Say that the samples were rendered one-pass
Browse files- samples/idol/README.md +19 -0
samples/idol/README.md
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@@ -45,6 +45,25 @@ That is higher than the 0.0261 mean across the five benchmark prompts in
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`../README.md` — a 317-token prompt with ten sequenced actions gives compression
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more to lose than "a blacksmith hammers steel".
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## Cost
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| clip | wall clock | peak VRAM |
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`../README.md` — a 317-token prompt with ten sequenced actions gives compression
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more to lose than "a blacksmith hammers steel".
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## Sharper: the pass these clips were missing
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`idol-10s-1024x640-2pass.mp4` is the same prompt and seed as
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`idol-10s-4bit.mp4`, run through the vendor's full pipeline instead of half of
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it: sample at 512x320, upscale the latent 2x, sample again at 1024x640.
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Left is the one-pass render enlarged afterwards, right is the two-pass render,
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same frame, 1:1. Eyes, teeth, the star earring and the dress frills are separate
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objects on the right and mush on the left — 4.1x the Laplacian variance on a
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common grid.
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**Every other clip here, and every clip in `../`, is one-pass.** The renderer
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skipped that second pass on a written assumption that a 16 GB card could not
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afford it. Measured, it peaks at 10.03 GiB and takes 312 s — it fits. So these
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samples understate what the encoder drives, and the softness in them was never
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the compression.
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## Cost
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| clip | wall clock | peak VRAM |
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