Instructions to use veryVANYA/ps1-graphics-sdxl-v2 with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Diffusers
How to use veryVANYA/ps1-graphics-sdxl-v2 with Diffusers:
pip install -U diffusers transformers accelerate
import torch from diffusers import DiffusionPipeline # switch to "mps" for apple devices pipe = DiffusionPipeline.from_pretrained("stabilityai/stable-diffusion-xl-base-1.0", dtype=torch.bfloat16, device_map="cuda") pipe.load_lora_weights("veryVANYA/ps1-graphics-sdxl-v2") prompt = "ps1 style" image = pipe(prompt).images[0] - Inference
- Notebooks
- Google Colab
- Kaggle
- Local Apps Settings
- Draw Things
- DiffusionBee
Commit ·
2e6afb1
1
Parent(s): ee5dd5b
Upload folder using huggingface_hub
Browse files- 2193935.jpeg +0 -0
- 2194243.jpeg +0 -0
- 2194463.jpeg +0 -0
- 2194534.jpeg +0 -0
- 2194574.jpeg +0 -0
- README.md +26 -0
- ps1_style_SDXL_v2.safetensors +3 -0
2193935.jpeg
ADDED
|
2194243.jpeg
ADDED
|
2194463.jpeg
ADDED
|
2194534.jpeg
ADDED
|
2194574.jpeg
ADDED
|
README.md
ADDED
|
@@ -0,0 +1,26 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
---
|
| 2 |
+
license: other
|
| 3 |
+
tags:
|
| 4 |
+
- text-to-image
|
| 5 |
+
- stable-diffusion
|
| 6 |
+
- lora
|
| 7 |
+
- diffusers
|
| 8 |
+
base_model: stabilityai/stable-diffusion-xl-base-1.0
|
| 9 |
+
instance_prompt: ps1 style
|
| 10 |
+
widget:
|
| 11 |
+
- text: ps1 style
|
| 12 |
+
---
|
| 13 |
+
|
| 14 |
+
# PS1 Graphics SDXL
|
| 15 |
+
|
| 16 |
+
|
| 17 |
+
|
| 18 |
+

|
| 19 |
+
|
| 20 |
+
<h3 id="heading-897"><strong>PlayStation 1 (Mid to Late 90s) Nostalgia Game Graphics LoRA</strong></h3><p>(Inspired by Silent Hill PlayStation1 childhood nightmares)</p><p></p><p><strong>Must include trigger word <u>ps1 style</u>.</strong></p><p></p><p>Can generate in any resolution.</p><p>Tested on CFG 7. Try out higher values.</p><p>More authentic results may be achieved when accompanied by an SDXL pixel art LoRA.</p><p>Tested on base SDXL 1.0 but should work with other models.</p><p>I have found (game screenshot), (computer generated image) to help with substance, I encourage you to find what works best for yourself!</p><p></p><p>Please try and share your results :)</p><p></p><p>This is my first public LoRA release, please let me know if you have any suggestions or ideas to improve the model!</p>
|
| 21 |
+
|
| 22 |
+
## Image examples for the model:
|
| 23 |
+

|
| 24 |
+

|
| 25 |
+

|
| 26 |
+

|
ps1_style_SDXL_v2.safetensors
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:98ac0d26103e3e2d67356e3ffaa3064f51697f684cd2c65628e07d42e2d14880
|
| 3 |
+
size 228474388
|