Add click-to-walk waypoint source.
#3
by masterjedi1337 - opened
- app/src/game/controls/waypoint.js +153 -0
- app/src/game/game.js +49 -11
app/src/game/controls/waypoint.js
ADDED
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@@ -0,0 +1,153 @@
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| 1 |
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// Waypoint input source (see controller.js for the source interface
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| 2 |
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// contract). PLAN.md Project 1 Phase A: click a point on the arena floor,
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| 3 |
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// the duck walks there. No new policy - this only turns a click into the
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| 4 |
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// same [vx, vy, wz] twist the walking policy already tracks.
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| 5 |
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//
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| 6 |
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// Click, not drag-follow: the mouse already drives OrbitControls (camera
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| 7 |
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// orbit) and the duck/ball grab-drag, so a live cursor-follow twist would
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| 8 |
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// fight both. A plain click (small movement, short hold) on empty floor
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| 9 |
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// is otherwise unclaimed input, and reads naturally as "go here" - the
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| 10 |
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// same gesture Project 5's tile grid uses.
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| 11 |
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//
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| 12 |
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// Arbitration: registered LAST in game.js's source list, so it is the
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| 13 |
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// Controller's fallback exactly like the keyboard source used to be -
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| 14 |
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// any keyboard/pad/touch input immediately preempts it (see
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| 15 |
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// controller.js's arbitration notes), and getManualOverride() cancels the
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| 16 |
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// pending target outright so releasing manual input doesn't snap the duck
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| 17 |
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// back onto a stale click.
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| 18 |
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| 19 |
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import * as THREE from "three";
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| 20 |
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import { ARENA_HALF } from "../constants.js";
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| 21 |
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| 22 |
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const WAYPOINT_ARRIVE_RADIUS = 0.12; // m, dead zone - commands zero inside it
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| 23 |
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const WAYPOINT_TURN_GAIN = 2.2; // rad/s commanded per rad of heading error, pre-clamp
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| 24 |
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const WAYPOINT_SMOOTH_ALPHA = 0.15; // EMA toward the steered command, per render frame
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| 25 |
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const WAYPOINT_CLICK_SLOP = 6; // px, pointerdown -> pointerup movement budget for a "click"
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| 26 |
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const WAYPOINT_CLICK_MS = 500; // ms, pointerdown -> pointerup duration budget
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| 27 |
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| 28 |
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const wrapPi = (a) => Math.atan2(Math.sin(a), Math.cos(a));
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| 29 |
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// Three world (x, y, z) -> MJCF ground (x, -z); floor sits at three y = 0.
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| 30 |
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const FLOOR_PLANE = new THREE.Plane(new THREE.Vector3(0, 1, 0), 0);
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| 31 |
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| 32 |
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export class WaypointSource {
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| 33 |
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id = "waypoint";
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| 34 |
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connected = true; // a mouse is assumed present, like the keyboard
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| 35 |
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command = new Float32Array(3); // [vx, 0, wz], EMA-smoothed toward the target
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| 36 |
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axes = { jaw: 0, orbitX: 0, orbitY: 0 }; // drives none of these
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| 37 |
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pressed = {};
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| 38 |
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onAction = () => {}; // assigned by the Controller at registration
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| 39 |
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| 40 |
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#camera;
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| 41 |
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#renderer;
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| 42 |
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#getVelocityLimits;
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| 43 |
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#getDuckPose; // () => [x, y, yaw] MJCF ground pose
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| 44 |
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#isSuppressed; // () => true while a click must not arm (grabbing, locked, wrong mode)
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| 45 |
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#getManualOverride; // () => true while another source is actively driving
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| 46 |
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#target = null; // [x, y] MJCF, or null when idle
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| 47 |
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#active = false;
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| 48 |
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#downAt = null; // { x, y, t } pointerdown snapshot, for the click-vs-drag check
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| 49 |
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#raycaster = new THREE.Raycaster();
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| 50 |
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#ndc = new THREE.Vector2();
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| 51 |
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#hit = new THREE.Vector3();
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| 52 |
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#onDown = null;
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| 53 |
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#onUp = null;
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| 54 |
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| 55 |
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constructor({ camera, renderer, getVelocityLimits, getDuckPose, isSuppressed, getManualOverride }) {
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| 56 |
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this.#camera = camera;
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| 57 |
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this.#renderer = renderer;
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| 58 |
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this.#getVelocityLimits = getVelocityLimits;
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| 59 |
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this.#getDuckPose = getDuckPose;
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| 60 |
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this.#isSuppressed = isSuppressed;
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| 61 |
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this.#getManualOverride = getManualOverride;
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| 62 |
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}
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| 63 |
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| 64 |
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init() {
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| 65 |
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this.#onDown = (e) => {
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| 66 |
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if (e.pointerType !== "mouse" || e.button !== 0) return;
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| 67 |
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if (e.target !== this.#renderer.domElement) return;
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| 68 |
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if (this.#isSuppressed()) return;
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| 69 |
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this.#downAt = { x: e.clientX, y: e.clientY, t: performance.now() };
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| 70 |
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};
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| 71 |
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this.#onUp = (e) => {
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| 72 |
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if (!this.#downAt || e.pointerType !== "mouse" || e.button !== 0) { this.#downAt = null; return; }
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| 73 |
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const { x, y, t } = this.#downAt;
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| 74 |
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this.#downAt = null;
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| 75 |
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if (this.#isSuppressed()) return;
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| 76 |
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const moved = Math.hypot(e.clientX - x, e.clientY - y);
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| 77 |
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const held = performance.now() - t;
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| 78 |
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// A drag (orbit or grab) shows up as either more movement than a
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| 79 |
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// click budget allows, or a slow deliberate press - either way, not
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| 80 |
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// a click.
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| 81 |
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if (moved > WAYPOINT_CLICK_SLOP || held > WAYPOINT_CLICK_MS) return;
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| 82 |
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this.#setTargetFromEvent(e);
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| 83 |
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};
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| 84 |
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window.addEventListener("pointerdown", this.#onDown);
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| 85 |
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window.addEventListener("pointerup", this.#onUp);
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| 86 |
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}
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| 87 |
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| 88 |
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dispose() {
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| 89 |
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window.removeEventListener("pointerdown", this.#onDown);
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| 90 |
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window.removeEventListener("pointerup", this.#onUp);
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| 91 |
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}
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| 92 |
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| 93 |
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isActive() {
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| 94 |
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return this.#active;
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| 95 |
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}
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| 96 |
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| 97 |
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// Current target in MJCF ground coords, or null - read by game.js to
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| 98 |
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// place the click marker. Read-only.
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| 99 |
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get target() {
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| 100 |
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return this.#target;
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| 101 |
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}
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| 102 |
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| 103 |
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// Cancel a pending target without walking it down (sim reset, mode
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| 104 |
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// change out from under it).
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| 105 |
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cancel() {
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| 106 |
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this.#target = null;
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| 107 |
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this.#active = false;
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| 108 |
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this.command.fill(0);
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| 109 |
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}
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| 110 |
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| 111 |
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poll() {
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| 112 |
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if (this.#target && this.#getManualOverride()) this.#target = null;
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| 113 |
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if (!this.#target) {
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| 114 |
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this.command.fill(0);
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| 115 |
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this.#active = false;
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| 116 |
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return;
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| 117 |
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}
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| 118 |
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const [px, py, yaw] = this.#getDuckPose();
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| 119 |
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const dx = this.#target[0] - px, dy = this.#target[1] - py;
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| 120 |
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const dist = Math.hypot(dx, dy);
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| 121 |
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if (dist < WAYPOINT_ARRIVE_RADIUS) {
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| 122 |
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this.#target = null;
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| 123 |
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this.command.fill(0);
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| 124 |
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this.#active = false;
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| 125 |
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return;
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| 126 |
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}
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| 127 |
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const err = wrapPi(Math.atan2(dy, dx) - yaw);
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| 128 |
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const [limF, , limA] = this.#getVelocityLimits();
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| 129 |
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const wz = Math.min(limA, Math.max(-limA, err * WAYPOINT_TURN_GAIN));
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| 130 |
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// Forward speed falls off with heading error so the duck turns in
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| 131 |
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// place first rather than strafing (there is no strafe) toward a
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| 132 |
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// target that's behind it.
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| 133 |
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const vx = limF * Math.max(0, Math.cos(err));
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| 134 |
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this.command[0] += WAYPOINT_SMOOTH_ALPHA * (vx - this.command[0]);
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| 135 |
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this.command[2] += WAYPOINT_SMOOTH_ALPHA * (wz - this.command[2]);
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| 136 |
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this.#active = true;
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| 137 |
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}
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| 138 |
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| 139 |
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#setTargetFromEvent(e) {
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| 140 |
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const r = this.#renderer.domElement.getBoundingClientRect();
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| 141 |
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this.#ndc.set(
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| 142 |
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((e.clientX - r.left) / r.width) * 2 - 1,
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| 143 |
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-((e.clientY - r.top) / r.height) * 2 + 1,
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| 144 |
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);
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| 145 |
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this.#raycaster.setFromCamera(this.#ndc, this.#camera);
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| 146 |
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if (!this.#raycaster.ray.intersectPlane(FLOOR_PLANE, this.#hit)) return;
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| 147 |
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const lim = ARENA_HALF - 0.05;
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| 148 |
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this.#target = [
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| 149 |
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Math.min(lim, Math.max(-lim, this.#hit.x)),
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| 150 |
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Math.min(lim, Math.max(-lim, -this.#hit.z)), // three -> MJCF
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| 151 |
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];
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| 152 |
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}
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| 153 |
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}
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app/src/game/game.js
CHANGED
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@@ -46,6 +46,7 @@ import { Controller } from "./controls/controller.js";
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| 46 |
import { KeyboardSource } from "./controls/keyboard.js";
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| 47 |
import { GamepadSource } from "./controls/gamepad.js";
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| 48 |
import { TouchSource } from "./controls/touch.js";
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| 49 |
import * as fx from "./fx/fx-wireframe.js";
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| 50 |
import { createCeremony, CAM_RESET_S } from "./ceremony.js";
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| 51 |
import { createBallActor } from "./ball-actor.js";
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@@ -63,6 +64,16 @@ const ORT_URL = "https://cdn.jsdelivr.net/npm/onnxruntime-web@1.27.0/dist/ort.mi
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| 63 |
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| 64 |
let bootStarted = false;
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| 65 |
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| 66 |
// HMR teardown for the ghost session: invalidating this module (directly or
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| 67 |
// via an edit to ghosts.js) used to stack a live 15 Hz broadcast interval
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| 68 |
// plus a ghost room per reload (the historical "stale module" bug class).
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@@ -375,8 +386,23 @@ async function boot({ scene, camera, renderer }) {
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| 375 |
const kbSource = new KeyboardSource({ getVelocityLimits: () => velLims() });
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| 376 |
const padSource = new GamepadSource({ getVelocityLimits: () => velLims() });
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| 377 |
const touchSource = new TouchSource({ getVelocityLimits: () => velLims() });
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| 378 |
-
//
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| 379 |
-
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| 380 |
// Right-stick camera state, read by the telemetry before the camera-orbit
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| 381 |
// section below has evaluated.
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| 382 |
let padOrbitLive = false;
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@@ -1067,10 +1093,7 @@ async function boot({ scene, camera, renderer }) {
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| 1067 |
if (mode === "roll" || isKick()) {
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| 1068 |
rawYaw = chaseHeldYaw;
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| 1069 |
} else {
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| 1070 |
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rawYaw =
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| 1071 |
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2 * (qpos[3] * qpos[6] + qpos[4] * qpos[5]),
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| 1072 |
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1 - 2 * (qpos[5] * qpos[5] + qpos[6] * qpos[6]),
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| 1073 |
-
);
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| 1074 |
chaseHeldYaw = rawYaw;
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| 1075 |
}
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| 1076 |
// "turning" reads the raw per-source wz commands (not the locked/merged
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@@ -1119,10 +1142,7 @@ async function boot({ scene, camera, renderer }) {
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| 1119 |
const _tgtFrom = new THREE.Vector3(), _tgtTo = new THREE.Vector3();
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| 1120 |
function startCameraReset() {
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| 1121 |
const qpos = data.qpos;
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| 1122 |
-
const yaw =
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| 1123 |
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2 * (qpos[3] * qpos[6] + qpos[4] * qpos[5]),
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| 1124 |
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1 - 2 * (qpos[5] * qpos[5] + qpos[6] * qpos[6]),
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| 1125 |
-
);
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| 1126 |
chaseHeldYaw = yaw;
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| 1127 |
chaseYawSmooth = yaw;
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| 1128 |
chaseYawFollow = yaw;
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@@ -1230,11 +1250,22 @@ async function boot({ scene, camera, renderer }) {
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| 1230 |
if (now - grabHoverAt < 80) return;
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| 1231 |
grabHoverAt = now;
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| 1232 |
grabRayFrom(e);
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| 1233 |
-
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| 1234 |
});
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| 1235 |
window.addEventListener("pointerup", endGrab);
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| 1236 |
window.addEventListener("pointercancel", endGrab);
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| 1237 |
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| 1238 |
// Pause: while the menu is up over a live game, keys belong to the menu.
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| 1239 |
const setInputLock = (v) => { inputLocked = v; controller.setLocked(v); };
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| 1240 |
useGame.subscribe(
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@@ -1552,6 +1583,12 @@ async function boot({ scene, camera, renderer }) {
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| 1552 |
updateChaseCam();
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| 1553 |
ceremony.drive();
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| 1554 |
ball.drive(() => spawnBall({ fromQueue: true }));
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| 1555 |
renderTelemetry();
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| 1556 |
}
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| 1557 |
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@@ -1564,6 +1601,7 @@ async function boot({ scene, camera, renderer }) {
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| 1564 |
const srcTag = (source) => (source === "gamepad" ? "pad" : "kb");
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| 1565 |
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| 1566 |
controller.on("reset", () => resetSim());
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| 1567 |
controller.on("spawnBall", () => spawnBall());
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| 1568 |
controller.on("headToggle", () => toggleHeadMode());
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| 1569 |
controller.on("chaseToggle", () => { chaseCam = !chaseCam; });
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| 46 |
import { KeyboardSource } from "./controls/keyboard.js";
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| 47 |
import { GamepadSource } from "./controls/gamepad.js";
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| 48 |
import { TouchSource } from "./controls/touch.js";
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| 49 |
+
import { WaypointSource } from "./controls/waypoint.js";
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| 50 |
import * as fx from "./fx/fx-wireframe.js";
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| 51 |
import { createCeremony, CAM_RESET_S } from "./ceremony.js";
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| 52 |
import { createBallActor } from "./ball-actor.js";
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| 64 |
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| 65 |
let bootStarted = false;
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| 66 |
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| 67 |
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// Trunk yaw from the freejoint quat (MuJoCo wxyz), Z-up so this is rotation
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| 68 |
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// about z. Shared by the chase cam and the waypoint follower - both need
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| 69 |
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// "which way is the duck facing" in MJCF ground coords.
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| 70 |
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function duckYaw(qpos) {
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| 71 |
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return Math.atan2(
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| 72 |
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2 * (qpos[3] * qpos[6] + qpos[4] * qpos[5]),
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| 73 |
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1 - 2 * (qpos[5] * qpos[5] + qpos[6] * qpos[6]),
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| 74 |
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);
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| 75 |
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}
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| 76 |
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| 77 |
// HMR teardown for the ghost session: invalidating this module (directly or
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| 78 |
// via an edit to ghosts.js) used to stack a live 15 Hz broadcast interval
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| 79 |
// plus a ghost room per reload (the historical "stale module" bug class).
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| 386 |
const kbSource = new KeyboardSource({ getVelocityLimits: () => velLims() });
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| 387 |
const padSource = new GamepadSource({ getVelocityLimits: () => velLims() });
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| 388 |
const touchSource = new TouchSource({ getVelocityLimits: () => velLims() });
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| 389 |
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// Click-to-walk (PLAN.md Project 1 Phase A): reads zero until a floor
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| 390 |
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// click arms a target, so - like the keyboard before it - it doubles as
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| 391 |
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// the fallback. Any keyboard/pad/touch input preempts it by arbitration
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| 392 |
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// order alone; getManualOverride also cancels the pending target outright
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| 393 |
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// so releasing manual input doesn't snap the duck back onto a stale click.
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| 394 |
+
const waypointSource = new WaypointSource({
|
| 395 |
+
camera, renderer,
|
| 396 |
+
getVelocityLimits: () => velLims(),
|
| 397 |
+
getDuckPose: () => {
|
| 398 |
+
const qpos = data.qpos;
|
| 399 |
+
return [qpos[0], qpos[1], duckYaw(qpos)];
|
| 400 |
+
},
|
| 401 |
+
isSuppressed: () => inputLocked || headMode || mode !== "walk" || !!grab,
|
| 402 |
+
getManualOverride: () => padSource.isActive() || touchSource.isActive() || kbSource.isActive(),
|
| 403 |
+
});
|
| 404 |
+
// Keyboard, pad and touch preempt by priority; waypoint is the fallback.
|
| 405 |
+
const controller = new Controller({ sources: [padSource, touchSource, kbSource, waypointSource] });
|
| 406 |
// Right-stick camera state, read by the telemetry before the camera-orbit
|
| 407 |
// section below has evaluated.
|
| 408 |
let padOrbitLive = false;
|
|
|
|
| 1093 |
if (mode === "roll" || isKick()) {
|
| 1094 |
rawYaw = chaseHeldYaw;
|
| 1095 |
} else {
|
| 1096 |
+
rawYaw = duckYaw(qpos);
|
|
|
|
|
|
|
|
|
|
| 1097 |
chaseHeldYaw = rawYaw;
|
| 1098 |
}
|
| 1099 |
// "turning" reads the raw per-source wz commands (not the locked/merged
|
|
|
|
| 1142 |
const _tgtFrom = new THREE.Vector3(), _tgtTo = new THREE.Vector3();
|
| 1143 |
function startCameraReset() {
|
| 1144 |
const qpos = data.qpos;
|
| 1145 |
+
const yaw = duckYaw(qpos);
|
|
|
|
|
|
|
|
|
|
| 1146 |
chaseHeldYaw = yaw;
|
| 1147 |
chaseYawSmooth = yaw;
|
| 1148 |
chaseYawFollow = yaw;
|
|
|
|
| 1250 |
if (now - grabHoverAt < 80) return;
|
| 1251 |
grabHoverAt = now;
|
| 1252 |
grabRayFrom(e);
|
| 1253 |
+
const clickable = mode === "walk" && !headMode;
|
| 1254 |
+
renderer.domElement.style.cursor = grabPick() ? "grab" : (clickable ? "crosshair" : "");
|
| 1255 |
});
|
| 1256 |
window.addEventListener("pointerup", endGrab);
|
| 1257 |
window.addEventListener("pointercancel", endGrab);
|
| 1258 |
|
| 1259 |
+
// Waypoint marker: pulsing ring at the clicked floor point, hidden while
|
| 1260 |
+
// idle. Positioned each frame in frame() from waypointSource.target.
|
| 1261 |
+
const waypointMarker = new THREE.Mesh(
|
| 1262 |
+
new THREE.RingGeometry(0.05, 0.065, 32),
|
| 1263 |
+
new THREE.MeshBasicMaterial({ color: 0xff7a2f, transparent: true, opacity: 0.85, side: THREE.DoubleSide }),
|
| 1264 |
+
);
|
| 1265 |
+
waypointMarker.rotation.x = -Math.PI / 2; // flat on the floor, three y-up
|
| 1266 |
+
waypointMarker.visible = false;
|
| 1267 |
+
scene.add(waypointMarker);
|
| 1268 |
+
|
| 1269 |
// Pause: while the menu is up over a live game, keys belong to the menu.
|
| 1270 |
const setInputLock = (v) => { inputLocked = v; controller.setLocked(v); };
|
| 1271 |
useGame.subscribe(
|
|
|
|
| 1583 |
updateChaseCam();
|
| 1584 |
ceremony.drive();
|
| 1585 |
ball.drive(() => spawnBall({ fromQueue: true }));
|
| 1586 |
+
const wpTarget = waypointSource.target;
|
| 1587 |
+
waypointMarker.visible = !!wpTarget;
|
| 1588 |
+
if (wpTarget) {
|
| 1589 |
+
waypointMarker.position.set(wpTarget[0], 0.012, -wpTarget[1]); // MJCF -> three
|
| 1590 |
+
waypointMarker.scale.setScalar(1 + 0.15 * Math.sin(performance.now() * 0.006));
|
| 1591 |
+
}
|
| 1592 |
renderTelemetry();
|
| 1593 |
}
|
| 1594 |
|
|
|
|
| 1601 |
const srcTag = (source) => (source === "gamepad" ? "pad" : "kb");
|
| 1602 |
|
| 1603 |
controller.on("reset", () => resetSim());
|
| 1604 |
+
controller.on("reset", () => waypointSource.cancel());
|
| 1605 |
controller.on("spawnBall", () => spawnBall());
|
| 1606 |
controller.on("headToggle", () => toggleHeadMode());
|
| 1607 |
controller.on("chaseToggle", () => { chaseCam = !chaseCam; });
|