref={postRef}
sx={{
minWidth: "min(380px, 84vw)",
// Grow upward from the bottom-left anchor; when the log outgrows
// the viewport, clip the OLDEST lines at the top so the newest
// line + cursor stay visible.
maxHeight: "calc(100vh - 4.4rem)",
display: "flex",
flexDirection: "column",
justifyContent: "flex-end",
overflow: "hidden",
// Raw 90s POST look: small, tight, unsmoothed monospace.
fontFamily: MONO,
fontSize: "12px",
fontWeight: 400,
lineHeight: 1.55,
letterSpacing: 0,
textTransform: "uppercase",
textAlign: "left",
// Robot orange (classic duck's BRIGHT_ORANGE, #ff7a2f in sRGB)
color: "rgba(255, 122, 47, 0.92)",
whiteSpace: "pre-wrap",
overflowWrap: "break-word",
"& > div:first-of-type": {
color: "rgba(255, 255, 255, 0.85)",
marginBottom: "0.55em",
},
// Blinking block cursor at the end of the newest line
"& > div:last-of-type::after": {
content: '"\\2588"',
marginLeft: "0.15em",
animation: `${postBlink} 1s steps(1) infinite`,
},
// Fatal boot failure: SYSTEM HALTED blinks like an old POST fault
"& > div.halt": {
color: "rgba(255, 82, 47, 0.95)",
animation: `${postBlink} 1s steps(1) infinite`,
},
}}
/>
</Box>
);
}
|